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Thread: Black ★ Rock Shooter - Innocent Souls

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    Default Black ★ Rock Shooter - Innocent Souls

    ~ Black ★ Rock Shooter - Innocent Souls ~

    What lies beyond this life?

    What mysteries does the next world hold?

    For those who wind up in the realm of Threshold, the next world holds many answers and many mysteries. A grand conflict and a chance at redemption. A powerful mystery, and the possibility of the ultimate answer.

    Because in Threshold, the limitations of life are removed and a final chance at redemption is within reach.

    And it all comes down to the result of a choice. To fight or surrender. To seek redemption or to give up hope. To work together or work for yourself.

    And in the end, the truth will finally be revealed to those who take the stand and reach out for the truth.

    ~ The Legend and the Souls ~

    For those who arrive in Threshold, it is all too clear that their earthly life is over.

    From their first glimpse at the floating structure of Arrival to the ethereal sky to the ever present gaze of the towering statue Vigil, Threshold is decidedly not the world they had once lived in.

    And they are not alone in this place. There are other lost souls who have wound up in Threshold and there is also a legend spread among the inhabitants of this strange place. A legend concerning artifacts called "Shards of Heaven."

    The Shards of Heaven are slivers and pieces of golden crystal that come in varying shapes and sizes and posses many special qualities. They are translucent, like golden glass, but are completely indestructible and cannot be broken or damaged even by other Shards of Heaven. If two Shards of Heaven come into contact with each other, they fuse together into a larger Shard. The legend claims that should all of the Shards of Heaven be gathered together at the sacred site, then the door to Heaven will finally be opened.

    Though no one knows when or where the story originated, the legend has nonetheless made the Shards of Heaven widely sought after by the lost souls of Threshold. It is unclear how many will be able to enter through the door to Heaven however, or how long the door will stay open, and so rather than work together to find the Shards, many lost souls choose instead to go after them in small groups or even individually, and fights often break out over possession of the Shards or places where Shards may still lie undiscovered, each person or group trying to claim the Shards for themselves.

    It is unknown just how many Shards there really are, or how many have already been found and fused together, but there are at least several dozen and perhaps as many as a hundred or more shards claimed so far, and many more likely lie undiscovered in the various locales of Threshold.

    ~ Rules of the Afterlife ~

    Like the world of the living, Threshold has its own set of rules.

    Anyone arriving in Threshold will always awaken at the floating structure called Arrival. There are no exceptions.

    When a lost soul arrives in Threshold, they retain very few memories of their life on Earth and may even have none of their memories. As time passes, they will start to regain specific memories. Specific points in their life, a favorite item or sensation or song, even the way in which they died. Very few remember their old names either. Though they too may come in time, new arrivals are often forced to give themselves a new name, or are given one by someone else. Even if an individual remembers their name from when they were alive, they will still often go by their new name in Threshold. No one has ever had their memory fully restored, the most any can hope for is those precious few moments to be remembered.

    Lost souls in Threshold also gain new abilities and appearances. Though their faces remain the same, the rest of their appearance from hair color to clothing can be vastly different from their normal Earthly style. In addition, each lost soul arrives with a personalized and unique weapon and that weapon will work for them and them alone. If another lost soul steals a weapon, it will not work for them. Guns will refuse to fire, swords get stuck in their sheath, blades refuse to cut, only the owner of a weapon can use it.

    There is no day and night cycle in Threshold, and sleep is never necessary. Rather, it always appears to be midday. In addition, other normal body functions also do not apply, and things like food and water are also unneeded.

    Lastly, and perhaps most importantly, those in Threshold cannot be killed. They will still feel pain, can still suffer deadly body damage, but over time, even the most grievous of wounds will regenerate, and anyone "killed" will simply awaken some hours later, fully healed, no matter how badly they were injured.

    There are only two proven ways to leave Threshold. The first is by falling off of The Edge. Threshold is a floating landmass, aloft in void of white mists and ethereal clouds. Anyone who falls off of The Edge, simply falls into the clouds of ether and mist, never to be seen again. No one knows what happens to those who fall from Threshold, but they never return. The second is for one to turn their own weapon on themselves. Suicide, as the ultimate showcase of surrender and defeat, will remove a lost soul from Threshold forever. This only works with their own weapon, and since the owner of a weapon is the only one who can use it, the decision falls on them alone. If one decides to turn their weapon on themselves, their bodies turn to ash, and their weapons petrify into nearly indestructible stone, leaving a unique marker for each who chose to depart Threshold of their own free will. The stone weapons dot the landscape of threshold, a tantamount to the ages that this world has experienced and the number of lost souls who gave up hope of a better place.

    ~ Threshold ~

    Threshold is a floating landmass that seems to be on a different plane of existence, a limbo between Heaven and Earth.

    It is essentially a large island, aloft in an endless cloud of white mist. The sky is not blue, but a soft white color, as though a veil of mists encircled the island on all sides, top and bottom. Though the mists encircle the island, they do not mask it and one can clearly see from one end to the other if you have a high point of view. Colorful ethereal clouds drift throughout the veil of mist, casting splotches of unearthly colors across the sky.

    At the westernmost point of Threshold lies the floating structure called Arrival. Arrival is a round, white stone platform, edged with rows of columns in various heights and shapes. It has no roof, and floats above the ground with a slight sway to it as it goes slightly up and down. A large ring of white and gold stone slowly rotates around the platform at an angle, several smaller rings float at odd points and angles above, below and beside the platform or the other rings. Another series of smaller rings floats beneath the platform down to the ground. Arrival is where lost souls first appear in Threshold, and it is the first sight of everyone who ends up there. Arrival is situated at the end of a peninsula that juts out of the westernmost point on the island.

    Further out from Arrival, at the start of the peninsula, lies the one and only settlement in Threshold, Sanctuary. Sanctuary is a sprawling area of white stone buildings that is more like a random collection than a true town. Sanctuary is run by a lost soul named Angel, who looks after the city. She keeps Sanctuary and Arrival as a "neutral zone" and does not tolerate violence within the area. Since all of the Shards of Heaven in the area have long since been claimed, most are happy to oblige. Angel has been in Threshold for quite a long time, and she is far more adept than she may let on, so she is fully capable of enforcing her rule of peace if she needs to. Sanctuary is essentially a collection of purposeless buildings, most of which have been converted into haphazard living quarters. Since nothing in Threshold decays, everything that has been built or added there still remains, from chairs to maps to beds to the stone markers of lost souls who took their own lives within Sanctuary. Few will take a room that holds a petrified weapon.

    In the center of Threshold lies a valley called The Cradle. It is a round valley located in the heart of the island, surrounded on all sides by rough, jagged cliffs that provide enough outcroppings and rough edges to provide an easy climb or series of jumps up and down the cliffs. The valley itself is vast and flat, a direct contrast to the hilly and rocky areas of the rest of Threshold, with rivers and other such landmarks. In the center of The Cradle, lies the ever present statue known as Vigil. Vigil is massive, a towering stone pillar tall enough to loom over the entire rest of the island. Near the top, the patterned stone surface changes into the robes of a figure. Four arms jut out, each pointing in one of the cardinal directions, each a right hand. Above each hand lies a hooded face, staring out expressionless in the direction each hand is pointing. It is possible to climb Vigil, and from the top of the towering statue one can see the entirety of Threshold laid out before them.

    In the northeast lies a low mountain called The Crown, so named for the jagged ring of rock that lines the crater at the top. The Crown has a cratered peak, like a volcano, but there is no sign of lava or magma having ever flowed there. Inside the crater of The Crown, lies a complex of stone buildings, similar to the ones in Sanctuary. Unlike Sanctuary, it is a gathering place for the less honorable lost souls, and it has been claimed by various groups at various points, each leaving their trace on the stone ruins. A large, complex series of caves and tunnels runs throughout the mountain, leaving a confusing spiderweb of passages and backdoors that have even still yet to be fully explored, at least not by anyone who left a map.

    To the south lies the Redwood. It is a perplexing forest of crimson trees and white leaves. The pathways through the forest change frequently as well as if the forest itself was shifting, and once you enter deep into the forest, it may take hours or days to find your way back out. Tree houses and other such signs of habitation still litter the deep forest, and several groups and individuals claim the forest as their base of operations.

    In the southeast lies the Aquapolis. It is a spectacular vista of flowing water, white pillars of stone, and lush plants. Water flows in intricate patterns though forests of white rock pillars and cliffs, flowing right up to The Edge where it gently flows off in a seemingly endless waterfall. The rivers and waterways of the Aquapolis flow gently, and the current isn't strong enough to pull one in and send them over The Edge. The waters of the Aquapolis seem to originate from a spring near the edge of The Cradle, and flow ever outward from there. The white stone pillars that dot the landscape vary in shape and size, and some have even been carved or hollowed out. Overall, it is one of the larger areas in Threshold and may contain many unclaimed Shards of Heaven.

    In the north lies a rocky, hilly area referred to simply as "the north" or "the hills". It is a rather barren area of tough grass and granite stones that covers a large area of the northern part of Threshold. The most notable landmark in the hills is a strange building referred to as The Church. It is a large, cathedral-like building consisting of a single room with very high ceilings. The outside is intricately carved, unlike the plain stone buildings of Sanctuary, and has many massively tall stained glass windows depicting various abstract patterns. Two large doors mark the entrance. The interior of the building is totally empty except for a single circular design on the ground. The design is a golden ring, engraved with all sorts of strange symbols. On the far wall of the building rests a massive gate composed of very intricate machinery done up in gold and silver. It is a huge construct of gears and panels and levers and rings and pistons that is almost incomprehensible in its complexity. It seems to exist only on the inside of the building and the same wall when viewed from the outside has no trace of the gate visible. The Church is thought of to be "the sacred site" mentioned in the legend, with the gate being the "Door to Heaven"

    To the north west lies The Sands. The Sands are a barren, arid area with dusty ground and red rock formations. The Sands are not actually very large however, and areas like the Redwood and Aquapolis cover a much larger area. It is rumored that the dusty sands of this area still hide many Shards of Heaven, making it one of the most disputed areas in Threshold.

