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Thread: The Pokémon Royal Rumble X-2

  1. #926
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    Mienshao, jump into the sandpits and avoid the Pokémon that will attack you and keep jumping into the sandpits until you reach the Entralink. Once you arrive there warp to the Celestial Tower immediately. Now. Signal to Victini that you are there to help it, without anybody else noticing. Try to stay hidden in a corner. Wait for further instructions.
    Quote Originally Posted by DX 2401PT View Post
    Groudon: "Hey, hey, hey, hey, HEY! Stop tearing apart the land that I JUST created! What's wrong with you?!"
    Regigigas: "I'LL DO WHAT I WANT!"

  2. #927
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    Audino set up a Light Screen
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  3. #928
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    Mienshao, DON'T signal to Victini anymore and forget all that. You are helping no one here! Just avoid any attack coming towards you. And ONLY if you have any moves left, I repeat, ONLY if you have any moves left, use Calm Mind .
    Last edited by RzK; 16th March 2013 at 6:40 PM.
    Quote Originally Posted by DX 2401PT View Post
    Groudon: "Hey, hey, hey, hey, HEY! Stop tearing apart the land that I JUST created! What's wrong with you?!"
    Regigigas: "I'LL DO WHAT I WANT!"

  4. #929
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    Musharnus!

    If you have a move left use hidden power:Ice

  5. #930
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    Musharnus!

    If you do not have a move left do not use Hidden Power...

  6. #931
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    Digilyph!

    If you are gonna be hit by another Hidden Power, counter it with your own Hidden Power: Dark!

  7. #932
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    Rigilyph, counter the hidden powers with your own hidden power: ice only if you have a move left. If you don't have any moves left, I guess you will have to brave a hit or two.

    Message me if you want a 6th gen battle!~FC:3909-8006-3272

  8. #933
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    Landorus, use Rock Polish as taking the warp to the Desert Resort. Make sure to do this before you get hit by the Heat Waves. Activate your ability as soon as you get there. If there are some Rounds that will hit you then use Round to counter them. If there is a Hidden Power chain then use Hidden Power - Ice to counter it.
    "Words can build you up, Words can break you down."
    "And you can take the one thing I have left
    Beat me to the ground and take my breath
    But you can't take who I am
    woah-woah."
    - Hawk Nelson

  9. #934
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    Meloetta, in the small chance you have a move left, use another Hidden Power Ghost to block the next wave of hidden powers.

    If you've already used up all of your moves like I'm sure you have, smile and wave at Musharnus.

  10. #935
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    Victini since the baton pass would make your v create ineffectual to stop the hidden powers you should recognize it a fail of a stoping the hidden power as your attack didn't faint/halt his attack

  11. #936
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    Well Zyogonal, I'm almost certain you're a puddle by now despite my paltry attempt at defensive play.
    If so, get your revenge by playing dead and spraying some water up everyone's nostrils as they go racing past.
    I Claimed SPINDA, and you can't has it!

    I made ^that^.

  12. #937
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    Mienshao, you there? Keep avoiding all those Hidden Powers and activate your ability if needed.
    Quote Originally Posted by DX 2401PT View Post
    Groudon: "Hey, hey, hey, hey, HEY! Stop tearing apart the land that I JUST created! What's wrong with you?!"
    Regigigas: "I'LL DO WHAT I WANT!"

  13. #938
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    Mienshao! Dodge the other attacks as well
    Quote Originally Posted by DX 2401PT View Post
    Groudon: "Hey, hey, hey, hey, HEY! Stop tearing apart the land that I JUST created! What's wrong with you?!"
    Regigigas: "I'LL DO WHAT I WANT!"

  14. #939
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    Meloetta, dodge EvErYtHiNg!!!!!

