hey manCombinations as in specific effects, or just powered up? Rainy Day and Thunder, Sunny Day and Solar Beam, Weather Ball and weather conditions/ weather inducing attacks, along with Fusion Flare and Fusion Bolt (I think, the entries on both of the moves say this: The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. *Fusion Flare* The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. *Fusion Bolt*)
I like these ideas, especially Hankka's, and the different ways to use Strength. I do want some different Surf mechs, I feel like it's the same old same old, so a mix up in mechs this time around would be nice, like the one-way ledges that Bolt suggested. Cut would be better if it had more base power and effects, not to OP, but enough to have a Pokemon on my team that knows it and Rock Smash, especially if they're not HMs and they're used later in the game than they are now, even if they're gotten early, used early, and used continually from then. Fly needs something new, a new element. I'm not wanting to walk around in the clouds, but having they Pokemon that knows Fly's animation and seeing them flying at super high speeds and then seeing them land, along with BW's in-game Keldeo event at Moor of Iciruss with the Three Musketeers animation for going into Pokeballs, I think the game play could be a ton more exciting just with little things. Dive RSE mechs, fosho. Dig, I think, also needs an animation, but not underground digging, but the Four Musketeers event I said earlier.
Whoa, Yveltal, what's up? Haven't talked in a while.
Considering how they're *probably* gonna do RSEmakes this gen, you could get your wish.
and if they do make RSEmakes i will be happy no doubt
i could see them bringing hidden bases back