    The other areas of Threshold between these more prominent areas are simply vast expanses of grassland, with rolling hills, the occasional cliff face, and a very open feel to the land. There are however, a distinct lack of trees, and aside from the Redwood, there are very few trees anywhere in Threshold, making the few trees that do exist landmarks of sorts. They are often carved with directions to nearby points of interest or other such messages.

    ~ Your Role ~

    You, the player, will be playing a lost soul newly arrived in Threshold. Events as of late have been turmoilous in Threshold, and as the number of Shards of Heaven dwindle, the amount of conflict rises. It is this conflict that you find yourselves thrown into. With nothing to go on but your few scattered memories, it will be up to you to find a way to navigate the web of allegiances, dangers, and deceit that dominates Threshold and overcome the trails that await you. But things in Threshold are not always as they seem, and the arrival of a new lost soul, Black Rock Shooter, and the strange revelation she brings is about to cause an uproar the likes of which have never been seen in Threshold before, and you've arrived just in time to witness it all begin.

    ~ Sign-Ups ~


    Name: Your name in Threshold is not the name from your past life. Rather it is a new name that you give yourself or that another gives you. As such, it can be pretty much anything. Since colors and weapons are so important to individual identities in Threshold, they are often included in names. Examples of individuals in threshold include Angel, Strength, Dead Master, Black Rock Shooter, Iron Chain, and Vyolet.

    Age: Your apparent age. Most lost souls in Threshold retain a youthful, teenage appearance.

    Gender: Male or Female obviously.

    Ether Flame: When engaged in fierce battle or otherwise drawing upon strength and determination, a strange effect manifests. This effect is the Ether Flame. It manifests mainly in battle, when one draws upon the full power of their weapon. The Ether Flame appears as a colored translucent flame over one of your eyes.

    Appearance: Physical appearance and clothing. Your appearance and clothing will decidedly not be normal. It may borrow from your past life, or from aspects of your personality. Colors become important, and most people exhibit one color prominently. This can manifest in hair color, clothing, tattoos, and other aspects. In addition, hair and clothing need not apply to real world standards and in fact do not on most occasions. Many lost souls also exhibit extra features of an almost bio-mechanical nature, like horns, spikes, claws, tails or other such things.

    Personality: Your personality. It will more or less be the same as it was in your previous life. Aspects of your personality may feature prominently in your name and/or appearance, so personality is important. It is essentially all that you are in this new world, a representation of your inner self, so personality is a very important part for affecting your appearance and weapon as well.

    History: What happened before your death and arrival in Threshold? What sort of life did you live? What sort of person were you? How did you die? Do you have any regrets? These sorts of things belong here. Your character may not remember much, or anything at all, about their past life, but this section still needs to be filled out, though you can keep it brief. Memories may come back to you over time, and there are other reasons this is important as well...

    Weapon: What weapon do you possess? The weapon can literally be almost anything from the practical to the improbable, the mundane to the crazy, and in fact may not even be what most would consider a "weapon". The weapons are also completely unique, and possess special qualities, abilities, and appearance based mostly on your personality. Weapons are also indestructible and will function only for the person who owns them. Weapons also have a special power or ability, perhaps even a form-change that exceeds its normal power. This "upgrade" is what causes the flare up of the Ether Flame over one of your eyes, and it can only be held for a short time.

    ---

    ~ Accepted ★ Characters ~

    Wight Wrider (Zincspider)
    Tempest Soul (Blivsey)
    Mercury (Niihyl)
    Bliss (Wordy)
    Selene Herastyx (Vivian_Bloom)
    Crimson Flame (Mon1010)
    Neon Light (Flame Mistress)
    Nochi (*Jean Grey*)
    Cyan Dash (Winterbreezesrule)
    Ferris Frost (rotrum)
    Pale Point (InnerFlame)
    Miasma (GoldenHouou)
    Vendetta (Killer_Squirtle)
    Lifestream (Manaphy Mare)
    Last edited by TheSequelReturns; 16th May 2012 at 9:39 AM.
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    (OOC: I haven't written an SU in over a year... sue me.)

    Name: Wight Wrider

    Age: Early Twenties, Late Teens

    Gender: Male

    Ether Flame: A clean scarlet flame covers Wight's right eye during combat. It's core, as you get closer to the eye is actual white upon closer inspection

    Appearance: The first part of Wight's name stems not from his Ether Flame, his Weapon, nor his dark coffee colored skin. It instead refers to his choice of clothing. A pure white hooded-robe and shawl remain tied around his body to protect himself from the elements, while still providing full movement. One will often look at him and see only flowing snow colored cloth, his completely exposed, toned arms disregarded in favor of the bright colors, and a large red scarf used to cover his face from the nose down. Wight only ever lowers the covering when speaking, revealing angular features, a thick black stubble, a wide thin mouth, brown almond eyes, and an average sized Roman nose. His baggy pants are held up by a red cloth belt, and his large machete is attached to it, hanging loosely always at the ready. Wight's footwear consists of tough white bandages wrapped around his tootsies.

    Seemingly Iranian in descent, Wight's dark black hair is dry, yet clean, slightly wavy, and just over a couple of inches long liable to get in his eyes (even if it is hidden by his hood half the time.). A bit strange, however, is the small sprinkling of pure red hair throughout his hair, including a bit in his facial hair. Not 'ginger' red, mind you, but real scarlet red. Wight's arms are home to one more thing that may be his namesake, and that's the white, 'Tron Line' tattoos that stretch from his shoulders to his wrists, stopping at a pair of pearly white fist cuffs made out of a hard metal material.

    Wirey yet muscular, tall, and obviously sturdy, Wight is fit for long travel, and fighting if he has to. Wight possesses strength beyond that of a normal being in this world, each of his punches feeling as if he'd been throwing boulders. Despite his reluctance to use this ability on others, he has no problem using it for more practical matters. When his muscles strain, the white lines on his arms begin to glow brightly, the intensity increasing the more effort he puts into his task.

    Personality: Wight seems imposing at first, a bit ominous to most, but he's a relatively simple man at heart. With all to do in the Threshold, but no real goal, he finds his freedom strangely worrisome. He feels at home with a goal in mind, and will soon decide the easiest thing for him to do would be to 'search the Sands' the area he feels most at home. While it's a small, vague, insignificant goal, it's still something to do. Wight hates conflict, and will only fight if to defend himself, something he's very proficient at. When in combat, Wight is fearsome a veritable wild-man, but he hates having to hurt others, even if he can't really kill them. He'd much prefer to talk things over, but his conversation skills aren't nearly as great as his combat proficiency. Most of his statements are seen as almost childish along the lines of 'Friends shouldn't fight other friends...' and really isn't able to convince people of anything on his own.

    Wight loves animals, and is genuinely disappointed that fauna doesn't exist in the Threshold. He tries to make due with memories of a cat from when he was alive... he's not sure if they're real, but they make him happy to think about anyway and will tell stories if anyone cares to listen, if to just lighten the mood (Fair Warning: If you have cat ears, male or female, Wight will ask to pet you). In fact, most of his 'ice breakers' are extremely awkward and seem to come out of nowhere, but have a certain charm to them. In fact, most of Wight's conversation is awkward, choosing short, concise statements like "You're a mean person" over longer ones such as 'You're really not a nice person, you know that? And here's why". He is extremely stoic on most occasions and nearly all of these traits would never be known by most who would only see a tall, dangerous, and eerily quiet specter of the desert. Only if you're close to him. Somthing he'd enjoy immensly, but would probably drive someone else of cynical nature nuts.

    History: Wight was born as the son of pet store owner and grew up with animals his whole life. He learned to entertain, care, and love all of the creatures in the establishment, but especially the cute fuzzy ones (He wasn't really partial to fish or reptiles to be honest... they weren't exactly loving, but he did care for them.) When he grew older, his family lost their business, and Wight was forced to try something different to support himself and his parents, which ultimately led to his demise. Jobs ranged from being an assistant chef in a dive Asian restaurant, a prize-fighter (which he quit early on, even if he was a natural), and attempting to assist an archeologist who wished to inspect ruins in the middle of the desert off near his home country. This would be his undoing, I'm afraid. Wight found himself as the victim of a structural weakness in the ancient building. Pushing his boss out of they way of a collapsing stone pillar, he himself was crushed under it's weight. He didn't die quickly either. It was slow, it was painful, and there was nothing anyone could do to help him other than end his pain early... somthing that no one could bring themselves to do. In those last moments, Wight didn't know what to think... he didn't know what to do. But the last thing he heard was someone saying 'Thank you'. So... it wasn't all bad.

    Wight is worried of what might have happened to his family after his death, but there's nothing he can do about it now... but that's all he knows. He remembers he had a family he worked to support, he loved animals, and that he died. Everything else comes up as a huge blank and he's definitely disturbed by his lack of information in this new world. It's no place for an innocent minded pacifist.

    Weapon: A large glimmering machete hangs at Wight's side, seemingly entirely average to the naked eye. Steel, maybe a bit brighter than your average metal, with a dark redwood grip. He's named the knife 'Stallyn'... for good reason. On command, Stallyn summons Wight's greatest weapon (given such a title as it allows him to run away quite effectively), a spectral riding horse formed of white ether. Only mountable by Wight (don't get dirty thoughts here), Stallyn in it's horse form can run without end, never tiring... and in the same vein, can fight without end. As long as Wight had his weapon (in hand or not), Stallyn is at his side (or below him) running away from battle or doing it's best in a beatdown. Unlike a regular horse, Stallyn can run on dunes and sand without slowing down any, kicking up a brown twister behind him as he gallops.
    Stallyn's 'Overcharge' mode, allows Wight to channel his scarlet Ether flame into his weapon, and when he swings it forward, set of a blast of energy in his desired direction. He's not able to do this long as it stands, and the mode ends as soon as he takes a hit, distracting him from harnessing his power.

    Last edited by Zincspider; 23rd May 2012 at 9:57 PM.
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  3. #3
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    @Zinc: Okay, everything seems to be in order.

