Skarmory @ Leftovers
EVs: 252 Defence, 252 HP, 4 Attack
Standard physical wall Skarmory opens my team as my lead (normally). Stealth Rock is my hazard of choice on Skarmory, as I find his lopsided Defences make him an unreliable Spikes carrier. Whirlwind lets him phase opponents and screw with set-up sweepers, while Brave Bird stops Infernape from 6-0ing me and prevents me from being Taunt bait. Roost heals him and lets him stall out things like Electivire's Thunderpunch or random Wild Charges.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP, 88 Defence, 168 Sp. Def
Ferrothorn is my utility guy. Leech Seed is great for healing both Ferrothorn and his teammates, and screws with Blissey and co. while Spikes are my hazards of choice because Skarmory's carrying Stealth Rock. I could reverse the two, but I find Ferrothorn gets more Spikes up than Skarmory normally. Thunder Wave screws with switch-ins, and makes Infernape a little more manageable. Power Whip smacks bulky Waters like Jellicent (if it doesn't carry Will O' Wisp) and Gastrodon, and generally goes nice with Heatran.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 Speed, 252 Sp. Atk, 4 HP
Meet the monster that is Flame Charge Heatran. With resistances/immunities to 12 out of 17 types (13 if Air Balloon is intact), Heatran forces so many switches it's not even funny. As I come in on something that's pretty much guaranteed to switch out I fire off a Flame Charge, allowing me to outspeed and often KO the switch-in. Fire Blast is a sturdy STAB attack that scorches anything neutral to it, with Earth Power blasting opposing Fire types and Dragon Pulse hitting Dragons. I use Dragon Pulse because standard Heatran carrys HP Ice, meaning I outspeed it by 1 point.
Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Speed, 252 Attack, 4 HP
Metagross is pure destruction. Massive Attack and respectable Bulk leaves one only wanting in the Speed department, so naturally, AgiliGross is a devastating sweeper that can and will tear apart unprepared teams. Agility is pretty self-explanatory, after a single Agility he outspeeds all unboosted threats and a fair selection of Scarf'ers. Meteor Mash is a sturdy STAB attack with a chance to boost his Attack. Earthquake hits opposing Steel types and Fire types, with Ice Punch getting Ground types, especially things like Landorus.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 Sp. Def, 252 HP, 4 Attack
If Sabeye is the Troll King, then Jirachi is the Troll Queen. I chose Thunder Wave over Body Slam because I can't afford to miss out on Paralysis on something like Infernape. Water Pulse adds to the hax with a 40% confusion rate. A confused, paralyzed opponent that gets hit by Iron Head only has like a 15% chance to move, which is great for me. Wish brings Jirachi and her team some decent healing.
Genesect @ Life Orb
EVs: 252 Speed, 252 Sp. Atk, 4 HP
-Hidden Power (Ground)
I never understood why ScarfSect was so popular. ScarfSect doesn't sweep teams. this
thing sweeps teams. After a single Rock Polish he outspeeds pretty much everything in the game. Thunderbolt and Ice Beam form the BoltBeam combo that we're all familiar with. Now... Hidden Power (Ground)... Who runs Hidden Power (Ground)? Someone who's deathly afraid of opposing Fire types. Hidden Power (Ground) hits opposing Heatran for an OHKO while Hidden Power (Water) 2HKO's. If I get the Sp. Atk boost with this thing, my opponent can kiss his *** goodbye.
So that's it, I'll post an importable later when I get the time, in the mean time feel free to rate/comment/suggest stuff.