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  1. #1

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    Right, I'm doing a second thread to do with the second version. I've got Black 2 and got the challenge key for it, now I want to save up for White 2 to actually use it. I've seen the gyms and E4, and they really don't look that difficult, it's only a few levels and sometimes another pokemon. I've really seen no challenge in it at all. Hell, it'd be fun doing a nuzlocke on it but sadly not today.


    I'm going to breed them on Black, trade them over to Black 2, then over to White 2. All moves would have to be egg moves or tm's as I'm not levelling them up. I faintly remember having a number of items as well, but not anything over the top like a life orb. Suggest something that doesn't run out but is also beneficial to me.



    Mienshao @ fighting plate / black belt.
    Nature: Jolly
    Ability: Regenerator
    - U-Turn
    - Hi Jump Kick
    - Aerial Ace
    - Rock Slide

    Hi Jump Kick has been chosen, and I'll have to do it. But my only real problem is that it doesn't have a lot of PP and it hurts me when I miss. Blablabla I have regenerator, I know, but I'd rather have a reliable move...




    Serperior @ Miracle Seed
    Nature: Adamant just to do as much damage as possible.
    Ability: Overgrow That wasn't obvious.
    - Coil
    - Leaf Blade
    - Leech Seed
    - Aqua Tail

    Essentially predictable. Leech Seed was chosen over Aerial Ace because it helps me heal up. Even though I have potions...



    Salamence @ Dragon Fang
    Nature: Jolly
    Ability: Moxie
    - Earthquake
    - Dragon Claw
    - Dragon Dance
    - Fly

    Earthquake has been added because I get walled by steels. Which isn't really bothering me, but EQ has been chosen so much I might as well have another one of my thousands that have it.



    Manetric @ Magnet
    Nature: Modest It's fast enough, needs power
    Ability: Static No need for lightning rod, rather get lucky with paralysis.
    - Thunderbolt
    - Flamethrower
    - Thunder wave / HP Ice
    - Volt Switch

    Hopefully I can get lucky and get a Hidden Power Ice of high power. Maybe like 60+? Anyone interested?



    Aggron @ What ever makes a steel-plated dinosaur better
    Nature: Adamant Ain't no rest for the wicked. And dinosaurs.
    Ability: Rock Head No recoil with head smash!
    - Head Smash
    - Earthquake
    - Rock Slide
    - Fire punch / Aqua Tail

    This has only changed in the aspect of the last move. If I don't have to breed either of those moves, I'm alright then.



    Golurk @ ???
    Nature: Adamant
    Ability: Iron Fist
    - Shadow Punch
    - Earthquake
    - Ice Punch
    - Drain Punch

    Shadow punch is priority while also being STAB. EQ is a powerful move, and is suggested for everything on this team. Can't use it? Too bad. Ice punch and Drain punch work well together and benefit off of his ability.


    Now, rate the team and pick it apart if you want. Don't recommend EVs or IVs because it's only an in-game team.
    Last edited by shadow_burnt; 8th January 2013 at 5:09 PM.
    Black code: 3611 3351 1490 √-1

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  2. #2
    Join Date
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    Frisco, Dallas, Texas
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    Quote Originally Posted by shadow_burnt View Post
    Right, I'm doing a second thread to do with the second version. I've got Black 2 and got the challenge key for it, now I want to save up for White 2 to actually use it. I've seen the gyms and E4, and they really don't look that difficult, it's only a few levels and sometimes another pokemon. I've really seen no challenge in it at all. Hell, it'd be fun doing a nuzlocke on it but sadly not today.


    I'm going to breed them on Black, trade them over to Black 2, then over to White 2. All moves would have to be egg moves or tm's as I'm not levelling them up. I faintly remember having a number of items as well, but not anything over the top like a life orb. Suggest something that doesn't run out but is also beneficial to me.



    Mienshao @ fighting plate / black belt.
    Nature: Jolly
    Ability: Regenerator
    - U-Turn
    - Hi Jump Kick
    - Swords Dance/Aerial Ace
    - Rock Slide

    Hi Jump Kick is superior to both Brick Break and Drain Punch, so I see no reason not to use it (Regenerator and U-Turn mitigate the potential miss).


    Mienshao is a rather good one, I like it, why doesn't everyone? I'm using regenerator with U-Turn for free healing, Brick Break and Drain punch are good for healing and just a normal fighting move that does damage. Rock Slide is a coverage move and helps against a few gyms. The only thing I can think of changing is Drain Punch for something else, but the tutor moves are useless except for Dual Chop really.




