A) Have friends that also have the game.
B) Have two consoles and two games that you can use.
A) Have friends that also have the game.
B) Have two consoles and two games that you can use.
Sorry, but in overall the ideas aren't good, Pokemon games still having success, even having the same ideas. The games are the main reason of their success, it what made the anime, the cards, merchandise, everything related to Pokemon which had result positively. Currently, Pokemon is the 2nd best of the Nintendo franchise. If really changing the ideas, definitely will get worse and get more bad critics, and the franchise wouldn't be the same. I rather say that Pokemon still have those ideas that were working good all the time. I know that today aren't the same as the 1st Generation, but still young children likes today's Pokemon and felt passion about it, just as we were in the first generation.
Pokemon Y: 4313-1362-5177
Still in my opinion at least, the legendary count per game is a bit too high now. It seems like they're also not really giving them that much background. Has heatran ever been given a story or origin other then what the pokedex says. If they made him a movie or an appearance in the anime please correct me, I really would like to know more about them other then the 2-3 sentences the pokedex gives.
P.S. I think your Lucario may have a "little" chocolate problem.
^^^^ Heatran appeared in a Pokemon Ranger Special episode. It had an event exclusive move and that's why the Ranger was looking for it. It was also featured in Movie 12. And oddly, a Heatran appeared under the ownership of a trainer who was entering the Sinnoh League, but it was never shown battling in the League itself. It has the same amount of "backstory" in-game as the Kanto Bird trio have.
Nevermind the fact that one can fully play and enjoy the game without Wi-Fi. But yes, if you want to do many other things outside of the core game, you might need Wi-Fi access for some parts.
Last edited by randomspot555; 13th January 2013 at 6:28 PM.
Not to mention this topic is hypothetical of course, and I just feel it seems very close minded for people not to even try to think up how they'd rather do things regardless of the realistic effect on fans and game players. Granted, the OP's points are highly debatable. But I know I'd change a bunch of things about the games even if it was for my own personal benefit and no one elses, the games aren't perfect.
1) Not everyone has access to Wi-Fi
2)Why is that an issue? Then make it possible.
3)It's not really been fully enjoyable since not everyone has access to all the pokemon so can't enjoy using every one. And I consider being able to complete the game pretty necessary.
1st X run:
It isn't an issue. Not everyone is as averse to *gasp* interacting with other people as you are.2)Why is that an issue? Then make it possible.
Strange how this wasn't an issue in 1996 or 1999 or in 2003, but it is a BFD nowadays.
If your entire enjoyment of the game hinges on having access to everything by yourself and easily, then Pokemon isn't for you. It never has been. You've never been able to complete the entire dex by yourself on any game. The game specifically encourages you to go and interact with other people. If that thought makes the game suck, then I'd recommend finding another game you enjoy because clearly Pokemon ins't for you.3)It's not really been fully enjoyable since not everyone has access to all the pokemon so can't enjoy using every one. And I consider being able to complete the game pretty necessary.
What I meant by fully being able to enjoy and play is that at no point in time in the game does Pokemon force you to have a specific Pokemon to complete a necessary goal. The main game, that is the eight gyms and the E4, can be fully played and enjoyed without ever interacting with another game cart or attending an event. What is preventing you from enjoying the game, exactly? Not having Charmander available at the start?
I would bring up the games by putting some extra care into the single player game:
Diamond and Pearl had gym leaders who trained pokemon outside their type. Black and White had a three type gym leader. This gets me thinking. Why not give gym leaders other themes besides training X type ? Perhaps you could have a gym leader who likes to focus on status ailments, or who has a rain dance team, or is a pirate etc. You can still keep gym leaders focused on a particular type but you don't have to be slave to it.
Gen V also removed some of the focus away from the the gyms and elite four towards Team Plasma a bit. Why not keep this focus shift, but try to make the plot a little different from bad guys take over the world. Team Aqua and Magma in Emerald was a good example, you got to fight two teams who also fought each other.
More emphasis on the pokedex. Back in gen 1 you got rewards for catching x pokemon. In gen 4 they seemed to focus on seeing all the pokemon as well. I would like to see a continuation of these themes. Catching them all at this point is pretty tough, but you can still at least put an emphasis on catching and/or seeing as many of them as you can.
More emphasis on Contest type-stuff. Ruby and Sapphire made contests a pretty decent sub-game to the point of having a lot of towns whose main purpose was housing the next contest rank. Later games had contest like features, but they didn't seem as important and were stuck in one city. I would like to go back how Ruby and Sapphire did it, making it feel like part of the quest a bit. And just like with the pokedex, reward the player for spending time on the subquest.