  15. #940
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    Samurott, fire a Aqua Jet at Volcorona, if you have moves left that is.
    C+ Grade PASBL Ref



    Quote Originally Posted by Eaglehawk View Post
    I've been gone from Serebii for over 4 months already and this is by far the best team to grace the barren wastelands of Serebii's Competitive section. Let its creation be known throughout the land. Kings will hold grand feasts to commemorate its conception. All wars will end. The eyes of children will finally be opened to the truth of MMS.
    Creds for the cute ub to my bby Turpoo <3

  16. #941
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    Scolipede, if you would be hit by the Rounds while in the Entralink, use a Round of your own to block them out. Likewise, if for some reason you would be hit by the initial attacks in the Entralink (Heat Waves), make sure you agilitied and got to the Chargestone Cave before they were used.

    ~Gryoine

  17. #942
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    And Scolipede, if the ref doesn't like that, then die in peace.

    ~Gryoine

  18. #943
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    Charzeacosta, if you have a move left (which I'm sure you don't), use Rock Polish to boost speed and swipe the Dragon Horn if you have not done this already.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  19. #944
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    Audino if you have two moves left use Reflect
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  20. #945
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    Landorus, go to the Brutal Sandstorm area.
    "Words can build you up, Words can break you down."
    "And you can take the one thing I have left
    Beat me to the ground and take my breath
    But you can't take who I am
    woah-woah."
    - Hawk Nelson

  21. #946
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    The turn begins with everyone's favourite reffing hand coming down and doing one giant slap, hitting Serperior and Mienshao's face in one single swipe for editing. -10 HP.

    Audino then scurries to Pinwheel Forest, while Musharnus goes to Celestial Tower. Volcarona then decides to stir up trouble with a Heat Wave (1). Excadrill attempts to dig (1) to avoid it, but gets hit while burrowing his path, and Ferrothron and Meloetta protect (1)(1) from the attack. Klinklang then uses shift gear (1) to quickly speed up and zip to the warp to the desert resort to avoid the attack, while Shazcosta and Samurott both use aqua jet (1)(1) to zip to the warp to Dragonspiral Tower.

    Riglyph, Swoobat, and Landorus decide to follow Klinklang's clever lead by speeding up with tailwind (1)(1)s (first two) and a Rock Polish (1) (Landorus). They then use their speed to zip to the teleporters in time. Rigilyph and Swoobat head to Dragonspiral, while Landorus arrives at the Desert Resort.

    Willdreigon, Victini, Archeops (who activates its ability while doing so), and Digilyph all decide to stop the upcoming heat wave with their own Heat Wave (1)(1)(1)(1), while Charzeacosta uses a Surf (1) to overpower the wave while also hitting the heat wavers besides Archeops who protect (2)s the hit.. Excadrill laughs in its completed hole that he's safe from the rest of these deadly winds, but that laughter remains short as it gets hit by Charzeacosta's Surf. Everyone unmentioned do absolutely nothing about these attacks, besides Audino and Musharnus who area already long gone from the Entralink. This frenzy leaves Pokedreigon with a burn, not like it matters because....

    SERPERIOR HAS FAINTED!!!!
    CRYOGONAL HAS FAINTED!!!!
    MONSHARNA HAS FAINTED!!!!!!
    SCOLIPEDE HAS FAINTED!!!!
    MIENSHAO HAS FAINTED!!!!
    FERROTHORN HAS FAINTED!!!!
    MELOETTA HAS FAINTED!!!!
    CHANDELURE HAS FAINTED!!!!
    POKEDREIGON HAS FAINTED!!!!
    THIS IS 9 DOWN ALREADY PEOPLE!!!!!


    Volcarona then heads to Dragonspiral Tower and activates its ability, while Musharnus activates its ability and goes to the bottom of the purple staircase, and Excadrill tunnels to the teleproter, taking it to the Desert Resort, and goes to the heavy sandstorm area. Bulldreigon then heads to Dragonspiral Tower, while Willdreigon uses a taiwlind (2), making fast enough to steal the dragon horn from Druddigon.

