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Thread: Endgame - An OU Smashpass team

  1. #21
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    Quote Originally Posted by Ghosts of the Forums View Post
    Zoroark is a problem if you get fooled by illusion.
    Zoroark will be a problem to ANY team, if you get fooled by illusion. That's not a great criticism. You have to be clever and make sure you're not. Even so a lot of pokes on this team out speed and OHKO it.

    Also, if you are going to use Lead Terrakion, give it Stealth Rock, which frees up the space on Jirachi to use both those Elemental Punches, or for something else useful, like Wish.

    Ice Cold Fire

  2. #22
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    Yeah, the set that was suggested on smogon for jirachi, adn the set iv'e been testing, is this set

    Jirachi @Leftovers
    - Serene Grace -
    Timid
    252 hp/ 160 SpD/ 96 speed(outspeeds mamo)
    - U-turn
    - Thunder Wave
    - Fire Punch
    - Iron Head

    Although, only sr up, i feel the team isn't offensive enough. But if i take out jirachi for Deo-D, I lose dragon resist(helps immensely), and flinch spam, plus a good general wall.



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  3. #23
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    Quote Originally Posted by That Crazy Russian™ View Post
    Endgame



    After listening to Rise Against's "Endgame" album, (for like, a week straight), I decided to get off my *** and make a new team. Sadly, I failed hard, and was in a major slump. I decided that I might as well revamp my old teams a bit, since they had genesect in them. I decided on a very fun team to remake, this team to be exact, and i just went from there. The old team was really fun, because it was just so offensive it couldnt really be broken through by anything. But it had genesect, and that needed to go (ban and all). So, I tried many things in place of it, from breloom, to keldeo, even wobuffet, but finally settled on the star, smeargle.

    And I listened to this while typing this up. :'( nostalgia....

    In-Depth Sets



    Make no mistake, we are not afraid
    To bear the burden of repeating
    What they're thinking anyway.
    Let's raise the stakes
    On the bet we made.
    Let's decide to be the architects,
    The masters of our fate.


    Jirachi @Leftovers
    - Serene grace -
    Timid I believe you mean jolly...
    252 hp/160 SpD/96 Speed
    - Iron Head
    - Thunder Wave
    - Ice Punch
    - Fire Punch

    This beauty has saved me multiple times, and words cannot express how much i love this set. It's just that good. Jirachi helps keep random threats down, by pralyzing them as they set-up and crippling them for the rest of the match. Threats such as volcarona, Dragonite, and gyarados all fall before its mighty thunder wave. Just to show some calcs, as this thing is uber bulky, max SpA volcarona fails to ohko with life orb fiery dance. It does 69-81% from it, ample time to paralyze if i need to. Anyway, the evs are a gift from our jesus-loving, Bible-thumping neighbor, everyone's favorite, jesusfreak! Jirachi only needs a minimum of 20 evs to outspeed all magnezone, which is far more common than your jolly ddance tyranitar. Stealth rock is an essential move to help score the 1-2hkoes this team needs, and is just good in general at warding off volcarona, gyarados, and is excellent at stopping sun teams and taking out dragonite's multiscale. Iron head works great with thunder wave, as you can just flinch hax your way to victory, especially if youre a terribad battler. Fire punch is the preferred move of choice, to nail ferrothorn, scizor, and forretress, but its just so weak (it only does 35-41% on max SpD Forry!) that i feel ice punch might be a better choice to actually do something when I paralyze their dragonite or salamence, and it can nail incoming landorus and garchomp., pulling a little bit of pressure off of rotom-w. The main thing I need to watch out for is burns from scald, as that really cripples it to death.



    Bang, bang from the closet walls,
    The schoolhouse halls,
    The shotgun's loaded.
    Push me and I'll push back.
    I'm done asking, I demand.
    From a nation under God,
    I feel its love like a cattle prod.
    Born free, but still they hate.
    Born me, no I can't change.


