
Ditto @ Red Card
Trait: Imposter
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Transform
Another borrowed set, Red Card Ditto simply phazes all set-up sweepers and sweeps the opponent itself. The max Hp is rather obvious, the rest is poured into SpD, as Smogon suggested, in case of a Zoroark. May change to scarf to actually sure-fire revenge kill, or just replace Ditto as whole.

Mamoswine (M) @ Light Clay
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Reflect
- Light Screen
- Ice Shard
- Earthquake
Upon seeing a Mamoswine, one does not think: "Wow, it gets Dual Screens!" bet then I did. I like picking uncommon Dual Screeners, for easier set up, and the usually can take out a poke too. Mamoswine is great in this Screening, for it has great great bulk and it can revenge kill many many things with a STAB Ice Shard. Earthquake is for another STAB and awesome coverage. Dual Screens is what make this Mamoswine a Dual Screener, don't think I need to explain that. Thick Fat is chosen as another Ice resistance is always welcome, and now it can easily kill off heatran. Why did I pick Dual Screen Mamoswine? Because no one expects it. And after setting up screens, they don't expect such a powerful blow. Being unorthodox in your movesets really does pay off.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Hydro Pump
- Ice Beam
Starmie, the spinner support for Ignis, does a great job at its spinning, as it outspeeds, like, all spinblockers, and kills the majority of them. Rapid Spin is the obvious move on a spinner. Hydro Pump is for a powerful STAB, but due to hax hating me, I may just need to use Surf instead. ThunderBolt and Ice Beam is for the BoltBeam coverage, to kill many set-up sweepers, but PsyShock maybe shoulb be used, to kill stuff like TentaCruel and blissey. Hidden Power [Fire] is not going to be on this set. Why not? Because Hidden Power breeding is a pain in the ***.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Dragon Pulse
Heatran is mainy (only) here for the Stealth Rocks, but also its Steel typing comes on handy. Unfortunately, its Fire typing adds a 3rd Water weakness, which gives a 3/1 weakness to it (not counting Ignis in the synergy, as he just comes in an sweep). Its Fire Blast is nice for killing off Steel types. Earth Power is for defeating other Heatran. Dragon Pulse is to hit Dragons, whilst it maintains perfect speed. Air Ballon is to dodge the occasional Ground moves untill it breaks, also let's me flee from a Dugtrio.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Earthquake
- Ice Fang
- Swords Dance
Last but not least, another Fightinh resist, Gliscor. Since Sand Veil is regarded cheap by me, and Hyper Cutter isn't that necessary with Substitutes, I went with Toxic Orb + Poison Heal, which also gives me some reliable recovery and status absorber. Substitute is for safe setting up, and avoid a super effective hit once. Swords Dance boosts attck, readying powerful Eathquakes. Ice Fang is for that awesome coverage, only resisted by Levitaters. I chose not to use Protect, because I like offence, and stalling isn't my thing.