    Meanwhile, at the Desert Resort, Excadrill uses a sandstorm (2) and then activates its ability. Volcarona then uses a quiver dance (2) and then manages to swipe a dragon horn from Druddigon. Bulldreigon then decided to follow Volcarona's example and uses a tailwind (2), while using its speed to swipe a horn from Druddigon.

    Victini then arrives at Celestial Tower and activates its ability, while Archeops arrives at the Desert Resort and heads to the sandstorm area.

    Volcarona then decides to leave the Dragonspiral Tower, so it climbs the large pillar but it was on the middle pillar, climbs the middle pillar but it was on the large pillar, tries large again but it was on the middle pillar, tries large pillar again but it was on the small pillar, tries large pillar again but it was again on the small pillar, tries large pillar because it was AGAIN on the small pillar, finally gets it and goes to pinwheel forest.

    Klinklang then goes to the sandstorm area of the desert resort, charge (2)s and then iron defense (3)s. Charzeacosta then arrives at Dragonspiral Tower, and it and its fellow Carracosta, Shazcosta, both [B]rock polish (2)(2)[/B and then steal the dragon horn.

    Samurott then decides to fire up a Blizzard (2) to the ones at Dragonspiral, which is blocked by Bulldreigon, Willdreigon, and Swoobat's Heat Wave (3)(3)(2)s, while Charzeacosta Surf (3)s to block. The Wild Druddigon also decided to defend itself with a Heat Wave The Heat Waves then go right through the Blizzard and hits Samurott, while the Surf freezes in its place, defending Charzeacosta from all attacks, but not actually attacking anyone. Shazcosta does nothing, though the Heat Waves barely do a scratch thanks to its resistances + the stage increasing its defense.

    While Excadrill rock slide (3)s Archeops, Samurott decides to unleash a final surf (3) at the peeps at Dragonspiral which everyone decides to take, besides Willdreigon who uses its above speed to run and climb a large pillar, however this fails as the warp was on the medium pillar. As it runs to climb again, it takes the hit. It then climbs the large pillar and warps to the Entralink, where it enters the Chargestone Cave. It then summons baby dragons and puts his hand on the rock.

    AT THE CELESTIAL TOWER, Rigilyph activates his ability and then heads towards the bottom of the green staircase, while Diiglyph uses a tailwind (2), activates its ability, and goes to the bottom of the yellow staircase. Swoobat then activates its ability, uses its speed to swipe a Dragon Horn, climbs a large pillar but fails as the warp was on the medium pillar, but succeeds while climbing the large pillar a second time. It then arrives at the Celestial Tower.

    Victini then psychs up (2) Rigilyph to gain its speed and heads to the bottom of the blue stairs.

    Musharnus then launches an ice typed hidden power (1) which is blocked by Digilyph, Rigilyph, Swoobat, and Victini's dark, ice, bug, and psychic typed hidden power (3)(2)(3)(3) respectively. Shazcosta then gets in the hidden power mood and fires off a water typed hidden power (3) at the ones at the Dragonspiral Tower. At Pinwheel, Audino Light Screen (1)s.

    Musharnus then decides to fire off another ice typed hidden power (2) which is blocked by Rigilyph's ice typed hidden power (3). Digilyph tries to avoid, but suddenly its body starts heating up as it has used its maximum amount of moves per turn. -10 HP. The two Pokemon's hidden power go on to hit Victini, Digilyph, and Swoobat. Samurott tries to Aqua Jet Volcarona, but not only is it out of moves anyway, but Volcarona is on a completely different stage.

    Audino reflect (2)s on its problems, while Landorus moves to the sandstorm area.

    The turn ends with Audino crossing 8 logs, but not finishing his journey, Volcarona then prepares to cross 7, but only needs to cross 2 before it gains the Pinwheel, and Willdreigon takes its hand off the rock and gains a chargestone. Musharnus then takes the purple staircase which leads it to the roof where it gains the Celestial Bell, while Digilyph takes the yellow staircase to the second floor. Swoobat and Victini then take the blue staircase to the second floor, while Rigilyph climbs the green staircase, but it ends up disappearing as it was a fake. Rigilyph then gets attacked by ghosts doing 10 damage and teleported to the next floor. A Golett then Shadow Punches Shazcosta.