    Serperior @ Miracle Seed
    Nature: Adamant just to do as much damage as possible.
    Ability: Overgrow That wasn't obvious.
    - Coil
    - Leaf Blade
    - Aerial Ace
    - Aqua Tail

    Serperior is my chosen starter for this one, but I've never used it and I really don't like its look. The first two are good, but this looks stupid, oh well. Coil boosts my attack and defense, and Leaf Blade is STAB with Aerial Ace and Aqua Tail are coverage and help make it a little bit less well, stupid. Aqua Tail is the best thing next to Dragon Tail, and Aqua is a move tutor move, is that before E4?



    Salamence @ Dragon Fang
    Nature: Jolly
    Ability: Moxie
    - Zen Headbutt
    - Dragon Claw
    - Dragon Dance
    - Fly

    Meh, it works.

    I want to use a Salamence, and I thought that this would be a great set. Dragon Claw is powerful and STAB, Fly is a move I NEED really while having STAB. Apparently Zen Headbutt also is powerful, and I've never used it.



    Manetric @ Magnet
    Nature: Modest It's fast enough, needs power
    Ability: Static No need for lightning rod, rather get lucky with paralysis.
    - Thunderbolt
    - Flamethrower
    - Thunder wave
    - Roar

    I'm really at a loss for moves. I want to have a special attacker, but the physical version has all 3 fangs and can have something else on it as well, even T-Wave. I've got no clue what to say, I like this thing, I want to use it though. Hell, can I trade this into White 2? I don't think this is in the dex.



    Aggron @ What ever makes a steel-plated dinosaur better
    Nature: Adamant Ain't no rest for the wicked. And dinosaurs.
    Ability: Rock Head No recoil with head smash!
    - Head Smash
    - Earthquake
    - Rock Slide
    - Super power

    Never used it, so I don't know.

    Right, this is good. I want this thing to come in and decimate everything. Head Smash is power, and everything else is as well. I can't really see any trouble with this. I'll have to use a Rampardos with head smash on Black 2 that can use the tutor for superpower.



    Golurk @ Life Orb
    Nature: Adamant
    Ability: Iron Fist
    - Shadow Punch
    - Earthquake
    - Ice Punch
    - Drain Punch

    Ice Punch is all you need. The rest don't really hit as hard as EQ and Drain Punch.

    Now, this is my last one and I want to use the tutor to the max usage. This one is in Driftveil City, so it's all good. I've got possible the largest coverage I could possibly have.


    Now, rate the team and pick it apart if you want. Don't recommend EVs or IVs because it's only an in-game team.
    Suggestions in bold.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

  3. #3

    Default

    I'm liking the suggestions, and I'll swap out the moves tomorrow as I'll need to sign off now. But, are you sure about the Hi Jump Kick? It's a low PP move and it's more of an online one with high power. I know that it's powerful but I believe it only had 5 PP. I'd like to have a solid fighting move that has a lot of PP because I'd have to keep healing up to refill the move.
    Black code: 3611 3351 1490 √-1

    [IMG]http://i51.*******.com/2ln93l5.gif[/IMG]

    [IMG]http://i55.*******.com/2rwubuh.gif[/IMG]

  4. #4
    Join Date
    Oct 2010
    Location
    Italy
    Posts
    141

    Default

    Quote Originally Posted by shadow_burnt View Post
    Right, I'm doing a second thread to do with the second version. I've got Black 2 and got the challenge key for it, now I want to save up for White 2 to actually use it. I've seen the gyms and E4, and they really don't look that difficult, it's only a few levels and sometimes another pokemon. I've really seen no challenge in it at all. Hell, it'd be fun doing a nuzlocke on it but sadly not today.


    I'm going to breed them on Black, trade them over to Black 2, then over to White 2. All moves would have to be egg moves or tm's as I'm not levelling them up. I faintly remember having a number of items as well, but not anything over the top like a life orb. Suggest something that doesn't run out but is also beneficial to me.



    Mienshao @ fighting plate / black belt. /Wide Lens
    Nature: Jolly /Adamant
    Ability: Regenerator /Reckless, but Regenerator is fine too
    - U-Turn
    - Brick Break /Hi-Jump Kick
    - Drain Punch /Fake Out
    - Rock Slide

    Awesome coverage, near perfect accuracy on Hi-Jump Kick, then depending on Reckless or Regenerator, you can recover health as you U-Turn out or deal massive damage with HJK. (Even though you don't get recoil if you don't miss, it still counts as a recoil move and is thus boosted by Reckless). Fake Out + U-turn is awesome if you can't deal with a threat yourself, having two fighting moves is very redundant. Adamant over Jolly because Mienshao is considered very fast ingame.


