18th January 2013, 9:01 PM
Garchomp/Krookodile Energy Removal
Hey guys. The theme of the deck is "energy removal". Please give me advice regarding ways I can better remove energies from my opponent and if there's some fundamental mistakes I'm making.
12 fighting (This might be too many energies!)
Trainers(24) ((Please help me with what trainers I should be using!)
4 energy search
4 Rare Candy
4 Poke Comm
4 Crushing Hammer
3 Pokemon Catcher
1 Gold Potion
3 gible (DE 87)
1 gabite (DE 89)
3 garchomp (DE)
3 sandile (BW)
1 krokorok (BW 64)
3 krookodile (EP 62)
2 Cryogonal (NV)
Garchomp is kinda the basis of the deck I guess. Use Krookodile if necessary, he's just the only energy removing fighting type I found. Cryogonal is nice because I can return the water energies to my hand once garchomp has been setup.
So my big concerns are:
is 3-1-3 standard? Should I have something other than that?
Are there better water/ground pokemon to remove energies with? If I choose a stage 2 water pokemon, what should I have as my fighting type?
Are there trainer cards that I REALLY should be using that I'm not? What cards are best for retrieving from discard?
Are there any EX pokemon that work well with garchomp?
Last edited by EmuKiller; 18th January 2013 at 9:06 PM.