    Thunderus-T @Life Orb
    - Volt Absorb -
    Timid
    252 SpA/ 4 SpD/ 252 speed
    - Thunderbolt
    - Focus Blast
    - HP Ice
    - Grass Knot

    This guy is usually my go-to reciever of the almighty smeargle smashpass. Timid + max speed allows him to speed tie with other thunderus-t, and outspeed anything below, bar scarvers, but i might go modest as the +2 really makes a difference in outspeeding everything. More power would be good, to possibly score a clean ohko on something new, lol. This set used to have nasty plot in it, but the smash is usually much better and allows for more freedom in moves than just three slots. Now, i use focus blast, to score the clean ohko on heatran who might roar me out or lava plume and weaken me. Thunderbolt is for STAB purposes, and is Thunderus' main tool against the opponent, as at +2, it pretty much ohkoes everything in existence. HP ice is there for coverage purposes, as well as for taking out opposing ground types that can't be paralyzed by jirachi, or for taking out things like garchomp, landorus, etc. It also takes care of opposing Thunderus-t. Grass knot takes care of gastrodon, who is a pretty big threat in walling this team cold, as its just so bulky. 4 SpD evs allow him to lose just one less hp ev on sr switchins. I am wondering though if nasty plot might be good for thunderus, as I dont always get the +2/+2 passed on, and otherwise i have no real set-up sweepers. another option would be substitute, to protect against status, but i don't see that working because of LO recoil and possible sand damage. Thunderus-t's lifespan is pretty short haha.



    "You're a shameful opportunist!
    What you don't understand is that it's better to die on your feet than to live on your knees.
    "You had it backwards.
    It's better to live on your feet than to die on your knees."


    Smeargle @Focus Sash
    - Own Tempo -
    Timid
    80 HP / 96 Def / 80 SpD / 252 Spe
    - Baton Pass
    - Shell Smash
    - Magic Coat
    - Spore

    As I said before, this guy is the star on the team, hands down. It's so much fun to just shell smash, sash activates, then spore and get a free switch into a boss reciever. Anyway, smeargle is pretty self-explanatory, but I'm going to attempt it anyway. Now, because smeargle has pretty weird stats, 80/96/80 kinda balances them out, and surprisingly allows it to take unboosted attacks(some of them haha). Max speed allows it to be fairly fast, but base 75 speed isn't that good anyway. focus sash allows it to almost always get off a shell smash/spore. Unless facing sandstorm teams, and in that case i lead with either rotom-w, terrakion, or jirachi, depending on their team (tyranitar, hippowdon, celebi). Own tempo is best ability, as it allows it to not be confused by random fusehax, such as water pulse from cmrachi. Shell smash is the main crux of the set, to pass on to garchomp(outrage spam), or thundurus/terrakion that +2/+2 boost. Spore is great, as due to the sleep mechanics, their pokemon is prett much out for the rest of the game (unless i get really unlucky with that 1-turn sleep). Magic coat is extremely beneficial, and i chose it over taunt for sheer utility. It always lets me beat breloom, by sporing it first, and is great in a metagame filled with deoxys-d.



    Like a new day rising
    Like a calm before the storm
    Like fog lifting from valleys
    On a sleeping forest floor
    Eyes open slowly as the dust is shaken off
    To gaze upon the wreckage
    That the midnight hands have wrought[/i]


    Terrakion @Focus Sash
    - Justified -
    Jolly
    4 hp/ 252 atk/ 252 Speed
    - Close combat
    - Stone edge
    - Stealth Rock
    - Taunt

    why is he the second most used receiver of smash pass when he only has 2 moves?

