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Thread: Gameplay Speculation/Discussion Thread

  1. #2221
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    I agree with what Bolt said above.
    They need to give us more variations of obstacles to allow more valuable use for HMs.

    Cut - aside from tiny plants, as Bolt said, we can have ropes, thorny vines, webs. Also, they need to bring back its ability to cut tall grass.
    Fly - I really don't think that they will give us full ability to explore the skies. So, aside from ability to fly us to cities, they can use Fly in puzzles, such as going up a level or two inside buildings/caves with open ceilings/holes without available ladders/stairs.
    Surf - It doesn't really need to be changed.
    Strength - Boulders are so Gen 1. Give us something else such as cracked walls, heavy crates, or wooden planks that block doors.
    Dive - RSE Dive mechanic. That's all.
    Dig - Same as Bolt's ideas. Also, it can be used for digging up stuck items on the ground.

    As for the others, I prefer them as TMs.

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  2. #2222
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    I would love to see Rock Smash being used in a more creative way. You could use it to find hidden rooms in caves and cliffs, or break open a new path to get to a different area more quickly. That would be kinda cool I think.

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  3. #2223
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    Quote Originally Posted by Wulava View Post
    I agree with what Bolt said above.
    They need to give us more variations of obstacles to allow more valuable use for HMs.

    Cut - aside from tiny plants, as Bolt said, we can have ropes, thorny vines, webs. Also, they need to bring back its ability to cut tall grass.
    Fly - I really don't think that they will give us full ability to explore the skies. So, aside from ability to fly us to cities, they can use Fly in puzzles, such as going up a level or two inside buildings/caves with open ceilings/holes without available ladders/stairs.
    Surf - It doesn't really need to be changed.
    Strength - Boulders are so Gen 1. Give us something else such as cracked walls, heavy crates, or wooden planks that block doors.
    Dive - RSE Dive mechanic. That's all.
    Dig - Same as Bolt's ideas. Also, it can be used for digging up stuck items on the ground.

    As for the others, I prefer them as TMs.
    Wow, love all those ideas!

    I'm with you when you say exploring the skies, I mean it would be a gift hard to do for GF.
    Also RSE dive was amazing and I really hope it comes back
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  4. #2224
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    Quote Originally Posted by Hankka View Post
    I would love to see Rock Smash being used in a more creative way. You could use it to find hidden rooms in caves and cliffs, or break open a new path to get to a different area more quickly. That would be kinda cool I think.
    when you said hidden rooms, i immediately thought of the secret bases from gen III
    what if they came back this generation?!

  5. #2225
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    Quote Originally Posted by Wulava View Post
    Combination attacks already exist. The only combination attacks I know of are the Grass/Fire/Water Pledge.

    But it would interesting to have more combination attacks.
    Combinations as in specific effects, or just powered up? Rainy Day and Thunder, Sunny Day and Solar Beam, Weather Ball and weather conditions/ weather inducing attacks, along with Fusion Flare and Fusion Bolt (I think, the entries on both of the moves say this: The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. *Fusion Flare* The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. *Fusion Bolt*)

    Quote Originally Posted by Wulava View Post
    I agree with what Bolt said above.
    They need to give us more variations of obstacles to allow more valuable use for HMs.

    Cut - aside from tiny plants, as Bolt said, we can have ropes, thorny vines, webs. Also, they need to bring back its ability to cut tall grass.
    Fly - I really don't think that they will give us full ability to explore the skies. So, aside from ability to fly us to cities, they can use Fly in puzzles, such as going up a level or two inside buildings/caves with open ceilings/holes without available ladders/stairs.
    Surf - It doesn't really need to be changed.
    Strength - Boulders are so Gen 1. Give us something else such as cracked walls, heavy crates, or wooden planks that block doors.
    Dive - RSE Dive mechanic. That's all.
    Dig - Same as Bolt's ideas. Also, it can be used for digging up stuck items on the ground.