    ~Participants~
    Landorus Incarnate Forme (HydroSwampert)
    Musharnus (Grey Walrus)
    Archeops (Ruby XIII)
    Volcarona (Grim Heaper)
    Digilyph (Digipoke)
    Rigilyph (Rayquaza is green)
    Charzeacosta (Charze)
    Swoobat (Sir DJ)
    Shazcosta (Shazdar)
    Willdreigon (Will-Powered Spriter)
    Bulldreigon (Bullkid)
    Victini (winder222)
    Excadrill (Hikaru 2000)
    Audino (Psiionic)
    Klinklang (rotrum)
    Samurott (Mean Mr. Snorlax)

    ~HP~
    1.) Landorus - 100
    1.) Musharnus - 100
    1.) Audino - 100
    1.) Klinklang - 100
    5.) Rigilyph – 90
    6.) Archeops – 74
    7.) Willdreigon – 69
    8.) Volcarona – 57
    9.) Charzeacosta – 53
    10.) Bulldreigon – 48
    11.) Victini – 44
    12.) Samurott – 42
    13.) Swoobat – 23
    14.) Digilyph – 21
    15.) Excadrill – 17
    16.) Shazcosta – 14

    ~Stamina~
    1.) Landorus – 395
    2.) Audino – 368
    3.) Musharnus – 366
    3.) Rigilyph - 366
    5.) Klinklang – 363
    6.) Shazcosta – 362
    7.) Excadrill – 354
    8.) Archeops – 344
    8.) Digilyph – 344
    10.) Victini – 329
    11.) Charzeacosta – 309
    12.) Swoobat – 305
    13.) Bulldreigon – 302
    14.) Willdreigon – 285
    15.) Samurott – 282
    16.) Volcarona – 237

    ~Ranks~
    1.) Landorus - 198.75
    2.) Audino - 192.00
    3.) Musharnus - 191.50
    4.) Klinklang - 190.75
    5.) Rigilyph -181.50
    6.) Archeops - 160.00
    7.) Willdreigon - 140.25
    8.) Charzeacosta - 130.25
    9.) Victini - 126.25
    10.) Bulldreigon - 123.50
    11.) Volcarona - 116.25
    12.) Samurott - 112.50
    13.) Digilyph - 107.00
    14.) Excadrill - 105.50
    15.) Shazcosta - 104.50
    16.) Swoobat - 99.25

    ~Status Effects~
    Landorus -
    Musharnus - Has a Celestial Bell, 1/5 until full stage power
    Archeops -
    Volcarona - Has a Dragon Horn, Has a Pinwheel, 2/5 until full stage power
    Digilyph -
    Rigilyph -
    Charzeacosta - Has a Dragon Horn, 1/5 untill full stage power
    Swoobat - Has a Dragon Horn, 1/5 until full stage power
    Shazcosta - Has a Dragon Horn, 1/5 untill full stage power
    Willdreigon - Has a Chargestone, 2/5 untill full stage power
    Bulldreigon -
    Victini -
    Excadrill -
    Audino - Light Screened (Special Attacks do half damage. 4 turns left), Reflect (Physical Attacks do half damage. 4 turns left)
    Klinklang - Charged (+10 next electric attack)
    Samurott -

    ~Stat Changes~

    Landorus -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Rock Polished (++ Speed. 4 turns left)

    Musharnus -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Archeops -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Volcarona -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: +5) - Quiver Danced (+5 Special Attack. 4 turns left)
    Special Defense (Total: +5) - Quiver Danced (+5 Special Defense. 4 turns left)
    Speed (Total: +) - Quiver Danced (+ Speed. 4 turns left)