    Here enters the second most used reciever of the smashpass. If I play it right, I can usually end up passing to both thundy and terrakion, so I generaly use terrakion for early-game sweeping/just punching holes, go to smeargl, then do the same thing only finish them off. Max evs in attack and speed make terrakion hit as hard and as fast as possible, an jolly nature really helps out in grnin thatspeed tie with other keldeo/terrakion, sometimes winning it if they built their set weirdly or something. Unsure about the item, as life orb would be great to use to get more power out of him, but focus sash can grant me a free switch in sometimes, which is great as well. Alternatively, Lum berry can also be used, so I can shrug off any spores or thunder waves from pokemon such as ferrothorn, aoongus, and sometimes breloom. Might also help wth random burns, allowing me to easily beat sableye as well. Close combat and stone edge grant near perfect coverage, bar some lower tier pokes and toxicroak, who are taken out by teammates anyway. X-scissor takes care of some common terra counters, as well as hitting reuniculus, lati@s, and deoxys-d more reliably than stone edge, which is always a good thing. Alo lets me stay in and ohko celebi, who a lot oftimes u-trn out expcting a switch. Quick attack is great in a pinch, hitting things like rp/agility sets, ddance sets, and possibly revenge killing the pokemon. However, like thundurus, i don't feel comfortable relying on smashpassing tomake my team work, so I slashed a couple options there, like taunt, which would help out early game, and swords dance, which would help out a lot for when i don't get te boost.


    Afraid, we cower
    To interests not our own
    The power to free or to control
    We let it slip through
    Our fingers to the floor
    Watch as the bodies wash ashore
    Whoah...
    Nobody lives here anymore



    Garchomp @Choice Scarf
    - Rough Skin -
    Jolly Wouldn't hasty or nauve be better if your running fireblast?
    252 Atk/ 4 SpA/ 252 Speed
    - Earthquake
    - Stone edge
    - Fire blast
    - Outrage

    Possibly the best scarfed pokemon in the game, this also happens to be a third possible bp reciever. Well, late-game at least. After all the opponent's steels are gone, just pass and outrge to your heart's content. Choice scarf allows it to outspeed most of the metagame bar scarfmuketeers and scarflatios. and other random scarfers that no one uses such as scarfjolt, or scarfgar. Anyway, this thing is fast. It allos me to check most +1 ddancers, besides ddance latios(yes, i've seen and used it before and it work), and ko them before they ko me. Max attack and max, positive natured speed allow it to hit as hard and fast as possible, while jolly allows me to not get rid of any SpD or def. And besides, neutral fire blast doesn't ko ferrothorn anyway, so it doesnt matter. Earthquake and outrage are my main moves of choice, wth everything else just being filler. Earthquake grants me some coverage against sand and sun teams, while outrage spam can't go wrong against everything else. Fire blast, like stated, is for things like ferro, forry, and scizor, all who arent ohkoed by earthquake. Stone edge allows me to hit something else, like volcarona, who isnt guaranteed the ohko unless stealth rock is up( using outrage ofc. its a ohko with stone edge, lol).



    I have my mother's dreams,
    I have my father's eyes,
    You can't take that from me,
    Just go ahead and try.
    The crescent city sleeps,
    While giants in the sky,
    Preparing to unleash,
    Let loose a mighty cry.



    Kingdra @Life Orb
    - Modest -
    40 HP/ 240 SpA/ 228 Speed
    - Hydro Pump
    - Rain Dance
    - Draco Meteor
    - Dragon Pulse

    Your calcs made me think he had sniper, please put swift swim in the above description. Anyways, Draco meteor is only slightly more accurate than hydro pump and with much worse side effects. Why not try hp fire or fighting for coverage?