    As for the others, I prefer them as TMs.
    I like these ideas, especially Hankka's, and the different ways to use Strength. I do want some different Surf mechs, I feel like it's the same old same old, so a mix up in mechs this time around would be nice, like the one-way ledges that Bolt suggested. Cut would be better if it had more base power and effects, not to OP, but enough to have a Pokemon on my team that knows it and Rock Smash, especially if they're not HMs and they're used later in the game than they are now, even if they're gotten early, used early, and used continually from then. Fly needs something new, a new element. I'm not wanting to walk around in the clouds, but having they Pokemon that knows Fly's animation and seeing them flying at super high speeds and then seeing them land, along with BW's in-game Keldeo event at Moor of Iciruss with the Three Musketeers animation for going into Pokeballs, I think the game play could be a ton more exciting just with little things. Dive RSE mechs, fosho. Dig, I think, also needs an animation, but not underground digging, but the Four Musketeers event I said earlier.

    Quote Originally Posted by Yveltal96 View Post

    Quote Originally Posted by Hankka View Post
    I would love to see Rock Smash being used in a more creative way. You could use it to find hidden rooms in caves and cliffs, or break open a new path to get to a different area more quickly. That would be kinda cool I think.
    when you said hidden rooms, i immediately thought of the secret bases from gen III
    what if they came back this generation?!
    Whoa, Yveltal, what's up? Haven't talked in a while.
    Considering how they're *probably* gonna do RSEmakes this gen, you could get your wish.
    Last edited by Maya The Awesome; 16th February 2013 at 1:57 PM.
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  6. #2226
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    Quote Originally Posted by Maya The Awesome View Post
    Combinations as in specific effects, or just powered up? Rainy Day and Thunder, Sunny Day and Solar Beam, Weather Ball and weather conditions/ weather inducing attacks, along with Fusion Flare and Fusion Bolt (I think, the entries on both of the moves say this: The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. *Fusion Flare* The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. *Fusion Bolt*)



    I like these ideas, especially Hankka's, and the different ways to use Strength. I do want some different Surf mechs, I feel like it's the same old same old, so a mix up in mechs this time around would be nice, like the one-way ledges that Bolt suggested. Cut would be better if it had more base power and effects, not to OP, but enough to have a Pokemon on my team that knows it and Rock Smash, especially if they're not HMs and they're used later in the game than they are now, even if they're gotten early, used early, and used continually from then. Fly needs something new, a new element. I'm not wanting to walk around in the clouds, but having they Pokemon that knows Fly's animation and seeing them flying at super high speeds and then seeing them land, along with BW's in-game Keldeo event at Moor of Iciruss with the Three Musketeers animation for going into Pokeballs, I think the game play could be a ton more exciting just with little things. Dive RSE mechs, fosho. Dig, I think, also needs an animation, but not underground digging, but the Four Musketeers event I said earlier.



    Whoa, Yveltal, what's up? Haven't talked in a while.
    Considering how they're *probably* gonna do RSEmakes this gen, you could get your wish.
    hey man
    and if they do make RSEmakes i will be happy no doubt
    i could see them bringing hidden bases back

  7. #2227
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    I think for a new evolution method they can make it so when a Pokemon reaches a certain amount of required Ev's it will evolve. Like say one evolution might require 100 Attack ev's. Not to mention this will give those Ev training items more use.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  8. #2228
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    Quote Originally Posted by cascadethewarrior View Post
    I think for a new evolution method they can make it so when a Pokemon reaches a certain amount of required Ev's it will evolve. Like say one evolution might require 100 Attack ev's. Not to mention this will give those Ev training items more use.
    yes but they could have done this since gen II
    i like the idea kinda like the way the hitmons evolved but they could have done it already

  9. #2229
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    Quote Originally Posted by Yveltal96 View Post
    yes but they could have done this since gen II
    i like the idea kinda like the way the hitmons evolved but they could have done it already
    I meant on new Pokemon not related to previous Pokemon. Though they can still do it on old pokemon as well. Don't forget the whole Ancient Power and Rollout thing with Lickylicky and Tangrowth

