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Thread: Anyone else think Poison type needs a buff?

  1. #51
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    Poison type is not actually that bad. Game Freak needs to give some poison types better move sets and stats to make them more useful. Toxic spikes is a the only status inducing entry hazard so unless your spinner is steel or poison they are getting poisoned. Nearly all of the poison type attacks have a chance at poisoning the foe. Drapion's dark/poison typing is great with only 2x ground weakness. Whirlwind/toxic spikes/cross poison/filler move lets you phase out pokemon and poison the enemy team. It's too bad Drapion doesn't have a better SpA stat because it would be nice to use Venoshock with that set. However sniper and cross poison make a good combo.

    Poison type may need a boost but I think GF needs to make better poison type pokemon. Give them better stats and better move sets and I think we will see poison types get used more frequently.
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  2. #52
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    Poison types typically are bulky to compensate for a lack of offense. And being immune to Toxic and Toxic Spikes while being able to use moves that replicate Toxic while adding some damage isn't too bad.

    The problem is with the flimsier Poison types with limited move sets.
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  3. #53
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    What we need is a Poison/Steel dual type, but we'll never get it. They're afraid of its raw power. Also I'm having a hard time coming up with what it looks like, though given the trend in monster design I wouldn't put it past Nintendo to give us "the syringe pokemon."

  4. #54
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    Poison type is one of the best specialist to induces poison on target by Poison Point ability, poison moves or Toxic.

    When poison happens, poison types usually use Double Team, Minimize, Protect, Attract, Confuse Ray, Swagger, etc.

    As any other type, there are always walls to poison types: psychic or ground enemies, immunity Pokemons or steel, poison types.
    Last edited by Pogaymon; 9th January 2013 at 6:13 PM.

  5. #55
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    Poison is a defensive type.
    Resistance to Fighting, especially in the Fighting type-filled Generation 5 meta-game, is a wonderful thing to have.

    Steel being immune to Poison doesn't sound logical to me though. Acid corrodes steel, doesn't it?
    Though I am all for Poison being Super-effective against Water. Or maybe Fighting. As a body (representing Fighting types) can be easily worn down by slow but effective poisoning.

  6. #56
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    I just wanna point out that you cannot talk about balance between offense and defense of a type.

    I mean, just because Ice and Rock for example are amazing offensive types, it does not justify for their defense to be utter crap (especially in the case of Ice).

    Because offense and type coverage is not dependant on the Pokemons type, besides getting a STAB.
    You'll want Ice/Rock/Fighting/Ground moves on your Pokemon REGARDLESS OF ITS TYPE. You're not locked into your own type.

    Defense on the other hand is set in stone type-wise.
    If you're Ice... Well sucks to be you.

    And that's what I think needs fixing much more than what types moves are any use.

    Poison types can all resort to other moves if they want to dish out super-effective hits, but Ice types cannot change the fact that many common types destroy them, rendeing defensive Ice pokemon a joke at best.


    I do think both should be addressed though, just pointing out that defense is much more crucial on the type chart than offense.


    IMO, if Gamefreak ever decided to make changes
    http://veekun.com/dex/types
    No type should have anything below 0 in the bottom row.
    And to ensure moves of all types are useful at least in some degree, the right column should not have anything lower than -3, besides Normal.
    Last edited by Mitja; 9th January 2013 at 11:44 AM.

  7. #57
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    Poison would be a great walling type if they had moves designed to counter Ground types.

    Most of them have good Sp Def so Psychics aren't THAT problematic.
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  8. #58
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    Quote Originally Posted by ~Magic Thunderbolt~ View Post
    Poison would be a great walling type if they had moves designed to counter Ground types.

    Most of them have good Sp Def so Psychics aren't THAT problematic.
    psychic types have a ton of sp attacking power to counter it tho i agree with poison having more advantages. If not I'll ignore catching poison types... unless it's a gengar Ł:

  9. #59
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    The poison type should definitely improve! Whatever altercations it has however should be decided by Gamefreak!
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  10. #60
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    im not a poison type fan but i agree that poison type need to be buffed. it is only super effective against grass and many grass types have secondary typing that neutralises poison's effectiveness on them. oh and we really need a poison legendary pokemon.
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  11. #61
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    I for one would LOVE for Poison-Type to have a "buff" but the type is ok as it is due to which Pokemon have the type, such as Toxicroak, it's wide-array of moves are really helpful in-game and Competitive-wise! The same goes for Pokemon like Nidoqueen and Muk. Poison-Type Pokemon also have some good dual-typing's as well like Roserade which can be great STAB.

