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Thread: Gameplay Speculation/Discussion Thread

  1. #221
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    Quote Originally Posted by gustavo 14 View Post
    No, this is in Colosseum, XD, and PBR, though Blaziken's Blaze Kick animation was also used for Flare Blitz, I believe, and only those two moves. Or something to that effect. I actually played PBR two days ago, so I conveniently remember that.
    Ah. I know what you're talking about with Colo and XD, Blaziken used that same animation for any physical contact move. Never played PBR, though.


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  2. #222
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    Quote Originally Posted by Heldigunner1 View Post
    the game also doesn't come out until October, it's January. No matter how you look at it it's January, they will never advertise in depth of anything this early.
    It will be October for Japan only right? I assume the rest of the world will have to wait.

    Quote Originally Posted by Demon Kitsune Yoko Kurama View Post
    Now that you mention it. It does look like it'll be longer, maybe it won't be. But, it sure looks like it.
    Can't that problem be solved by turning battle animations off?

  3. #223
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    Quote Originally Posted by Stymie View Post
    It will be October for Japan only right? I assume the rest of the world will have to wait.
    You missed the huge emphasis on a worldwide release, I'm assuming.


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  4. #224
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    Quote Originally Posted by Hydrohs View Post
    Ah. I know what you're talking about with Colo and XD, Blaziken used that same animation for any physical contact move. Never played PBR, though.
    I remember his animation for Blaze Kick being him doing a frontflip as he kicked, while for other moves, like Sky Uppercut, used the one where he seemed to punch forward. As for Lucario, I'm more confident that his Aura Sphere animation is only used for that. I think Palkia had something similar with Aura Sphere, but I'm not betting anything on that one. Regardless, I'm not going to put much more thought forward on unique move animations like that for these games.
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  5. #225
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    What do we reckon to being able to turn off the move animations like we can on B/W2? It sped up battling by a surprising amount, if I can't do it with this what appears to be even longer battle animation I'll be disappointed.

  6. #226
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    Quote Originally Posted by gustavo 14 View Post
    I remember his animation for Blaze Kick being him doing a frontflip as he kicked, while for other moves, like Sky Uppercut, used the one where he seemed to punch forward. As for Lucario, I'm more confident that his Aura Sphere animation is only used for that. I think Palkia had something similar with Aura Sphere, but I'm not betting anything on that one. Regardless, I'm not going to put much more thought forward on unique move animations like that for these games.
    I'm thinking of the same animation, I can't remember what it used for Sky Uppercut to be sure, though.

    Quote Originally Posted by PokéLiam69 View Post
    What do we reckon to being able to turn off the move animations like we can on B/W2? It sped up battling by a surprising amount, if I can't do it with this what appears to be even longer battle animation I'll be disappointed.
    It's been an option from the beginning, don't see why it'd go away.


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  7. #227
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    Quote Originally Posted by PokéLiam69 View Post
    What do we reckon to being able to turn off the move animations like we can on B/W2? It sped up battling by a surprising amount, if I can't do it with this what appears to be even longer battle animation I'll be disappointed.
    I'm sure we can. The options been in the game since the beginning, I don't know why they'd take it out now.
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  8. #228
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    Why would you turn it off when we finally get good animations? Besides, it looks like it's moving faster than I thought it would. I'm sure there will be some feature to hurry it more though.


  9. #229
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    Quote Originally Posted by crystalzapdos View Post
    I'm sure we can. The options been in the game since the beginning, I don't know why they'd take it out now.
    I had doubts just because of the whole 3D thing, I couldn't imagine this or say Colosseum without the moves being shown.

    Quote Originally Posted by Shneak View Post
    Why would you turn it off when we finally get good animations? Besides, it looks like it's moving faster than I thought it would. I'm sure there will be some feature to hurry it more though.
    Personally I prefer to speed up the battle process, it's cool for a few battles to see it I guess but too flashy and too time consuming for me personally.

  10. #230
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    Quote Originally Posted by PokéLiam69 View Post
    Personally I prefer to speed up the battle process, it's cool for a few battles to see it I guess but too flashy and too time consuming for me personally.
    You can turn them off in Colosseum too, I think.


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  11. #231
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    Quote Originally Posted by Hydrohs View Post
    You can turn them off in Colosseum too, I think.
    I did not know this, I enjoyed playing Colosseum because it was a 3D version of the battle play we get in game but I think if the whole time I was playing it was like this I wouldn't enjoy it as much.

