Results 1 to 10 of 10

Thread: Weedkillers: Monotype Number Five

  1. #1
    Join Date
    Jun 2012
    Location
    Minion Fire System
    Posts
    509

    Default Weedkillers: Monotype Number Five

    Hello forumites! Team five is done (finally)! Mono-Grass was tricky (Fire problems anyone?), but as usual I've made covering their weaknesses a priority. Grass is weak to Fire, Bug, Flying, Ice and Poison, so I had 5 types to work around this time. It wasn't as terribly difficult as I had expected. There isn't a whole lot more to explain here, so I'm just gonna cut to the team now.




    Amoonguss @ Black Sludge
    Trait: Regenerator
    Calm Nature (+SpD, -Atk)
    EVs: 252 HP / 28 SpA / 228 SpD
    - Spore
    - Clear Smog
    - Hidden Power Ice
    - Giga Drain

    This Amoonguss has won me so many (OU) games it's not even funny. I'm glad to see the little mushroom finally getting some love (it's now RU), but I'm still not clear on why it's so low. It's still really underrated, and it's really effective used right. Amoonguss's typing is bad, sure, but it more than makes up for it in support. Spore is Grass's best move, hands down. Clear Smog is a damaging Haze, which is awesome. Poison's coverage is terrible though, so that's about all it's used for. Ice, on the other hand, has excellent coverage, so HP Ice is placed in the 3rd slot. Giga Drain is another fantastic move for Amoonguss, supplementing Black Sludge recovery with STAB. Amoonguss is my T-Spikes absorber as well.




    Ferrothorn @ Leftovers
    Trait: Iron Barbs
    Impish Nature (+Def, -SpA)
    EVs: 252 HP / 88 Def / 168 SpD
    - Stealth Rock
    - Leech Seed
    - Thunder Wave
    - Power Whip

    Ferrothorn has been my favorite Grass-type since BW came out. It's my hazard setter here, and I'm using the same set I always use there. Rocks is great and really hurts Mono-Flying and Mono-Bug, which is inexplicably good on Mono-Grass. Leech Seed is here for recovery, supplementing Lefties nicely. It also goes well with Rocks and T-Wave, since the combination of Leech Seed and paralysis forces many switches. It really is crippling. Thunder Wave is here because I find Ferrothorn to be a fantastic Paralysis spreader and because combining it with Leech Seed has been very effective for me, allowing Ferrothorn to spread paralysis better than any Grass-type. Power Whip is my STAB move, used over Gyro Ball for 3 reasons: Consistent power, better coverage and Gyro Ball has poor synergy with Thunder Wave. And because Ground-types that come in to take T-Waves immediately regret it if they can't OHKO. Ferrothorn serves as a very nice answer to most Flying-types beween Rocks and Iron Barbs, and it has great defenses too.




    Breloom @ Life Orb
    Trait: Technician
    Jolly Nature (+Spe, -SpA)
    EVs: 4 HP / 252 Atk / 252 Spe
    - Spore
    - Swords Dance
    - Mach Punch
    - Bullet Seed

    SporeDance Techniloom is a great physical attacker. It has a 4x Flying problem, but I have Ferrothorn to deal with that, to a degree. I start with Spore, then Swords Dance on the switch and start attacking. Mach Punch gets priority and a Technician boost, and allows Breloom to function as a revenge-killer as well. It's pretty strong even without a boost. Bullet Seed is inconsistent but it has the potential to devastate nearly everything if I get lucky, and it breaks Sash, Sturdy and Subs as well.




    Celebi @ Leftovers
    Trait: Natural Cure
    Calm Nature (+SpD, -Atk)
    EVs: 252 HP / 232 SpD / 24 Spe
    - Psychic
    - Recover
    - Heal Bell
    - U-Turn

    Celebi is my second defensive pivot, forming a useful core with Amoonguss. It has a Bug problem, but it was the only Psychic answer I was willing to use. Shiftry and Cacturne are both terrible. Well, Shiftry is good on Sun teams, but this isn't one. Psychic allows it to function as a Poison check, and with Natural Cure Poison's meaningless to it anyway. Recover is for recovering (YOU DON'T SAY??). Heal Bell allows me to use Celebi as a cleric, which can be extremely useful. U-Turn gets good synergy with Natural Cure and works great for scouting. It also hits those Psychics hard for Breloom and Amoonguss.




    Ludicolo @ Life Orb
    Trait: Swift Swim
    Modest Nature (+SpA, -Atk)
    EVs: 4 HP / 252 SpA / 252 Spe
    - Hydro Pump
    - Giga Drain
    - Ice Beam
    - Rain Dance

    Ludicolo looks similar to Shiftry at first glance, a Rain sweeper to Shiftry's Sun. The difference? Ludicolo has the typing and bulk needed to pull off its own Rain Dances, which the rest of the team also enjoys. It cuts their Fire weakness in half. The extra Spe isn't needed with Swift Swim, so I've stuck a Modest nature on it for more power. Hydro Pump is my main attack with STAB, and it also devastates Fire Pokemon, which is excellent. Giga Drain is here for recovery, great with Life Orb. Ice Beam knocks Flying-types out of the sky, and most, if not all, are outsped under the rain. Rain Dance is Ludicolo's Agility, but it brings a few more bonuses in exchange for only lasting 5 turns. Ludicolo checks Flying (by outspeeding with Ice Beam) and Fire, which is enough to make it invaluable to the team.