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  12. #62
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    I'm a little late to this discussion but I do have a few ideas for the topic at hand. I do agree that Poison types are in need of some serious buffs. I feel that every type should have a chance to be useful in metagame.

    1. Introduce a brand new type that is exclusively weak to Poison.
    This will give players an excuse to use these Pokemon and I seriously mean exclusive. If a new type was introduced and it had multiple weaknesses it would only encourage players to go with the other choices. Still this may not be the best idea to go about it but its something.

    2. Design a new Weather-based attack for Poison types.
    Weather-based teams have proven to be incredibly effective over the years for amazing stat boosts and activation of additional effects. What if there was a move based on the Miasma? The hideous fog that spreads death and disease. The way I see it the move should give Poison-based attacks a 50% boost and alternatively weaken the power of Ground type attacks by the same amount which is 1 of their main weaknesses. In addition their should be new abilities added that compliment the use of Miasma. Finally there should be at least 1 or 2 Pokemon that activates the move permanently when entering the battle. The Pokemon I see most suited for this is Weezing because that Pokemon is all about spreading deadly gases. This would take away its Levitate ability but when you have the option to boost your entire team and weaken Ground types it might as well be worth it.

    3. Create an offensive attack that bypasses immunity and resistance.
    This will need to be added to in order to compliment a Miasma based team. Even if your team will get a 50% boost it won't matter if your opponent is running Steel types. In order for this move to be useful it will need an exceptional base power of 70-100. It shouldn't have any more additional effects beyond that because you will be getting the stat boost anyway.

    4. Give newly designed Poison types overall better stats.
    This is something I have noticed with most Pokemon in this type. They mostly have relatively average stats that doesn't stand out. The few Poison types that are useful are mostly duel type such as Gengar, Roserade, Tentacruel, Toxicroak, etc. However if you also take a good look at each of these Pokemon stats they all have at least 1 or 2 stats they excel in such as Gengar's impressive Speed and Sp. Atk.

    5. Make a Pokemon based on the Komodo Dragon.
    This is more of a personal request. Since Dragons are considered to be 1 of the best types in the series you might as well make a duel type Poison/Dragon. Komodo Dragons in real life actually use the bacteria in their mouths to slowly kill their prey before eating them. They are a mighty species and would actually make an interesting Pokemon in my opinion.

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  13. #63
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    I agree a buff is needed. It's not that bad, has an immunity to the Poison status effect, only two weaknesses, etc. However, as you said, it is only super-effective against the one type, that type probably having the most weaknesses in the game. Poison needs either a buff, or (if you want to take the extreme side) a new type added to balance out the game in Poison's favor.
    - The whole Stallrein thing? He does it better.

  14. #64
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    Im late. i know. but poison is my favorite type.

    Create the weather effect Acid Rain. Have it poison non-steel types BUT hurt steel types (1/16) Water types get badly poisoned. Doesnt boost poison type moves though (water gets boosted because they can use the water from the rain and Fire with sun because the heat. but ice and rock dont get power boost) Makes Sludge Wave or Gunk Shot always hit. Heals poison types by 1/16.

    New abilities such as Corrosion or Rust allowing for poison type moves to hurt Steels.

    Those two things should open the door for poisons in the metagame. no need to make them supereffective to water.

    Would love a Dragon/Poison Komodo dragon with fire type moves. Screw the metagame thatd be epic.
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  15. #65
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    Alright, I agree that it need the buff.

    I also support the weather idea(and Froakie's idea ^^), but you do know there is already a weather named acid rain?
    gen 6 they should make poison the new dragon/fighting. Just because poison is so weak
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  16. #66
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    while poison doesn't have much to be SE against, it also doesn't have many weaknesses. if any changes to the type, i think poison should be SE against bug (pesticide.)and poison should not be SE against steel because poison somehow "burns through stuff." if it can burn through anything, it should go ahead and be SE against anything you can burn through.
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  17. #67
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    I dunno about a buff, poison has always been a unique type. For me battling psychic types can sometimes be tough so that's why i use poison types in every team. I just make sure whatever pokemon it is has more than just poison moves. Other than that poison is a very fun to use type and I like the little challenge it come with at times.

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