    This pokemon, suggested by prominent member Jimbon, helps me with rain and sand teams alike. Teams with Drizzletoed think twice before activating rain, and I can kill off their sand starter and start my own rain, thus helping to preserve the sash on smeargle. This little beauty also helps me out by being just another potential reciever to the baton pass, which is excellent in sweeping late game. STAB hydro pump 2hkoes everything in rain, including ferrothorn, as long as it has prior damage. This is with a +2 boost. That's insane. Now, 228 evs leave me able to outrun Choice Scarf Latios in the rain and Jolly Breloom, Adamant Dragonite, and Adamant Gyarados outside of it. 40 hp evs are optimal in conjunction with LO, and the rest is poured into SpA to get the most out of kingdra. Hydro Pump is the main STAB of choice, allowing it to 2hko almost everything in rain. Rain Dance is essential, getting rid of opposing weather, as well as doubling kingdra's speed. Dragon Pulse and Draco Meteor are used for power and more power, as wall breaking early game, or sweeping late game when I don't want to rely on hydro pump.

    240SpAtk Life Orb +2 Sniper Kingdra (+SAtk) Hydro Pump in Rain vs 0HP/252SpDef Leftovers Blissey (+SpDef): 59% - 70% (390 - 459 HP). Guaranteed 2HKO.
    240SpAtk Life Orb +2 Sniper Kingdra (+SAtk) Hydro Pump in Rain vs 252HP/252SpDef Leftovers Ferrothorn (+SpDef): 61% - 72% (216 - 255 HP). Guaranteed 2HKO.
    240SpAtk Life Orb +2 Sniper Kingdra (+SAtk) Hydro Pump in Rain vs 252HP/252SpDef Leftovers Chansey (+SpDef): 66% - 77% (465 - 549 HP). Guaranteed 2HKO.



    Threats

    So Far, I've only really seen a few major threats to which I need to sacrifice or just can't play through. Also, one minor threat, but it can be dealt with.

    - Its not the pokemon itself, but the sandstorm it brings with it, as it breaks the sash on smeargle and pretty much leaves me unable to smashpass.

    - Omg, i hate this thing, but luckily its only the SubMind sets that give me trouble. well, not luckily....If it gets behind a sub(which it always does, as I expect a regular SpD rachi and try and t-wave/spore it), then im petty much screwed.

    - This thing....Like SubCM rachi, its hard for me to beat it, especially if it snatched a boost. only real checks are garchomp, and rotom-w.

    - Only scarfterras give me a spot of trouble, but I can usually take it down with garchomp/rotom-w.

    Tha's It! I might post some logs on here later of me using this team, but this team got me to ~1700 on PS!, which is fairly good for me, but then again, ladder ranks don't really mean anything.
    As always, comments in bold. And I like you that much more for listing a rise against album. Even if I mostly listen to appeal to reason.

    Couldn't scarf moxie menace (something I've been dying to try btw) work better on your team than garchomp since it deals with keldeo better ? This isn't an uber quality post for me, I need to look over your team more and stuff but yeah, here's that rate I told you I would do
    Last edited by Dragonicwari; 24th January 2013 at 12:29 AM. Reason: Posted before I was ready




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  4. #24
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    yeah, probably jolly haha. i just c/ped the set, guess i didnt check it over carefully enough haha.

    because rachi is now lacking some bulk to make up for speed, i have much less bulk on the team. i'd rather have the extra bulk on garchomp than to have a slightly more powerful unboosted fire blast that doesnt even turn 2hkoes into ohkoes.

    hmm, moxiemence might work. but, the ground resist is really appreciated, and the extra speed against anything scarfed in the range of 102-105(chomp is 106, right? or 102?). regardless, the ability to outspeed almost all dragon sets is great. might as well try it though haha.

    @kingdra, yeah my bad. was rushed when editted. fix that tomorrow. hp fire wouldnt work cuz rain, and draco meteor is needed as wallbreaking materail anyway.



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  5. #25
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    I feel like you should update some of your explanations, but I feel like a rapid spinner would be nice on your team as well. I was thinking offensive spinning donphan over terrakion maybe? This would give you priority and spinning which are two things you wouldn't mind

    Garchomp has base 102 speed by the way, and the lati twins can run scarfed and be faster, just saying




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  6. #26
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    A reciever that isn't weak to Scizor's BP would be nice, like a Landorus-T with standard moves + HP Ice. As it is, CB Scizor gives you problems with receivers getting -Def boosts. Rachi is your only check to it and with prediction using U-Turns, it'll go down soon. Can't really think of a suggestion ATM...

  7. #27
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    Quote Originally Posted by Atrocious View Post
    A reciever that isn't weak to Scizor's BP would be nice, like a Landorus-T with standard moves + HP Ice. As it is, CB Scizor gives you problems with receivers getting -Def boosts. Rachi is your only check to it and with prediction using U-Turns, it'll go down soon. Can't really think of a suggestion ATM...
    Did you even read the OP?

    First off, Scizor does a maximum of 49% to kingdra, while kingdra ohkoes outside rain.

    Garchomp not so much, 2hko, but it ohkoes with fire blast.

    and thunderus-t resists bullet punch, but is 2hkoed. if the scizor is 252/252 speed, jolly(more common now), with LO(which its used with) it has a 1% chance to 2hko. at -1 defenses.

    However, you're forgetting how smeargle is used.

    Turn 1: Shell smash- activate sash
    Turn 2: Spore , get free switch
    baton pass and sweep.

    outside of the passing, i generally make sure something that is taken out. by jirachi or whatever.

    but saying i dont have any recievers not weak to BP is wrong, when 2 of 3 sweepers resist.



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  8. #28
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    Ouch. I remember this team.
    Beware guys. He's a badass and he WILL use Magic Coat twice in a Row.
    Feel Free to Engage a certain Soul_Fly on Pokemon Online/Pokemon Showdown!
    You'll likely end up getting free ladder points due to my constant tendency to test out gimmicky teams.

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  9. #29
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    Have you considered adding latias to your threats list? I did some good damage with mine last night




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  10. #30

    Unhappy Shell Smash Smeargle

    So, I managed to defeat a Shell Smash Smeargle recently. Anything that outruns it and can put up a substitute can kill it easily. Might be better to keep him out should the opponent have a substitute, to save him for later but in the case of Jirachi (who I used to defeat Smeargle), you might run the chance of getting paralyzed by Body Slam. Trick Room is probably also effective against Smeargle.

  11. #31
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    Well, most latias aren't scarved....

    and even then, jirachi takes little to no damage from it, especially mono-attacking sets.

    garchomp outspeeds all non-scarved sets and forces a switch/ohkoes

    kingdra outspeeds and ohkoes in rain

    smeargle can spore it and render it useless, but must watch out for submind sets

    terrakion can shut down most sets with taunt, if the set they are using is

    latias @leftovers
    - levitate -
    252 hp/ 252 SpD/ 4 speed
    - Dragon Pulse
    - Calm Mind
    - Substitute
    - Wish

    that is the standard set most latias use, give or take a couple moves. most don't use scarf haha, and thats why i got messed up. for one, i predicted the wrong set. most scarfed ones are latios.

    anyway, some things im trying:

    @kingdra

    white herb>life orb
    hp fire>dragon pulse(does around 80% to ferro)

    @jirachi

    body slam>thunder wave



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  12. #32
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    Pretty sure CB Scizor is the most common used Scizor unless I've been under a rock (probable).

  13. #33
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    Ok, I promised you a rate, and by golly I'm gonna give you one.

    So, this is actually a pretty solid team. I personally love these sorts of teams where, if you play your cards right, you can just toss up a Shell Smash and go to some sweeper to absolutely destroy everything. Of course, there are a couple of problems that I think could use fixing.

    If DD Dragonite gets a DD up with Multiscale intact, it might be game over right there. Everything on your team is OHKOd all or most of the time after SR by either a +1 Dragon Claw or Earthquake, and a Lum Berry will prevent Smeargle from effectively checking it. It survives Garchomp's Outrage with about 24% health at the least with Multiscale intact, and after that it pretty much goes on a killing spree. As is, your best chance at beating it now is just to try to break its Multiscale with whatever is out at the time and then try to get Garchomp in safely to finish the job. Of course, if you mispredict and Outrage as they switch out, you may lose your Garchomp.