    You have a rather interesting twist on your weapon, but it is acceptable.

    I can't find any faults, so Accepted.

    I have a feeling he'll come in handy during some of the non-combat confrontations.

    Also, that link is awesome.

    @Everyone: I'll be posting a sign-up or two of my own as an example fairly soon.
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    I need to find my old sign-up for this. I remember being in a Black Rock Shooter RPG...

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    Ah, unfortunately DVB, your old sign-up won't just copy over. It will in fact need quite a bit of editing to fit here. This RP, though sharing similar elements with my previous BRS RP, is a totally new creation, and not simply a re-hash of my old one.

    You're more than welcome to sign-up if you like, but I recommend creating a fresh sign-up.
    Last edited by TheSequelReturns; 8th April 2012 at 8:07 AM.
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    Just to make this official, reserve me a spot.

    And prepare for a buttload of questions once I get cracking on the SU. I have a vague idea in mind, but I'm note sure how well it'd work out.

    EDIT: Oh, right, if we're reserving colors... I'll take smoke-grey. And I doubt I have to reserve my weapon. Hee.
    Last edited by GoldenHouou; 8th April 2012 at 3:47 PM.
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    (Hopes this is good enough)

    Name: Au Wolf

    Age: 18-20

    Gender: Male

    Ether Flame: A mystic golden flame covers his left eye when in battle.

    Appearance: Au Wolf stands at a modest 5’8” with a stocky build and light olive skin. His face has low cheek bones with a boyish and youthful face and no facial hair. His hair is black with subtle patches of very dark brown, mainly in the tips. His hair is kept trimmed and neat, however the ends on the back of his head are messy and spiky. He has slightly bigger than average eyes, which are a bright and supernatural gold. His eyes are large enough that they are noticeably larger than average, even by a margin amount. On his cheeks are a pair of golden abstract tattoos of wolves' heads. They seem to glimmer as if made out of the precious metal itself.

    Void Wolf's style of apparel is a rather strange one. He wears a rather odd jumpsuit that is made out of the jacket component, pants component and special toe shoes. It is not skin-tight, but it fits his shape. It is purely black with many gold geometric patterns with strange runes on the side of them. The jumpsuit looks like it is on large article of clothing. The jacket component had smooth shoulder pads with a back and chest armor made out of gold hexagonal plates that reaches to his abs. On the hands, wears golden armored gloves that fit with the jumpsuit. He also wears a futuristic goggle-like visor on his head while wearing his glasses. The color of the visor is a gold color. He has clothes under the jumpsuit, mainly a plain black t-shirt and black boxer shorts. He also wears a futuristic watch on his hand.

    Personality: Au Wolf has a soul of fire. He is a warm and passionate person with an occasion fiery temper and a burning streak for the pursuit for adventure, ideals, truth and romance. He is very empathetic and has a great desire to help people out. Unfortunately, his bluntness and inability to read subtle body language makes him come off of as insensitive. He can also be stubborn, headstrong and sometimes even down right crazy. Beneath this outgoing personality, Diego is a shy and quiet person. He is also a very artistic individual as he will often draw whenever he gets the chance to do so. He is very loyal, but can come on as clingy, especially around girls. He also likes to cook, which helps when he travels around. He seems to have moments of boundless energy and then moments of sudden exhaustion, an up-and-down trend he is wishing to control through meditation. He has his faults, however. Some of these are being blunt, sarcastic, picking fights, laziness and often day-dreaming during certain moments and saying a weird comment afterward. He may also show some malevolent intent or hold grudges for a while. He may even show cruel moments, characterized by a crazed grins and shadows under his eyes. Perhaps the single largest defining feature of his personality is his dark side. A collection of his lust, wrath, fear and bitterness, this amount of negative emotions followed by his natural abnormal mental state results in an alter ego, a dark side which he simply calls D-Void. D-Void is characterized as a sadistic and psychotic, unbound by most rules and his actions can lead to very large consequences. However, most of his desires follow a twisted and darkened version of Diego’s, so he isn’t a complete enemy. D-Void seems to also hold memories though not willing to talk. Ultimately, Au Wolf is a good person who wants to find someone to be with and protect what he cares about.

    History: Au Wolf was the son of a consultant for a technology company. He learned things about discussion, arguing and such. Void Wolf grew up with something of an average childhood. While he was gifted with great intelligence, he was lonely as he grew up. This moodiness drew a wedge between him and his popular younger brother. As he grew older, Void Wolf began pursuing different choices of what he wanted to do with his life. While he enjoyed the arts, he felt it was an impractical thing to do in this age. He found a medium with cooking and worked at a restaurant. Around the same time, he also learned martial arts from the grandfather of his roommate. He left home when his parents died of a car crash. Both brothers deeply affected, they clung to one another before they went their separate paths. Before they did, they got an understanding. His demise when the restaurant caught fire. Summoning strength from within, he managed to hold part of it for everyone to escape before he gave out and collapsed with the flaming restaurant on it. His last moments were filled with relief everyone was all right and that the brothers forgave one another.

    Void Wolf does not remember much, though he remembers his family being dead, his brother being alive, his cooking skills and him dying. However, he retains his intelligence and from sorting through his feelings, comes to the terms he was very lonely growing up. Despite this, he faces this brave new world with a drive as he wishes to find his brother and learn more about what happened. He called himself Au Wolf for the wolf tattoos on his cheeks, the wolf gauntlets and that he found an old periodic table nearby and that Au stood for gold.

    Weapon: His weapons are a twin pair of gold and black gauntlets resembling Wolf heads. When charged with Ether, three things can happen. Either hexagonal shields about 13 inches across can appear from the top of the heads , gold blades of ether about 13 inches long and 3 inches wide form from the fangs, or two balls of golden energy with a circumference of 13 inches come out. When going into upgrade, the gauntlets are combined together and a large wolf-shaped blast of gold ether comes from the the gauntlets.
    Last edited by DVB; 12th April 2012 at 2:10 AM.

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    EDIT: Completely done. Also decided to throw a bone to WW via design quirk. Here she is:


    Name: Tempest Soul

    Age: Middle-Late Teens

    Gender: Female

    Ether Flame: Soul's right eye is shrouded by a bright but unsteady teal flame while active.

    Appearance: Tempest Soul is lean and unnaturally pale, slightly on the upper side of average height with long and lanky limbs, an unpronounced chest and sturdy core muscles. She has very defined facial features, as well, with low cheekbones and a slightly angled shape to her bright, blue-grey eyes. Most eyes are immediately distracted from these, however, by a long black mark not unlike a scar that originates on the right underside of her jaw, extending up and over her left cheek to end just short of her lower eyelid. Soul's hair, a mild greenish-blue, is cropped mercilessly short for the most part, with the fringe of her hair falling to her eyebrows and her sidelocks reaching as far as her chin. A pair of black, triangular ears protrude from where human ears would be, looking almost feline in appearance but entirely rigid in structure, feeling as though they are made of bone, and as if to match this, her irises are slightly elongated and the canine tooth on her left side is slightly enlarged, emulating a fang. Her entire appearance is a bit disheveled, with her hair unevenly cut, clothes worn slightly haphazardly, and scars from about half a dozen cuts are visible along her arms.

    Soul's clothing is almost entirely made of black cloth - a solid black, slightly tattered sleeveless shirt, fitted black pants with blue-green vertical stripes along the sides and black knee-high Engineer boots. These boots have enlarged buckles and thick treaded soles with a pronounced heel. She wears a thick black cloth belt, tied in a simple knot about the right hip, from which hangs a square pouch just large enough to hold something the size of a fist that does not actually hold anything at all. Soul also wears an open, hooded black vest just thick enough to block minor impacts, of which she usually wears the hood (which is shaped with respect to her ear shape) down - concealing one's identity in Threshold is not something to simply be done by headwear. The vest has teal circle on the center of the back, from which two teal stripes extend horizontally around to the front seams and one more on each side leads up to a slight pad at the shoulder and back down to the base of the first stripe, narrowing its width as it approaches.

    Her arms are left mostly bare, showing a black tattoo of a circle inset in an oval on her left forearm. Her left hand is covered by a fingerless cloth glove secured by a large strap, and her right is enveloped by a metallic glove with clawlike fingers and a thick casing around her forearm. The backside of the hand of her right glove shows a glowing teal circle with lines extending from it over each finger and three more toward the back of the glove, all fading out before they reach their destinations. Removing her glove would show that the same markings glow on her very skin, though Soul does not seem to ever do so.

    Personality: Tempest Soul is all about practicality - in particular, she tends to weigh her decisions thoroughly before they are made and always keep as many avenues open to herself as possible. For example, judging by her own memory and the fact that all inhabitants of Threshold seem to wield weapons, she had deduced before any sort of conversation that she had ended up in some form of purgatory and needs to fight her way out. However, she also notes that it is unclear as to whom she is meant to be fighting, and thus is not apt to attack wanderers at random, as (for all she knows) it may negatively impact her chances of escaping. Soul is very set in her ways, however, and vehemently refuses to accept having made a wrong decision about anything even as insignificant as the answer to a simple word-riddle, taking it as an attack on her own intelligence. This violent reaction to any sort of personal insult has a bad habit of clouding her judgement, causing her to abandon her usual decision-making process in favor of relentlessly pursuing some sort of retaliation against the offender. Her pride and strong will does tend to bring her across as brash to some, particularly those who have recently wronged her, making her outbursts a kind of event horizon for the termination of relationships.

    Due to the nature of the challenge placed before the inhabitants of Threshold, Soul has made a point of not actively making enemies where she can help it - after all, it should be best to let your competition dwindle by themselves rather than to bring down the whole axe upon yourself. As such, she is sympathetic to a sisterly level toward women and almost playful toward men upon introduction, aiming to stay in as many positive books as possible. Soul's initially amiable approach to other inhabitants of Threshold is met with somewhat split reception, however, having a rather adverse effect on the violently skeptical and untrustworthy, for whom her attitude works well as a root-out strategy. She likes to use this as one of many ways to stay in control of situations, finding that a perceived loss of control of a situation makes her feel helpless and much more irritable, which can be a dangerous combination.