    Digilyph -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) Tailwind (++ Speed. 4 Turns left)

    Rigilyph -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Tailwinded (++ Speed. 4 turns left)

    Charzeacosta -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Rock Polished (++ Speed. 4 turns left)

    Swoobat -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Tailwinded (++ Speed. 4 turns left)

    Shazcosta -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Rock Polished (++ Speed. 4 turns left)

    Willdreigon -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Tailwinded (++ Speed. 4 turns left)

    Bulldreigon -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Tailwinded (++ Speed. 4 turns left)

    Victini -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Tailwinded (++ Speed. 4 turns left)

    Excadrill -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: ++) - Sand Rushed (++ Speed. Explires with sandstorm)

    Audino -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Klinklang -
    Attack (Total: +5) - Shifted Gears (+5 Attack. 4 turns left)
    Defense (Total: +10) - Iron Defense (+10 Defense. 4 turns left)
    Special Attack (Total: 0)
    Special Defense (Total: +5) - Charged (+5 Specail Defense. 4 turns left)
    Speed (Total: ++) - Shifted Gears (++ Speed. 4 turns left)

    Samurott -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    ~Ability Bar~
    Landorus - Sheer Force
    Musharnus - Telepathy
    Archeops - Defeatist
    Volcarona - Flame Body
    Digilyph - Magic Guard
    Rigilyph - Magic Guard
    Charzeacosta - Study
    Swoobat - Unaware
    Shazcosta - Sturdy
    Willdreigon - Levitate
    Bulldreigon - Levitate
    Victini - Victory Star
    Excadrill - Sand Rush
    Audino - Regenerator
    Klinklang - Plus
    Samurott - Torrent

    ~Protect Bar~
    Landorus - 5
    Musharnus - 5
    Archeops - 4
    Volcarona - 5
    Digilyph - 5
    Rigilyph - 5
    Charzeacosta - 5
    Swoobat - 5
    Shazcosta - 5
    Willdreigon - 5
    Bulldreigon - 5
    Victini - 5
    Excadrill - 5
    Audino - 5
    Klinklang - 5
    Samurott - 5

    ~Announcements~
    1.) If I made a mistake in any way, just tell me and I'll edit this.
    2.) For this round ranks will be HP + a quarter of the users stamina

    ~Current Stage~
    Entralink
    Welcome everyone to the Entralink, a small area in the middle of Unova that has five teleportation devices, taking you to different places across the region! You want to get out of here as fast as possible, because for every hour you stay in the Entralink after your first command you will begin to lose 5 stamina per hour. So with your first command, it is highly suggested you tell your Pokemon to go to a different stage.

    Yes, that is not a typo, these teleportation will take you to FIVE DIFFERENT STAGES across Unova. Meaning that if you are in one stage, you cannot attack anyone that's in a different stage at all (not even with field moves, so choose where you want to go wisely.

    Pinwheel Forest
    In Pinwheel Forest, bug and grass attacks will be powered up 5. As well, any damage done to grass or bug types will be reduced by 5 (a Pokemon with both types will have damage reduced by 10). You may leave this stage any time you want by jumping in bushes, but there is only a 1/3 chance it will have a warp. You can jump in a bush as many times as you want during the turn, but after 3 attempts it will start costing you 10 stamina per jump. Your command will not work if you merely instruct to jump in a bush, you must shout "BUUUUUUUSH" and then the amount of times you wish to attempt. Like "BUUUUUUSH x2". Any command not instructed like this will fail. If you get the warp, you will automatically go back to the entralink, but will begin to lose 5 stamina per hour after that command, so it is recommended you instruct where to go next in the same command.

    To obtain Pinwheel Forest's item, the Pinwheel (this will not interfere with your item holding limit, as it is its own thing), you much reach the edge of the forest which can be accessed via two paths. The first path is the simplest, all you do is take the road. However, a trainer will spot you and attack you with one of his or her Pokemon on the way. To see the trainers and their Pokemon click here (plasma grunts will not attack you).