More Triple, Roatation and Multi-battles. Because they are awesome. Gen 4 did a pretty good job with giving you some team ups with NPCs. I have yet to see much in game support for triple or rotation battles yet. (though I haven't finished white 2)
Be a little more loose with the in game pokemon. Why not let trainers, especially gym leaders and other important ones use pokemon that can't be natiely found in that region. If gives you more freedom to create interesting opponents without bombarding players with too many catchable pokemon at once.
Random-ish weather. You've already got weather mechanics, why not try to fit them into the game a little better like day/night or seasons rather than have them be route exclusive traits.
Try to give the single player a little but more polish. This is a little more vague and involves little things that make the whole single player quest feel a little more fun and memorable and to possibly give you more of a reason to want play through it again. I would take a lot of time going into this , so I will leave it open ended.
Last edited by Zazie; 13th January 2013 at 10:30 PM.
Watch me tumble stuff:
I wouldn't leave Generation V too soon, and after it I would bring an end to the concept of generation (because the remakes, re-remakes and so on would keep accumulating, and because the number of pokémon can't keep increasing this way), with the beggining of the making of many games, mixed with remakes, between which the differences would only be an increase of quality (without EVER giving up on pokémon). Speaking of quality, I wouldn't make games as SIMS-like as X and Y. Also, repeating the events after a while, and continuing them for generations that are not the most recent one.
Last edited by TheOriginalOne; 13th January 2013 at 9:54 PM.
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I doubt changing it so a pokemon doesn't require trading to evolve would stop people enjoying the games either. In fact far less than preventing people getting certain pokemon. And I agree more people who have access to trading, still not everyone. Also can you explain how people needing others for a certain pokemon is so important.
Well you mentioned the fact "It's never been done before" in response to my idea about putting all legendaries in a gen into that gen's game, so I assumed "It's never been done before" was your argument. And it's not about being "averse to interacting with others". It's about convenience and availability.
Well I'm pretty sure pokemon is for me since I been playing and enjoying it for a very long time. This is mainly because of the designs, the concept of the series, the region and a lot more appeal to me so much. So to say pokemon isn't for me is wrong. "You've never been able to complete the entire dex by yourself on any game". That's not a reason why you never should be able to, they can always change that. I never said that made the games suck, because if I thought the games sucked I wouldn't be playing them, I just think it's a flaw. Yes, the main story has always been possible to complete by yourself, but personally I'd find it more enjoyable without necessity for trading for pokemon, since I would have a larger variety of pokemon to choose from since the ones you'd have to trade for would be available. And I once again I never mentioned anything about it stopping me enjoying the game, I just think availability to every pokemon would make it more fun.
1st X run:
Also, just because I don't like Garbodor or Vanilish doesn't mean that some people don't. From my understanding, even some of gen 5's "worst" are still semi-popular. But too many pokemon could be a pain....so, instead, why not put larger gaps between generations?
This doesn't really hurt any, so why not, I guess.2. Make Gen 1 claim the original 151 pokemons are the only ones in the region rather than the world. Seriously. Even if you don't have a sequel in mind, make the possible consequences make sense. "Oh, look at all these species we never noticed because we are dumb!"
This is supposed to promote the social aspect of pokemon, so I doubt they'll remove it. Though they could add some other method along with it.3. Stop the trade-evolutions. I hate trade evolutions, because none of my friends like pokemon. As a kid, I could never had Gengar, Alakazam or Mechamp. In a world-building sort of way, it makes no sense. Just let them evolve normally.
Nah. I am actually a fan of unique evolution methods. I say it spices up the game a little. And evolution branches are rare enough that I think they're still pretty cool.4. Stop the crazy evolution trees and method. Pokemon are creature of nature, they should be able to evolve by themselves, or maybe if they happen to come across a stone. Let it be natural.
I really disagree. It'd be unfair not to let Magmar evolve. Even compared to some of the other older pokemon, Magmar and Electabuzz had underwhelming stats. And now, with the eviolite, Magmar and Electabuzz can still be used casually to the same effect as their evolutions.5. Leave old pokemon alone. They don't need new evolutions. If you didn't think of Magmortar back in gen 1 or 2, leave Magmar alone.
Agreed. Though boosted the defenses of some new pokemon would be nice to make the power creep more fair competitively.6. Enough with the power creep. I am not even talking competitively about this one, I just don't like how older pokemon are left behind with poorer stats. You don't need such over-the-top stats to mix things up- you have abilities, you have type combinations and many more.
I really agree with this one. Poor ice type...7. Balance the types. You did it with psychic because it was too strong, but other are too weak. It isn't fair that some types have very few weaknesses and are very effective against other while other have the opposite schema.
