And Detect is actually a dodge. They read the opponent's movement and dodge accordingly, while Protect just summons a barrier to take the hit.
Mega Golem, Lunatone, Solrock, and Noctowl sprites belong to me, ask permission before use please.
White FC: 4727 7654 4502
The battling mechanics are already balanced and fair. making further complications could make the game 'different' from the others. it is always fun to play when you experience game play like all the others in the past. What i'd really like to be changed is the HM moves overworld view. I dont want to see black fishes and birds when i use fly and surf.
My Pokemon Team (soulsilver)
Masuda's blog entry;
We are aiming to deliver genuine entertainment that can be enjoyed simultaneously by people from all over the world.
Never-before-seen Pokémon that will be discovered for the first time by people from across the globe.
Pokémon that are brought to life and look as if they are right in front you.
Stunningly dynamic Pokémon battles.
Breathtakingly beautiful visuals that take full advantage of the 3DS hardware’s power.
An innovate communication system that will make you feel connected with players from around the world as you play the game.
A new battle mechanism that allows your Pokémon to become even more powerful when the bonds you share grow stronger.
this seems interesting actually.
A story and music that can be enjoyed by all.
Whether this is the player’s first game, or if he or she is a veteran of the Pokémon series, our goal is to deliver genuine entertainment that will make all players smile, regardless of their age, gender, country, language, or culture.
The Pokémon series has always been more than just a game.
It’s a series that brings people together, and encourages them to get excited and have fun as if they were at a festival.
That is why I wanted to achieve my long-time dream of a worldwide simultaneous release with these new entries to the series.
Pokémon X and Pokémon Y–the evolved sixth generation of Pokémon.
Genuine entertainment that people have been waiting for is here.
I look forward to being able to play with everyone from around the world.
I’m directing the game, and leading the talented team here at Game Freak.
We’re currently hard at work creating a game we think will be really something special.
Please wait until October to experience it yourself!
I posted here since most of his mumbo jumbos is about gameplay.
P.S: i forgot to give the blogs address lol. also try to see 1 more clue there. Hint: 1 thing every1 kind of agreed upon.
I'm hoping that if they bring back Double Grass and Shaking Spots (and they probably will), that they handle the distribution better. 5th gen actually handled them pretty poorly. Double Grass was almost entirely pointless, usually it just gave you the same exact distribution at higher levels. If that's all they wanted they could've merely stuck higher level Pokemon in normal grass and call it a day. But it has much more potential than that. What it should be used for is variances based on environment and storyline progress. For instance, they could stick stronger species of Pokemon in Double Grass that is only accessible when you come back to an area later in the storyline. They have done this, actually, with Venipede on Rt. 20, but that's pretty much the only instance I can think of when they've done it, they can stand to expand on that much more. Another thing they could do is vary the Double Grass distribution based on the kinds of environments Double Grass can be found in. For instance, on Unova Rt. 13, Double Grass can only be found by surfing to a small island, so why not put tropical Pokemon there like Tropius, Shuckle and Crustle? There's a lot of missed potential with Double Grass mechanics that they're not taking advantage of, which is a shame. As for Shaking Spots, well TBH I'm not sure what to do with those. Pretty much their only use right now is for Audino training and for catching "rare" Pokemon (usually just evolutions of Pokemon already in the area). Thing is though, both of these are somewhat pointless as well. Audino wouldn't need to be in every goddamn route in the game if they didn't **** up the EXP system 5th gen so grinding on lower level Pokemon takes forever. Also, "rare" Pokemon is kind of a vague category, and Pokemon's rarities can vary based on the area. Sure, there's quite a few designated Shaking Spot Pokemon (Audino, Emolga, Dunsparce, Drillbur, Onix, Alomomola, Feebas), and there are quite a few universally rare Pokemon that could fit there (Riolu, Zorua, Eevee, Castform, Porygon, Beldum), but considering that you've got pretty much every area in the game to consider, that's not a whole lot of variety. It's quite annoying to see the same 5 Pokemon throughout the entire region, and merely including rarer evolutions is kind of uncreative. But IDK, that's about the best we can do for now, I think.
Thinking about Alpha Sapphire:
Trainers from Bulbapedia (Kris from Spriters Resource),
Gen I-IV Pokemon from The Spriters Resource, Gen 5 Pokemon from
cSandoval on DeviantArt, Serena from tebited15 on Deviant Art,
Gen III Pokemon from Bulbapedia
It wouldn't be the easiest thing in the world to level up attacks, though; you'd probably have to use a single attack 100 times to get it to level 2, then maybe another 200 to level 3, another 300 to level 4, and another 500 to level 5, or something along those lines. This would make you -really- need to train with your pokemon, and thus develop more of a bond with it, which is what I believe Mr. Masuda was talking about. They could even have something like the Dojo in B2/W2 where you can pay a ridiculous amount of money to level up a single attack of a single pokemon, but it would take a full day (or more) of having the pokemon taken from you by the Dojo Trainer to build the attack.
