Jack of all Trades - Doubles
Hey there. I'm Kane and this is my first RMT team I put together for doubles. Now I'll try to keep as much detail as I can think of, but know that this team isn't one bit perfect and probably has many holes in it that need to be filled.
Now the order is not set and is subject to change. I built this team to cover the most of what they can and do damage, but the EVs I normally tended to spread out (though Dragonite-Serperior weren't EV trained properly). Anyways here they are.
Dragonite @ Yache Berry
Ability: Inner Focus
EVs: HP 122/ Attack 51/ Def 74/ Sp.atck 14/ Speed 249
- Dragon Claw
- Thunder Wave
- Fire Punch
Dragonite is the extreme powerhouse of the bunch. She was born to be fast and hit hard, sadly I didn't control her EV spread, so it's kinda eh. I gave her Yache due to it's apparent effectiveness.
Milotic @ Wacan Berry
Ability: Marvel Scale
EVs: HP 100/ Attack 10/ Def 100/ Sp.atck 100/ Sp.def 100/ Speed 100
Hidden Power (Grass)
Milotic is a defense buff, but is also fast enough to keep pace with pokemon like Cynthia's Garchomp. Her job is to deal as much damage as possible with her STAB moves, and to use Icy Wind to slow opponents and help Lucario outspeed them.
Lucario @ Life Orb
Ability: Inner Focus
EVs: HP 112/ Attack 131/ Def 58/ Sp.atck 64/ Sp.def 20/ Speed 125
He is practically saved by Milotic. She gives him the opportunity to CC enemies before they can do anything to him and LO gives it that boost to go the extra mile.
Serperior @ Light Clay
EVs: HP 43/ Attack 214/ Def 36/ Sp.atck 50/ Sp.def 25/ Speed 142
Her job now is to provide support for the team by decreasing damage intake while having the same output. The Light Clay provides her better support when putting up the dual screens.
Spiritomb @ Leftovers
EVs: HP 10/ Attack 100/ Def 50/ Sp.atck 100/ Sp.def 50/ Speed 200
Spiritomb is now the backup support for any Psychic type enemies that feel like ruining my day. Will-o-Wisp does decent damage over time and has a wide range of pokemon it can affect unlike Toxic, and Icy Wind is also there to slow down the enemy so they can be cut down to size after being outsped.
Shuckle @ TBD
EVs: HP 252/ Def 4/ Sp.def 252
Shulea is my answer to Trick Roomers. Her speed is as good as it can be, meaning that she's going to be one of the first things going when TR happens, her defenses keep her alive until it happens, and then Power Trick comes in to provide that switcheroo extreme backup. The item is currently to be decided, but I plan to find something to compliment her well.
Battles & Flaws
Serperior was apparently magically slower than a Metagross and Drapion, which doesn't seem right due to it's inherent speed, even when scaled down to 50. And Lucario was somehow faster than what it should have been when scaled down. Dragonite, Milotic, Spiritomb, and Rhyperior seemed to work just as what was expected of them. The team tested against was Lucario/Clefable/Drapion (Sniper)/Cacturn (Water Absorb)/Flygon/Metagross. Though I don't know whether this could count as not one-sided due to what the person said. Will currently do some research to figure things out and would also like some professional feedback as well.
So please rate my team. I know it could have been wayyyy better, but this is all I had that was useful and that I could immediately train as I plan to enter VGC Regionals and the current league. Anyways, thanks for your time.
-Edit- #3 Major minute change here. I am now swapping Rial for Shulea the Shuckle so that I have better performance and a better answer to Trick Room users.
Last edited by Kanethedragon; 20th January 2013 at 3:02 AM.
RNG Practice to get perfect shiny legends from BW2
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