Nah, they don't focus on gimmicks too much. The DW is nice, but it's a different projects. I don't really think it slowed down to B/W world all that much at all.8. Focus on the world you are creating rather than gimmicks. Instead of things like the dream world or others that are not naturally in-game-world, I would like to see more innovations in game (but not contests). Minigames, new challenges, new ideas for areas, etc. Focus on the world.
Not that important, but yeah, it is annoying...9. Stop making NPCs use protect / detect. They don't have a strategy in mind; they are only postponing the inevitable in a very annoying manner.
I think we have enough hazards as well. SR is fine alone, but right now, spikes and stealth rock stacked are scary enough. I think any more hazards would be unreasonable, unless they're more like toxic spikes and don't directly deal damage.10. Don't invent Stealth Rock, or any other type-associated entry hazard. If your entry hazard can erase half of the pokemon's HP in an instance, something is wrong with it.
I agree. Unova does have a few too many legendaries...but it's not that crazy. We don't even have a real poison type legendary yet.11. Create less legendries. Legendaries make 7.24% of the pokedex. Ghost type pokemon make 4.16% and ice type make 4.78%. This is absurd- even dragon or steel types are less common than legendaries. They are supposed to be special and, well, legendary, so keep them that way.
You mean event legendaries, like Genesect? Fine, I guess....though ones like the shiny beast I think are fine from a business perspective, since they help advertise for movies and such.12. Enough with event pokemon. You don't let everyone a chance to obtain such pokemon, so simply don't do them.
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Play my Mario Maker level! It's a fast-paced and challenging, but it's also short and has generous check points. Just try not to get stomped!
I strongly agree with releasing less new Pokemon each generation, as at this point Gamefreak already has a gigantic pool of marketable Pokemon that appeal to any kind of fan. They have so many Pokemon that were and still are popular in the community, or could use a chance to shine that they didn't get before. Market the heck out of them Gamefreak, in addition to the new 'mons! 50 new ones per gen may seem low on paper, but I'd say that's a pretty safe number when combined with the existing hundreds and it really does help ensure that quality takes precedence over quantity.
This also goes along with the idea of less legendaries too. Simply put, if legendaries are to be more story/lore involved, then why are there still legendaries with minimal to no plot added just to up the number of "cool" Pokemon? There are so many legendaries introduced in the past 2 generations that had minimal background depth, some even disproportionate between games and anime. ex; Kyurem only had a lot after BW2, and little in the newest film. The musketeer trio had little in the games, even less in the same movie. The typical rare and powerful model worked only in the early days, not so much with how the standards have changed today. Again, quality over quantity is something I and many people desire.
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About the wifi thing mentioned, I personally think it is awesome. Sure, not all of us has access to it (I don't), but Wifi is not essential for the game, it is more of a bonus. Online battling and trading and that- would you really say it shouldn't exist?
As for the "Gen 1" thing, I think I was misunderstood. If the franchise would have began with the Unova pokemon as the first batch, it would be fine by me and I would still think they shouldn't be releasing 151 new Kanto pokemon.
Edit: I edited the original post with possibly better wording and a bit more explanations. Hopefully things will be a bit clearer now
Last edited by Atratus; 14th January 2013 at 2:29 PM.
Don't get me wrong I think getting players to interact with each other is a good idea, but I just think some of the ways Game Freak does it are flawed. And don't worry, I enjoy the games a lot more than "partially" . But I don't really see as it not changing just because it's been around from the beginning, unlikely to change but might. I definitely appreciate what they tried to do, but it's just done in the wrong way.
What I would suggest is things like co op missions, mini games, and battle video sharing (you get the picture). This is because these aspects add to interaction aspect, but don't take anything anyway from the game by adding. However forcing trade based evolutions does take away from the game as it has certain negative implications (like certain pokemon being unavailable).
Or maybe they could make it so previously based evolutions could either be traded to evolve and have a hard evolution requirement. This way, interaction can still be used, but people without other copies of the game can still get these pokemon. Same with catching and low encounter rate (say 1%).
1st X run:
To be fair nowadays most traded to evolve Pokemon can be found wild now, such as Steelix, so people that may not be able to trade can still get them, ironically this feature has been introduced in an era where communication between players has never been higher, whereas it was probably needed more in older generations.
Also the topic is about how we would have brought up the games from the beginning until now, not about us suddenly changing them from today onwards. So 'it's not been done before, why should it be changed now' is not a valid argument in this situation.
I like some of your ideas, OP, especially the legendaries thing. Legendaries (and dragons) are supposed to be sacred, there are too many of them. If they're going to make a bunch of legendaries, fine, I don't personally like it, but at least give them all their own unique lore and not shoehorn them all in. They're supposed to be majestic, too. RS would have been just fine with just Latios and Latias.
Milotic, Politoed, Kingdra and Slowking can all be found wild in BW/BW2.