    If you wish to avoid potential great damage, you can take the forest path. There are 1-20 logs you will need to cross on this path and you will then guess the amount of stamina it will take you to get to the edge of the forest. For every 2 stamina you guess, you will cross 1 log (so if you guess it will take up 18 stamina, you will cross 9 logs). If you end up crossing less logs than the stamina you guessed, you will still lose all the stamina which you guessed. Furthermore, if you do not make it you can still continue your journey next turn with the amount of logs left as the number that was determined before. For each log you cross, there is a 1/20 chance you will stumble across a hidden grotto that will contain an item you will collect (the items you can obtain are listed at the bottom of the page of the above link, and then will resume your journey. Key items, TMs, and the max revive are excluded). If you have stumbled across multiple hidden grottos that turn and as a result have collected multiple items, you will choose which one you would like the keep during the next turn. If you do not choose by the end of the turn, you will lose all your items. There is also a 1/100 chance for each log you cross you will find the Rumination Field where the inhabiting Virizion will attack you with either Helping Hand (will boost your next attack by 10), Retaliate, Giga Drain, or Sacred Sword.

    If you have a Celestial Bell, you can summon ghosts to haunt the forest for the rest of the turn. When someone attacks on this stage, there is a 1/2 chance that their attack will be affected by a Spite, causing the stamina of said attack to be doubled. You will then no longer have your bell.

    Desert Resort
    In Desert Resort, ground and steel attacks will be powered up by 5. As well, any damage done to ground or steel types will be reduced by 5 (a Pokemon with both types will have damage reduced by 10). You may leave any time you want by jumping in a sandpit, but there is a 1/2 chance a creature will instead eat you and spit you out, doing 5 damage. You may jump in sandpits as much as you want. If you get the warp, you will automatically go back to the entralink, but will begin to lose 5 stamina per hour after that command, so it is recommended you instruct where to go next in the same command.

    There are 4 areas to the desert resort you may go to:
    -The area you start off. If you are here by the end of the turn a Sandile will attack you with a Crunch
    -The soft sand area. There is a 1/2 chance of you sinking in and becoming trapped (this will prevent your mobility and prevent you from using certain attacks. You can escape with certain attacks). If you have a Pinwheel, you will not suffer from this effect.
    -Brutal sandstorm area. Here, all non rock, ground, or steel types will take 5-10 damage at the end of the turn. If you have a Pinwheel, you will not suffer from this effect and will blow the sandstorm across the field, making everyone on the stage take 5-10 damage at the end of the turn. If you have a pinwheel, anyone but you in this area will take 10-20 damage instead.
    -The Zen Mode Darmanitan area. Here, there are sleeping Zen Mode Darmanitan that have 1/6 chance of waking up at the end of the turn and attacking you with a Thrash, Belly Drum (will do an extra 30 damage to the next one it attacks), Flare Blitz, or Hammer Arm.

    During the turn you can visit the Relic Castle, which you may enter if you solve a riddle describing a certain Pokemon (you have one guess; PM it to the ref). Here is the riddle "I can be seen in blue or yellow but never in red. I will really wrack your head. My type is very puzzling as it is different from what is read..". You will then enter the Relic Castle and obtain either a Dark Stone or Light Stone, and then automatically return to the area you were before. The desert is also very hot. While this does not affect you at all, if you have the pinwheel you can cool off. Upon leaving this stage, the pinwheel will whither and break.

    At the end of the turn everyone has a 1/4 chance of stepping on a web, slowing them down by 1 stage.

    Chargestone Cave
    In Chargestone Cave, electric and rock attacks will be powered up by 5. As well, any damage done to electric or rock types will be reduced by 5 (a Pokemon with both types will have damage reduced by 10, despite no such Pokemon existing).

    While on this stage you may use a dragon horn to summon baby dragons that will be by your side for the rest of the turn and cannot die, which have the power to deal with the electric and magnetic powers here. You will no longer have your horn.

