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Thread: The Kalos Region Thread

  1. #7751
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    For some reason, it's snowing in Dendimille town. I've never seen this before. Is it because it's Christmas time and the developers planned it this way, or it usually snows at certain periods in the month based on the date?
    I'm always visitng the move deleters and reminder house, so I don't see snow usually.

  2. #7752
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    Quote Originally Posted by BAP Blackjack View Post
    For some reason, it's snowing in Dendimille town. I've never seen this before. Is it because it's Christmas time and the developers planned it this way, or it usually snows at certain periods in the month based on the date?
    I'm always visitng the move deleters and reminder house, so I don't see snow usually.
    It snows randomly all through the year there.
    To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...

  3. #7753
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    My god I never hated a route more than route 13 in the Kalos region. The annoying "dirt" Pokemon that won't leave you alone, plus the annoying wind that makes it harder to skate on those rails. What made them decide this was a good idea? -_-

    On a plus note, I love design and the concept behind the route. Though wish we could explore the other locked laboratories more.


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  4. #7754
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    Honestly, to me that route just felt like the constant ground pokemon were predators, hunting you down constantly! (I'm looking at you arena trap Dugtrio -_- lol)

  5. #7755
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    I think I in comparison from previous generations, X and Y just lack in the post game. There isn't much to do after the game compared to some of the previous generations. Johto and Black and White 2 I think have been the best for post game. But who knows what Nintendo has up their sleeves
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  6. #7756
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    Quote Originally Posted by cascadethewarrior View Post
    My god I never hated a route more than route 13 in the Kalos region. The annoying "dirt" Pokemon that won't leave you alone, plus the annoying wind that makes it harder to skate on those rails. What made them decide this was a good idea? -_-
    The wind is annoying, I'll give you that. But the Pokemon? It's supposed to be like tall grass, they don't want you to get through it without going through a few battles.

    Quote Originally Posted by cascadethewarrior View Post
    On a plus note, I love design and the concept behind the route. Though wish we could explore the other locked laboratories more.
    I do too, but I have a feeling they're all identical and not really worth exploring.

    Quote Originally Posted by Harty4United View Post
    I think I in comparison from previous generations, X and Y just lack in the post game. There isn't much to do after the game compared to some of the previous generations. Johto and Black and White 2 I think have been the best for post game. But who knows what Nintendo has up their sleeves
    Indeed. There's a lot of empty room in the south, and that would've been good for extra post game areas. Maybe next time we go to Kalos, they'll do exactly that.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  7. #7757
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    I really didn't mind the dirt stuff anymore than the annoying snow/mud crap they pulled in Sinnoh. Both were interesting concepts but got old quick. Now a route with just the wind stuff would be interesting.
    To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be...

  8. #7758
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    Quote Originally Posted by Bolt the Cat View Post
    The wind is annoying, I'll give you that. But the Pokemon? It's supposed to be like tall grass, they don't want you to get through it without going through a few battles.
    Difference is in regular tall grass you can actually put up a repel(s) to avoid all that, but not on Route 13.

    Quote Originally Posted by bradmason2k10 View Post
    Honestly, to me that route just felt like the constant ground pokemon were predators, hunting you down constantly! (I'm looking at you arena trap Dugtrio -_- lol)
    Talk about adding insult to injury. The fact that they had so much trapping abilities/moves certainly did not help.
    Last edited by cascadethewarrior; 5th January 2014 at 11:46 PM.


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  9. #7759

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    It's an interesting concept though, and it's just for one route. Then you literally never have to worry about it again. Plus, it's not like there's much reason to ever return to that route later on, so it's a mild inconvenience at its worst.
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  10. #7760
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    Quote Originally Posted by KillerDraco View Post
    It's an interesting concept though, and it's just for one route. Then you literally never have to worry about it again. Plus, it's not like there's much reason to ever return to that route later on, so it's a mild inconvenience at its worst.
    Unless you need to evolve your Magneton or Nosepass. In-game, you won't get a Magneton until much later, and at that level, it's definitely annoying if you lack a Rare Candy. It's the only reason you'll ever go back there, but leveling those guys against wild Ground types? GF trolling at its finest.

    Also, at the lack of post-game in X/Y, I honestly can't say I'm too bothered by it. It's not like Pokemon games ever have much post game until remakes with the exception of Johto (not like Kanto was executed that well anyway), so it's not anything we're not used to. More content would definitely be cool, but I'm not complaining that we don't have B2/W2 level of post-game.
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  11. #7761

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    Quote Originally Posted by Psynergy View Post
    Unless you need to evolve your Magneton or Nosepass. In-game, you won't get a Magneton until much later, and at that level, it's definitely annoying if you lack a Rare Candy. It's the only reason you'll ever go back there, but leveling those guys against wild Ground types? GF trolling at its finest.
    In all honesty, I had forgotten about those two. Nevertheless, GF's trolling is nothing new; Rotom-S "double immunity" and Final Gambit Shedinja have always seemed to be a sign that GF doesn't take itself too seriously.