    Special Landorus-I could be trouble late-game with Stealth Rock down, namely those with Rock Polish. Nothing is completely safe against it; Kingdra is your best bet, but it's still getting OHKOd after SR about 44% of the time.

    SD Lucario with Bullet Punch is another Pokemon that could easily sweep late-game. You've got a good check in Garchomp, who can take a +2 Extremespeed and KO back, but Garchomp only needs to be down to about 82% health before it's in danger of a OHKO after Rocks.

    Growth Venusaur in the Sun pretty much wins if it gets to +2 with SR down. Only Garchomp has a shot of surviving either Giga Drain or HP Fire, and even then it's only a 6.25% chance.

    Terrakion in general is a jerk to your team. The SubSD set has a good shot at killing or heavily damaging something every time it gets a Sub up, the Rock Polish set can sweep late game with SR down once Garchomp drops to ~80% and Jirachi to ~70%, and the Choice Band set pretty much blows holes into everything just by spamming Close Combat (even Thundurus-T can be OHKOd after Stealth Rock).

    Now a couple of changes that I think might be able to help. First, perhaps you could try an Adamant LO Mamoswine somewhere? I'm not sure where it would fit, but this will let you OHKO Landorus-I and Venusaur with SR once it's dropped to about 85%. You'll need to make sure to get SR up as quickly as possible, but this will also give you another answer to DD Dragonite. Not only that, but I personally think it fits your team quite well. After all, not much is stopping a Mamoswine that has been passed a Shell Smash, bar a couple of priority and Scarf users.

    I also think that you could try an offensive Landorus-T. This would give you an excellent check to both Terrakion and SD Lucario, especially those without Ice Punch. You could run a EQ / SE / HP Ice / SR setup over Terrakion, which could take over that role as the SR setter and perform decently as a SS recipient. This would make you a bit more weak to Volcarona, but you still have Scarf Chomp to help with that. As a matter of fact, running Rock Slide > Stone Edge on Garchomp could help make it a bit more reliable as a Volcarona check. You do lose the ability to guarantee a OHKO on a bulky QD set at full health, but that shouldn't matter as long as you can keep SR down.

    I can't really think of anything else that I'd want to change, so there's a little something to try out. Hope it helps!
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    O yeah, kinda forgot what set I was using. But still, it would be the same thing with latios, only latios hits harder... So ya, that could kinda be a problem. Jirachi still hard walls it but other than that it's kinda like, you have nothing for it. Also, considering you have to assume the worst when team building; with rolcks or spikes on the field smeargle does diddly, chomp is outsped by scarf latios, Kingdra would get ko'd while it would have to actually set up rain since nothing else does. So, vs a scarf latios which is arguably more threatening to you, you would have nothing. Then again, scarf latios probably isn't very common either




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  15. #35

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    First off, did you mean for Jirachi to have a Timid (-atk+speed) nature?
    Second, gorebyss would be better than Smeargle, as kingdra sets up rain dance. For rhe same reason, thunderus should use thunder

    Aside from that, a pretty impressive team.



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    Quote Originally Posted by TurboMechaElgyem View Post
    First off, did you mean for Jirachi to have a Timid (-atk+speed) nature?
    Second, gorebyss would be better than Smeargle, as kingdra sets up rain dance. For rhe same reason, thunderus should use thunder

    Aside from that, a pretty impressive team.
    no, that's typo, which i'll be fixing shortly.

    and no, gorebyss would NOT be better. Smeargle's just is to smashpass and spore, and then die. I'm not interested in another sweeper, especially since smeargle works perfectly fine. kingdra isnt there to provide rain for the entire team. if that was the case, id just add politoed. kingdra helps justs to get rid of sand. gorebyss just doesnt fit the team, nd i lose otu on a lot of little niches smeargle fills, like deo-d counter, sableye counter, shadow ball switch in, general nuisance.

    Quote Originally Posted by Dragonicwari View Post
    O yeah, kinda forgot what set I was using. But still, it would be the same thing with latios, only latios hits harder... So ya, that could kinda be a problem. Jirachi still hard walls it but other than that it's kinda like, you have nothing for it. Also, considering you have to assume the worst when team building; with rolcks or spikes on the field smeargle does diddly, chomp is outsped by scarf latios, Kingdra would get ko'd while it would have to actually set up rain since nothing else does. So, vs a scarf latios which is arguably more threatening to you, you would have nothing. Then again, scarf latios probably isn't very common either
    I guess in theory it would work well, but luckily, i dont seem to face them often. notem is perfect, haha, and sarflatios isnt all that common to begin with, with most people opting for LO. But i guess its just one of those threats to watch out for.


    Quote Originally Posted by jesusfreak94
    ok, I promised you a rate, and by golly I'm gonna give you one.

    So, this is actually a pretty solid team. I personally love these sorts of teams where, if you play your cards right, you can just toss up a Shell Smash and go to some sweeper to absolutely destroy everything. Of course, there are a couple of problems that I think could use fixing.

    If DD Dragonite gets a DD up with Multiscale intact, it might be game over right there. Everything on your team is OHKOd all or most of the time after SR by either a +1 Dragon Claw or Earthquake, and a Lum Berry will prevent Smeargle from effectively checking it. It survives Garchomp's Outrage with about 24% health at the least with Multiscale intact, and after that it pretty much goes on a killing spree. As is, your best chance at beating it now is just to try to break its Multiscale with whatever is out at the time and then try to get Garchomp in safely to finish the job. Of course, if you mispredict and Outrage as they switch out, you may lose your Garchomp.
    I've never really had dnite set up on me before, as i usually lead with terrakion and set up rocks, and then their spinner usually dies shortly after. starmie is koed by terra, and forry can't live rocks + 2 ccs. so i just set up rocks again. the only other spinner is donphan, who is scared out by kingdra switch in.

    and finally, i got that rate from you haha

    Special Landorus-I could be trouble late-game with Stealth Rock down, namely those with Rock Polish. Nothing is completely safe against it; Kingdra is your best bet, but it's still getting OHKOd after SR about 44% of the time.
    luckily, the lando fad kinda passed, and i havent faced any yet....but i do see your point.

    SD Lucario with Bullet Punch is another Pokemon that could easily sweep late-game. You've got a good check in Garchomp, who can take a +2 Extremespeed and KO back, but Garchomp only needs to be down to about 82% health before it's in danger of a OHKO after Rocks.
    m main way of avoiding dual priority sweeps are to send in jirachi, who can thunder wave and fire punch it. unless they cary mach punch>bullet punch, then im screwed.

    Growth Venusaur in the Sun pretty much wins if it gets to +2 with SR down. Only Garchomp has a shot of surviving either Giga Drain or HP Fire, and even then it's only a 6.25% chance.
    noticed this as well while testing, and have lost matches to it. i just try and play around it by forcing LO damage.

    Terrakion in general is a jerk to your team. The SubSD set has a good shot at killing or heavily damaging something every time it gets a Sub up, the Rock Polish set can sweep late game with SR down once Garchomp drops to ~80% and Jirachi to ~70%, and the Choice Band set pretty much blows holes into everything just by spamming Close Combat (even Thundurus-T can be OHKOd after Stealth Rock).

    Now a couple of changes that I think might be able to help. First, perhaps you could try an Adamant LO Mamoswine somewhere? I'm not sure where it would fit, but this will let you OHKO Landorus-I and Venusaur with SR once it's dropped to about 85%. You'll need to make sure to get SR up as quickly as possible, but this will also give you another answer to DD Dragonite. Not only that, but I personally think it fits your team quite well. After all, not much is stopping a Mamoswine that has been passed a Shell Smash, bar a couple of priority and Scarf users.