    You may leave any time you want by pushing a magnetic stone, but it will cost 30 stamina. You can get people to help you push it, and for each person that helps it will reduce the amount of stamina consumed by 10 (each person that helps also gains the ability to exit the stage). You may also move the bolder without any stamina if you have a Chargestone, and it will only cost 10 stamina if you have baby dragons to help move it in place. If you get the warp, you will automatically go back to the entralink, but will begin to lose 5 stamina per hour after that command, so it is recommended you instruct where to go next in the same command.

    To obtain the item, you may place your hand on one of the rocks for a certain amount of seconds (between 1-59). At the end of the turn, the Pokemon with their hand on a rock with the longest time will obtain a Chargestone. If there are 5-9 people touching, the top 2 will gain a Chargestone, and if there are 10 or more, the top 3 will gain a Chargestone. However, at a random second the stone will start emitting electricity, causing anyone that is touching the stone at that point to become paralyzed and be disqualified from the contest. You may use your baby dragons to suck up some of the electricity on the stone, causing the rock you are touching to only start shooting electricity after at least 30 seconds.

    Celestial Tower
    In Celestial Tower, ghost and psychic attacks will be powered up 5. As well, any damage done to ghost or psychic types will be reduced by 5 (a Pokemon with both types will have damage reduced by 10, despite no such Pokemon existing). You may leave this stage any time you want by pushing a tombstone, but you have no idea how heavy or light it will be and as a result cost between 1-45 stamina. If you get the warp, you will automatically go back to the entralink, but will begin to lose 5 stamina per hour after that command, so it is recommended you instruct where to go next in the same command.

    There are 5 coloured staircases (red, blue, yellow, green, purple, but not orange because orange sucks). Two staircases will take you to the next floor, two staircases will take you to the roof, and one staircase will be an illusion causing you to be attacked by ghosts doing 10 damage, and then you will be to the next floor. During the round you will choose which staircase you want to climb and at the end of the turn you will climb that staircase. Each floor, the staircase result will be different, and once you have climbed 5 floors you will reach the roof anyways (where there are still tombstones). Upon reaching the roof, you will obtain a celestial bell. If you posses a Chargestone, you may emit its electromagnetism waves to cause all opponents to take the fake staircase, while you will take one of the real ones (chosen by RNG). You will then no longer have your Chargestone.

    Dragonspiral Tower
    In Dragonspiral Tower, dragon and water attacks will be powered up 5. As well, any damage done to dragon or water types will be reduced by 5 (a Pokemon with both types will have damage reduced by 10). You may leave the stage any time you want by climbing either a small, medium, or large pillar which will cost 5, 10, and 15 stamina respectively. The ref will then plug in 1-100 and if it is 1-20 it will be on the small pillar, 21-50 it will be on the medium pillar, and 51-100 it will be on the large pillar. If you get the warp, you will automatically go back to the entralink, but will begin to lose 5 stamina per hour after that command, so it is recommended you instruct where to go next in the same command.


    On this stage there is an observing Druddigon, who holds a dragon horn, an item you can get from either impressing, stealing, fainting, or appeasing it.
    -To impress it you will either need to have fainted 1 pokemon on this stage during the rumble, or 2 Pokemon overall.
    -To steal from it, you will need to have higher speed than it. It is at 0.
    -The Druddigon has 50 HP, and can use one move per turn that the ref will control (it cannot damage anyone though) to defend. Who ever gets it to 0 HP will gain the item, and it will then be revived with full health once again.
    -To appease it you need to give it a sacrifice.

    * If Druddigon is not attacked at all during the turn, he will use scary face at some point during the reffing

    There are also wondering Mienfoos throughout the stage that you can grab, but there is a 1/2 chance it will punch you in the face instead, confusing you. While carrying it, you can throw it at an opponent causing a 1/2 chance of it punching them in the face. At the end of the turn a Golett will Shadow Punch a random Pokemon doing 5 damage, the defense boost form thii stage will not apply, but super effectiveness and type resistances will.

