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Thread: Gameplay Speculation/Discussion Thread

  1. #1661
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    Quote Originally Posted by MastersOfMonsters View Post
    And another thing is the Pokémon with a lot of HP. Like, Blissey and Wailord. It takes so long for it's HP to lower when you hit it. It should go equally fast on all Pokémon, I think. ^^
    Precisely. There's nothing like waiting for every point to count down, when your blissey was hit with an OHKO move.
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  2. #1662
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    Quote Originally Posted by MastersOfMonsters View Post
    And another thing is the Pokémon with a lot of HP. Like, Blissey and Wailord. It takes so long for it's HP to lower when you hit it. It should go equally fast on all Pokémon, I think. ^^
    Quote Originally Posted by BBtheASH View Post
    Precisely. There's nothing like waiting for every point to count down, when your blissey was hit with an OHKO move.
    Glad someone brought this up. Somehow it was kind of satisfying seeing your opponent's HP bar drop faster, like in Battle Revolution. Perhaps in double/triple battles, moves that affect all of the opponents will knock out their HPs at the same time, as opposed to just one by one.
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  3. #1663
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    Quote Originally Posted by humilau View Post
    Perhaps in double/triple battles, moves that affect all of the opponents will knock out their HPs at the same time, as opposed to just one by one.
    They already do this actually, except for moves that hurt your allies (in which case they show your allies getting hurt first, then your opponents).
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  4. #1664
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    Quote Originally Posted by Bolt the Cat View Post
    They already do this actually, except for moves that hurt your allies (in which case they show your allies getting hurt first, then your opponents).
    Oh, didn't notice that. Thanks for the correction. I guess that will stay pretty much the same then.
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  5. #1665
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    Quote Originally Posted by Ampharoid View Post
    I would enjoy the trainer battles more if you could encounter them in different areas, with leveled up pokemon and evolutions, almost like you have tons of mini rivals
    I agree. This would be great unless they mess up like they did with Bill in FR/LG. The trainers should have some variety in their teams too.
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  6. #1666
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    Quote Originally Posted by ReshiZekyurem View Post
    I agree. This would be great unless they mess up like they did with Bill in FR/LG. The trainers should have some variety in their teams too.
    What happened there? I have played FR and LG but I have no idea what you mean.
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  7. #1667
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    Quote Originally Posted by Royal_Qeca View Post
    What happened there? I have played FR and LG but I have no idea what you mean.
    Same here. What did they mess up?

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  8. #1668
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    I really hope they bring back the VS Seeker, so you can rebattle trainers several times a day. In the 5th gen games, once you beat all the trainers in the different routes, there'll only be a handful of trainers you can battle each day, and each of them can only be fought once a day (unless you do the tedious task of repeatedly battling the E4, and even then you'll only be rebattling them again and again).

    Also, I want them to combine the season system from the 5th gen with the day-night system of the 2nd and 4th gen. When I say 'the day-night system of the 2nd and 4th gen," I mean having where the different Pokemon you encounter vary by what time of day it is in the game. So, in some routes you'll find nocturnal species like Zubat and Woobat a lot at night, but during the day you'll encounter diurnal species like Bouffalant and Deerling. And in addition to that, it would be nice to mix that with the season system, where you can encounter different species more or less often during different seasons. It just seemed like a shame in the 5th gen that they kept the day-night system but the species of Pokemon you encounter wouldn't change by the time of day, only the seasons.

    Two other things I'd like to see make a comeback are Headbutt trees and underground exploring.


    Just for fun, I've run down the list of starter evolutions and made my own dub names for each of them. Just try and guess, I dare ya'.

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    Answers explained in link below
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  9. #1669
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    I hope we finally get the chance of using the pokedex, in a battle. Like when we see a wild poke we can talk out our dex and check what it sees. That it make it like the anime and manga. It also make discovering new pokes a lot cooler.