They also used double grass for Rt. 1 when travelling towards Route 18. I think they did with Pinwheel Forest when returning to head towards the place where Virzion hides. 2-3 decent uses of double grass isn't enough imo. They need to start treating double grass as something a bit more elusive. I envisage searching the entire route for one little patch of dark green where you find some rare pokemon. Or maybe they could do a Feebas and introduce a large patch of grass or one massive route with one space of double grass. So maybe 4 special patches of grass give a Zorua or something.
Or how about a 1/16,384 chance of finding a completely random pokemon including legendaries and starters.
Zix - that's an interesting suggestion but - no offense to you whatsoever - I hope they don't implement that (or at least the evasion part of it) in a million years. I cannot stand the obnoxious anime tactic of 'dodge it Pikachu!'. Every time they do it I growl at the TV in disgust. There's a reason accuracy-lowering (or evasion-increasing) moves (and items like bright powder) are frowned upon and outright banned in some battling circles - it's because they're irritating as hell, and basically a cop-out. It's essentially a player saying 'my pokemon is too weak and I'm not intelligent enough to think of a way to defend or counter your attack, so I'm going to troll you until you ragequit.'
I'm one of the people who cheered when they increased Tackle's accuracy because generally only weak pokemon know that move, and it's hard enough training a frail little newbie on your team without its only decent move missing half the time. And don't get me started on how I probably would've packed pokemon in long ago if they hadn't removed the absurd 'oops! your ultra ball missed!' possibility when you threw it at a legendary.
As far as I'm concerned, accuracy is one facet of pokemon that can go die in a hole /rant
- Hiatus Notice -
I'm sorry to do this, but I won't be posting in the Serebii Discussion Forums anymore. My account here will remain open for trading/chatting with friends, but please be patient for a reply as my visits here will be fewer.
I've left for the greener pastures of Bulbagarden Forums, where free speech is still allowed and the rules are followed by all, including those who enforce them.
It's been a fun 3 years ~
I'm really, really excited by the idea of friendship actually effecting the battles. It just gives me another reason to be attached to my Pokemon and want to be kind/ spoil them.
^ This is the reason why I like arguing. If I come off as standoffish or overly angry in an argument, don't worry. I'm probably having the time of my life. Whether I agree with them or not, the pokemon fandom has a lot of different opinions, and I love how nobody is afraid to share them.even if we don't understand each other, that's not a reason to reject each other. There are two sides to any argument. Is there one point of view that has all the answers? Give it some thought.
All credit for the picture above goes to Sworn Metalhead.Feel free to add me to your Friends List, Just PM me with your FC if you do so
Also to peak your fancy, my Friend Safari Type is Fairy, and I distribute Floette, Snubbull, and Spritzee.
3DS FC: 4270 - 1187 - 9328
73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.
Speaking of that, I would kind of love for them to make a single game with the anime's battle system, just so that all the people that want it could see how terrible it is to have your enemy dodge your attack, then hit your pokemon with three attacks in a row while it's weakened. But that'd be a Colosseum/XD side-game, I'd imagine. That's just my sadistic nature, I suppose; give people what they want to teach them that they actually don't want it. But that's not going to be this, I don't think.
It may have something to do with happiness, like I said before. I just can't imagine what that could be.
You know what I'd love to see? A low-powered, Normal-type Special attack which would be essentially the Special equivalent of Tackle or Pound. That way, Pokémon with greater Special Atk wouldn't have to start out using a Physical move.
I dont know, wether someone already said this, but it would be cool, if IVs (not EVs) would be "removed".
A PKMN would reach its full potential (31 in every stat), by a very strong friendship or a high level or something else.
There are so many cheaters/RNG abusers out there and this would even the odds, cause it would be all about strategy then.
There are so many games and other things you could do in your free time than IV breeding or soft resetting, maybe Nintendo will actually see that.
Then again, I always watch TV or do stuff while I IV breed or soft reset
The strategy is how you use your Pokemon, what Natures they've got, what moves you've taught them and what your team is.
How about being enabled to upload battle videos on the Pokemon Global Link or the Nintendo Network?
Where is the strategy in soft resetting or IV breeding, all you do is giving a PKMN a power item and an everstone and then press left and right for hours -.-
Also, by saying it would be all about strategy then, I meant battling not bredding and stuff.
A PKMN can still have different natures and different moves, as well as teammates, if IVs are "removed".