    As for post-game content... it still has more than, oh say, Ruby and Sapphire (and of course, Gen 1 with its one thing to do as post-game content, catching Mewtwo). One new town with the Battle Maison, two stationary legendaries to catch, one roaming legendary (albeit one that becomes stationary, which admittedly was weird). I'd say that puts it smack dab in the middle of the post-game spectrum. In my opinion, as far as amount of content available post-game, Johto > Unova > Sinnoh > Kalos > Hoenn > Kanto with respect to the original pair of versions. Third versions (or sequels in the case of B2W2) do tend to have more content available than their respective pairs, so if we see a Pokemon Z, it'll probably have a more respectable amount of post-game content.

    Maybe.
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  12. #7762
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    Quote Originally Posted by KillerDraco View Post
    In all honesty, I had forgotten about those two. Nevertheless, GF's trolling is nothing new; Rotom-S "double immunity" and Final Gambit Shedinja have always seemed to be a sign that GF doesn't take itself too seriously.

    As for post-game content... it still has more than, oh say, Ruby and Sapphire (and of course, Gen 1 with its one thing to do as post-game content, catching Mewtwo). One new town with the Battle Maison, two stationary legendaries to catch, one roaming legendary (albeit one that becomes stationary, which admittedly was weird). I'd say that puts it smack dab in the middle of the post-game spectrum. In my opinion, as far as amount of content available post-game, Johto > Unova > Sinnoh > Kalos > Hoenn > Kanto with respect to the original pair of versions. Third versions (or sequels in the case of B2W2) do tend to have more content available than their respective pairs, so if we see a Pokemon Z, it'll probably have a more respectable amount of post-game content.

    Maybe.
    Wait, Final Gambit Shedinja is a thing? Well then, that's a new one for me.

    And yeah, it's not the worst, but regardless, I'm not bothered by the supposed lack of post-game content in X/Y. The Battle Maison itself trumps the Tower/Subway in terms of what it can offer, so I'm fine with what we've got. And yes, whatever sequel/remake we get will definitely include more post-game. With the empty space in the region, we could easily get more areas the same way B2/W2 added areas. Then we can bring the Couriway Town train station in the equation, so the next games have a lot to draw upon.
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  13. #7763
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    Ok so I am at the lost hotel and I'm trying to get the trashcans to shake by entering and exciting the area and nothing is happening. I've been doing this for about half an hour now. Am I doing something wrong? If so,
    how to get them to shake?


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  14. #7764
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    Quote Originally Posted by cascadethewarrior View Post
    Ok so I am at the lost hotel and I'm trying to get the trashcans to shake by entering and exciting the area and nothing is happening. I've been doing this for about half an hour now. Am I doing something wrong? If so,
    how to get them to shake?
    Entering and exiting won't do anything, each day the cans will randomly shake, you'll have to try again tomorrow.

  15. #7765
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    Quote Originally Posted by dirkac View Post
    Entering and exiting won't do anything, each day the cans will randomly shake, you'll have to try again tomorrow.
    Oh ok thanks. You saved me from wasting my time.


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  16. #7766
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    Quote Originally Posted by Psynergy View Post
    Unless you need to evolve your Magneton or Nosepass. In-game, you won't get a Magneton until much later, and at that level, it's definitely annoying if you lack a Rare Candy. It's the only reason you'll ever go back there, but leveling those guys against wild Ground types? GF trolling at its finest.
    Wait, that's where you evolve them this game? Never would've expected that.

    Quote Originally Posted by Psynergy View Post
    Also, at the lack of post-game in X/Y, I honestly can't say I'm too bothered by it. It's not like Pokemon games ever have much post game until remakes with the exception of Johto (not like Kanto was executed that well anyway), so it's not anything we're not used to. More content would definitely be cool, but I'm not complaining that we don't have B2/W2 level of post-game.
    Compared to DP and BW, it is kind of bothering. Both of those games at least had some post game routes. What does XY have? One city and one dungeon? In terms of game mechanics, I guess they're roughly similar (I'll have to go back and compare them), but in terms of new areas, we haven't had so little post game content since Emerald.