    Rotom-C @ Choice Scarf
    Trait: Levitate
    Timid Nature (+Spe, -Atk)
    EVs: 252 SpA / 4 SpD / 252 Spe
    - Leaf Storm
    - Volt Switch
    - Hidden Power Fire
    - Trick

    I always hated mowing the lawn with a push-mower. Rotom-C is my Scarfer. It's pretty similar to Rotom-W really, but it can easily bring down Gastrodon. Not like this team has any PROBLEMS with Gastrodon, but it is a plus for Rotom-C. Anyway, Leaf Storm gets STAB and hits like a train. Volt Switch is for scouting and goes great with a Choice item. HP Fire torches Bugs, all of which are outsped without a boost. Unless they're Accelgor, not sure about him. TrickScarfing is a favorite trick (ha, ha, ha) of mine, and Rotom-C does it just like Rotom-W.

    So that's my team! How'd I do on this one?
    "Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

    - Smogon's Castform analysis

  2. #2
    Join Date
    Dec 2012
    Location
    Training at the seattle gym
    Posts
    201

    Default

    Maybe give ferthorn spikes so you can have an extra entry hazard to get things the resist stealth rock
    Steel is the type of science


  3. #3
    Join Date
    Feb 2008
    Location
    Frisco, Dallas, Texas
    Posts
    2,162

    Default

    Spikes is more useful for Ferrothorn. Give Celebi Stealth Rock over Heal Bell.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

  4. #4
    Join Date
    Mar 2009
    Location
    None of your ****ing business
    Posts
    732

    Default

    Well, Grass is one of the only types I haven't done, but I can point out that Infernape tears your team apart. (You've had this problem before... Haven't you... XD) This time it's ScarfApe you need to be worried about. Overheat / Flare Blitz literally KOs everything except Celebi (who dies to U-Turn) and maybe Ludiculo. I'll have to run some calcs to see if Ludiculo is OHKO'd by U-Turn... Anyways, even if he's not, he has to rely on Hydro Pump to KO Nape when it switches back in. If it misses... GG.

    I'll take a look at viable Grass types later and see if I can't find a counter for this.

    Max Attack Neutral Infernape does about 176-208 (That's like 63-66% or something) to 4/0 Neutral Ludiculo. So, you survive, but you're in the kill range of just about anything with Mach Punch, or anything that can take a Hydro Pump and Giga Drain.
    Last edited by Divine Retribution; 6th January 2013 at 12:58 AM.
    “The God of the old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; petty, unjust, unforgiving, control freak; a vindictive, bloodthirsty, ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully. Those of us schooled from infancy in his ways can become desensitized to their horror."

    ~Richard Dawkins


    I am a Satanist and proud of it! Copy and paste this into your signature if you are too!

  5. #5

    Default

    Quote Originally Posted by Ironfish View Post
    Maybe give ferthorn spikes so you can have an extra entry hazard to get things the resist stealth rock
    Stealth Rocks are very important on this kind of team as something like Dragonite could be really devastating, especially if it comes in with Hurricane and Rain. SR breaks multiscale and allows Ludicolo to pretty KO it.

    Team looks pretty solid. I wouldn't worry too much about Poison/Flying STABs. don't really see them all too much. Volcarona could really do a lot against this team, especially bulky variants. A Prankster Whimsicott could be beneficial to this team to help slow down Pokemon like Volcarona who can set up and destroy once Ludicolo is out. The set is really up to you, depending on what support you think your team needs. I like Trick + Lagging Tail to handle Set up sweepers, as that just negates all the speed set up. You can run Encore + SubSeed. Whimsicott has many options, it just really depends on your need.

    Like I said, Grass has trouble with Fire. Ludicolo can handle them to an extent, but won't be switching in multiple times. Cradily could be of use, but I'm not sure how much use haha. It can support the team and come in to check Water types that take advantage of your rain, and other rain teams. That's all I really have.

  6. #6
    Join Date
    Dec 2012
    Location
    Training at the seattle gym
    Posts
    201

    Default

    Quote Originally Posted by Hauntershadow92 View Post
    Stealth Rocks are very important on this kind of team as something like Dragonite could be really devastating, especially if it comes in with Hurricane and Rain. SR breaks multiscale and allows Ludicolo to pretty KO it.

    Team looks pretty solid. I wouldn't worry too much about Poison/Flying STABs. don't really see them all too much. Volcarona could really do a lot against this team, especially bulky variants. A Prankster Whimsicott could be beneficial to this team to help slow down Pokemon like Volcarona who can set up and destroy once Ludicolo is out. The set is really up to you, depending on what support you think your team needs. I like Trick + Lagging Tail to handle Set up sweepers, as that just negates all the speed set up. You can run Encore + SubSeed. Whimsicott has many options, it just really depends on your need.