    Beyond initial contact and forming of partnerships, Soul does try to keep to her loyalties, bearing in mind that the regenerative ability of Threshold inhabitants can make for some very long and tiring rivalries. In this way, she is very directed toward her objective - as though wandering Threshold could serve any other purpose than admiring the same landscape for years on end (which, while she appreciates the surrealism of it all, she does not appreciate the idea of being on one island for eternity). This being said, save for the temper trigger of personal attacks, she has a marked level of patience, though this tends to extend further toward general situations than it does toward other people. Soul has a verbal tic in that she tends to rrroll herrr rrrrrs with a highly noticeable frequency.

    When confronted, Tempest Soul tends to play defensively right out of the gate, switching up various methods of attack with her weapon until she finds a way to trip up her opponent. Past that point, she switches to an all-out, relentless offense until she has either beaten the opponent into submission or fallen herself.

    History: As with most residents of Threshold, Tempest Soul's memory of her "previous life" is fragmented at best, though she can piece together several facts. Soul recalls that she was born in a land to the north which was covered by snow as often as not. She can recall nothing of her own mother, or whether she even had one, but retains a sense of a father figure in her memory, one with faults but in whom she could place trust. The last that she remembers of her father is that at some point it became undesirable for the two to exist together, at which point Soul left him somewhat permanently.

    Most of what spotty memory Soul does possess is tied to the last two years of her life. She recalls having studied at an isolated school, a few cloudy memories of the few close friends she made during those two years, even what one of them looked like. She recalls that being with them had involved violating a few rules, which had sit just uncomfortably enough with her that she wouldn't actively object. She does not recall anything at all past a certain point, which she presumes to be the night wherein she died. She has yet pieced together that she had been with several of her school companions at the time and that they had been in a panic, though the rest remains uncertain.

    Besides the many minor questions that result from her incomplete memory, Soul is deeply curious in particular of her inability to remember her mother, the event which drove her apart from her father, and, most importantly, exactly how she has died. Not knowing the exact details of her own passing deeply troubles her regarding the fates of her friends - it is clear that she did not die a natural death, but did those around her survive? Though she is reasonably sure that she was not an outright bad person, she also remains deeply skeptical of whether she has left any sort of positive mark in the "world of the living" at all, and whether it might last in any case.

        Spoiler:- TRUE MEMORY <ACCESS LEVEL: SPOILER?> :


    Weapon: Tempest Soul carries at her back a slightly convex metal disc about 70cm in diameter, a solid black througout with a teal circle inset in a same-colored oval on its outward-facing side. The disc tends to attach itself to the circle on the back of Soul's back in an almost magnetic fashion, and when removed from its "sheath", the disc widens to nearly twice its previous diameter and can be separated into two discs, each with one flat side and one curved. Each can be controlled remotely by the movement of Soul's right hand, though more intricate control will physically drain her stamina, particularly when both discs are involved, and as such they are most effectively used as a single weapon. Even by very simple movements, these discs see a wide range of uses, from shields to boomerang-like ranged weapons and, by moving while Soul is situated on top, even as a mode of transportation. The use of her Ether Flame causes an array of saw-like blades to extend radially from each disc, making them much more effective for attack use, and will temporarily allow Soul incredibly rapid and precise control of her weapons with almost none of the associated strain on her stamina.
    Last edited by Blivsey; 9th April 2012 at 4:28 AM.

  9. #9
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    Hooray for obscure fandoms. So this is mostly based on the Innocent Soul manga canon? Well, since the TV anime version is pretty much Persona (it's even got tarot motifs!)... Eh, this'll prevent me from beig pissed that the BRS game never came. Made by the guy who did Persona 3 and Valkyria Chronicles, localized by NIS. It would have been amazing... T.T

    ... I hate writing on my phone. I can never tell how long anything is supposed to be.

    To continue this overlong bit, anyone find it funny that every single one of us is part of or has been part of Zinc's Persona RPG?

    Name: Mercury

    Age: Late Teens (17-20)

    Gender: Female

    Ether Flame: A flickering silver flame emanates from her left eye during combat.

    Appearance: Mercury is also known as quicksilver, and the name couldn't be more fitting. She is of average height, but has the build of an acrobat, lithe, strong and flexible. Her salt-and-pepper colored hair is cut short for utility and comfort, and is often strewn wildly about from being buffeted by wind. Her narrow, slightly slanted eyes fail to deviate from the color theme, being bright silver in coloration, gazing out from sly, quick-eyed features. The eyes are oddly catlike as well, with slitted pupils and glowing irises.

    Contrasting the silvers and grays, Mercury's skin is very tan, a dark olive tone. Various pale scars crisscross her body, mainly around the shoulders and elbows, mementos carrying over from a half-recalled life.

    Her clothing consists of an unmarked white zip-up hoodie, with the sleeves bound with silvery duct tape. Underneath, tough bandages are wrapped around her torso, from hips to chest in sarashi style. Her forearms are similarly wrapped, and her hands are clad in fingerless gloves. She wears black climbing pants, with fairly wide 'boot cut' legs, to allow for her skates. A black, mechanical, catlike tail rises from the end of her spine, helping her maintain balance.

    An interesting thing to note is that Mercury is actually an amputee; she has no legs. Her legs end in stumps near the tops of her thighs. She has gained a new pair of bio-mechanical legs, which serve as her weapon. The prosthetics end not in feet, but in inline skates. The skates have only two oversized wheels, with space between them for catching both rails for grinding and limbs for... grinding. She tends to wear pants over them, so it's easy to assume she's just wearing a pair of black, metallic skates.

    Personality: Fun. It's the thing Mercury values most. Rather hedonistic, she lives for freedom, for excitement, for joy, and for fulfillment. An adrenaline junkie to the end, danger excites her, and accomplishing the impossible delights her. She is flirtatious, easily coming on to people of either gender, but dislikes being flirted with first, as she prefers to always be in control of the situation. One of her few pet peeves is when people are condescending and controlling, especially if it's because she's a girl. That's a surefire way to get your *** kicked.

    Nevertheless, she loves to have friends, as joking around, friendly conversation, and being with people she cares for - which tends to be most people she spends more than a couple of hours with - can be just as fulfilling as action sometimes. Mercury's definitely not a loner. She doesn't even hold grudges. If you're not annoying her right now, she's got no problem with you, so long as you don't do it again. She's quick to love as well, but don't expect her to share any deep, long term emotions other than some fleeting moments of passion. It would take an impossibly compelling person to keep her interested.

    The fact that she's dead doesn't particularly concern her. In a choice between living quietly in a wheelchair or dying and being able to ride, run, and climb, she'd take death any day. The Threshold is awesome too! Much better than boring ol' reality. The floating island has grand landscapes and te little 'cities' have killer architecture to leap and bound over. This boundless and occasionally morbid optimism and cheery demeanor can be jarring, but at least she's unlikely to fall to despair. The only way to dampen her spirits would be to take away her legs, her freedom once more, which would cause her to fall quickly into depression.

    Being so cheery, Mercury thinks fast, moves fast, and lives fast. Sometimes she says things without thinking them through, so she manages to seem ditzy despite the fact that she's about as clumsy as a cat-spider who is also a ninja.

    Combat is a pleasure, and Mercury puts her parkour skills to good use with quick hit and run tactics. The fact that all wounds heal is great, as losing is no problem and defeated foes'll just keep coming back for more! Of course, when genuinely hacked off, Mercury shows a bit of viciousness, doing things such as launching enemies off of the Edge or shattering spines. Even if she can't kill you, she can still hurt you. And if you've been thrown off the Edge, you ain't coming back at all.

    She's quite carefree, but this also makes her short-sighted. For example, she doesn't really care about the Shards of Heaven, or moving on to 'a better place', since the Threshold is so much fun. The fact that eventually she'd run out of things to do - essentially making the place an infinite Limbo - hasn't really occurred to her. Mercury lives in the present and doesn't worry about tomorrow, a dangerous trait to have.

    History: Born in a big city to low-middle class parents, the world was never quite big enough for Willow 'Will' Swift. From crawling out of her crib as a toddler to climbing buildings as a youth; Mercury was always pushing at the boundaries. She was an only child, without many toys or games, so she entertained herself via careful application of life-threatening vertigo.

    Noting their child's penchant for miraculously getting on top of terrifyingly high things, the Swift parents sent their daughter to gymnastics lessons, stretching their salaries so that their errant child could hop around with the safety of mats.

    Mercury found her way into parkour culture as a teenager, and came to love it. There was nothing in life quite so satisfying as bounding up to her third floor apartment without bothering with stupid things like elevators. The awed looks from passerby were a sweet bonus. Despite liking the attention, Mercury was primarily a traceuse, not a free-runner. The goal was to get to the target point as quickly and efficiently as possible, without fancy tricks and flips.

    She tended to hang around the 'skaters', being fairly good on a board and inlines as well. Being a primarily male-oriented sport, it took a little bit of asskicking to get accepted. Skate parks were also a great place to practice parkour, so it was where she spent the majority of her time. School was a drag to her; she wasn't stupid, but she couldn't get into lectures, textbooks, or even art. They couldn't provide the rush of more physical disciplines. Therefore, her grades flagged, from B's to the occasional C.

    She had an accident. No matter how skilled you are, mistakes happen. Which is definitely unfortunate if you're nine or ten stories off the ground at the time. She landed feet-first on concrete, but she rolled and managed to survive long enough to be rushed to the emergency room. Legs completely shattered, they were amputated in a desperate attempt to save her life. She faded in and out of consciousness for hours, perhaps even days, before finally dropping away into death.

    Mercury remembers the moment of impact clearly, the pain, the shock, and the regret. She remembers losing her legs, the anger, the phantom pains, and the medication. She remembers the hazy moments just before death, when she may have preferred that it just end. With that, she holds no nostalgia about her previous life, only enjoying what is to come.