    Quote Originally Posted by Psynergy View Post
    And yeah, it's not the worst, but regardless, I'm not bothered by the supposed lack of post-game content in X/Y. The Battle Maison itself trumps the Tower/Subway in terms of what it can offer, so I'm fine with what we've got. And yes, whatever sequel/remake we get will definitely include more post-game. With the empty space in the region, we could easily get more areas the same way B2/W2 added areas. Then we can bring the Couriway Town train station in the equation, so the next games have a lot to draw upon.
    South Kalos is definitely ripe for new areas. If we get XY2, we could probably start out in a new area south of Camphrier Town and come up that way to Lumiose City. Also, they could probably add more post game areas branching off from Kiloude City. Since it's a tropical area, maybe we can get jungle areas, a volcano, ruins, maybe a water route. Could be an interesting post game section. And then maybe we can get more areas connecting to the Rt. 9/Glittering Cave area.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  17. #7767
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    When I started Pokemon Y and saw the region I wondered how much would be in the post game, I was very disappointed that only uhm, ONE town was the post game... and that space south I thought would be freed up...
    That and the fact that when you are riding on pokemon (Nice touch though) they're quite slow and can only ride them in certain areas and if you want to leave halfway though, you have to tolerate the annoying controls and slowness to finally fly away.
    But as for the region itself, I find it very pleasing to the eye, with cliffs over looking the sea, stepping stone things, rails and the detail is beautiful, and the music is amazing!
    Has left Serebii forums.

  18. #7768
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    So my Kalos has been seeming weird lately. First of all, it's stormy outside, everywhere. Not a peep of sun. Makes everything seem so dreary. Second of all, my Pokemon Centers' columns in the front have been a dark grey, instead of the normal blue. What's up with this? It kinda ruins the beauty of Kalos seeing it in a dark and gloomy way. Sorry if this is the wrong topic or it has already been covered. I've just wondering about it.
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  19. #7769
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    Why in Arceus' name is there a monorail in Couramine City? Did the city fall for that monorail scam in that one episode of the Simpsons?
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  20. #7770
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    Quote Originally Posted by PinkiePieFox View Post
    When I started Pokemon Y and saw the region I wondered how much would be in the post game, I was very disappointed that only uhm, ONE town was the post game... and that space south I thought would be freed up...
    I agree. that is the only dissapointment of this game so far for me, since there is basically nothing to do post-game if you don't use the battle maison and it also feels pretty stupid to send over your Pokémon with bank when it finally gets a official release, but basically only be able to breed, battle online or battle the maison.
    But the region itself could have been nicer with one town for the maison, one for the friend safari and maybe a mid-sized city with something.

  21. #7771
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    I couldn't find a better thread to post this in so apologies in advance but this thread seems to be the most relevant currently. This falls under Pokemon X and Y mysteries but there isn't a thread for it so I will post here.

    I feel there are a few things in game that we should be working on trying to solve as a community as it seems as though there are a few things in game which have not been fully unraveled yet. Of course these strange in game occurrences might not even lead anywhere but the more people trying to get answers to these, the better chance we have. Remember the tourist in the hotels of Kalos which gives the Strange Souvenir item? You have to speak to him four days in a row to get the item and he changes location every day. It's an obscure way to get this item and I feel there are other little events in this game that the community have not figured out yet. I'll list them below. (There really should be an unsolved mysteries thread.)

    1. In Jaune Plaza in Lumiose City, there are two female characters. One mentions that there is a Lava Dome pokemon in Jaune Plaza. Another mentions something about mimicking pokemon cries in the plaza. Has anyone been able to bring a Heatran to this area yet? I can't because of pokebank's delay.

    2. In Lumiose Station there is a note on the back of the timetable screen furthest away from the entrance. It mentions that someone needs help and asks someone to wait in the usual spot. Interestingly there is a little boy nearby who says that 'it should be around here somewhere'.

    3. In the Lumiose Press building, the editor in chief left a memo on the desk saying that she is gone deep into the mountains to pursue a mythical pokemon.

    4. In the Parfum palace there are statues of Reshiram and Zekrom facing one another. There are 4 sets of hedges in the area. When viewed from above these 4 hedges are shaped like a Solrock, a male Pyroar, a Chandelure and a 4th pokemon or shape which is tough to figure out. Perhaps if we bring the four pokemon here, we could activate something in relation to the statues.

    5. The locked power plant. There are three locked entrances on route 13 which cannot be accessed. My gut feeling on this one is that it is related to an unreleased event.

    6. The ghost girl in Lumiose. When you enter an empty building, there is a ghost girl which floats across the screen and says "No, you are not the one" and then disappears. She has the appearance of a Hex Maniac. Interestingly, there is another Hex Maniac girl on the 4th floor of the Hotel Richissime in Lumiose City which says something like 'Don't talk to me or I won't hear the elevator". I tried bringing a Rotom to her (as Rotom messed up an elevator in a previous game but this doesn't do anything.)


