It's never said what it does to the child only that it looks for them. It knows the child abandoned it, that's why it's looks for the child
I know this. It would be challenging. One of the starters is Fire-type, which is super effective. Water-types can do well against Steel-types too. You'd only be screwed if you chose Chespin; however, there could be catchable Pokemon early on to counter that type.
Currently writing: The Missing Link!
Houen is a region of Japan? I Thought that was an Australia like, because in on the sea and have all type of enviroments, like volcanos, desert and even submarine area likes (the one who is not in is the snow mountains, just a cave).
Recently playing Pokémon Platinum, with this main team:
Pokémon of time:
Nickname: Ponyta(yeah.. lame)
Nature: Rash Nature
Ability: Flash Fire
I think that for post-game, a combination of the Battle Frontier and the Sevii islands would be cool. Each island has it's own battle facility, in addition to areas to explore. There could also be another island that becomes available after beating every Frontier Brain/Leader, with a final, challenging facility on it, or very rare Pokemon.
Ground Types for life
My wishlist for post-game region exploration:
:: Post-game storyline/sidequests.
:: Lots of new areas. Be it a group of islands, separate landmass, or the unexplored portion of the same landmass. I want another Unown Ruins. I miss collecting them. A Safari Zone, too.
:: Battle Frontier. I think this is the reason why Unova felt incomplete... B2W2 did have PWT and the Skycraper/Tree Hollow, but nothing still compares to Hoenn's Battle Frontier.
:: Legendary Hunting. B2W2 did gave us a lot of legendaries... but they were like... just there. So easy to find. I miss the roamers, and those annoying requirements you need in order to get access to legendaries.
:: Rematches. Another thing that Gen 5 lacked. This should be a gameplay standard.
That's all I can think of right now.
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In terms of Gyms, my preference is as follows:
Edit: With an Elite Four:
Champ: Ground/Rock (Just 'coz)
or something like that! I think it'd be interesting to start with Electric for once. None of the starter types hold an advantage over it. Just an idea anyway, chances of me getting exactly what I want are incredibly slim...
Last edited by adamwalker222; 9th April 2013 at 1:30 PM.
As for my idea for what the post game area will look like, I think it'll be more like the Battle Zone, one solitary landmass isolated from the main region, but I like S/D/J's idea, that'd be really awesome.
I agree with this. I'd like it if there were actual little events with the legendaries too, instead of just like running into them. Like, if you could actually do your own research in various places and find the key to unlocking one instead of just stumbling upon it.:: Legendary Hunting. B2W2 did gave us a lot of legendaries... but they were like... just there. So easy to find. I miss the roamers, and those annoying requirements you need in order to get access to legendaries.
idk if any one else thinks this, but I've always wanted to see more Pokemon in the overworld. It'd be cool to see a flock of some bird Pokemon on the ground ahead and have them fly away as you approach or something. I think it'd make the world more realistic, they can't all be hiding in grass.
Last edited by Grey Wind; 9th April 2013 at 7:15 PM.
'Cause with my mid-youth crisis all said and done
I need to be youthfully felt, 'cause God I never felt young
That's a terrible idea because Frontier facilities are haxed to hell, that wouldn't really be fair if you had to beat every one of them to unlock the next area. If they want you to visit the areas one by one, they should put a post game story in some of the non Battle facility areas there and make it so you can only progress to certain islands after certain objectives are met, kind of like in the Sevii Islands.
-Keep the customization, but instead of having 9 smaller areas, cut it down to about 4-6 larger ones. Make the area design a lot more interesting, with hills and ponds and that kind of stuff.
-Include some field move obstacles to make things more interesting.
-As I said above, cap the wait times for each area at 30 days.
-Include Hidden Ability Pokemon to catch for post game. Minus ridiculous encounter rates that we've been seeing for other Hidden Ability distribution methods (on average, you should be able to encounter a particular species approximately 5% of the time, and keep the gender ratios for each species the same as it is normally, none of that 30% female ratio across the board crap).
Last edited by Bolt the Cat; 9th April 2013 at 7:30 PM.
The requirement for beating the facilities could be fairly easy, such as a 21 streak at the Battle Tower
Ground Types for life
More gyms please