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  10. #2230
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    Quote Originally Posted by cascadethewarrior View Post
    I meant on new Pokemon not related to previous Pokemon. Though they can still do it on old pokemon as well. Don't forget the whole Ancient Power and Rollout thing with Lickylicky and Tangrowth
    i know but it was already used as an evolution mechanic
    and oh i see i didn't understand

  11. #2231
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    Quote Originally Posted by cascadethewarrior View Post
    I think for a new evolution method they can make it so when a Pokemon reaches a certain amount of required Ev's it will evolve. Like say one evolution might require 100 Attack ev's. Not to mention this will give those Ev training items more use.
    I think using EVs is a bad idea though, since it's hidden unless you're aware of what you're doing and counting. Despite the fact that they've certainly moved more into the public light, I'm sure there are still a lot of younger players and new players alike that have no idea. So their Pokemon would evolving and they'd have no idea why.


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  12. #2232
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    Quote Originally Posted by Hydrohs View Post
    I think using EVs is a bad idea though, since it's hidden unless you're aware of what you're doing and counting. Despite the fact that they've certainly moved more into the public light, I'm sure there are still a lot of younger players and new players alike that have no idea. So their Pokemon would evolving and they'd have no idea why.
    well they did do it with the hitmons

  13. #2233

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    Quote Originally Posted by Hydrohs View Post
    I think using EVs is a bad idea though, since it's hidden unless you're aware of what you're doing and counting. Despite the fact that they've certainly moved more into the public light, I'm sure there are still a lot of younger players and new players alike that have no idea. So their Pokemon would evolving and they'd have no idea why.
    Agreed and even some of the older players don't know how to properly EV train, so it may be difficult for some.
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  14. #2234
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    I sure don't know how to IV/EV train, but that doesn't stop my Pokemon from being bosses. But I say no to the EV training, unless we're getting a fighting duo/trio, which isn't gonna happen. What would they be, Sockeon, Champeon and Kickeon? But on a different note, let's get this back on track with the moves and stuff, I liked that conversation. Here's the quote:

    Quote Originally Posted by Maya The Awesome View Post
    Combinations as in specific effects, or just powered up? Rainy Day and Thunder, Sunny Day and Solar Beam, Weather Ball and weather conditions/ weather inducing attacks, along with Fusion Flare and Fusion Bolt (I think, the entries on both of the moves say this: The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. *Fusion Flare* The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. *Fusion Bolt*)



    I like these ideas, especially Hankka's, and the different ways to use Strength. I do want some different Surf mechs, I feel like it's the same old same old, so a mix up in mechs this time around would be nice, like the one-way ledges that Bolt suggested. Cut would be better if it had more base power and effects, not to OP, but enough to have a Pokemon on my team that knows it and Rock Smash, especially if they're not HMs and they're used later in the game than they are now, even if they're gotten early, used early, and used continually from then. Fly needs something new, a new element. I'm not wanting to walk around in the clouds, but having they Pokemon that knows Fly's animation and seeing them flying at super high speeds and then seeing them land, along with BW's in-game Keldeo event at Moor of Iciruss with the Three Musketeers animation for going into Pokeballs, I think the game play could be a ton more exciting just with little things. Dive RSE mechs, fosho. Dig, I think, also needs an animation, but not underground digging, but the Four Musketeers event I said earlier.



    Whoa, Yveltal, what's up? Haven't talked in a while.
    Considering how they're *probably* gonna do RSEmakes this gen, you could get your wish.
    My Black Team:

    Retired Members:

    We love you

    C'mon, we need Fairy Types to be revealed tonight!
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  15. #2235
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    Quote Originally Posted by Maya The Awesome View Post
    I sure don't know how to IV/EV train, but that doesn't stop my Pokemon from being bosses. But I say no to the EV training, unless we're getting a fighting duo/trio, which isn't gonna happen. What would they be, Sockeon, Champeon and Kickeon? But on a different note, let's get this back on track with the moves and stuff, I liked that conversation. Here's the quote:
    you can't IV train it is done through breeding IVs are like genes
    and i also would like HMs to be used in different ways
    also something i want is that you do not have to go to a move deleter every time you want to remove an HM move
    i wish when i level up i wouldn't have to worry about deleting a move i need

  16. #2236
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    Quote Originally Posted by Yveltal96 View Post
    i know but it was already used as an evolution mechanic
    and oh i see i didn't understand
    They never used set Ev amount as an evolution method before. Tyouge's evolution's does not have to do with a set Ev amount.

