Is apparantly Dragon Type in the Friend Safari. Neat.
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I'm exited about this new mechanic this could be the biggest change battle wise since abilities were introduced.
Don't get me wrong, it's a great idea, It's just that I can't see it being added to the Pokemon formula without making battles unbalanced and poorly done.
Or they just make it a luck factor and when it does occur, it simply reduces damage taken.
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Sorry if this has already been brought up, I haven't scanned all 62 pages of this thread. :P
I wonder what the future of shinies will be? (Shinies are pokemon of a different color in case anyone is confused)
In a way, shinies are not as rare as they were during the original Gold/ Silver release. Shinies have been given away in-game, though special wi-fi events, pokeradar chaining to hunt shinies and so on. Breeding pokemon from different regions also increases the chances of baby shinies.
So I wonder if shinies could become more common in XY, or bring back pokeradar hunting to more easily get shinies. I understand that shinies should be rare, but to get certain shinies requires a HUGE number of SFs (Soft resets) unless you are very lucky. In the past I would SF to get a female starter, but never tried for a shiny. I caught a shiny by sheer luck in Emerald.
My other shiny question is from a statement I read on the forums: someone said that since it's harder (or impossible) to "hack" a 3DS, would this mean having to get very lucky to find the shiny forms of XY pokemon? I am not sure if that statement is true, as I know nothing on how the previous games were "hacked" to find special event pokemon and so on.
I'm pretty sure shinies are here to stay for the upcoming generation. Maybe I'll get lucky and catch/ hatch/ SF one.
Do you think that Pokemon will be Nintendo Network Compatible like Fire Emblem Awakening?? Transferring pokemon between games of gen VI would be easier and also we wouldn't need Friend Codes. Nintendo Network was made to erase the need of using Friend Codes.
Last edited by confuser987; 21st January 2013 at 9:16 PM.
I believe that a dodge system would be a nice addition to the games. I have always hated it when you are facing a very powerful pokemon and you have to sit there while they defeat your pokemon. And to make it harder, you would have to dodge at the right moment and if you dodged too much, your pokemon would become exhausted and wouldn't dodge.
I still like my idea (leveling up attacks the more they're used to make them stronger and more accurate). Although they could add a 'defend' option to the battle system, so that you take less damage (and maybe have a higher rate of avoiding an attack), but it would take up your turn; that way, you can't win just by parrying/dodging, and are forced to attack. It wouldn't be all that cheap, as it wouldn't really be something you could master... or maybe you could, but it wouldn't make you victorious in battle anyway, since just blocking and dodging attacks wouldn't do much of anything (unless you can somehow wear out a pokemon the more times he uses attacks now, which would kind of suck, but would be more realistic, I suppose).
Thinking about Alpha Sapphire:
Trainers from Bulbapedia (Kris from Spriters Resource),
Gen I-IV Pokemon from The Spriters Resource, Gen 5 Pokemon from
cSandoval on DeviantArt, Serena from tebited15 on Deviant Art,
Gen III Pokemon from Bulbapedia
Defend option. There are reasons why defensive moves (such as Bulk Up, Protect, Iron Defense, Defend Order, etc.) and evasive moves (Double Team,Minimze, etc...) exist.
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Masuda said in his blog that there would be, "A new battle mechanism that allows your Pokémon to become even more powerful when the bonds you share grow stronger." I'm curious as to how that would be implemented.
The Great Pokemon Replay 2016 (All aboard the Sun and Moon Hype Train):
Blue (VC): (COMPLETED)
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I noticed the character in front of a mirror which could possibly mean you can put the character in clothes also is it me or does the character look like the bw and bw2 characters seriously gamefreak is obsessed with that look
This would make the Defend option work, too; if you have a pokemon with a level 5 Ember attack that will hit no matter what, having your pokemon brace itself for a hit and take maybe 3/4 or 1/2 damage instead of a full-on hit would help keep it alive for a while. And moves like Iron Defense or Amnesia would add to their defense, making the damage they take from a defended-against hit be dropped to 1/2 or 1/3 full damage. Protect and Detect would still serve a purpose of making the pokemon block an attack completely without taking any damage at all, but having the option to command your pokemon to defend/dodge as their turn move would add a whole new level of strategy to the game (or just make battles go on for an excessively long time).
With that dodge option I could toxic you and switch between protect and dodge and stall you all day long. It would balance the game from offense towards defense but I don't like it. It would just make battles impossibly long
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Thank you Mr. Iwata. May you rest in peace. You will surely be missed dearly.Originally Posted by Mr. Satoru Iwata
I just think it'd make sense; take the idea of 'practice makes perfect' and put it into pokemon, so the more a pokemon uses a technique, the more proficient it becomes at using it. And they only use techniques that their trainers tell them to use, which brings up the idea of the bond between trainer and pokemon having to do with the new mechanic. The only other thing I can think of is something to do with the Happiness stat, but who knows what that could be? Stat/EV boosts if a pokemon is happy? I have no idea, but that seems foolish, like something they could've implemented back in Gen 4 or 3. I figure that if they're mentioning it now, it'll be something groundbreaking, not something related to an invisible stat.
Or it could be a total curveball, and they're gonna make attacks dual-typed, or triple-typed pokemon, which would be the stupidest thing ever. No one can really say at this point...
I could maybe see the move level thing working. But I would say higher power attacks being nerfed at low levels. So when you first learn an attack say Flamethrower, it has 90 att and 90 acc. Then at level 3 is the flamethrower we know now (95/100) and level 5 with a slight power boost. This would make more sense since it's demonstate a pokemon not knowing the move so well when it first learns it. - I'm thinking like giving someone who's never fired a bow and arrow a shot, they'll likely miss their target and now be able to shoot so far, whereas an expert would give a superior shot.
On the dual type attacks / triple type pokemon note, I would imagine that'd need the standard doubly super-effective moves being nerfed to x3 and a triple effective move being x4. Cause a x8 bonus is pretty ridiculous.
You can probably transfer from 5th gen