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Thread: The Kalos Region Thread

  1. #1251
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    I'd rather not have any Water-type specialist at all.
    But I think we will have one again.

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  2. #1252
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    IMO, Dragon type gyms should be retired for this game, just to see how people react. I mean, out of 17 types (if Light/Sound are coming, 19 (check the Dex Spec. thread pgs. 138 onward)) and they only ever use eight types. I want a less common type, like a Ghost gym, or a Dark gym, maybe even a Steel gym as the last one. Or maybe they could be groundbreaking and have 17 gyms, levels dependent on how many gym badges you have. That way we could use whatever we want to benefit us. I don't like having to go out of my way to get an Ice type for the Dragon gym, or a Fire for the Ice, etc... plus it would allow some kind of customization. And then after the game, to get into say a city that's post-main-story no matter which way you go there's a man who stands in your way and will only battle you if you have say 12 gym badges, then in another city there would be the same guy except you need 16... then 17... it would make gameplay funner for people like me who do nothing but grind low level teams to complete the National Dex because I want to play THAT game but there's nothing else to do.

  3. #1253
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    The reason there are so many water type specialists is that there are SO many water type pokemon. They are really common. If X and Y follows the trend of introducing many water types, I would fully expect a water specialist somewhere in the game. I think the first gym could be a bug type gym.
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  4. #1254
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    I think it would actually to be cool to have a new region that was more open ended than your traditional pokemon game. Sort of like The Elder Scrolls, but slightly more limited in terms of complete freedom. Such a world would necessarily have to be pretty big, but I think judging from past games, making a large landmass for a region would not be unheard of or incapable for the designers to make. They could simply instead of making the entire region dependent on a few routes/caves/water routes for travel between cities, allow off road travel in the likes of the legend of Zelda games. This will allow you to come in contact with as much territory as you would want to see.

    However obviously even with the freedom there will be some areas that would not allow free play due to the fact that it has a certain importance in the story. Here I agree that limits such as evil team grunt blocks and under construction areas would fit within the context of the storyline. No more fat dancers saying crap like we’re dancing for no reason and we’ll eventually leave for no reason. That was just the team running out of ideas IMO and or trying to get a cheap laugh out of the player by pushing the fourth wall. But I digress, higher level areas should not be forcibly blocked off through HM areas(more on HMs later), I believe beef gates in the form of high level trainers and wild pokemon would be more than enough to help guide you on your way. Believe me I think all players, even if they are 10 year old kids would do the same thing in this scenario. You come to a junction in the road with your level 10 pokemon, north has level 60s, south has level 35s, west has level 20s, and east has 5-8s, obviously with a little trial and error you would go east. However this also rewards the risk takers, maybe north has a TM26 that you could get if you’re diligent/skilled, maybe south has a lum berry tree etc. This solves the issue of pokemon inexplicably getting stronger for no reason other than it’s further away from the home town. There can be level 40s outside the 2nd gym and level 15s outside the 8th, this makes for a more immersive game world.

    As for HMs, I believe that they should only be used to unlock specific storyline specific areas like say waterfall to get to the part of the forest with Xerneas, used to get rare items and bonus areas like having strength be used to unveil rare candies and secret rooms in caves, and for convenience’s sake like fly and surf. It’s all about increasing accessibility and new playthroughs that involve more than just a new set of pokemon.
    Now for gyms. I think the concept of a rigidly defined hierarchy of gyms with gym A always being before gym F with the same progression every time gets boring. I propose a system where in the region there are many gyms, like 12. The gyms are divided into 4 tiers with 3 gyms per tier. For example tier 1 used 10-15 pokemon, tier 2 has a range of 15-30 etc. Collect 2 badges from each tier to qualify for the elite four. This way we can have some gyms with a storyline impact and others where you can just waltz in and snatch the badge then leave. Having the story not be relegated to a linear progression throughout the region would allow for more possibilities, different stories for every person and overall a more fun set of games. The storyline should not focus so much on going to certain cities in order, but be more focused on timed events and places in the wild.