    Like I said, Grass has trouble with Fire. Ludicolo can handle them to an extent, but won't be switching in multiple times. Cradily could be of use, but I'm not sure how much use haha. It can support the team and come in to check Water types that take advantage of your rain, and other rain teams. That's all I really have.
    I was thinking spikes and rocks because all of grass's weakness but poison are week to rock
    Steel is the type of science


  7. #7
    Join Date
    Mar 2009
    Location
    None of your ****ing business
    Posts
    732

    Default

    So I looked at Grass types that outspeed Infernape... Jumpluff, Sceptile, Serperior, Whimsicott. Yeah, you're ****ed. Unless you want to run something like Choice Scarf Sceptile (which I don't recommend) you'd better pray you don't run into ScarfNape, or if you do the user is an idiot and lets you beat it with Ludiculo.
    “The God of the old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; petty, unjust, unforgiving, control freak; a vindictive, bloodthirsty, ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully. Those of us schooled from infancy in his ways can become desensitized to their horror."

    ~Richard Dawkins


    I am a Satanist and proud of it! Copy and paste this into your signature if you are too!

  8. #8
    Join Date
    Jun 2012
    Location
    Minion Fire System
    Posts
    509

    Default

    (You've had this problem before... Haven't you... XD)
    You remember my Steel team I see. Yeah, I figured Infernape would be a huge problem, Ludicolo was the closest I saw to an answer to it.

    Spikes is more useful for Ferrothorn. Give Celebi Stealth Rock over Heal Bell.
    I find Rocks more useful on Ferro unless I'm putting them somewhere else, but I agree with this as with Natural Cure Celebi can absorb status if I need it to anyway.

    A Prankster Whimsicott could be beneficial to this team to help slow down Pokemon like Volcarona who can set up and destroy once Ludicolo is out.
    I do love PranksterCott. It gets Stun Spore and SubSeed with priority, but what would I stick it over?

    I was thinking spikes and rocks because all of grass's weakness but poison are week to rock
    This is exactly why I NEED Rocks somewhere here. Bog (Bog-type? Must be a new one... BUG), Flying and Fire all take minimum neutral damage from them and Volcarona in particular takes 4x the damage. So does Moltres, although I haven't seen one.

    So what I've got so far is Spikes on Ferro and Rocks on Celebi, and Whimsicott over something. Whimsicott's priority Stun Spore would help a lot with ScarfApe, although Whimsy basically becomes death fodder if I use it like that. Infernape seems like it'd be a problem regardless of what I do with Grass xD
    "Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

    - Smogon's Castform analysis

  9. #9
    Join Date
    Mar 2009
    Location
    None of your ****ing business
    Posts
    732

    Default

    Quote Originally Posted by loco1234 View Post
    You remember my Steel team I see. Yeah, I figured Infernape would be a huge problem, Ludicolo was the closest I saw to an answer to it.



    I find Rocks more useful on Ferro unless I'm putting them somewhere else, but I agree with this as with Natural Cure Celebi can absorb status if I need it to anyway.



    I do love PranksterCott. It gets Stun Spore and SubSeed with priority, but what would I stick it over?



    This is exactly why I NEED Rocks somewhere here. Bog (Bog-type? Must be a new one... BUG), Flying and Fire all take minimum neutral damage from them and Volcarona in particular takes 4x the damage. So does Moltres, although I haven't seen one.

    So what I've got so far is Spikes on Ferro and Rocks on Celebi, and Whimsicott over something. Whimsicott's priority Stun Spore would help a lot with ScarfApe, although Whimsy basically becomes death fodder if I use it like that. Infernape seems like it'd be a problem regardless of what I do with Grass xD
    Ah, Whimsicott... Actually that's a good way to deal with ScarfNape, albeit it does mean sacrificing it. I don't know what you'd replace, I guess Rotom-C cause it doesn't seem like you can drop anything else without tearing a huge hole in your team, but then you lack a revengekiller... Eh. This is tough, lol. To be honest Grass is sort of a doomed type in Monotype, because Fire, Steel, and Bug are like the most popular Monotype teams.
    “The God of the old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; petty, unjust, unforgiving, control freak; a vindictive, bloodthirsty, ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully. Those of us schooled from infancy in his ways can become desensitized to their horror."

    ~Richard Dawkins


    I am a Satanist and proud of it! Copy and paste this into your signature if you are too!

  10. #10
    Join Date
    Jun 2012
    Location
    Minion Fire System
    Posts
    509

    Default

    To be honest Grass is sort of a doomed type in Monotype, because Fire, Steel, and Bug are like the most popular Monotype teams.
    So true, but at least I got it out of the way. Eventually, I'll be doing all 17 types. I've sort of made it into a little project, even Dragon will eventually be made, despite the difficulties. I did go into that project knowing some of these teams would be hopeless, I was just kinda surprised Poison wasn't one of them.

    Making the bad types into the best teams they can be is a lot of what made this fun though haha, I appreciate y'all taking the time to rate it even if Grass is a godawful Monotype.
    "Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

    - Smogon's Castform analysis

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •