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Thread: [RMT] Emerald for BF

  1. #1
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    Default [RMT] Emerald for BF

    Please rate my team in Emerald for Battle Frontier (Battle Tower and Battle Pyramid)



    Pikachu@LightBall LVL 34
    Trait:Static
    Trained in Spe & SP. Atk EV
    Nature:Modest

    Hp:77
    Attack:49
    Defense:34
    SP. Atk:62
    SP. Def:33
    Speed:71

    Moves:

    Volt Tackle
    Very powerful but rarely used due to recoil. Used for suicide kills.

    Thunderbolt
    Used when on low health.

    Double Team
    Raises evasion.

    Thunder Wave
    Open to other moves.



    Azumarill@SeaIncense (Breeding Purposes) LVL 45
    Trait:Huge Power
    Not EV trained yet.
    Nature:Quiet

    Hp:161
    Attack:62
    Defense:90
    SP. Atk:68
    SP. Def:86
    Speed:66

    Substitute
    With high HP comes high Substitute ability.

    Focus Punch
    Makes use of Huge Power and Sub.

    Surf
    Main attacking move because Spheal could only handle 4 HM's.

    Rollout
    Open for change



    Altaria@Quick Claw (Only there because bag was full) LVL 40
    Trait:Natural Cure
    EV is slightly trained at speed.
    Nature:Modest

    HP:123
    Attack:69
    Defense:84
    SP. Atk:81
    SP. Def:96
    Speed:88

    Fly
    Main attack with good coverage. (I guess)

    Dragon Dance
    To make fly stronger and faster.

    Dragonbreath
    Hits anything fly can't.

    Sing
    With boosted speed this is quite efficient



    Smeargle@SmokeBall (Training Purposes) LVL 22
    Trait:Own Tempo
    EV is not trained yet (but probably a few in speed thanks to Golbat)
    Nature:Jolly

    Hp:56
    Attack:17
    Defense:23
    SP. Atk:17
    SP. Def:30
    Speed:49

    Extremespeed
    Awesome priority move.

    Fly
    The only reason I have this is so I can sketch transform



    Lairon LVL 38
    Trait:Rock Head
    EV is not trained yet
    Nature:Timid

    Hp:111
    Attack:81
    Defense:127
    SP. Atk:55
    SP. Def:59
    Speed:52

    Iron Tail
    Probably gonna be changed.

    Iron Defense
    You could never go wrong with more defense.

    Mud-slap
    Wannabe Earthquake (don't wanna use TM since it learns it naturally)

    Take Down
    No recoil is soooo fun



    Blaziken@Charcoal (better that than nothing right?) LVL 45
    Trait:Blaze
    EV is not directed anywhere. Just killin' everything.
    Nature:Naive (yay for speed)

    Hp:143
    Attack:128
    Defense:77
    SP. Atk:122
    SP. Def:66
    Speed:99

    Double Kick
    Gonna be sky uppercut

    Slash
    This may have to change

    Bulk Up
    Yes?

    Blaze Kick
    Might be Overheat soon.

  2. #2
    Join Date
    Dec 2012
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    Default

    Quote Originally Posted by ImmortalFrog View Post


    Pikachu@LightBall LVL 34
    Trait:Static
    Trained in Spe & SP. Atk EV
    Nature:Modest

    Hp:77
    Attack:49
    Defense:34
    SP. Atk:62
    SP. Def:33
    Speed:71

    Moves:

    Volt Tackle
    Very powerful but rarely used due to recoil. Used for suicide kills.

    Thunderbolt
    Used when on low health.

    Double Team
    Raises evasion.

    Thunder Wave
    Open to other moves.
    You should replace Volt Tackle with Hidden Power if it was special type. If HP type were grass, water or ice, then you can cover Pikachu's weakness to ground.

    Quote Originally Posted by ImmortalFrog View Post


    Azumarill@SeaIncense (Breeding Purposes) LVL 45
    Trait:Huge Power
    Not EV trained yet.
    Nature:Quiet

    Hp:161
    Attack:62
    Defense:90
    SP. Atk:68
    SP. Def:86
    Speed:66

    Substitute
    With high HP comes high Substitute ability.

    Focus Punch
    Makes use of Huge Power and Sub.

    Surf
    Main attacking move because Spheal could only handle 4 HM's.

    Rollout
    Open for change
    I am not a fan of Azumarill, but I would replace Focus Punch with Body Slam. The paralyzing chance will make up for Azumarill's low speed.

    Quote Originally Posted by ImmortalFrog View Post


    Altaria@Quick Claw (Only there because bag was full) LVL 40
    Trait:Natural Cure
    EV is slightly trained at speed.
    Nature:Modest

    HP:123
    Attack:69
    Defense:84
    SP. Atk:81
    SP. Def:96
    Speed:88

    Fly
    Main attack with good coverage. (I guess)

    Dragon Dance
    To make fly stronger and faster.

    Dragonbreath
    Hits anything fly can't.

    Sing
    With boosted speed this is quite efficient
    Modest isn't the best nature for Altaria. It works fine as physical or mixed sweeper, but not purely special. Dragon Dance is the main support Altaria has to raise its average Attack and Speed. Replace Sing with Attract if it is female, or Thunder Wave.

    Quote Originally Posted by ImmortalFrog View Post


    Smeargle@SmokeBall (Training Purposes) LVL 22
    Trait:Own Tempo
    EV is not trained yet (but probably a few in speed thanks to Golbat)
    Nature:Jolly

    Hp:56
    Attack:17
    Defense:23
    SP. Atk:17
    SP. Def:30
    Speed:49

    Extremespeed
    Awesome priority move.

    Fly
    The only reason I have this is so I can sketch transform
    Sorry about Smeargle... I don't know how to help you with it. It seems to personal for me. You can mount its moveset to whatever you like most. I personally don't like and never used Smeargle.

    Quote Originally Posted by ImmortalFrog View Post


    Lairon LVL 38
    Trait:Rock Head
    EV is not trained yet
    Nature:Timid

    Hp:111
    Attack:81
    Defense:127
    SP. Atk:55
    SP. Def:59
    Speed:52

    Iron Tail
    Probably gonna be changed.

    Iron Defense
    You could never go wrong with more defense.

    Mud-slap
    Wannabe Earthquake (don't wanna use TM since it learns it naturally)

    Take Down
    No recoil is soooo fun
    With Iron Head you need to teach it Double-Edge (replace Take Down with it). You do it right if you intend to substitute Mud-Slap with Earthquake.

    Quote Originally Posted by ImmortalFrog View Post


    Blaziken@Charcoal (better that than nothing right?) LVL 45
    Trait:Blaze
    EV is not directed anywhere. Just killin' everything.
    Nature:Naive (yay for speed)

    Hp:143
    Attack:128
    Defense:77
    SP. Atk:122
    SP. Def:66
    Speed:99

    Double Kick
    Gonna be sky uppercut

    Slash
    This may have to change

    Bulk Up
    Yes?

    Blaze Kick
    Might be Overheat soon.
    For Blaziken, I have three suggestions:

    Critical hit moveset:
    -Blaze Kick
    -Slash
    -Focus Energy
    -Earthquake/Rock Slide
    @Scope Lens

    Critical hits is all this moveset intends to cause on foe. Your preferable moves would be Blaze Kick and Slash as EQ/RS got a normal critical-hit ratio.

    Physical sweeper:
    -Swords Dance/Bulk Up
    -Sky Uppercut
    -Earthquake
    -Rock Slide
    @Leftovers/Shell Bell

    Use SD/BU once or two and you'll sweep everything if you have maximized Blaziken's Attack.

    Mixed sweeper:
    -Flamethrower/Fire Blast
    -Sky Uppercut
    -Sunny Day
    -Swords Dance/Bulk Up
    @Charcoal/Black Belt

    Predictable moveset for Blaziken, it works fine. You have only two damage moves, both are STAB, and each one of them has a support. You can either attack foe's Defense or Special Defense (the one in more disadvantage).

  3. #3

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    That a nice team! When i play Pokemon Emerald i only train my starter. I wanted to train other Pokemon too so as to have a balance team. But it is too hard.. LoL!
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  4. #4
    Join Date
    Jan 2013
    Location
    Asia
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    Default

    Quote Originally Posted by Mystical Jackal View Post
    You should replace Volt Tackle with Hidden Power if it was special type. If HP type were grass, water or ice, then you can cover Pikachu's weakness to ground.



    I am not a fan of Azumarill, but I would replace Focus Punch with Body Slam. The paralyzing chance will make up for Azumarill's low speed.



    Modest isn't the best nature for Altaria. It works fine as physical or mixed sweeper, but not purely special. Dragon Dance is the main support Altaria has to raise its average Attack and Speed. Replace Sing with Attract if it is female, or Thunder Wave.



    Sorry about Smeargle... I don't know how to help you with it. It seems to personal for me. You can mount its moveset to whatever you like most. I personally don't like and never used Smeargle.



    With Iron Head you need to teach it Double-Edge (replace Take Down with it). You do it right if you intend to substitute Mud-Slap with Earthquake.



    For Blaziken, I have three suggestions:

    Critical hit moveset:
    -Blaze Kick
    -Slash
    -Focus Energy
    -Earthquake/Rock Slide
    @Scope Lens

    Critical hits is all this moveset intends to cause on foe. Your preferable moves would be Blaze Kick and Slash as EQ/RS got a normal critical-hit ratio.

    Physical sweeper:
    -Swords Dance/Bulk Up
    -Sky Uppercut
    -Earthquake
    -Rock Slide
    @Leftovers/Shell Bell

    Use SD/BU once or two and you'll sweep everything if you have maximized Blaziken's Attack.

    Mixed sweeper:
    -Flamethrower/Fire Blast
    -Sky Uppercut
    -Sunny Day
    -Swords Dance/Bulk Up
    @Charcoal/Black Belt

    Predictable moveset for Blaziken, it works fine. You have only two damage moves, both are STAB, and each one of them has a support. You can either attack foe's Defense or Special Defense (the one in more disadvantage).
    Pikachu: I'll check what type the Hidden Power is.

    Azumarill: Hmmm Body Slam might be good. I'll research (I always do)

    Altaria: It's a mixed sweeper. Dragon dance to boost Fly and Modest for Dragonbreath (I actually caught and used the first one I found. I wasn't looking for the perfect one)

    Smeargle: Don't worry about him

    Lairon: Double Edge is perfect

    Blaziken: I might do the crit moveset but I don't have scope lens (yet).

  5. #5

    Default

    Don't bring Pikachu to the Pyramid. The Pyramid doesn't allow you to bring your own items, and without Light Ball, Pikachu is just an extremely fragile pokémon with zero offence and will add pretty much nothing to your team. In fact, I'd say Pikachu is too slow and fragile for the entire Battle Frontier if you want to go far. Slow pokémon can be good, but they have to be able to take hits before dishing them out and Pikachu dies to any STAB move from fully evolved pokémon. Even with Light Ball its offences are very good but Pikachu won't be OHKOing things that it doesn't hit super-effectively, at best 2KOing, and Pika just doesn't have impressive super effective coverage. There are simply too much pokémon that beat Pikachu one-on-one easily for it to be a good choice.

    Pikachu is the worst of your team, but in fact every one of them is sub-par for Frontier purposes. You need to use strong pokémon, yours are UU or even NU in competitive terms for a reason, and that reason is that they are outclassed by better ones. Altaria is not nearly as good as Salamence, Aggron is not nearly as good as Metagross, Azumarill doesn't get a good synergy between special STAB and Huge Power, Smeargle has terrible stats and should only be used for niche uses (like Baton Passing Ingrain), and Blaziken can work but is quite fragile and slow.

    When going to the Battle frontier, go with pokémon like Tyranitar, Salamence, Latios, Starmie, Metagross, Suicune, Snorlax, Zapdos, Blissey, or Swampert.
    Last edited by Sceptile Leaf Blade; 3rd February 2013 at 1:37 PM.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

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