    Now for the disclaimer. I know many people resist change, and that this idea probably will not be implemented by gen 6 if ever. But I just wanted to put this idea out there to make pokemon a more open ended game with different playthroughs for everybody that does not involve different teams only.

  5. #1255
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    Quote Originally Posted by pokemonsquared View Post
    I think it would actually to be cool to have a new region that was more open ended than your traditional pokemon game. Sort of like The Elder Scrolls, but slightly more limited in terms of complete freedom. Such a world would necessarily have to be pretty big, but I think judging from past games, making a large landmass for a region would not be unheard of or incapable for the designers to make. They could simply instead of making the entire region dependent on a few routes/caves/water routes for travel between cities, allow off road travel in the likes of the legend of Zelda games. This will allow you to come in contact with as much territory as you would want to see.

    However obviously even with the freedom there will be some areas that would not allow free play due to the fact that it has a certain importance in the story. Here I agree that limits such as evil team grunt blocks and under construction areas would fit within the context of the storyline. No more fat dancers saying crap like we’re dancing for no reason and we’ll eventually leave for no reason. That was just the team running out of ideas IMO and or trying to get a cheap laugh out of the player by pushing the fourth wall. But I digress, higher level areas should not be forcibly blocked off through HM areas(more on HMs later), I believe beef gates in the form of high level trainers and wild pokemon would be more than enough to help guide you on your way. Believe me I think all players, even if they are 10 year old kids would do the same thing in this scenario. You come to a junction in the road with your level 10 pokemon, north has level 60s, south has level 35s, west has level 20s, and east has 5-8s, obviously with a little trial and error you would go east. However this also rewards the risk takers, maybe north has a TM26 that you could get if you’re diligent/skilled, maybe south has a lum berry tree etc. This solves the issue of pokemon inexplicably getting stronger for no reason other than it’s further away from the home town. There can be level 40s outside the 2nd gym and level 15s outside the 8th, this makes for a more immersive game world.

    As for HMs, I believe that they should only be used to unlock specific storyline specific areas like say waterfall to get to the part of the forest with Xerneas, used to get rare items and bonus areas like having strength be used to unveil rare candies and secret rooms in caves, and for convenience’s sake like fly and surf. It’s all about increasing accessibility and new playthroughs that involve more than just a new set of pokemon.
    Now for gyms. I think the concept of a rigidly defined hierarchy of gyms with gym A always being before gym F with the same progression every time gets boring. I propose a system where in the region there are many gyms, like 12. The gyms are divided into 4 tiers with 3 gyms per tier. For example tier 1 used 10-15 pokemon, tier 2 has a range of 15-30 etc. Collect 2 badges from each tier to qualify for the elite four. This way we can have some gyms with a storyline impact and others where you can just waltz in and snatch the badge then leave. Having the story not be relegated to a linear progression throughout the region would allow for more possibilities, different stories for every person and overall a more fun set of games. The storyline should not focus so much on going to certain cities in order, but be more focused on timed events and places in the wild.

    Now for the disclaimer. I know many people resist change, and that this idea probably will not be implemented by gen 6 if ever. But I just wanted to put this idea out there to make pokemon a more open ended game with different playthroughs for everybody that does not involve different teams only.

    I'd give this idea a try. You've got my vote!

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  6. #1256

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    That idea sounds awesome! I dislike how gyms are done in a specific order...
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  7. #1257
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    Quote Originally Posted by pokemonsquared View Post
    I think it would actually to be cool to have a new region that was more open ended than your traditional pokemon game. Sort of like The Elder Scrolls, but slightly more limited in terms of complete freedom. Such a world would necessarily have to be pretty big, but I think judging from past games, making a large landmass for a region would not be unheard of or incapable for the designers to make. They could simply instead of making the entire region dependent on a few routes/caves/water routes for travel between cities, allow off road travel in the likes of the legend of Zelda games. This will allow you to come in contact with as much territory as you would want to see.
    Duuuuude, that's totally radical. Although I agree summat that they probably won't overhaul the entire system, if they happen to do just that, i'll be okay with it.

