Also fix the Exp system that was screwed up in Gen V; If your Pokemon were higher than the opposing Pokemon, then you would receive less experiences upon defeat in Unova.
Only as long as we don't get random NPCs calling to tell us their Rattata is in the top percentage of Rattatas.
Yeah, this was really annoying, it made grinding a lot harder (particularly in the early game). Hell, we wouldn't really have much of a need for Audino if they didn't **** up the EXP system the way they did. I do like getting the extra EXP boost for fighting overleveled Pokemon, though, so maybe they could make it so you get a boost if your Pokemon is underleveled compared to your opponent, but if it's greater than or equal to the opponents level, you get a fixed amount of EXP regardless of level.
Last edited by Bolt the Cat; 13th February 2013 at 1:41 AM.
What's wrong with it, though? I personally prefer it and find it makes a lot more sense - of course a Level 80 Pokemon would gain less experience from defeating a Lv 20 Pokemon than a Lv 10 Pokemon would upon defeating a Lv 20 Pokemon.
And yeah I'd like to see the VS Seeker return as well, to add a bit of variety to levelling up Pokemon instead of just Audino hunting.
Xerneas, the Midgard Pokemon. Xerneas's branch-like horns are reminiscent of those
of the tree it guards. Its mighty horns contain jewels of dazzling colours. It chomps at
upper branches by craning its neck toward the sky. Xerneas protects the horizontal world.
credit // IGRMT Singles Rate Thread // BW2 Ingame Tiers // random text etc etc
The first gyms in both BW1 and BW2 are a great example of what's wrong with it. The wild Pokemon at that point in the game are way too low leveled to be much use for grinding, by the time you get to about Lv. 10 or so, you have to fight through about 20 more of them just to get to the next level which makes grinding take forever. It's especially annoying in BW2 because the only Fighting type they give you to use against Cheren doesn't learn a decent Fighting move until Lv. 15, and you'll be grinding off Lv. 7 Pokemon a good hour or so to get that far.
I'm going to be honest right now, I had not even noticed that there was a problem with the EXP system. ._.
Pesky forum trolls
we are talking about new mechanics that might be brought into the game and consequently giving flareon a niche in higher tiers
this annoyed me a lot if i was going to get any training done before the gym i had to spend hours getting my pokemon to a viable level i want them to fix it a lot
Yeah I get as much...but that's why items like Lucky egg are around,
On top that high experience yield audino, and join avenue (if you have at least 1 dojo and 1 deli you can add 23 levels to a pokemon once a day.)
But I get what you mean...its just me personally I get by just fine.
All credit for the picture above goes to me.
FC: 2666 9934 3185
I'm not sure how a Ground-type immunity is useless.
Personally I didn't have to grind at all; you don't need to be at par with the Gym Leaders' Pokemon and as long as you fight all the trainers you'll be fine in terms of levels. I only fought the trainers and didn't do any grinding yet I was a level or two overlevelled for Roxie, somehow. I really don't think there's anything wrong with the new experience method that, unlike the old one, makes lots of sense; I think you're just overreacting and/or exaggerating a bit here.
Xerneas, the Midgard Pokemon. Xerneas's branch-like horns are reminiscent of those
of the tree it guards. Its mighty horns contain jewels of dazzling colours. It chomps at
upper branches by craning its neck toward the sky. Xerneas protects the horizontal world.
credit // IGRMT Singles Rate Thread // BW2 Ingame Tiers // random text etc etc
a ground type immunity isn't useless, he just doesn't need it and a better ability could be used
and idk about you but i trained all of my pokemon equally and it is pretty hard to get all six to a decent level before each gym match i would be ten levels behind whenever i got to the city and i went against every single trainer
The scaled EXP system was also a way to encourage players to have more Pokemon instead of bulldozing through the game with a Level 80 starter. Also, for post-game, it makes leveling more dynamic since (1) it's easier to train lower-leveled Pokemon and (2) the later levels are tougher due to decreased EXP.
I have chosen!
Yeah I agree. The new EXP system is fine as it is. Going back to the old one would make it harder to train new Pokemon. Like if we go back in earlier routes to find a rare Pokemon and then go to a later route to train. It would be a lot easier to train with the new system than the old one. The opposite is true, it makes it harder to train higher level Pokemon so it balances it out.
Also I like to mention that if they do make a new type, they have to completely change how Hidden Power works. It would be the same but current ones we already have like Hidden Power Fire would change to something like Hidden Power Light or some other type. So new types aren't going to happen anytime soon.
Oh man...so satisfying to beat this thing after it took out the other 5 Pokemon of my team.
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Exactly. You can't just like half this spectaular aspect. Of course the early stages are gonna be tough for grinding. It's a given and you should be used to it by now. But I like it. Just recently I was training a bunch of low leveled pokemon. It was very nice having my level 2 caterpie go up to level 18 and get bug bite after one battle against a level 58 pokemon.
You know your name better than I do. YAY!
I hope they add Walking Pokemon again.
No, don't attack me, I mean it should come back with a toggle function.
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which I made...
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Credit to eeveelover824 for the Sceptile! Credit to the great Blany for the Breloom button and the 2 userbars! also, -something-
Last edited by BBtheASH; 13th February 2013 at 4:48 PM.
All credit for the picture above goes to me.
FC: 2666 9934 3185