Rules for this Competition:
• This competition will use Double Battle format.
• The Wonder Launcher will not be used.
• Players must use a copy of Pokémon Black Version 2 or Pokémon White Version 2 .
• Players may use Pokémon found in the Pokémon Black Version 2 or Pokémon White Version 2 National Pokédex, from No. 001–
649. However, the following Pokémon cannot be used: Mewtwo, Mew, Lugia, Ho-Oh, Chatot, Celebi, Kyogre, Groudon, Rayquaza,
Jirachi, Deoxys, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Keldeo,
• Register 4–6 of your Lv. 1–100 Pokémon to your Battle Box.
• Pokémon Level 51 or higher will automatically become Level 50 during battles.
• Nicknames you have given to your Pokémon will not be displayed.
• A 30-minute time limit for each match will automatically be enforced in-game, beginning at the start of each battle. If the outcome
has not been determined when the time limit expires, the game will automatically apply tiebreakers to determine a winner.
• At the beginning of each battle, players have two minutes to select four Pokémon to battle with.
• At the beginning of each turn, players have one minute to select moves for both Pokémon, or change the Active Pokémon.
If a player has not made his or her selections at the end of this period, the game will automatically make selections for the player.
Players competing in the 2012 VGCS Winter Battle will be divided into two age divisions:
• Junior/Senior Division: Born 1998 or later
Battles and Result Tracking:
• Masters Division: Born 1997 or earlier
• Players may battle as often as they like during the Wi-Fi Competition.
• Competition results will be tracked separately from GBU Random Matchups, and the competition ranking will be displayed in the
Competition Info section.
• All Pokémon Level 51 or higher will have their level reduced to Level 50 during the battle.
• Pokémon below Level 50 remain at their actual level rather than being raised to Level 50 for the battle.
• A player's team may not contain two Pokémon with the same National Pokédex number.
• Pokémon may use only moves learned by one of these methods:
1) By leveling up
2) By TM or HM
3) As an Egg Move, through breeding
4) From a character in the game
5) Already known by a Pokémon received at an official Pokémon event or promotion
• Pokémon cannot use the move Sky Drop or Dark Void during battle.
• Before the battle starts, the Pokémon on each player’s team will be displayed briefly to his or her opponent. Moves and held items
are not displayed.
• When you register your Pokémon for the Wi-Fi Competition after receiving the Digital Player ID, your Battle Box will be locked.
You will no longer be able to change your Pokémon’s moves or held items. Do not change the order of moves for Pokémon in your
locked Battle Box during the competition, or errors may occur that prevent you from completing your battles.
• Each Pokémon on a player’s team may use held items, though no two Pokémon may hold the same item during battle.
• All items must have been acquired in Pokémon Black Version 2, Pokémon White Version 2 , Pokémon Black Version , or Pokémon
White Version , through the Pokémon Global Link, or at an offi cial Pokémon event or promotion.
• The move Nature Power will turn into Earthquake.
Winner in Special Cases:
• The move Secret Power has a 30% chance of lowering the opponent's accuracy by one stage.
• The move Camoufl age changes the user's type to Ground type.
• If a player’s fi nal Pokémon used Selfdestruct, Explosion, Destiny Bond, or Final Gambit, and both players’ fi nal Pokémon faint as
a result, the player who used the move loses that game.
• If a player’s fi nal Pokémon used Double Edge, Volt Tackle, Flare Blitz, Take Down, Submission, Brave Bird, Wood Hammer,
Head Smash, Struggle, or Wild Volt, or was holding Life Orb, and both players’ fi nal Pokémon faint as a result, the player who
used the move wins that game.
• If both players’ final Pokémon faint due to damage from a weather condition, such as Hail or Sandstorm, the player whose
Pokémon faints last wins the game.
• If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as Rocky Helmet), results
in each player’s fi nal Pokémon fainting, the player whose Pokémon had the Ability or held item wins the game.
• The tournament timer automatically counts down during your battle. If time runs out before either player causes his or her
opponent’s fi nal Pokémon to faint, the winner of the game will be determined by the criteria below.
1) Remaining Pokémon
a. If one player has more remaining Pokémon than the other, that player wins the game.
b. If both players have the same number of Pokémon remaining, the winner is determined by average
percentage of HP remaining.
2) Average Percentage of HP Remaining
a. If one player’s team has a higher average percentage of HP remaining, that player wins the game.
b. If both players’ teams have the same average HP remaining, the result of the game is determined by total HP remaining.
3) Total HP Remaining
a. If one player’s team has a higher total HP remaining, that player wins the game.
b. If both players’ teams have the same total HP remaining, the game is a tie.
• The timer counts down while players are choosing moves.
• If time runs out, a move is automatically chosen for you, so be careful.