    Weapon: Her weapon is a pair of prosthetic legs, reaching up above mid-thigh. The legs are mechanical, with smooth black metal sheathing. The seams between the metal plates let white light bleed through, like something out of Tron. The shins are bladed, adding a deadly kick to her kicks. These legs are detachable, like regular prosthetics.

    The prosthetics end in rollerblades in place of feet, with two oversized wheels and a space in between. A small pair of gilded wings sprout from the base of each boot, like Hermes' winged sandals. Mercury fights by kicking, as well as catching necks and limbs in the space between the wheels to break and cut. The wheels become surrounded by a silver buzz saw of ether when in combat, tearing foes apart, especially when caught between the wheels.

    Additionally, the skates have the ability to 'boost', releasing a burst of kinetic energy that can either boost her jumps to superhuman levels, or enhance her kicks (with the side effect of sending her sprawling away).

    Her 'overcharge' is fairly simple, allowing her to create ramps, rails, and platforms of ether in midair, which are only solid to her. This essentially let's her skate on air, only marginally less effective than straight up flying.
    Last edited by Niihyl; 8th April 2012 at 8:34 PM.
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  10. #10
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    I'd like to make a reserve. And if we reserve colors, I'm gonna go with... rainbow (or Cyan Blue, if rainbow isn't a color in your opoinoin.)
    Last edited by wιɴтerвreezeѕrυle; 9th April 2012 at 3:03 AM.

    I'd really love it if you gave my eggs some love, please. Could you also click on the others?

    Current FanFictions:
    The Fourth Hope: A Warriors Pokemon Crossover (latest chapter being chapter 3)
    StarCatchers (coming soon)
    Psyched latest chapter being Prologue

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  11. #11
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    May I reserve a spot? I should have something finished by tomorrow or the next day. And if colors matter, I'd like to save gray. If at all possible/needed. Thanks.


    ~Iareto~

  12. #12
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    @Everyone: Just as a head's up, Reserves are not necessary, nor is reserving any colors, though it may help other players have a heads up as to what other colors will be popping up. But I'm not putting a limit on anything this time around.

    Also, thanks to everyone who has posted their interest, it helps me get a feel for how many players to expect.

    Alrighty, lets get this out of the way. *clears throat*

    @DVB:

    I believe I've mentioned this to you this before, but it looks to me like you're re-using your same character again, and it appears to me that its also something of a self-insert.

    Normally, there's not really any issue in re-using characters. I've done it myself several times. What bothers me is just how similar it is to other sign-ups you've used. Even down to the "DVB" tattoo. Now, as I mentioned in the description of the sign-up sections, his appearance here is essentially nothing more than a physical representation of his personality. You have absolutely total and utter free reign on how you would like his appearance to go, anything from strobe-light hair to wizard robes to bio-mechanical horns and any and everything in-between. With as colorful a personality as you have weaved, you could easily make his appearance just as colorful. I'm looking for crazy, off the wall, creativity here. Likewise, you have total free reign with his name, and can connect it in any way you feel to his weapons, his personality, or his appearance. I guess what I'm trying to say is, I'd like to see something a bit more creative from you. Go crazy with colors, give him near-physically impossible clothes, just be creative and have fun with it. I'd like to see you try something new. ^^

    Remember, real world standards do not apply. Doing so only makes your character less fitting.

    Denied.

    @Blivsey: I can find no fault here. Nice choice of weapon as well, very unique.

    Accepted.

    @Niihyl: You're a BRS fan as well? YAY. Yeah, this is very loosely based on that manga in question. While I borrowed a few characters and names, the overall layout, the design of the world, and the entirety of the plot are my original creations. I know, I've garnered quite a few BOSS members. Thanks for the supports fellow Persona-users.

    Let me say that I love her weapons. Quite awesome. She reminds me a bit of Sofiya personality wise though.

    Anyway, Accepted.
    Last edited by TheSequelReturns; 9th April 2012 at 7:10 AM.
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  13. #13
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    Name: Bliss
    Age: Mid-twenties
    Gender: Female
    Ether Flame: A bright pink Ether flame illuminates her scope during combat.

    Appearance: The first thing that one notices about Bliss is her eyes- or rather, eye. Although her right eye is a scary luminescent shade of green, her left eye has been replaced by a short telescopic cylinder with pink 'glass' and a faint green glow somewhere deep inside it, and her vision has evolved to match this- she can completely block out sight from her right eye, and magnify whatever she sees with her left. As well as this, the left is equipped with night vision and heat sensors, giving her scary abilities in the field as a scout.

    Not to say that the rest of her is 'normal'. A dash of freckles is scattered across a small yet decidedly pointy nose, and the teeth in her mouth are all sharpened to points, with one fang protruding when her magenta mouth is closed. Then of course, there are the ears- cat ears. Bright pink, they give her better hearing than most but tend to twitch excessively, and pick up sound from pretty much everywhere at a close proximity, which can be more of a curse than a blessing when trying to have a close conversation. They are somewhat obscured by her long, wavy blonde hair, which reaches to almost mid-thigh and seems to be in permanently impeccable condition. She has fair skin and a perfect complexion, with an hourglass figure and long legs.

    Then, the matter of her apparel. Or, rather, the distinct lack of it. 'If you've got it, flaunt it,' would seem to be Bliss's philosophy- a simple, rose-coloured seashell bra covers impressive assets, and there is a choker with a heart on it around her neck. She wears a cerise sash around her waist, and a coral mini skirt. Her height, which is already impressively Amazonian at 5'11", is bolstered even further by a pair of 4-inch heels that, were it not for her current situation, would probably permanently damage her feet. She can still run and walk perfectly well in them, which tends to be marvelled at.

    Personality: On the surface, Bliss is rather jolly. Bright and good with small talk, she is intelligent and rational, with a cool head and a talent for mediation. A cool older sister to girls and a flirty partner for repartee with men, she loves the thrill of conversation and simple socialising. Her fast-paced mind means that she dislikes the slow and stupid, and so she excuses herself quickly from those she does not think will excite her mentally. She seeks stimulation, and a carefully-thought out argument to deconstruct is something that she delights in.

    She is very guarded when it comes to revealing any details about herself, and tends to be deflective whenever confronted with curiosity; she decides instead to be overly aggressive in asserting an interest in others, and twists the direction of conversations so she will not have to speak about herself at all. Her opinions, therefore, tend to follow the crowd mentality, to avoid being noticed, and she rarely speaks her mind to escape attention. This means that she dislikes being in small groups, and especially detests one-to-one conversations, as that just means more opportunities for her to be cornered. She thinks that if someone else knows something about her, they can hold it against her, and she is certain that there was a reason in her past life for why she is so suspicious of everything and everyone- if only she knew what it was.

    Bliss is also prone to random mood swings, and odd words can annoy her, as if she perceives them as an attack upon her person, or just because she's had a bad day. She is naturally predisposed to gravitate towards groups of people, but at the same time seeks to disassociate from them. When irritated, she tends to poke people with her swagger stick, as if unleashing her frustration in a safe manner. She is unnaturally apologetic after losing her temper, and seems cowed afterwards, as if it were a deep source of shame to her.

    Bliss is never spontaneous- she has a plan. For anything you care to think of, Bliss has a plan with both short-term and long-term benefits, making her seem rather callous. She tends to refer to 'the plan' a lot, and treats it with reverence. As such, she dislikes being kept in the dark, and not knowing things irritates her an infinite amount. 'The plan' must be perfect, with no room for variables. People, although they appear to have free will, always follow their own set patterns and safety routines- if they deviate from their 'plans', it also irritates Bliss, and she finds it inconveniencing.

    Fast and lethal, Bliss's style in combat is designed around quickly disarming potential threats and taking out opponents without fuss or theatrics. When fighting, her taunts and attitudes are incredibly flirtatious, and her movements are at once graceful and sensual. Although modest about her skills, she shows incredible pride in her athleticism on the battlefield, with incredible gymnastic prowess being order of the day.

    History: Blair Corrigan was born to a wealthy family, and as with most rich girls, her destiny was to be perfect. Her life was so carefully laid out, as was her mother's life, and her grandmother's life before that. It seemed to be expected of her that she would marry well and spend her life as a housewife, and education was just a part of finding her match if society dinners did not allow her to do so. The Corrigans were rather controlling of their only daughter, and Blair was therefore also felt a duty to her family to fulfil their expectations- but this was conflicted by her own need to distinguish herself, to be her own woman. Her grades were excellent and her associations were of the highest calibre, as that is what was expected for her, and she went on to study politics at college.

    Blair became a model during college to pay her way through, mercilessly exploiting her own good looks and incredible figure to incredible effect. She was shameless- there were no clothes too scandalous for Blair, and baring all was very easy for her. And yet somehow, there was something missing. She thought that the modelling would give her an excitement, and that something so liberating would help her find a bit more meaning. But instead, she found that she needed a better release. Something with a bit more danger, and something on the line. And so it was through an impossibly convoluted series of events that Blair Corrigan, wealthy socialite-in-training and model on the fast-track to success, decided to become a cat burglar. She adored it. Every second of it was thrilling, and the near-misses were sublime. It was like living in a fairy tale for her, and between that, modelling and college, she felt like her life was pretty much set.

    Until one heist. Blair had a choice of two marks to follow- wealthy businessmen at a meeting. In a fatally unlucky moment, Blair decided to follow the older of the two, having a 'hunch' based on the watch he was wearing- a deviation from 'the plan,' as she had not properly staked his house out beforehand, and decided that the best way to do it would be to strike immediately after procuring floor plans and customary observations. The problem was that the same person who she was robbing had recently become target of an assassin- 'the Viper', who, upon noting how avaricious the mark was, decided to plant an explosive in his safe. Blair's target were some diamonds that were, of course, in the safe- this led to her demise, as she opened the safe and was killed instantly by the detonation. Her death turned up a lot of questions posthumously, as her friends and family realised that they did not know Blair nearly as well as they thought they did.

    Bliss detests how little she knows of her past life, as well as how little she knows of this one. Her primary directive is to find out what is happening in the world around her and who the main players are, and then to investigate her past.

