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Thread: Region Speculation/Discussion Thread

  1. #1141
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    Quote Originally Posted by Colegoco View Post

    Also, on another note, I hated the Town Map in Unova, too much like a satelite view. I like the Pt and HG/SS styles, either of those are preffered for me, anyone else?
    Yes. I didn't even care much for the fact that the routes appeared to be diagonal. Much preferred the 4th gen maps, saw absolutely nothing wrong with it.
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  2. #1142
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    Quote Originally Posted by Luxvan View Post
    Yes. I didn't even care much for the fact that the routes appeared to be diagonal. Much preferred the 4th gen maps, saw absolutely nothing wrong with it.
    They were trying to make the map more realistic than something out of a 5th graders imagination... As the Pokemon franchise continues to advance so shall the way GF shows realism in the series.
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  3. #1143
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    Quote Originally Posted by Colegoco View Post
    That'd probably be idea, but more extensive too, not too small, but not HUGE, I'd also like a few big places 1-5 forest/mountain/etc... places you need to navigate through, not having like 20 small ones, small side ones are always fine of course.
    Agreed on that, everything about Unova was just too small and clustered. There's no real sense of adventure in the Unova region at all.

    Quote Originally Posted by Colegoco View Post
    The bridges in Unova were there for 2 reasons: 1. NYC has a lot of bridges. 2. to show off the graphics engine, besides that, they were find of a waste.
    They definitely were a huge waste. At least put some trainers there or something.

    Quote Originally Posted by ConUxie223 View Post
    They were trying to make the map more realistic than something out of a 5th graders imagination.
    LOL

    Unova's the one that looks like it was designed by a 5th grader, there's no complexity to it. Or at least there wasn't until BW2.
    Last edited by Bolt the Cat; 26th January 2013 at 2:03 AM.
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  4. #1144

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    Quote Originally Posted by Bolt the Cat View Post
    Agreed on that, everything about Unova was just too small and clustered. There's no real sense of adventure in the Unova region at all.



    They definitely were a huge waste. At least put some trainers there or something.




    LOL

    Unova's the one that looks like it was designed by a 5th grader, there's no complexity to it. Or at least there wasn't until BW2.
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  5. #1145
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    Am I the only one that likes Unova? It's probably my second favorite region behind Sinnoh.

    tbh, I'm replaying my LeafGreen right now, and I find Kanto far more boring than Unova.

  6. #1146
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    Quote Originally Posted by Golden_Latias View Post
    Am I the only one that likes Unova? It's probably my second favorite region behind Sinnoh.

    tbh, I'm replaying my LeafGreen right now, and I find Kanto far more boring than Unova.
    You're absolutely right that Kanto's boring.
    You're also right that Unova rocks. People hate on Unova because B/W were disappointing games. HOWEVER, B/W 2 totally redeemed the 5th gen, so it's high time people got over themselves.
    Last edited by YellowHat's Revenge; 26th January 2013 at 2:49 AM.

  7. #1147
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    Quote Originally Posted by Bolt the Cat View Post
    Unova's the one that looks like it was designed by a 5th grader, there's no complexity to it. Or at least there wasn't until BW2.
    The town map, not the regional layout. Seriously, HGSS looks like Baby's First Photoshop with those rectangles and ugly geographic symbols.


  8. #1148
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    Well of course the town map was better in the 5th gen. -_-

    Honestly, though, the designers were focused on making each location in Unova unique and cool. Which they succeeded at. Who gives a damn if it's "linear"? Some cool-*** towns were in that region.

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    Quote Originally Posted by Golden_Latias View Post
    Am I the only one that likes Unova? It's probably my second favorite region behind Sinnoh.

    tbh, I'm replaying my LeafGreen right now, and I find Kanto far more boring than Unova.
    Kanto is the blandest region, but the point is that Unova is painfully linear, so it becomes kinda boring to travel through -- even though it's interesting and full of unique landscapes.

