Pokemon VGC team
So this is essentially a VGC team made with whatever pokemon I felt like using at the time. Enjoy.
Cotton Whimsicott @ Sitrus Berry
Timid Nature. 252 HP, 4 def, 252 spd. 0 Atk IVs.
If there's anything not annoying about Whimsicott, it's the support it can provide. Protect is almost a must in the metagame where just about everything will attack you. Beat up is reserved for Terrakion, but it ensures Whimsicott won't be Taunt bait. Taunt is my best answer to Trick Room teams. Tailwind helps my team against Swift Swim and Chlorophyll abusers, allowing my team to level the playing field. 0 attack EVs ensure the minimum damage on Terrakion through Beat Up. Beat Up is the main reason why I chose this cotton puff over Tornadus, who sports better offenses and also has Tailwind.
Geb the Terrakion @ Life Orb
Adamant Nature. 100 HP, 252 Atk, 156 spd.
Terrakion has a good ability, ensuring that a single stray Sucker Punch will result in a world of pain thanks to his sense of justice and honorable fighting style. Well, he won't be Sucker Punched, but he will get beaten up by Whimsicott, which will lead to him getting +4 in his Justified ability. That translates to LO boosted Rock Slide times three, over enough to nuke over half the metagame. How to tank it? Forget it, unless your name is Cobalion or Lucario, you're 1-2HKOed. Close Combat allows for better coverage, while Quick Attack allows me to nail opponents in Trick Room. Protect is for stalling and to take some hits directed at Terrakion.
Gollum the Smeargle @ Focus Sash
Ability- Own Tempo
Jolly Nature. 252 HP, 4 Atk, 252 spd.
Utility, mostly. Fake Out and Spore allows him to nail a pokemon, either flinching or making them sleep. Follow Me ensures that one of my Pokemon can attack freely, and Protect......is Protect.
Snow the Abomasnow @ Occa Berry
Ability- Snow Warning
Quiet Nature. 252 HP, 4 def, 252 sp. Atk. 0 spd IVs.
This guy is my answer to most weather teams, as there are no Pokemon who get a speed boost from Hail, just those who get evasion boosts, and Stallrein. Blizzard allows him to spam an attack at both opponents, nice to combo with Terrakion's Rock Slide or Latios's Surf. Giga Drain allows him to sap the opponent's HP if I have to, and Ice Shard is priority alongside Terrakion's Quick Attack. Protect is the same old, same old..... I have no idea what I'm doing with Occa Berry, though. 0 spd IVs allows my weather to get set up first if I need it. Although that isn't too important.
Aria the Drifblim @ Flying Gem
Adamant Nature. 252 HP, 100 Atk, 156 spd
Drifblim is actually quite good in this metagame. No Stealth Rocks means that she can switch in and tank hits if needed. A Flying Gem boosted Acrobatics will OHKO Hitmontop even after Intimidate, and Drifblim's attack stat allows for decent damage on other foes. Will-o-wisp cripples physical attackers, and Tailwind is sort of like back-up support if the team needs it. Finally, if she's about to go down, she can bring down an opponent with Destiny Bond. After the Unburden boost, that will happen quite a few times.
Apollo the Latios @ Dragon Gem
Modest Nature. 252 sp. Atk, 252 spd, 4 HP
This guy was originally just filler, but now I think he's more than that. A Dragon Gem-boosted Draco Meteor will hurt everything except steel types and Chansey/Blissey. Psyshock deals with the blobs, and Surf is mostly filler. You all should know what Protect does in the VGC metagame already, so I won't bother.
Right now, I have a ranking of 1513 with this team. I'm wondering if anyone could still help me with it. Good advice would be welcomed in this team.