    Weapon: Bliss's only weapon is a swagger stick, which she points forwards for directives and jabs people in the bellies with if they get in her way. She tends to beat it against the side of her thigh when she is nervous or deep in thought, and whenever someone deviates from 'the plan' she has a tendency to begin twisting it and bending it. It is perfectly pliable but never seems to actually break. She holsters it in her sash when it is not in use in combat, and so without the Ether it is near useless, lacking in range and real power, and only really used for direct pressure strikes and when absolutely necessary.

    However, when powered up by her Ether flame, a fluorescent pink energy whip extends from the swagger stick, which is prehensile and almost seems to have a life of its own. Using the whip, Bliss can sweep enemies off their feet, or deliver fierce lashes. A favourite technique of hers is to flip the opponent up after grabbing their ankle with the whip, allowing her to deliver perfectly aimed lashes to defenceless airborne opponents. She can also grab a person around the wrists, and spin them around like a shotput. Her techniques and abilities with the whip are limited only by her imagination- and she has an incredibly active one. She can stun and dazzle opponents by hitting them in the face. It moves incredibly fast, and as with an ordinary whip, breaks the sound barrier upon being unleashed. Bliss's targeting gives it terrifying precision, and its incredible length gives her many ranged options.

    The more Ether she invests into the whip, the longer it gets- as such, its overcharge mode has a reach of fifteen feet, but is in no way unwieldy.

    3DS Friend Code: 4253-3963-5379

  14. #14
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    @Wordy: Alrighty, I see nothing out of place.

    Interesting choice of attire though.

    Accepted.
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  15. #15
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    Just as a heads-up, I'll be lavender. Just... because. Either that or scarlet.

  16. #16
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    Ha! This is turning into a harem for Zinc.

    ------------------------------------

    Name: Selene Herastyx

    Age: 18

    Gender: Female

    Ether Flame: A purple flame covers Selene's right eye in combat. It waves as she moves and activates her weapon.

    Appearance: Selene is a tall, attractive young woman. Standing at 5'10, she's slim, lightweight, and nicely-shaped in the right places (average). In a mixture of cream and pale, her skin contrasts against the wavy, neck-long purple hair that bounces on her chin. Selene easily keeps the hair out of her violet eyes, but has to brush it aside, or blow at it every now and then. She never crosses her legs and stands and sits with her long legs strewn lazily about with her arms crossed behind her head. White and silver boots with a dragon tatoo and metal latch, cover her feet, and end just tucked underneath a long, black pair of pants with silver symbols of demons strewn about. Wrapped around her neck leading up to the right side of her chin are dark-colored writings and character symbols. It isn't excessive and unless she turns her head up at you they're hardly visible.

    Just...don't stick your finger in her mouth. Looking inside this woman's mouth is like sticking your head inside a bull shark. Two rows of razor- sharp triangle-shaped teeth lined around her tongue. Anything from wood, to certain building materials can be chomped in half with one good bite from Selene. If her mouth is open to long it'll reflexively snap shut whether she wants it to or not. Often, it's easier for her to just unhinge her jaw and let a coconut sit inside her mouth for a few seconds before it explodes. There's always a sharp razor tooth that's just barely visible poking out from her mouth. This bull shark loves hard fruit. When she isn't napping or in thought, you can get a good look at her eyes. Never opened all the way, Selene has a strange style of squinting that she mastered when she was growing up. Completely flat-lined -- Fox; unless you were directly infront of her, a hair away, you wouldn't think she ever had her eyes open at all. There pretty much always closed (-_-). Rarely, when they are wide open, their just as purple and white as her appearance. This doesn't have any effect on her personality for she always has a light smile on her face about the Threshold.

    Selene's clothing mixes with her armor. She wears a mechanic, short-sleeved, striped purple and white jacket with vertical lines covering the material. Underneath the jacket she wears a white-purple horizontal line shirt which is engineered so the colored lines are constantly streaming down and up electronically, like a marquee. Her semi-mechanical has a temperature control feature and can blow steam, heat up and vibrate depending on what she's doing. Her right arm is completely covered in a black, steel glove that runs from her shoulder down to her fingertips. Numbers and gears read off power-glove that run all sorts of statistics. It makes an audible "Clank!" sound whenever Selene rests on the floor.

    Personality: Calm and cool as the clouds--Selene is a patient and understanding young woman. She doesn't see herself as a natural leader, but won't turn down the offer when the situation calls for it. She's smart and resourceful in conflict, and friendly and empathetic towards others. Selene won't throw her life on the line for any kid on the street and considers balance, honesty and good intuition in as priorities in her life. She'll laugh, smile at you and nod and sees words as a last resort to get her ideas across. A special kind of person might be able to make her completely open her eyes and smile with all her teeth.

    In battle or any other equally dangerous situation, Selene makes sure never to rush or engage the enemy unless she's three steps ahead due to the speed of her earth-breaking punches. No matter how fast the enemy moves or what weapons its carrying, she has the strong ability to track a target through the crack of her eyes. This translates to her normal attitude as well when she's involved with others. She isn't a big talker, but will speak in an active discussion, to comfort another, or just to keep your spirits up. A manifestation of justice and balance is what Selene sees herself as and she will use her strength to guide others as far as she can. As long as the group can cooperate she has no problems letting the others lead as she watches over.

    Whether in crowds or just having a conversation with someone else, Selene likes to talk the role of the patient listener. There's nothing she wants to prove to anyone and is satisfied at doing what she can to alleviate your problems. With her power arm-glove, Selene sees her strength -- a motivating factor that if there's an obstacle that won't be moved from her words, then the ability to punch whatever it is to the moon isn't out of her reach. With her inhuman and sometimes, predatory eating habits, she loves to share whatever spoils she can to those less-able than she; such as children.

    History: Aya lived with her aunt and uncle downtown in the city growing up. She was a good student in school and worked part-time as an assistant to a neat candy shop with her aunt that was popular with the local elementary school. Everyday, Aya would rise and shake her aunt and uncle awake, fix them breakfast and be off to school. Right after, she'd open the candy store with a different crowd of children tugging at her pants and apron from all directions and they wouldn't stop asking her questions, all the while she got prepared cleaning the counters and setting up the store. Tugging at her legs:

    Can I have three more?
    Can we come in the back with you?
    Homework help!!
    Aya, my tooth hurts!
    Tell him to stop hitting me!!"


    She'd tend them without ever saying a word. All she had to do was look at you and whatever that kid was doing, you could see the guilt grow on their face before that apology came. From a young age, Aya had practiced a fun ability that allowed her to squint to the point where her eyes looked completely closed, but she could see everything clearly. They'd ask her, "Aya?" Waving their hands in her face, "Are you blind?" She smiled. "How can you see us way over there with your eyes closed?" She'd kneel down, poke them in the head and pull out a super-large lollipop magically from her apron which always got her cheers. The parents would stop by and sometimes even drop the kids off to hang around her store for a couple hours and babysit. If they weren't eating the candy and the store was quiet and Aya was on break, she'd take off her apron, play, wrestle, pretend, and roll around with them. The money she earned from her job was saved and Aya did what she could to cover her clothes, school materials, and anything extra she didn't want her aunt and uncle covering.

    During a winter festival downtown, Aya was showing a small group (around six kids) around the ice skating ring on the weekend. It was busy and quite a crowd was out, couples together, concession stands, vendors, snow cones -- everyone was enjoying the festival. Aya was leaning against the walls inside the ring watching a couple of the kids skate around when one of the girls ran over to her in tears. One of the boys had gotten himself stuck up high in a tree overlooking the ring. Aya ran to the outside and scaled up about six stories off the ground to where the boy in his green winter coat clung to a loose branch.

    After a minute of coaxing, he started to come over and grabbed onto Aya's back as she started to inch her way back down. Whether from an unstable branch, or something that spooked her on the tree, Aya lost her balance and fell -- not more than three feet down when she first took him on her back. Fifty feet and broken branches down, she hit the cement face-first with only her hands to brace herself. The boy was stuck a little ways up on the tree tangled in the branches crying his eyes out staring at the growing pool of blood around Aya's body. There were a few, maybe five seconds she had before dying. She used whatever strength she had left to tilt her head to the side and saw the boy, crying in the trees with a few scratches and smiled. She had no regrets.

    With the world of Threshold her home, Selene is in search for answers and resolution. She knows this isn't Heaven and whatever's keeping her from reaching those Pearly Gates needs to be removed. First, we need to get our bearings and see who's in control of this place.

    Weapon: She's given him -- it, a name: Tokiwamazo-Dojidoji-Gongen, aka "Big Knuckles" (Tokiwa for short). A hard, metallic glove that serves as her right arm. It's a hard black with purple designs swirling around up the power glove. No skin is visible and there are numerous ridges, edges, vents around on the robotic body. At the top of her shoulder the metal curves up and covers her shoulder stopping at the base of her neck. She can flex her arm and make a tight fist like anyone else.

    In battle, Selena tenses up her arm and Tokiwa's gears activates one of its levels. The glove nearly doubles in size and her fist widens as the metal glove creates a flat surface as her knuckles. Steam billows out from the vent on her shoulder creating a light fog behind her and purple energy lines light up and down her glove. Selena is power offensive in a fight and her punches come at normal speed, save for the strength. She can obliterate rocks and create small medium-sized craters in the ground. If there's something Selena hits that resists, then Tokiwa activates its second gear function which shoots out more steam for a quick moment and its temperature shoots up into dangerous levels. When she grabs on to something and holds it, Tokiwa's heat will begin to smolder and slowly melt the object if it can't escape.

    Ether Flame (Gear-2) shrinks the glove down a bit to a slightly normal-sized arm except for a few changes. The black color disappears and is replaced by a shiny silver while the purple energy brightens even further. Her right eye's purple spark shines and her eyes crack open. Smoke rises from the machine and while in this form Selena's strength with Tokiwa doubles as she can now use it to launch herself by swinging and punching off surfaces with her amplified grip and heightened speed. Selena has good stamina and moves about in battle taking consideration that the majority of her body is human. On defense she can use Tokiwa to block incoming attacks and projectiles as she looks for that one opening that will let her fragment the enemies skull launch you clean over "The Edge" in Gear-2.
    Last edited by Vivian_Bloom; 10th April 2012 at 12:14 AM.
    On Army-Training Leave:

    I'll be gone from Serebii/Internet from Sept 10th - Dec 15/16th. If you want to contact me, send a PM by the first of September. Coolio!