    Mienshao is a rather good one, I like it, why doesn't everyone? I'm using regenerator with U-Turn for free healing, Brick Break and Drain punch are good for healing and just a normal fighting move that does damage. Rock Slide is a coverage move and helps against a few gyms. The only thing I can think of changing is Drain Punch for something else, but the tutor moves are useless except for Dual Chop really.




    Serperior @ Miracle Seed
    Nature: Adamant just to do as much damage as possible.
    Ability: Overgrow That wasn't obvious.
    - Coil
    - Leaf Blade
    - Aerial Ace /Leech Seed. Helps you set up more with Coil, Aerial Ace is pretty weak and it would only really cover for other Grass types. If you don't like Leech Seed stick with this.
    - Aqua Tail

    Serperior is my chosen starter for this one, but I've never used it and I really don't like its look. The first two are good, but this looks stupid, oh well. Coil boosts my attack and defense, and Leaf Blade is STAB with Aerial Ace and Aqua Tail are coverage and help make it a little bit less well, stupid. Aqua Tail is the best thing next to Dragon Tail, and Aqua is a move tutor move, is that before E4?

    I agree that it looks stupid compared to the first two. It's actually a pretty decent poke if you don't focus on offense and coverage (both suck) but rather on support moves. I like it more with Giga Drain, Leech Seed, and some coverage like Dragon Pulse or Hidden Power if decent (or Toxic, or Protect, whatever), but physical with Coil is nice enough.



    Salamence @ Dragon Fang
    Nature: Jolly
    Ability: Moxie
    - Zen Headbutt /Earthquake, Fire Blast
    - Dragon Claw
    - Dragon Dance
    - Fly

    I want to use a Salamence, and I thought that this would be a great set. Dragon Claw is powerful and STAB, Fly is a move I NEED really while having STAB. Apparently Zen Headbutt also is powerful, and I've never used it.

    Zen Headbutt means you're walled by steel types. Go with EQ or Fire Blast, heck even Brick Break does the job. Psychic as coverage is never a good idea, not to mention Zen Headbutt is not very powerful or accurate.



    Manetric @ Magnet
    Nature: Modest It's fast enough, needs power
    Ability: Static No need for lightning rod, rather get lucky with paralysis.
    - Thunderbolt
    - Flamethrower
    - Thunder wave Hidden Power Ice or Grass, if you're lucky to get one. Else, T-Wave is good enough
    - Roar /Volt Switch? T-Wave + Roar makes no sense especially ingame, paralyzing something and still being outspeed because of Roar's negative priority sucks.

    I'm really at a loss for moves. I want to have a special attacker, but the physical version has all 3 fangs and can have something else on it as well, even T-Wave. I've got no clue what to say, I like this thing, I want to use it though. Hell, can I trade this into White 2? I don't think this is in the dex.



    Aggron @ What ever makes a steel-plated dinosaur better
    Nature: Adamant Ain't no rest for the wicked. And dinosaurs.
    Ability: Rock Head No recoil with head smash!
    - Head Smash
    - Earthquake
    - Rock Slide /Heavy Slam. STAB, hits hard for obvious reasons.
    - Super power Redundant with Earthquake, lowers your stats. Go with Aqua Tail, or Fire Punch, or anything really.

    Right, this is good. I want this thing to come in and decimate everything. Head Smash is power, and everything else is as well. I can't really see any trouble with this. I'll have to use a Rampardos with head smash on Black 2 that can use the tutor for superpower.



    Golurk @ ???
    Nature: Adamant
    Ability: Iron Fist
    - Shadow Punch
    - Fire Punch Earthquake
    - Ice Punch
    - Thunder Punch /Drain Punch

    Now, this is my last one and I want to use the tutor to the max usage. This one is in Driftveil City, so it's all good. I've got possible the largest coverage I could possibly have.

    My alternatives give you wider coverage, a very much needed STAB Earthquake and some recovery.

    Now, rate the team and pick it apart if you want. Don't recommend EVs or IVs because it's only an in-game team.
    Good job on using Mienshao, would be one every gen V team of mine if it didn't evolve so late. suggestions in bold

  5. #5
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    Location
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    Posts
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    serperior doesn't convince me , the salamance is great but still you need a GlassCannon


    Black 2 FC
    Reisha
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    The giveaway ended the winner of the Keldeo was ZakRs1
    Another Keldeo giveaway is available in my shop.

    all my trades are available in my Excalibur Trade shop.

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