    Now back on topic, do you think they'd add anymore coastal cities? If they do, i'd love for it to be based on the French Riviera (imagine Slateport and Canalave with lots more beaches, or a more urbanised Undella Town). More water routes that aren't just connecting sea routes, please, perhaps rivers and canals. Places to dive. And of course, moooore water types (Water-type haters can come and kiss my Accelgor!)
    Knarly, dude!

  8. #1258
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    The region will be called 'FLANCE' because japanese people can't pronounce the letter 'R'.
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  9. #1259
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    Quote Originally Posted by PKMN KING View Post
    The region will be called 'FLANCE' because japanese people can't pronounce the letter 'R'.
    It's the other way round. They have R, but no L.
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  10. #1260
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    Quote Originally Posted by Ver-mont View Post
    It's the other way round. They have R, but no L.
    * facepalm *

    ...
    My 3DS games:

    - Mario Kart 7 (2011)
    - Resident Evil: Revelations (2011)
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  11. #1261
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    The gyms could be in following order:

    Gym 1: Psychic (Male -2 pokemons)
    Gym 2: Ice (Male -2 pokemons)
    Gym 3: Electric (Male -3 pokemons)
    Gym 4: Steel (Female -3 pokemons)
    Gym 5: Dragon (Female- 3 pokemons)
    Gym 6: Ghost (Male -4 pokemons)
    Gym 7: Fighting (Female -4 pokemons)
    Gym 8: Dark (Female -5 pokemons)

    For the elite four, I wish for the elements:

    Elite 1: Fire (Male)
    Elite 2: Water (Female)
    Elite 3: Grass (Male)
    Elite 4: Ground (Female)
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  12. #1262
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    Quote Originally Posted by pokemonbw01 View Post
    The gyms could be in following order:

    Gym 1: Psychic (Male -2 pokemons)
    Gym 2: Ice (Male -2 pokemons)
    Gym 3: Electric (Male -3 pokemons)
    Gym 4: Steel (Female -3 pokemons)
    Gym 5: Dragon (Female- 3 pokemons)
    Gym 6: Ghost (Male -4 pokemons)
    Gym 7: Fighting (Female -4 pokemons)
    Gym 8: Dark (Female -5 pokemons)

    For the elite four, I wish for the elements:

    Elite 1: Fire (Male)
    Elite 2: Water (Female)
    Elite 3: Grass (Male)
    Elite 4: Ground (Female)
    I dunno. I guess having the three main types in the E4 would be cool, but I just don't see how Psychic would be so early in the game, along with Steel and Dragon. Electric gyms have been way overdone if you ask me, but put it in the E4, and you've got a new idea. IMO, the Champ should either have a balanced team (as usual), OR, blow us all away and have super-powerful Normal-Types.
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  13. #1263
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    How complex will the puzzle be for a possible Ice type gym? Still shifting on ice like any past ice type gyms? Perhaps we can melt ice? nope. Bring back the ice blocks. Big possibility. May we get Ice skates please?

  14. #1264
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    Quote Originally Posted by Joerus View Post
    I dunno. I guess having the three main types in the E4 would be cool, but I just don't see how Psychic would be so early in the game, along with Steel and Dragon. Electric gyms have been way overdone if you ask me, but put it in the E4, and you've got a new idea. IMO, the Champ should either have a balanced team (as usual), OR, blow us all away and have super-powerful Normal-Types.
    A normal type Champion? I would laugh so hard if that was true but then I'd get scared and think what if they're all like Stoutland (Did I get that right?) on crack or something.
    Oh my gosh. You can tell I havent been on here since before X & Y was released.... Signature was before fairy type was even confirmed. Oh lordy that's been awhile ago.