    See you guys. Be back soon. Enjoy BOSS!

  17. #17
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    Damn it, pink got taken!

    Meh, there are still plenty of colors avalible. xD

    I'm working on something...when will it be up? Who knows. xD
    Shiny Mega Gardevoir thinks his black dress is totally stylish. Shiny Mega Gallade wishes he looked that good. :P

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  18. #18
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    Sorry this took me so long to get back. I was hoping to finish my sign-up first, but I'll forego that for now so I don't leave Vivian_Bloom hanging.

    There's a few interesting bits in your sign-up, but nothing that will stop me from accepting it.

    So, Accepted. Welcome aboard.
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  19. #19
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    So I didn't end up using lavender after all, so that's up for grabs.

    Name: Neon Light

    Age: 13-14

    Gender: Female

    Ether Flame: It is a bright, glowing yellow flame over her left eye, almost lemon. It lights up like the sun in combat.

    Appearance:

    You wouldn't expect Neon to be a 14-year-old; combined with her small height of 155cm and her immature looks, she could pass off as an 11-year-old. In addition, Neon's figure is very slim, as thin as a pin, even though she loves eating and never misses a meal. She's so small, some people have even mistaken her to be anorexic.

    Neon's skin is slightly tanned, not bronze but not white either - somewhere in the middle. Her round, childlike eyes are of a shade of gold, close to saffron, and they almost look like marbles, reflecting the sunlight whenever they come under it and giving them a sparkling shine and also making them seem brighter. Her nose is sharp and pointed, and bronze freckles are scatter about around her cheeks, giving her a cheeky, childish look. Her ears are slightly elf-like, pointed at the bottom, though not very noticeable usually. Her lips are petite, and are usually formed in a mischievous grin. Her short, wispy and blonde hair falls in straight strands, reaching her narrow shoulders, and her fringe is cut squarely across her forehead.

    Her clothes emphasise her childlike appearance - not only are most of them bright yellow, which teenagers don't typically wear every day, they're more like what you'd expect a child to wear. Her outfit consists of a simple, lemon-hued t-shirt, maize shorts (maize as in the colour, not the vegetable) with white edges, a pair of amber-coloured trainers with white soles, and to top it all off, woolly leg warmers of a shade of bright yellow which cover her lower leg, the area between her knees and her ankles. Around her waist is a light beige belt with a goldenrod pouch attached onto it. Her fashion style isn't remarkable, but she likes her clothes to be as simple as possible, as it is easier to run with simple clothes - besides, she was never really into fashion.

    If you look closely at Neon's leg muscles and feel them, you'll notice that they are surprisingly hard, firm, and muscular. This is because she was a remarkable runner when she was alive, and had trained her leg muscles to be stronger so that she could run faster, for obvious reasons.

    Also, she has grown a golden, monkey-like tail which is basically an extension of her tailbone, and is strong enough to grip onto things, from simple objects to tree branches. She is capable of controlling it, and can use it to help her well-balanced when running, as well as to fling it towards people to injure them, inflicting the same amount of damage you'd expect to receive from a professional wrestler. Obviously the tail happens to be extremely strong, and extremely useful for holding souls captive (if they're not ethereal, that is).

    Personality: Neon's world seems to revolve around one word - fun. She'll go to extreme levels just so that she can experience some fun, and will risk everything to do so, from detention to her own life. Of course, the odds aren't always in her favour, but that doesn't stop her from doing whatever reckless thing she wants to do.

    First of all, she's practically a living bottle of Red Bull - she's always bursting with energy, and never runs out of it, ever. She can't go a single day without running about, which won't be a problem in Threshold. What also comes with her energetic self is her impressive athletic skills, and her ability to run for several hours straight as well as to sprint faster than most others. It also means that she's more than likely to annoy you with her endless babbling that seemingly has no end which she drifts off to when she gets distracted.

    She is also a very ambitious and determined girl, who is the kind of person who, after setting a certain goal, never gives up on it and keeps on trying, even if the chances are slim. She is someone who never backs down, whether it's from an argument or an important mission, and even though sometimes she becomes a little too obsessed with the idea of achieving a feat, it also means that her determination often rewards her well with good results. She is also always optimistic about the turn of events, and keeps on believing that everything will turn out fine in the end - hence why she is always so determined - and always maintains a cheerful attitude, which can sometimes get on other people's nerves.

    However, one major flaw Neon has is that she often acts too quickly, especially in a moment of danger; she relies more on instinct than logic, so she's likely to act upon impulses without her brain telling her to do so. This often ends up with her making matters even worse, since more than once has humanity proved that relying on your logical skills is much safer than doing things out of crazy instincts. She is also someone who isn't entirely reliable - as she becomes distracted easily while talking and therefore goes into rant mode as mentioned earlier, secrets are likely to slip out during her rambles.

    History: Neon remembers much more about her life than normal lost souls should do. For example, she is actually one of the very few people to remember her past name, Luna Goodall, but who wants a boring old name like that when they can name themselves Neon Light, which is a way more funky and creative name than Luna Goodall?

    However, even if she does remember more than lost souls should normally do, most of them are jumbled up, and she can't exactly remember which event took when. She can remember that her father was a PE teacher, and that her mother was an English teacher, and that she excelled in athletics as she took after her father, as well as the fact that she won several (well, actually, a whole load of) athletics competitions, but she can't remember in what order those things really happened.

    Neon remembers that she had a religious upbringing, which resulted in her being bullied by three extreme atheist girls in her class in primary school. This only resulted in her looking into her religion even more, for some reason that Neon can't recall. She also knows that she liked reading, even though she was a tomboy most of the time.

    Being a tomboy also meant that she didn't socialise that much with girls. Neon remembers that her best friend was a boy whom she called Al, but she cannot remember his full name, but she does remember that she first met him in nursery when they were three or four, and that she remained best friends with him until her death. She doesn't remember being particularly good friends with any girls, since none of the girls she knew were into things she enjoyed, which was, in her case, sports, video games and technology (who knew that someone could be sporty and geeky at the same time?).

    Neon also recalls going to a private school, and that her mother taught in her secondary school, much to her own embarrassment. She knows that she excelled in English, PE (Physical Education), RS (Religious Education), IT and History, while doing average on all other subjects with the exception of Geography, which she sucked so much at it wasn't even funny anymore. Even her determination couldn't defeat those failing Geography scores.

    What Neon does remember vividly is that she died after accidentally eating some pieces of chocolate with peanuts inside, as she was very allergic to them - she remembers that doctors had a special name for it, but that, too, is beyond her knowledge for the time being. She was just lounging about on one of the outdoor benches at lunch, talking to her best friend Al about who knows what, eating some chocolate - then the next thing she knew she was unable to breathe and blacking out already. She can still remember the horrified look on Al's face, the screams and shouts from around her, teachers rushing to her aid, her mother almost fainting at the sight of her dying daughter, and falling into a deep coma.*

    She then remembers being rushed off to hospital, and that she was there for days, not knowing what exactly was going on with her, with her parents almost always by her side; however, she eventually succumbed to death, and the last thing she remembers is hearing her pulse go dead and the panicked screams of her mother, desperately calling for the doctors. She only has three regrets: one, not being able to say her final goodbyes to her parents, two, not confessing her true feelings for Al, and three, never getting a mark of over 90% on her Geography tests.

    (I'll edit this with the full history if I have time.)

    Weapon: Contrary to belief, Neon's weapon isn't her powerful tail, but only a flashlight, which is useless in the Threshold since it's midday for all eternity, and the dark isn't something that's very common. However harmless it seems, though, this weapon can be on the deathly side when activated - a long, glowing, yellow beam of light is emitted from the flashlight, resembling a lightsaber of some sort. But instead of slashing it at enemies, the ray of light is, instead, a real laser beam that can easily blind people temporarily (and maybe even permanently), as well as cause pain when the skin comes into contact with the beam, save for Neon herself. It can even burn through objects and set them on fire. The length of the beam can be controlled by a slider on the flashlight.*

    When "upgraded", the laser beam becomes solid and basically a blade of light, pretty much like a lightsaber. It can cut through pretty much any object, from the strongest titanium to the fattest human flesh. The flashlight also has a name, and her - yes, she's a girl - name is Artemis, after the Ancient Greek Goddess of the Moon and Hunting. When not in use, the flashlight is stored in Neon's pouch.*

    Oh, by the way, I'm going away on a trip and I'm coming back on Sunday night GMT, so I'd appreciate it if the RP didn't start by Monday or something.
    Last edited by Azran Flame; 22nd April 2012 at 8:37 PM.

  20. #20
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    I updated my profile. So am I accepted now?

    If you have attempted Alchemy by clapping your hands or by drawing an array, copy and paste this in your sig.
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  21. #21
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    Name: Crimson Flame
    Age: Late teens, early twenties
    Gender: Male
    Ether Flame: A red flame appears over his right eye during combat. (Though the color was probably obvious by his name. xD)

    Appearance: Crimson stands at exactly six feet tall, and while he does not have body buillder proportions, he has a toned athletic physique that he is rather proud of. This is noticeable, because he does not wear a shirt. His skin is only lightly tanned, not bronze, but not pale either. His once electric blue, large, round, childlike eyes became a piercing shade of red after becoming a lost soul. His face is boyish, so he appears to be much younger than he actually is. His once black close cropped hair is the same shade of red as his eyes, and his bangs are messy and cover his forehead and reach to his eyebrows. For some reason, one strand of hair on top of his head always seems to stand straight up no matter how much he tries to comb it down. Save for on top of his head, and eyebrows, his upper body is void of hair.