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    Quote Originally Posted by YellowHat's Revenge View Post
    HOWEVER, B/W 2 totally redeemed the 5th gen, so it's high time people got over themselves.
    Not quite, BW2 didn't really fix the linear region design (there's still a lot of railroading in BW2's storyline path, it's only a marginal improvement over BW1) or bad pacing (most notably mid game, where the levels climb up too high for such a short section of the game), not to mention adding its own problems like bad Pokemon distribution (too many Pokemon clustered late in the game).
    Last edited by Bolt the Cat; 26th January 2013 at 3:32 AM.
    Quote Originally Posted by bel9 View Post
    It is not a new form of Mewtwo. Majin Buu just ate Mew.

  11. #1151
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    Quote Originally Posted by YellowHat's Revenge View Post
    You're absolutely right that Kanto's boring.
    You're also right that Unova rocks. People hate on Unova because B/W were disappointing games. HOWEVER, B/W 2 totally redeemed the 5th gen, so it's high time people got over themselves.
    Nah, people just hate on Unova because it's the newest region. I don't care how awesome this next region is, people will hate on it, too, because it's the newest region. Just watch.

    It's always like that. Case in point: I was on this site back when Hoenn was the newest region. Back then, /a ton/ of people hated Hoenn and thought the water routes were tedious and too long. However, Hoenn, it seems, has been Vindicated by History. Suddenly, it's one of the more popular regions, and everyone likes the water routes.

    I'm assuming the part of the reason for this is because the people who grew up with the 3rd gen. are starting to come on the Internet and post their opinions and stuff, but it's still quite strange to me.

    Kanto is the blandest region, but the point is that Unova is painfully linear, so it becomes kinda boring to travel through -- even though it's interesting and full of unique landscapes.
    That's just it, though. To me, the landscapes and seeing stuff like Skyarrow Bridge and Castelia City make up for the linearity.

  12. #1152
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    Quote Originally Posted by Bolt the Cat View Post
    Not quite, BW2 didn't really fix the linear region design (there's still a lot of railroading in BW2's storyline path, it's only a marginal improvement over BW1) or bad pacing (most notably mid game, where the levels climb up too high for such a short section of the game), not to mention adding its own problems like bad Pokemon distribution (too many Pokemon clustered late in the game).
    That 'marginal improvement' also introduced a variety of new landscapes and geographical beauty to the region in addition to what was already there.
    And I don't understand the 'bad pacing' argument or the 'bad distribution' one. The end of the game had no more Pokemon than the beginning of the game, which (particularly by the Floccessy Ranch and in the Virbank Complex) had a TON of Pokemon. But that's a GOOD thing, since it offered a chance for team variety early on, rather than later. None of my friends had the same Pokemon as me towards the beginning of the game, which was awesome. And I see the 'bad pacing' argument as a bunch of whining from trainers who are too lazy to level up their dudes. I think it added a necessary challenge to a game that is lacking in that department.

    Quote Originally Posted by Golden_Latias View Post
    That's just it, though. To me, the landscapes and seeing stuff like Skyarrow Bridge and Castelia City make up for the linearity.
    Agreed. I think they made the region layout simpler so that we could focus on enjoying the cool new effects and landscapes.

  13. #1153
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    Quote Originally Posted by YellowHat's Revenge View Post
    You're absolutely right that Kanto's boring.
    You're also right that Unova rocks. People hate on Unova because B/W were disappointing games. HOWEVER, B/W 2 totally redeemed the 5th gen, so it's high time people got over themselves.
    How were B/W "disappointing"? I really liked those games. And the vast majority of the people who complain that these games are too linear are probably the same people who complain about all the water routes in Hoenn. Seriously, there is no pleasing you people. I really liked the way the town map was designed, sure the region was a hexagon, but to say that it didn't feel like an adventure is nonsense. Every Pokemon game feels different and offers a different and unique experience.
    Last edited by Zorocario; 26th January 2013 at 5:39 AM.