  10. #1670
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    Quote Originally Posted by carboncopy View Post
    I hope we finally get the chance of using the pokedex, in a battle. Like when we see a wild poke we can talk out our dex and check what it sees. That it make it like the anime and manga. It also make discovering new pokes a lot cooler.
    It would be rather useful, given that basically nobody will know any Pokemon if they buy the game within a week of the release.
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  11. #1671
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    Quote Originally Posted by carboncopy View Post
    I hope we finally get the chance of using the pokedex, in a battle. Like when we see a wild poke we can talk out our dex and check what it sees. That it make it like the anime and manga. It also make discovering new pokes a lot cooler.
    Well it's kind of like that already to some degree, you probably do check the Pokemon you see when you battle them as they get put in the dex afterwards, they probably just feel it would be a little much having the actual dex popping up any time a new Pokemon appears. So long as they put an option to turn it on or off, it should be fine though, that way, those who don't want the dex popping up all the time don't have to have it do so.

    In terms of the dex, I rather it just give out more info, move lists, ways Pokemon evolve, that kind of stuff. You can find it on serebii, and bubalpedia and the like, but I rather the dex have more to it this time around, I pretty much never check my dex aside from whenever I capture a new Pokemon which is forced anyways.
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  12. #1672
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    Quote Originally Posted by celebitrainer View Post
    I really hope they bring back the VS Seeker, so you can rebattle trainers several times a day. In the 5th gen games, once you beat all the trainers in the different routes, there'll only be a handful of trainers you can battle each day, and each of them can only be fought once a day (unless you do the tedious task of repeatedly battling the E4, and even then you'll only be rebattling them again and again).
    What would be the point of the VS seeker?Nowadays we've got sports domes and better still,Audino.


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  13. #1673
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    Quote Originally Posted by Tonguetyd View Post
    What would be the point of the VS seeker?Nowadays we've got sports domes and better still,Audino.
    The one flaw with using Audino as training is a bunch of HP Evs. Which really don't matter that much in main story play but as you pokemon near the larger levels you will start noticing the difference.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
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  14. #1674
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    How do you all think the pokémon transfer system will work this time? I could see there being an app we install on the 3DS which transfers your guys from B/W/B2/W2 into X/Y, meaning you wouldn't require 2 DS's. I also think that opens things up for future releases of the games whereby we can just transfer using one console.

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  15. #1675
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    Quote Originally Posted by Mudster View Post
    How do you all think the pokémon transfer system will work this time? I could see there being an app we install on the 3DS which transfers your guys from B/W/B2/W2 into X/Y, meaning you wouldn't require 2 DS's. I also think that opens things up for future releases of the games whereby we can just transfer using one console.
    Would it not be possible to just transfer from a DS to a 3DS? Or can the two systems not connect to each other like that?
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  16. #1676
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    Little things i would like to see/come back..
    -Ball customization: it added a uniqueness to sending out pokemon, if we could customize and have our own ball that would be cool too.
    -Battle scenes for wifi matches:I am tired of the pain background they should give us field options kind of like pokemon stadium.
    -Coliseums/Tournaments for exp
    -More quick match options
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  17. #1677
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    Should we be expecting anything new from Corocoro when it's leaked, did they hint/preview anything in the last issue?
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  18. #1678
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    Quote Originally Posted by celebitrainer View Post
    Also, I want them to combine the season system from the 5th gen with the day-night system of the 2nd and 4th gen. When I say 'the day-night system of the 2nd and 4th gen," I mean having where the different Pokemon you encounter vary by what time of day it is in the game. So, in some routes you'll find nocturnal species like Zubat and Woobat a lot at night, but during the day you'll encounter diurnal species like Bouffalant and Deerling. And in addition to that, it would be nice to mix that with the season system, where you can encounter different species more or less often during different seasons. It just seemed like a shame in the 5th gen that they kept the day-night system but the species of Pokemon you encounter wouldn't change by the time of day, only the seasons.
    No, there's not enough Pokemon to justify bringing back seasons AND day/night, then you'd have 12 different rosters for wild Pokemon in a single area, not counting Double Grass or Shaking Spots, in which case double or triple that number. And I'd rather have day/night as opposed to seasons, seasonal cycles are too long, 3 months is too long to wait to access a particular area or catch a particular Pokemon.