    If you have a Dark Stone/Light Stone, you can set it down here causing Zekrom/Reshiram to appear respectively. If there is a Reshiram/Zekrom, there is a 1/7 chance it will burn/paralyze all opponents. If there is already a Reshiram/Zekrom on the field and you have a Light/Dark Stone, you may set it down causing Reshiram/Zekrom's chances to burn/paralyze increase by 1/7, plus making you immune from this happening to you.

    If you manage to have collected all 5 items (not posses, collected), you will possess the ability to freely move from any stage you want at will, as well as any multiple target moves will hit every single opponent. You will also be able to stay at the entralink without the stamina penalty.

    ~Field Effects~

    Pinwheel Forest
    Audino and Volcarona are here
    Audino has crossed 8 logs

    Desert Resort
    Excadrill, Archeops, Klinklang, and Landorus are here
    Excadrill, Archeops, Klinklang, and Landorus are in the brutal sandstorm area

    Chargestone Cave
    Willdreigon is here

    Celestial Tower
    Musharnus, Victini, Swoobat, Rigilyph, and Digilyph are here
    Musharnus is on the roof
    Victini, Rigilyph, Swoobat, and Digilyph are on the second floor

    Dragonspiral Tower
    Bulldreigon, Charzeacosta, Shazcosta, and Samurott are here
    The Druddigon has 1 HP left.

    ~Items On Field~
    Infinite amount of special items
    Hidden items in Hidden Grotos

    ~Referee Comments~
    -Congratulations to those of you not stupid enough to get hit by those heat waves or COMPLETELY IGNORING IT. A lot of you opted to chain instead of boosting the hell out of there. While boosting is a better strategy defensively, I guess if you wanna attack that's fine, though I have a feeling a lot of you didn't take that idea in to account...
    -Regardless I think you all did a good job, and the ones who have fainted already. Keep in mind this style is a lot harder than normal ones to stay alive, die and learn

    ~Final Rankings~
    1.)
    2.)
    3.)
    4.)
    5.)
    6.)
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    8.)
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    10.)
    11.)
    12.)
    13.)
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    16.)
    17.)
    18.) Pokelegend's Hydreigon (Archeops' Heat Wave)
    18.) Aakash98's Chandelure (Archeops' Heat Wave)
    20.) Paradoxe's Meloetta (Victini's Heat Wave)
    20.) Dusknoirdude23's Ferrothorn (Victini's Heat Wave)
    20.) ReshiZekyurem's Mienshao (Victini's Heat Wave)
    20.) Monster Guy's Musharna (Victini's Heat Wave)
    23.) Gryoine's Scolipede (Victini's Heat Wave)
    23.) Zalbar's Cryogonal (Willdreigon's Heat Wave)
    23.) Pink Lapras' Serperior (Willdreigon's Heat Wave)
    Last edited by YDT; 19th March 2013 at 5:26 AM.

  22. #947
    Join Date
    Feb 2013
    Posts
    9

    Default

    Musharnus!

    Now that you have you bell, push a tombstone and leave the tower then head towards the Pinwheel Forest warp.

    Once you arrive there go to the forest area, ring your bell then use hidden power: Ice then guess....10 stamina

  23. #948
    Join Date
    Feb 2013
    Posts
    9

    Default

    Musharnus! Do not ring your bell and do not attack but do everything else in the above command

  24. #949
    Join Date
    Feb 2013
    Posts
    9

    Default

    Musharnus!

    Ignore EVERYTHING!!!!!!!!

    When you get the bell, push a tombstone and go to desert resort and wait to guess the riddle.

  25. #950
    Join Date
    Jun 2010
    Location
    that place
    Posts
    647

    Default

    Meh Swoobat use a heat wave for fun.
    Also take the blue stairs when you can.


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