Wasn't that Sonic Generations, which a lot of people seem to be jizzing in their pants over, meanwhile all I can say is "I can't bring myself to actually spend money on this thing even at 75% off?" meanwhile I bought two copies of the "bad game" that is apparently bad solely because it's just ~not what people expect~?
No, I think what's really sad is that people like you are conflating your opinions for the opinions of all, or even the Gospel truth.
Last edited by Phlogiston; 12th February 2013 at 11:53 PM.
an ex-cenobitic | irc: Obzedat
tumblr | reviews | want some pokemon? | let's plays (with lots of swearing!) | mal
I don't care what the majority think. I base my opinions off my own experiences. I don't like the slow, clunky gameplay of the mechs, and I don't like the boring, mindless treasure hunting. Is it okay for someone else to like the gameplay elements that I find boring? Sure, there's nothing wrong with that.
And Sonic Generations is a game in which all Sonic does is run. It gets a lot of praise, though I personally don't like it that much.
See, I figured as much. As a rule, Sonic Generations' level designs look very uninteresting from what I've seen, which is why I'm not interested, even though most of the original Sonic games' gameplay was running and platforming -- they also had really good level designs as a general rule. Which I still think SA2 has, other than Mad Space (which is easily the worst level I've ever seen in any commercial game).
an ex-cenobitic | irc: Obzedat
tumblr | reviews | want some pokemon? | let's plays (with lots of swearing!) | mal
Dyne and Barrett's story/battle in Final Fantasy 7. Especially the part right before their battle where Barrett is trying to reach out to him, but Dyne just keeps shooting him. Of course when Dyne jumps of the cliff, that was sad too.
I'm sure I have plenty of other moments from games, but FF7 was the first to pop in my head.
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*facepalm* Look, it's very simple:
game mechanics that promote speed based platforming = good for a Sonic game
game mechanics that detract from speed based platforming = bad for a Sonic game
All of the things you listed from the Modern games promote speed based platforming, so there's nothing wrong with them.
Do I even have to mention Twilight Princess's ending?
Also, why are people arguing about weather or not modern sonic games are good in a thread about sad video game endings?
is the best like no one ever was...
Papa Bear to all units! Red Dog! Red Dog! Casualty count is high! Move to reinforce outpost immediately, over!
the ending to ff7 crisis core was heart wrenching to watch, i dont think think ive cried so much to a game >.>
until i beat final fantasy 13-2. nothing can describe the roller coaster of emotions i was going through at the end of that game.
edit: why do i get the feeling i misunderstood the thread topic.
in any case black sigil blade of the exile, i was so pumped to play a game with so much nostalgia at its core, then was sad after fighting 20 random encounters in 35 steps on the wold map. ._.
Last edited by MasterKojondo; 14th February 2013 at 2:19 AM.
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No, since it wasn't that sad. waaaaaaah midna turns out to be some hot chick.
It was cloudy out last I checked.Also, why are people arguing about weather
Well the topic isn't really about endings, just sad moments. And to your question I answer "I have no idea."or not modern sonic games are good in a thread about sad video game endings?
...and a toilet seat cover.