    Quote Originally Posted by celebitrainer View Post
    Two other things I'd like to see make a comeback are Headbutt trees and underground exploring.
    Headbutt trees are nice, but probably not necessary since we've got plenty of ways to catch Pokemon at this point (Double Grass and Shaking Spots give us a ton of slots to fill), I think if they include Headbutt we'll be getting a lot of repeats throughout the game. Underground would be cool, though.

    Quote Originally Posted by gliscor&yanmega View Post
    Well it's kind of like that already to some degree, you probably do check the Pokemon you see when you battle them as they get put in the dex afterwards, they probably just feel it would be a little much having the actual dex popping up any time a new Pokemon appears. So long as they put an option to turn it on or off, it should be fine though, that way, those who don't want the dex popping up all the time don't have to have it do so.

    In terms of the dex, I rather it just give out more info, move lists, ways Pokemon evolve, that kind of stuff. You can find it on serebii, and bubalpedia and the like, but I rather the dex have more to it this time around, I pretty much never check my dex aside from whenever I capture a new Pokemon which is forced anyways.
    Here's what I think they should do with the Pokedex, when you first see a Pokemon, it would give you some basic information about the Pokemon, at the very least its typing and maybe abilities. But then when you actually catch the Pokemon, you get access to much more information about the Pokemon, its movesets, evolutions, egg group, etc. Possibly even having it fill in as you go along, for instance, if your Pokemon learns a new move by leveling up, it will be recorded in the Pokedex. In battle, you can view your Pokedex during your turn and it will take you to its Pokedex page so you can identify it easily. So if you were to encounter a new Pokemon, you could use your Pokedex to glean basic data on it, like its type.

    Quote Originally Posted by Kall El View Post
    Should we be expecting anything new from Corocoro when it's leaked, did they hint/preview anything in the last issue?
    Nothing really, IIRC they just gave us some sparse details on Xerneas and Yveltal (just their names, height, and weight, not even anything significant like typing or abilities). I think this month they'll probably show a few new Pokemon (probably the regional bird, regional rodent, and maybe some other common Pokemon throughout the game), a few screenshots and concept art, and maybe some significant new features (probably an elaboration on how happiness will affect your Pokemon this game, maybe some mechanics that take advantage of new 3DS features like Streetpass). But even all that might be a bit much, we've still got plenty of time until the games come out, so they probably won't be revealing too much at this point.
    Quote Originally Posted by bel9 View Post
    It is not a new form of Mewtwo. Majin Buu just ate Mew.

  19. #1679
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    Quote Originally Posted by cascadethewarrior View Post
    The one flaw with using Audino as training is a bunch of HP Evs. Which really don't matter that much in main story play but as you pokemon near the larger levels you will start noticing the difference.
    Besides, you can only battle the people in the sport domes once per day, and once they've been taken care of you pretty much have no choice but to go to the Audino training. With a VS seeker you can actually rebattle people several times in the same day.


    Just for fun, I've run down the list of starter evolutions and made my own dub names for each of them. Just try and guess, I dare ya'.

        Spoiler:- Starter Game:


    Answers explained in link below
    http://www.youtube.com/watch?v=sBe5bQ1wZtI&feature=slpl

  20. #1680
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    Quote Originally Posted by gliscor&yanmega View Post
    Would it not be possible to just transfer from a DS to a 3DS? Or can the two systems not connect to each other like that?
    Well, I'm pretty sure only DS games can connect to DS games, Nd likewise with 3DS. Meaning that either we're going to get some major upgrade for the 3DS, or ghere'll be another generation gap.

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