  14. #1154
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    Quote Originally Posted by YellowHat's Revenge View Post
    The end of the game had no more Pokemon than the beginning of the game, which (particularly by the Floccessy Ranch and in the Virbank Complex) had a TON of Pokemon. But that's a GOOD thing, since it offered a chance for team variety early on, rather than later. None of my friends had the same Pokemon as me towards the beginning of the game, which was awesome.
    I liked the variety in the beginning, yes, it's pretty much everything after it that needs work. The middle of the game (from Castelia to Mistralton) is particularly lacking in variety, especially if you're looking at which ones are new to the Unova Dex. There's too few past gen Pokemon in that section of the game, most of them are catchable way later than they should be. Also, some types are poorly distributed as well, most notably Water and Ice. Hell, there's even about 20some Pokemon in the Unova Dex that aren't catchable until post game, which completely defeats the purpose of them being in the Unova Dex. Furthermore, it detracts from the amount of National Dex Pokemon available, and considering there were several Pokemon completely missing from 5th gen (Pikachu and Unown come to mind) and many more only available through external methods like the Dream World, this game could've used more National Dex Pokemon.

    Quote Originally Posted by Zorocario View Post
    And the vast majority of the people who complain that these games are too linear are probably the same people who complain about all the water routes in Hoenn. Seriously, there is no pleasing you people.
    Hoenn's eastern seas are the opposite extreme, though, they're so open and directionless that it's hard to figure out where you're going. Mainland Hoenn is very well designed, though.

    Quote Originally Posted by Zorocario View Post
    I really liked the way the town map was designed, sure the region was a hexagon, but to say that it didn't feel like an adventure is nonsense. Every Pokemon game feels different and offers a different and unique experience.
    Part of the adventure experience involves having plenty of options for exploring the region. Unova has virtually none, it railroads you through one path throughout the game and to add insult to injury the game constantly points out where you need to go as if it wasn't obvious.
    Last edited by Bolt the Cat; 26th January 2013 at 7:33 AM.
    Quote Originally Posted by bel9 View Post
    It is not a new form of Mewtwo. Majin Buu just ate Mew.

  15. #1155
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    Unova is a great region but not well used. BW2 was better but the gameplay was to linear and thron together. Asperatia shouldn't be a gym, it's to fast paced. I hopped they used Annvile as a gym. But okay. Maybe some remake game in 10 years will redeem it right.

    For VI gen region I wish well developped region. With interesting and challenging landscapes.
    I'm glad we are getting a desert as it seems,cause th desert in Hoenn was a ***** to me.
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  16. #1156
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    Quote Originally Posted by Eneci View Post
    Unova is a great region but not well used. BW2 was better but the gameplay was to linear and thron together. Asperatia shouldn't be a gym, it's to fast paced. I hopped they used Annvile as a gym. But okay. Maybe some remake game in 10 years will redeem it right.

    For VI gen region I wish well developped region. With interesting and challenging landscapes.
    I'm glad we are getting a desert as it seems,cause th desert in Hoenn was a ***** to me.
    Ugh! I hate deserts! Enough about that rant though...
    I agree. BW2 saved 5th gen! I don't really understand why people don't like a region/gen (specifically Unova/5th) based
    On comparisons to older regions/gen. I think if people are to judge a region/gen, then base it on THAT region alone.
    Don't make it about what the region/gen lacked compared to previous ones. Cause if that was the case all Genwunners "should" hate 1st gen.
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  17. #1157
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    Quote Originally Posted by Eneci View Post
    Unova is a great region but not well used. BW2 was better but the gameplay was to linear and thron together. Asperatia shouldn't be a gym, it's to fast paced. I hopped they used Annvile as a gym. But okay. Maybe some remake game in 10 years will redeem it right.
    I'm not sure there's much they could've done that would improve on Unova's lack of exploration, the hexagon design really limits your options for progressing through the region.
    Quote Originally Posted by bel9 View Post
    It is not a new form of Mewtwo. Majin Buu just ate Mew.

  18. #1158
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    i would like a island representing britain where there is a steel type gym to represent the industrial revolution there could be some factories a big ben lookalike and something like the london eye like they had in unova.

  19. #1159
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    Quote Originally Posted by Bolt the Cat View Post
    I'm not sure there's much they could've done that would improve on Unova's lack of exploration, the hexagon design really limits your options for progressing through the region.
    They had a quadrangle in DP and used it pretty well. They didn't used the space between Virbank and Driftveil and didn't used Anville and the space around it at all but that really hasn't to mean anything. They did a fine job, but I think it could be a bit better.
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  20. #1160
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    i think if they had the alcace in it it would be quite awsome
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