  15. #1265
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    Quote Originally Posted by EliJolesy View Post
    A normal type Champion? I would laugh so hard if that was true but then I'd get scared and think what if they're all like Stoutland (Did I get that right?) on crack or something.
    That's about it, imagine a team of Blisseys, Togekiss, Miltanks, Wobbuffets. That'd be crazy.
    Knarly, dude!

  16. #1266
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    Quote Originally Posted by EliJolesy View Post
    A normal type Champion? I would laugh so hard if that was true but then I'd get scared and think what if they're all like Stoutland (Did I get that right?) on crack or something.
    You would laugh ? Normal pokemons only have one weakness which is fighting and could be powerful too. Don't imagine that the champion will have 6 bidoof if he is a normal-type trainer. Whitney, in Soulsilver, was one a the hardest gym leader and she was a normal-type gym leader. Don't underestimate the normal type.
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  17. #1267
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    Quote Originally Posted by Sealotic View Post
    You would laugh ? Normal pokemons only have one weakness which is fighting and could be powerful too. Don't imagine that the champion will have 6 bidoof if he is a normal-type trainer. Whitney, in Soulsilver, was one a the hardest gym leader and she was a normal-type gym leader. Don't underestimate the normal type.
    I found Whitney pretty easy to beat. Serene Grace Dunsparce with Headbutt can muscle through her very well. Geodude and Paras work alongside too.


  18. #1268
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    Quote Originally Posted by your boss View Post
    I found Whitney pretty easy to beat. Serene Grace Dunsparce with Headbutt can muscle through her very well. Geodude and Paras work alongside too.
    Actually, I found Whitney easy to beat too, but I read a thread about the hardest gym leader and Whitney was at the first rank or so.
    And I think that Serene Grace with Togekiss is better than on Dunsparce, even if Dunsparce rock ♥
    Anyway, I agree with you.
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  19. #1269
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    I think everyone complain about Whitney in Gen2.
    Whitney was hard in Gen2, when It didn't has habilities and everything.
    Last edited by DarkManager; 28th January 2013 at 4:27 PM.

  20. #1270
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    Quote Originally Posted by DarkManager View Post
    I think everyone complain about Whitney in Gen2.
    Whitney was hard in Gen2, when It didn't has habilities and everything.
    Well certainly not me. Yeah Clefairy's Metronome can be an *** at time but overall I found it easy.


  21. #1271

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    I think they toned her difficulty down in the remakes, due to everyone saying how tough she was in Gold/Silver/Crystal.

    Aaaaaanyway: A normal-type champion would be interesting, and very likely tough to beat!
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  22. #1272
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    If a Normal type Champion, I like to see this team:

    Braviary: Air Slash, Superpower, Sky Drop, Return

    Blissey: Flamethrower, Calm Mind, Hyper Beam, Thunderbolt

    Zangoose: Slash, Night Slash, Close Combat, Return

    *insert new Normal Types for the rest*


  23. #1273

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    I have no idea for a name for the new region, but I do have a suspicion that it will be revolved around France. Not only because in a screenshot, it shows a tower that looks like the Eiffel Tower in Paris, but because of Fantina. She has a french accent, and Burgundy from the Unova Saga speaks a little french. There has to be somewhere they learn this from, and i have a feeling that the new region will be that 'somewhere'.

  24. #1274
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    I can see Fantina in X and Y due to her accent. Maybe she can be an Elite Four member with a brand newer outfit. Plus she can obtain two new Ghosts in her roster along with Gengar, Mismagius and Drifblim.


  25. #1275
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    Quote Originally Posted by Ver-mont View Post
    It's the other way round. They have R, but no L.
    Actually, they have neither; they have a sound in between, like the American "t" in "water". Anyway...

    Fantina actually speaks English in the original Japanese versions, so I doubt she'll be returning specifically for that reason.

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