    I also think that you could try an offensive Landorus-T. This would give you an excellent check to both Terrakion and SD Lucario, especially those without Ice Punch. You could run a EQ / SE / HP Ice / SR setup over Terrakion, which could take over that role as the SR setter and perform decently as a SS recipient. This would make you a bit more weak to Volcarona, but you still have Scarf Chomp to help with that. As a matter of fact, running Rock Slide > Stone Edge on Garchomp could help make it a bit more reliable as a Volcarona check. You do lose the ability to guarantee a OHKO on a bulky QD set at full health, but that shouldn't matter as long as you can keep SR down.
    hmm, while i dont see how mamo can fit well into the team, ladno-t would do excellently, especially ading some bulk to the team. I'll definitely try it and see how it goes, as terrakion doesnt do a whole lot anymore, except set up rocks and die.
    thank everyone for the rates, especially jesusfreak and dragonicwari, as jf really helps me figure out the main kinks in my team, and dragon really helps find some potential threats, as well as pushing my battle skills(which have noticeably dropped, lol).

    I'll try and edit some things in the OP, and go back to testing, hopefully we can all work to make my team better



    Click the one with a chatot to get a glimpse of what i listen to ^_^
    Button Credit goes to Shadow

  17. #37
    Join Date
    Dec 2011
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    157

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    Very nice team, i would suggest stuff but i usually comment on teams which are pretty awful. This one is beautiful of having a pokemon in centers around with some interesting choice which maximise their potential, would never have thought of the rain dance kingdra as a solution to your sand problems.

    Nice job answering all the questions, been a very interesting read and i might give it a shot, i'm an awful battler so it'll convince everyone it's **** so when you use it they'll be amazed when you pwn their *** :P
    My Diamond Sandstorm BT squad:
    http://www.serebiiforums.com/showthread.php?p=14238023 Streak: 50
    http://www.serebiiforums.com/showthread.php?t=556617 Streak: 47

    My White2 Super Single Subway Squad:
    http://www.serebiiforums.com/showthread.php?598816 streak: 64 wins.

  18. #38

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    Quote Originally Posted by Bigheaded View Post
    Very nice team, i would suggest stuff but i usually comment on teams which are pretty awful. This one is beautiful of having a pokemon in centers around with some interesting choice which maximise their potential, would never have thought of the rain dance kingdra as a solution to your sand problems.

    Nice job answering all the questions, been a very interesting read and i might give it a shot, i'm an awful battler so it'll convince everyone it's **** so when you use it they'll be amazed when you pwn their *** :P
    this is worthless to the thread, compliments aside.

    oh **** my post is too o-0

    uh.. um.. uh.....

    garchomp is gud.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  19. #39
    Join Date
    Mar 2012
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    In my Music
    Posts
    1,178

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    Quote Originally Posted by Bigheaded View Post
    Very nice team, i would suggest stuff but i usually comment on teams which are pretty awful. This one is beautiful of having a pokemon in centers around with some interesting choice which maximise their potential, would never have thought of the rain dance kingdra as a solution to your sand problems.

    Nice job answering all the questions, been a very interesting read and i might give it a shot, i'm an awful battler so it'll convince everyone it's **** so when you use it they'll be amazed when you pwn their *** :P
    guys, please don't spam my rmt.

    @Bigheaded, thank you for the compliments, but please don't spam. instead, you can try and nominate it in the archives if you think its that good. but don't post in my rmt with this, please and thanl you.



    Click the one with a chatot to get a glimpse of what i listen to ^_^
    Button Credit goes to Shadow

  20. #40
    Join Date
    Mar 2012
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    Bump. Lando-t has been working great, anything else to comment on?



    Click the one with a chatot to get a glimpse of what i listen to ^_^
    Button Credit goes to Shadow

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