Relating to the subject, I love the fact that Gengar got its silly idle animation from the Stadium games back.
It just wasn't the same without it in the gen 3 and 4 games.
I'm agreeing with the person saying that it reminds them of the n64 games- it was my reaction too.
Of course, it has improved a LOT but some of the reactions are similar.
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I absolutely LOVE the way all the pokemon are animated this gen. The 3D models and graphical capabilities of the 3DS really allow for some of them to finally be fully realized for the first time, imo. Y has actually made me even like Mr. Mime because he's animated so well now, and I always used to hate him. Now I wouldn't even mind using him on a team! Hats off to GF big time in that department.
I applaud them for the 3D models of the Pokemon. After seeing the blocky Pokemon Stadium models reused in games over the years, it almost seemed as if Pokemon would never get good 3D models, but the ones in X/Y are AMAZING. Some things I think could be improved, like the fire on Rapidash, Moltres, etc., but otherwise I can't point out anything wrong. They're nearly perfect.
However, a lot of the rest of the graphic's left something to be desired. There's a noticeable difference from B/W and B2/W2, but I recall seeing a reviewer or somebody saying that this jump would be as impressive as the one from ALTTP to OOT, and I can not even fathom how anybody could think that after playing the game. As I said, there is a noticeable difference, but the overworld graphics are still very much set up in a way that they still look like a 2D world translated into 3D, and the camera forcing you to remain in the top-down view most of the time doesn't help differentiate from Generation V at all.
Some of the environments really do use the 3DS's power, but others still feel very DS-like. So Gamefreak is still taking baby steps with graphics outside of battles, and that kind of disappointed me, to be honest. Especially since it's advertised and called such a brilliant translation of Pokemon into 3D. =/ And also very much considering the first trailer/screenshots showed very little if any of the overhead camera style, making me believe it would be minimized, or gone.
Last edited by Elisus; 21st October 2013 at 12:11 PM.
Santalune forest was quite similar to Viridian Forest in design, and is the only other place in all of pokemon where wild Pikachu are naturally found. Route 22 is an obvious reference to Kanto's own Route 22 which also led to Victory Road. The frickin' Kanto starters are given to you. Catching Furfrou at Parfum Palace was like the Farfetch'd puzzle in Ilex forest. Snorlax and the Pokéflute. Connecting cave filled with Zubat.
And all this is before the 2nd gym badge. For every new feature and dazzling spectacle like riding pokemon or Mega Evolution you have another throwback.
Though for the record, Zubat was the rarest thing for me in Connecting Cave. I found so many Meditite, Axew, and Whismur before I could even find one Zubat.
Certainly, the 3d models that they have shown in this game are breathtaking. I really like the move animations. They have just given a new look and perspective to the many moves in the past generations. I even have to make my pokemon learn weak moves just to see their animations. Kudos to Calm Mind and Retaliate (and even tail whip >.<).
Anywayz, I commend GF for the massive overhaul from sprites to models. The nostalgia from playing all those pokemon stadium and battle revolution games starts to come back. However, it does make battling a bit longer though...
The overworld is quite nice especially the autumn part along with swamp biome. When you ride a bike over at Lumiose City though, the awful camera makes you feel nauseous (Maybe it's just me).
Overall, this game will provide another benchmark for pokemon games to live by.
For there are no weak pokemon if there are no weak trainers...
Though they're no more sprites, the 3D looks very good I think. I prefer them over BW ones.
I really love how they do the BG and all! The movement and everything! The idle animations, the special and physical stuffs! And the faint animation! The animation how your Pokemon looks at you in the battle!
Kinda surprises me how flat Stunfisk and Cryogonal are. I know Stunfisk is flat but I never thought it was that flat XDDD and as for Cryogonal... never thought it's that flat at all /boom
oh and mannn they are moving fast though they are moving very good in lot of angles!
This is so unlike DPPtHGSS and BWB2W2 that got very slow to wait an attack movement!
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So this seems to be the most apt place to put this.
I noticed that when sometimes go to heal my pokemon at the center, the camera angle changes so it is like I am looking from my characters perspective or down through the roof of the pokemon center. I am just curious as to why this is happening and if it happens to anyone else
To the person who likes the Mr Mime animation, I find it insanely annoying. I just want to punch it. Some Pokemon have gotten horrid designs in 3D but others have worked out well. Mystery Dungeon graphics in Pokemon Amie would have been amazing.
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This game is really great, I can even barely go back to pokemon battles in the previous games without thinking how good they look with this new style. Many complain about the game not looking all 3D because of the "overview" they gave us, but if they made it completely 3D people will complain about it not having that "overview" so people will never be satisfied.
I liked that only some parts of the world are in 3D, having only "important" areas like that actually improved the game for me. Glittering cave is amazing. I wonder if they'll ever go to full 3D game
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For me, the battle scenes are the most improved part of the series with Pokemon X & Y. I started playing Pokemon White after already finishing Y and the difference is astonishing. The new battles really give personality to the Pokemon. I really like the animation on some of them too, Mr Mimes' made me chuckle (even though I'm not a fan of him) and Volbeat bouncing from side to side like he's dancing is very cool. Also, Mankeys' was really good too, bouncing on the spot like a boxer with its nose twitching lol.
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Finally when Pokemon spits fire/ water it comes out of its mouth. Also I like fainting animations. It is much better than falling through the floor. But why they kept those circles under battling Pokemon? In some places (like battle with champion or on the road to Perfume Palace) there are no circles.
I found ninetails in a safari today, and wow... just wow O,o
I loved it before, but seeing the way they've animated it now O,o I LOVE it ^^
I also think that Barboach is adorable now too ^^
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The new graphics are great, but they are far from perfect. I have no doubt that it took a lot of work to produce this good of quality though. Going forward I hope they expand on the great work that they've done with X and Y. Like the animations, but switching to three dimensional moving characters does make some animations more odd than others. For example I've noticed that there are only two basic battle animation attacks. One for Sp. Atks, Atk., and Status. For the most part these work fine, but every now and again the execution doesn't really match up with the Pokemon. It's minor but when it does happen it sticks out. Like Woodhammer, where the Pokemon performs its Atk execution animation and just rotates in its circle 90 degrees. Sp. Atks in general fare better, but for me there most annoying part is that "beam" comes have a tendency to originate a few "feet" from the Pokemon.
I never used to understand why mr. mime creeped people out, but then I saw its animation
however the graphics in this game are amazing, and I love the limited use of 3d. when it is used in the overworld, it feels as if it means something, rather than just being an afterthought