    Anyway that's all for now, I'm sure most of you are aware of some or all of these but I wanted to mention them for those who never heard of some of these. I think we should brain storm and try to figure all this out. Personally I think 2 and 6 may be linked but really I have no idea. I have been trying different things in game to try to get an answer to any of these mysteries but have come up short so far. There is also the mystery of the train station in Couriway Town that goes nowhere yet but again, I think this could be for an event or something. If you need more information, this video is pretty good http://www.youtube.com/watch?v=X7Pafk4yQG4

    EDIT: possible breakthrough on number 4. The fourth hedge may not be a pokemon at all. It actually seems to resemble the Strange Souvenir item. I saw somebody mention this on youtube and it seems like a pretty good guess. Unfortunately I have not obtained the Strange Souvenir item in my current game (lol I came unprepared XD) I will try to bring a Chandelure, a Solrock and a male Pyroar along with the Strange souvenir to the Parfum Palace as soon as I can but it may take a couple of days. If anyone can try it today, please let us know if anything happens.
    Last edited by Emily101; 12th January 2014 at 9:59 AM.
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  22. #7772
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    That third one could simply be referencing Zygarde.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  23. #7773
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    Quote Originally Posted by Bolt the Cat View Post
    That third one could simply be referencing Zygarde.
    It could be, although mythical pokemon are considered to be ones like Mew, Deoxys, Meloetta etc that can't be caught in game through normal methods. And there is no sign of the editor in chief near Zygarde's location. At least I didn't find her yet.
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  24. #7774
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    Quote Originally Posted by Bolt the Cat View Post
    Why in Arceus' name is there a monorail in Couramine City? Did the city fall for that monorail scam in that one episode of the Simpsons?
    Yea this seriously annoys me, as you are flown to the pokemon centre at the top and are forced to ride the monorail down to the bottom or vice-versa. I guess they thought it would be a novel navigation concept.
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  25. #7775
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    Quote Originally Posted by Emily101 View Post
    1. In Jaune Plaza in Lumiose City, there are two female characters. One mentions that there is a Lava Dome pokemon in Jaune Plaza. Another mentions something about mimicking pokemon cries in the plaza. Has anyone been able to bring a Heatran to this area yet? I can't because of pokebank's delay.

    2. In Lumiose Station there is a note on the back of the timetable screen furthest away from the entrance. It mentions that someone needs help and asks someone to wait in the usual spot. Interestingly there is a little boy nearby who says that 'it should be around here somewhere'.

    3. In the Lumiose Press building, the editor in chief left a memo on the desk saying that she is gone deep into the mountains to pursue a mythical pokemon.

    4. In the Parfum palace there are statues of Reshiram and Zekrom facing one another. There are 4 sets of hedges in the area. When viewed from above these 4 hedges are shaped like a Solrock, a male Pyroar, a Chandelure and a 4th pokemon or shape which is tough to figure out. Perhaps if we bring the four pokemon here, we could activate something in relation to the statues.

    5. The locked power plant. There are three locked entrances on route 13 which cannot be accessed. My gut feeling on this one is that it is related to an unreleased event.

    6. The ghost girl in Lumiose. When you enter an empty building, there is a ghost girl which floats across the screen and says "No, you are not the one" and then disappears. She has the appearance of a Hex Maniac. Interestingly, there is another Hex Maniac girl on the 4th floor of the Hotel Richissime in Lumiose City which says something like 'Don't talk to me or I won't hear the elevator". I tried bringing a Rotom to her (as Rotom messed up an elevator in a previous game but this doesn't do anything.)
    1. Some Japanese players (and Serebii himself) managed to get Pokebank. Pretty sure some of them already tried bringing Heatran in that plaza (and possibly Chatot for the mimicking thing). It should've been discovered by now, but there aren't. So it's probably a reference to a future event.

    2. Someone correct me if I'm wrong but the message you see there is version exclusive. In Y, the person asks for help. In X, it was a reply. I only have Y so I don't know in X.

    3. Probably just a reference to Zygarde (or events for prior legends).

    4. I think those are just hedges, and nothing but design.

    5. Obviously event-related. The Key Card to open those doors will probably be released in the future, just like the Discount Coupon for the boutiques. Recall that various NPCs mentioned the coupon. People have searched for it and tried to maximize their styles hoping that it could affect boutiques, but no luck. It was never given by any NPC because we never knew that it wasn't found in the game to begin with.

    6. The ghost girl is just an easter egg, similar to other ghost girls in the past games. It's like a staple to the series now. As for the elevator girl, it's nothing special. If you examine the layout of the whole floor, the room she was in and her position by the wall is right beside the elevator.


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