
Originally Posted by
Kraleck
Three questions you should ask when facing Skarm:
1. Can I tank its Average Base Attack and myriad of Traps?
2. Can I use Special Moves to great effect?
3. Why did I forget about Sturdy's new effect in Gen 5?
Okay, that last one's more of a joke, but the first two are key to taking Skarmory down if it tries to (or has to) stand its ground. Magnezone is an easy win - double resists both of Skarm's STAB Types, has STAB on Skarm's Electric Weakness, Magnet Pull Ability access, and great Defense and Sp.Atk. Other than Magnezone, Skarmory can't do STAB damage effectively on Wash Rotom and most Steel Types. Pokemon with better-than-Base-70 Speed and access to Flamethrower/Thunderbolt and massive Sp.Atk can shut down any Skarm user brave or stupid enough to stay in. If Empoleon can Burn-hax with STAB Scald, Skarm's Sturdy has been neutralized.
Espeon and Xatu's Dream World Ability, Magic Bounce, is another way to screw Skarm over. Spikes, Stealth Rock, Roar, and Whirlwind are all sent back Skarm's way and both have plenty of Speed to make Skarm think twice about trying anything funny. The only drawback is that Espeon requires Hidden Power (Fire or Electric) and Xatu is limited to either one of those Hidden Power Types or Heat Wave. Then again, if Skarm has to get aggressive with Offensive Moves, Ferrothorn's Iron Barbs or Sharpedo, Druddigon, or Garchomp's Rough Skin can get the chip needed to neutralize Sturdy.