I liked the graphics BUT I didn't like the way the main character ran lol
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Honestly...I think the 3D models are ugly. The proportions look wrong, the texturing looks bad...maybe they wouldn't have looked as bad if they weren't cell-shaded, but as is I really wish they stuck with sprites until the tech got good enough for this.
Hopefully this will improve the battle interaction - pokemon moving to physically attack opponents, rather than using bite or scratch from a few metres away...
The world looks pretty so far. It will be interesting to see a more final version.
A couple of areas look a little empty at the moment...
I feel like I'm going to discover pokemon battling all over again - I literally cannot wait to transfer my almost-complete collection of pokemon over from my copy of White so I see what the diferent pokemon and moves look like in this new battling style.
I wonder how the battling scenes will account for size? If I play a bulbasaur versus a wailord, will my foe tower over the 3D battlefield? That would be excellent.
I'm also intrigued to see how pokemon look when they have low hp or faint - as sprites, their movements grew slower when they had low hp and their sprites disappeared when they fainted. Now, with the new 3D forms, will they appear bruised or dazed when they have low hp and actually topple over when they faint? Seems a bit darker.
Also, I'm curious to see how certain moves look that involve throwing projectials at your foe, like rock throw or rock tomb. In the games it always seemed odd for the projectials to just suddenly appear, and I'm curious to see how they handle it.
Finally, I'm excited to see how moves like Fly and Bounce look, to see whether you actually leave to battle screne now, or whether the camera view zooms out to follow your movements.
this screenshot, or Pikachu in this one. Their sprites in BW/B2W2 were far more lively than their freaky 3D incarnations.
Think the cel-shading looks great myself.
And we all saw this blown up on our PC / Smartdevices - it's gonna look alot better in it's native 3DS [and 3D] form.
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I think the graphics and all the details of the world are really good, and they're taking a step in the right direction.
it sort of reminds me of XD/Colloseum/PBR.
As a spriter i'll miss the sprites, but who knows, maybe they might have some in the game usable.
That's what happened in XD/COlloseum actually, lol.I'm also intrigued to see how pokemon look when they have low hp or faint - as sprites, their movements grew slower when they had low hp and their sprites disappeared when they fainted. Now, with the new 3D forms, will they appear bruised or dazed when they have low hp and actually topple over when they faint? Seems a bit darker.
but i am also interested about how they will pull fainting in moves off. i notice at one point during the trailer it shows the pokemon getting CLOSE UP and attacking the opponent, so meh.
Last edited by CrystalNinetales; 8th January 2013 at 3:28 PM.
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I'm going to miss the sprites
I'm just guessing that by the time we get to October things will look better. Sprites change during the course of development. So don't take any of the images for face value right now
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I just don't like the new art direction. Part of the reason I enjoyed the games was the that they were sprite based. On top of that, thanks to Nintendo's disposition to focus on a gimmick of a system instead of actual power the models are of a quality that wouldn't have been considered good even years ago
I have nothing against it being in the 3D model format I am actually really looking forward to it, I think it will enhance the feeling of being 'part of' the game. I am however saddened that we won't have sprites. Hopefully there will be a 3D PokéDex that has an onscreen pixel/sprite version of the new Pokémon for an in-game 2D effect.
I agree with posts commenting on hopefully having fluidity between areas, it's a small gripe, but I don't like the cut to black screen we have with the current games.
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the battles look sick!
The video starts with the trainer looking in a mirror, maybe we finally get customisation? Perfect place to start the game is we do.
They nailed it, It's cel shaded, they just need to smooth the edges, but they've got more than half a year, so I'm confident.