    As I mentioned earlier, he does not wear a shirt. Now that we got that out of the way, lets move on to the rest of him. The rest of his outfit is rather simple. He wears a pair of baggy red trousers, held up by a black sash tied around his waist. Around both of his biceps, he wears a pair of red metal bands. On his feet, he wears a pair of red sandals. He wears a pair of black fingerless gloves that go up to his wrists, as well as a matching headband tied around his forehead. He keeps his weapon in a sheath that can be carried on his back.

    Personality: Crimson is a bright and cheerful person. Despite being dead, he has an optimistic view on things. He almost always has a smile on his face. He is a friendly guy. He enjoys meeting new people and making new friends. He is a social person, and he is not afraid to strike up a conversation with someone. He is a loyal friend, and is very protective of those he cares about. He is also a gentle soul, and he wouldn't hurt anyone unprovoked. He has a strong sense of justice, and is always putting others before himself. Crimson is a genuine nice guy, and he is always willing to help someone in need and defend the weak. That said, sometimes he can be too nice, to the point of gullibility, and he is often taken advantage of because of it.

    It is difficult to get him angry, due to his cheerful nature, but push him to far, and he can be quite dangerous. He gets easily distracted, and he has a hard time standing still. He can also be rash and impulsive, which is helpful for thinking on your feet in intense situations, it sometimes causes him to take action without thinking of the consequences first, which has lead to trouble, particularly, his death. Though he feels an overwhelming sense of sadness and guilt about his death, he can't remember why, but he remembers someone else dying at his expense. He usually masks this with his cheerful nature, but deep down, it's bugging him.

    History: In life, his name was Leo Silverstone. The son of a single mother, as his parents divorced when he was young. He mostly lived with his mother, and two younger sisters. He was always close to his mother, and fiercely protective of his sisters. As a child, he was meek and scrawny, which made him the target of bullies who liked showing off how strong they were by beating him and other kids who they thought were weaker than themselves. He came home with bruises on a regular basis. Leo had always wanted to do something with his life that would help people. He wanted to help those that couldn't defend themselves.

    One day, his mother moved the family to a new town, due to a new job. Leo was thrilled to be leaving those bullies behind. After moving, Leo decided to make a fresh start in this new town. He started getting into sports and working out, as well as gradually getting over his shyness and making new friends. He did well in school, and eventually went on to become an apprentice firefighter. He'd finally get to achieve his dream of helping people.

    Tragically, he would never get past the apprentice stage. While accompanying the fire captain to the scene of a burning apartment building. He thought he saw a young boy and two little girls in the window of the second floor of the burning building. Without thinking, Leo dashed into the fire to save them. Unfortunately, he was underequipped, and untrained to do such a thing, and both himself and the two kids he was trying to save, died in the blaze. Then he woke up in the Threshold. He remembers little about his life, except that he feels an overwhelming sense of guilt. He chose the name Crimson Flame for himself. Primarily because of his mostly red appearance, and because of his weapon. As well as the fact that he couldn't think of a better one.

    Weapon: Crimson's weapon is a simple red metal rod, that is about five feet in height and is lightweight and easy for him to carry. The rod has a pointed bottom, useful for stabbing things. He can also use it as a blunt object to whack stuff with it. The rod has a translucent, yellow, crystal, orb on top of it. A small red flame burns inside it that never goes out. When upgraded the rod can spew fire. The more ether he uses, the more precise control he has over the size, shape, and temperature of the flames he makes.
    Last edited by Monster Guy; 12th April 2012 at 4:41 PM.

  22. #22
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    Alrighty, review time...

    @DVB: Getting there. You've still got a few issues to work out however.

    You seem to flip flop on the name throughout the sign-up, going back and forth from "Au Wolf" to "Void Wolf" and you called him Diego in your personality section.

    Also, the personality appears to be almost completely unchanged. The entire section on D-Void is basically DX by a different name. You call this split personality of his "the single largest defining feature of his personality" then spend the rest of his personality talking about how good of a person he is. This strikes me as odd for a few reasons. If his darkside was that big of an aspect of his personality, wouldn't he recognize that it exists and wouldn't the knowledge that he can snap into a crazed psychopath at any moment do something to the rest of his personality? Especially if, as you say, he is empathetic normally, but sadistic otherwise.

    I think, honestly, the whole DX/D-Void thing is my main concern with your sign-up. I've RPed with you before, so I know how you handle it, and I don't think it would work here. I would recommend that you tone that down, or preferably try to balance out his personality in other, less polarizing ways.

    I would love to see you step outside the box a bit and try something new, rather than editing Diego again, but that is ultimately your decision. I will tell you that if you take a chance, you might be surprised by what you can come up with.

    Pending.

    @Mon1010: I see nothing out of place.

    Accepted.
    Last edited by TheSequelReturns; 13th April 2012 at 4:04 AM.
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  23. #23
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    I... think you missed out my SU.

  24. #24
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    ((I RPed as different characters before at once and with different personalities. Did not enjoy the experience. I put alot of myself when roleplaying. In any case, I hope this is good enough.))

    Name: Au Wolf

    Age: 18-20

    Gender: Male

    Ether Flame: A mystic golden flame covers his left eye when in battle.

    Appearance: Au Wolf stands at a modest 5’8” with a stocky build and light olive skin. His face has low cheek bones with a boyish and youthful face and no facial hair. His hair is black with subtle patches of very dark brown, mainly in the tips. His hair is kept trimmed and neat, however the ends on the back of his head are messy and spiky. He has slightly bigger than average eyes, which are a bright and supernatural gold. His eyes are large enough that they are noticeably larger than average, even by a margin amount. On his cheeks are a pair of golden abstract tattoos of wolves' heads. They seem to glimmer as if made out of the precious metal itself.

    Void Wolf's style of apparel is a rather strange one. He wears a rather odd jumpsuit that is made out of the jacket component, pants component and special toe shoes. It is not skin-tight, but it fits his shape. It is purely black with many gold geometric patterns with strange runes on the side of them. The jumpsuit looks like it is on large article of clothing. The jacket component had smooth shoulder pads with a back and chest armor made out of gold hexagonal plates that reaches to his abs. On the hands, wears golden armored gloves that fit with the jumpsuit. He also wears a futuristic goggle-like visor on his head while wearing his glasses. The color of the visor is a gold color. He has clothes under the jumpsuit, mainly a plain black t-shirt and black boxer shorts. He also wears a futuristic watch on his hand.

    Personality: Au Wolf is a warm and passionate person with an occasion fiery temper and a burning streak for the pursuit for adventure, ideals, truth and romance. He is very empathetic and has a great desire to help people out. He is headstrong and a very determined person to do things. Despite this outgoing personality, Au Wolf sometimes to have moments of deep thought and is perfectly capable of coming up with strategies and solutions, showing off his intelligence. He has a large imagination and is creative, allowing him to pull off surprising and unexpected maneuvers.

    He has his faults, however. He is often blunt and sarcastic when dealing with people that annoy him. He also does not back down from arguments often and combined with his intelligence, it makes him pretty hard to get him to do follow orders unless he has a good reason. He also seems to be clingy with girls, a trait that originated from his youth and his romanticism. He may also show some malevolent intent or hold grudges for a while. He may even show cruel moments, characterized by a crazed grins and shadows under his eyes. This stems from how he restrained all of the negative feelings in him as a kid and so some may leaked out in small bursts or during certain situations, into a dark wild and calculating frenzy.

    History: Au Wolf was the son of a consultant for a technology company. He learned things about discussion, arguing and such. Void Wolf grew up with something of an average childhood. While he was gifted with great intelligence, he was lonely as he grew up. This moodiness drew a wedge between him and his popular younger brother. As he grew older, Void Wolf began pursuing different choices of what he wanted to do with his life. While he enjoyed the arts, he felt it was an impractical thing to do in this age. He found a medium with cooking and worked at a restaurant. Around the same time, he also learned martial arts from the grandfather of his roommate. He left home when his parents died of a car crash. Both brothers deeply affected, they clung to one another before they went their separate paths. Before they did, they got an understanding. His demise when the restaurant caught fire. Summoning strength from within, he managed to hold part of it for everyone to escape before he gave out and collapsed with the flaming restaurant on it. His last moments were filled with relief everyone was all right and that the brothers forgave one another.

    Void Wolf does not remember much, though he remembers his family being dead, his brother being alive, his cooking skills and him dying. However, he retains his intelligence and from sorting through his feelings, comes to the terms he was very lonely growing up. Despite this, he faces this brave new world with a drive as he wishes to find his brother and learn more about what happened. He called himself Au Wolf for the wolf tattoos on his cheeks, the wolf gauntlets and that he found an old periodic table nearby and that Au stood for gold.

    Weapon: His weapons are a twin pair of gold and black gauntlets resembling Wolf heads. When charged with Ether, three things can happen. Either hexagonal shields about 13 inches across can appear from the top of the heads , gold blades of ether about 13 inches long and 3 inches wide form from the fangs, or two balls of golden energy with a circumference of 13 inches come out. When going into upgrade, the gauntlets are combined together and a large wolf-shaped blast of gold ether comes from the the gauntlets.

    If you have attempted Alchemy by clapping your hands or by drawing an array, copy and paste this in your sig.
    Platinum Friend Code: 0775-1254-2777

  25. #25
    Join Date
    Aug 2008
    Location
    Somewhere quiet
    Posts
    2,444

    Default

    @Flame Mistress: I am so sorry, I must have missed it when the page changed.

    A few small things. You never give any mention of her hair in the appearance section, so I'd like you to add that in.

    As a note, peanut allergies aren't anywhere near that severe. While it is possible to die from the allergies, she'd have had to actually eaten peanuts for it to have that drastic of an effect.

    Also, I think your weapon is actually under-powered. I recommend giving it a power boost of some kind.

    Tackle those three things and you should be good to go.

    Pending.

    @DVB: I'm sorry man, but you're still flip-flopping on the name throughout the sign-up.

    If I can't count on you to fix a consistency error as small as that, I don't know how I can count on you to keep everything up to spec in the RP.

    I'm going to have to say Denied.
    ''''''''''''''''''''''''''''''''''''''''''''''''''
    Watch your step! Sig Under Construction!

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