  12. #232
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    I think the overworld looks great, to be honest. What I'm worried about is the graphics used in battles; it looks a little too different in my opinion.
    Plus, it didn't seem like they'd be sprites anymore; no sprite mixing!
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  13. #233
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    Quote Originally Posted by Hydrohs View Post
    I'm thinking of the same animation, I can't remember what it used for Sky Uppercut to be sure, though.
    Hm...well, I'm not the best at description, but I recall his wrists flaring up as he raised both arms backwards and then him punching forward. I think I'm dragging this idea a little too long. >.<

    A thought I've been wondering about is what role HM's will play out of battle in these games. They were very minimally needed to progress in 5th gen, and I'm sure they'll continue to keep them used primarily for extras. The idea of a new useful HM would be interesting to see, but I can't imagine anything that could be done. Also, I'd like to see if Cut's effects become permanent like Strength, should that carry over as well.
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  14. #234
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    Quote Originally Posted by Greekboy View Post
    I think the overworld looks great, to be honest. What I'm worried about is the graphics used in battles; it looks a little too different in my opinion.
    Plus, it didn't seem like they'd be sprites anymore; no sprite mixing!
    They're definitely not sprites any more. It's all cel-shaded models.

    Quote Originally Posted by gustavo 14 View Post
    Hm...well, I'm not the best at description, but I recall his wrists flaring up as he raised both arms backwards and then him punching forward. I think I'm dragging this idea a little too long. >.<
    I remember that one now too, but you're right, we probably have dragged this through the mud enough.

    A thought I've been wondering about is what role HM's will play out of battle in these games. They were very minimally needed to progress in 5th gen, and I'm sure they'll continue to keep them used primarily for extras. The idea of a new useful HM would be interesting to see, but I can't imagine anything that could be done. Also, I'd like to see if Cut's effects become permanent like Strength, should that carry over as well.
    I'd like HMs to disappear in the sense that they're moved that can't be deleted conventionally once taught. The moves themselves are good, but if they're going to make them near obsolete they might as well make them normal moves.


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  15. #235
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    i also hope they just have the difficulty option at the start. i didn't get b/w2, so i really don't know how big an impact the difficulty setting made the game.

  16. #236
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    Quote Originally Posted by gustavo 14 View Post
    Hm...well, I'm not the best at description, but I recall his wrists flaring up as he raised both arms backwards and then him punching forward. I think I'm dragging this idea a little too long. >.<

    A thought I've been wondering about is what role HM's will play out of battle in these games. They were very minimally needed to progress in 5th gen, and I'm sure they'll continue to keep them used primarily for extras. The idea of a new useful HM would be interesting to see, but I can't imagine anything that could be done. Also, I'd like to see if Cut's effects become permanent like Strength, should that carry over as well.
    HMs should just die. They could still be there as TMs, but its annoying when you don't have a HM you need or when you can't delete it when your Pokemon needs to learn a move.

    Quote Originally Posted by Heldigunner1 View Post
    i also hope they just have the difficulty option at the start. i didn't get b/w2, so i really don't know how big an impact the difficulty setting made the game.
    Yeah, I don't see why they didn't put the difficulty options at the beginning. They also shouldn't be version exclusive.
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  17. #237
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    I agree. I never bothered playing either game again once I'd finished Black 2 and actually unlocked the harder difficulty. Having it available from the start makes more sense. Though I can understand why they did it, to make you play through the game for something you want. Something else to entice you.


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  18. #238

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    I HOPE HOPE HOPE that they will allow you to transfer Pokemon...my white 2 has literally 9 teams from various games on it. I will be so upset if I am unable to transfer my year long work to future generations. It will still be awesome though, I saw a dratini in the trailer which is one of my top 10 Pokemon.
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  19. #239
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    Quote Originally Posted by Darklugiaowner View Post
    I HOPE HOPE HOPE that they will allow you to transfer Pokemon...my white 2 has literally 9 teams from various games on it. I will be so upset if I am unable to transfer my year long work to future generations. It will still be awesome though, I saw a dratini in the trailer which is one of my top 10 Pokemon.
    i really don't think you need to worry, as long as the games are made they will have a way to transfer.

  20. #240
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    I hope the medal system returns. And it looks like pokemon following you will have to wait again.

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