    Quote Originally Posted by Hydrohs View Post
    I think using EVs is a bad idea though, since it's hidden unless you're aware of what you're doing and counting. Despite the fact that they've certainly moved more into the public light, I'm sure there are still a lot of younger players and new players alike that have no idea. So their Pokemon would evolving and they'd have no idea why.
    True but they could always make a way for players to tell how much or at least get a general idea of a Pokemon's current Ev's like they do for happiness. Speaking of which happiness is also hidden and there really is no distinct way of knowing a Pokemon must evolve through happiness unless you look it up online.
    Last edited by cascadethewarrior; 16th February 2013 at 4:56 PM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  17. #2237
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    Quote Originally Posted by cascadethewarrior View Post
    They never used Ev's as an evolution method before. Tyouge's evolution's does not have to do with Ev's



    True but they could always make a way for players to tell how much or at least get a general idea of a Pokemon's current Ev's like they do for happiness. Speaking of which happiness is also hidden and there really is no distinct way of knowing a Pokemon must evolve through happiness unless you look it up online.
    well you have to EV train to get the correct stats to evolve into the correct hitmon you want
    does anyone else think that you should be able to delete HM moves without going to the move deleter

  18. #2238
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    Quote Originally Posted by Yveltal96 View Post
    well you have to EV train to get the correct stats to evolve into the correct hitmon you want
    Or they could just go off of their IV's and not have to Ev Train. Besides I was talking about a set Ev amount. All the Hitmons evolve based on the stat not how much Ev's are in them

    does anyone else think that you should be able to delete HM moves without going to the move deleter
    Then there will be even less of a difference between them and TM's. They already made TMs reusable like HMs previously only were.

    Actually there will be no difference at all. Because some Tm's can be used in the over world as well.
    Last edited by cascadethewarrior; 16th February 2013 at 5:02 PM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  19. #2239
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    Quote Originally Posted by Yveltal96 View Post
    well they did do it with the hitmons
    No they didn't. Tyroge evolves based on what its Attack and Defense stat are when it reaches level 20, two perfectly clear and available values. They can be influenced by EVs, but you don't need to know what your EVs are or know anything about them to know which Pokemon your Tyrogue will evolve into.

    Quote Originally Posted by cascadethewarrior View Post
    True but they could always make a way for players to tell how much or at least get a general idea of a Pokemon's current Ev's like they do for happiness. Speaking of which happiness is also hidden and there really is no distinct way of knowing a Pokemon must evolve through happiness unless you look it up online.
    Happiness is explained a lot through the game, and there have always been methods of telling what stage of Happiness you were at. Just no the specific numeric value. They certainly could start doing the same for EVs, but I personally like that EVs and IVs have remained as hidden values.

    Quote Originally Posted by Yveltal96 View Post
    does anyone else think that you should be able to delete HM moves without going to the move deleter
    If they did that then you could get stuck somewhere.
    Last edited by Hydrohs; 16th February 2013 at 5:01 PM.


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  20. #2240
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    Quote Originally Posted by cascadethewarrior View Post
    Or they could just go off of their IV's and not have to Ev Train. Besides I was talking about a set Ev amount. All the Hitmons evolve based on the stat not how much Ev's are in them



    Then there will be even less of a difference between them and TM's. They already made TMs reusable like HMs previously only were.

    Actually there will be no difference at all. Because some Tm's can be used in the over world as well.
    i still think it would be fantastic
    it is annoying when i leveled up and i have to delete a move i need for another one and can't delete the HM
    and the worst part is heart scales are scarce

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