I love the typing. I'd love for more types to take form.
I love the typing. I'd love for more types to take form.
If I were starting from the ground up, I'd be using this as the type guide (name changes intentional)
Plant (formerly Grass)
Psionic (formerly Psychic)
Metal (formerly Steel)
Normal (inc. Flying)
Dark (inc. Ghost)
Earth (merging Rock and Ground)
Bug and Dragon would assimilate into wherever their dual type pointed them. Pure Bug or Dragon types would have to be a judgement call.
I don't advocate the removal of any types at this point, though. I'd actually be kind of excited if they added new ones.
Also the part about Oddish looking like a radish, I was just saying it would have made more sense for them to call it Plant type than Grass type. Calling it "grass" is kind of strangely specific. Just like bugs wouldn't necessarily be their own element apart from arachnids or worms, grass would not be its own element apart from shrubs or flowers.
While some people may be against the add of new types, in a large universe of Pokemons, it would make things make more sense. The only problem on adding new types by now would be the alterations on the chart that we're used for 4 generations, and that's probably why GF didn't add any since. Adding a new type requires not only altering the chart as well as altering the type of previous Pokemons and the introducion of items as well (stat uppers, plates, gummies, gems, insenses, etc).
In my viewpoint, the most drastic thing on adding new types is about how newbie players would see the game. For old players like most of us, it would be just a short period of adaptation, but for a new player that is introduced to Pokemon in a generation where there are 30 types, it would be some trouble for him understanding them (even the 17 I haven't memorized totally, only the ones I use most). As said in the previous text, new types would also introduce new items, and because the item collection would get bigger, newbie players got more chances to give up on the game early.
Sometime pokemon is interesting...sometimes not.....should add some ineteresting stuffs
Technically, this is unannounced game Speculation so I can shut it.
There have been a one or two side games where types where missing. And that confused me a bit.
Since this thread, was shut on a weak technicality, I've reconsidered my stance after some consultation.
However many similar threads have been shut due to a Flaming.
If you look at other types there are similar splits. There are ice types that are made of ice (Glalie, Cryogonal) and then ice types that are just Pokemon that inhabit icy areas (Mamoswine, Walrein). By the rock/ground example, we could split them along these lines into two types.
But I think the simpler solution is just having one type with different kinds of Pokemon in it. If Cryogonal and Mamoswine can be in the same category, so can Geodude and Sandshrew.
Black: Keegan - 4127 4040 9358
Well in terms of the actual types themselves, yeah, some are sketchy, and if they'd made the typings different, we'd all take that as face value instead. We'd accept whatever typings they came up with. But regardless of what the types actually are, it's the fact that they're arranged into what is largely a succesful balance of strength and weaknesses that makes us so accepting of them.
Having said that, Bug, Dragon, and maybe Ghost, are weird in that they aren't really an element or main attribute so to speak, but refer to what sort of animal they actually are, which is a bit strange. Not saying 'omg they shuldnt exist', it's just a bit odd. But obviously I'm perfectly fine with it.
In terms of new types, we can all throw around potential ideas, but the one type that I think could and perhaps should exist is something like the 'Synthetic' or 'Abnormal' type, for things like Ditto and Porygon, because how exactly are DNA transforming creatures and a synthetic Pokemon that can travel through cyberspace 'Normal' in any way?
I wouldn't change or merge any of the existing types in the game. The Base Stat changes from Gen II to Gen III caused enough problems already. God knows how much chaos would come from modifying or merging existing types. I would rather change the type table if it was to add in new types.
Dark and Light are complete opposites and Light being the last major element to have been not covered properly and is spread across a wide range of often unrelated types (the closest we get are Flash Cannon and Mirror Shot from the Steel type, Morning Sun and Flash from the Normal type, Synthesis from the Grass type, Aurora Beam from the Ice type, Signal Beam from the Bug type and Psybeam from the Psychic type). The amount of differences it has from existing types (and being scattered among them) and it being largely untouched I think is enough for it to warrant a new type.
If GameFreak were to make Light a real type and they modify existing pokemon and moves to accommodate the new type, I would hope that any pokemon being imported from the previous generation games retain their old types (this applies to any learned moves) and only change into their new Light types through some sort of mysterious event as to make the shift optional. Cressilia is an obvious example of a pokemon getting changed to the Light type while the Muskdeers and Lucario are also candidates for a change to the Light type.
I look all at the types as distinct, so no, I don't find any unnecessary. Well, actually, I guess I've questioned the uniqueness of the Normal type, although I still found it unique. For example, pokemon like Pidgeot and Fearow could just be flying types, while pokemon like Chansey and Audino could be classified as light (meaning a pokemon that was particularly nice or benevolent), assuming it was introduced. However, a pokemon like Raticate doesn't really fit into any of the other types (unless it could be interpreted as dark), so Normal type would still be required.
As for the similarily between ice & water and rock & ground, I'd say this:
Ice & Water: consider Cryogonal and Goldeen. One is an ice type that has nothing to do with water, while Goldeen has nothing to do with ice.
Rock & Ground: similar to the last argument, consider Donphan and Solrock
I'm looking for a Serperior named Serpedera. It'll be at lvl 98 or above. If you happen to have such a pokemon please PM me.
Pretendeavors (Goals I have that don't really mean anything) Updated 10-04-13
Voltorb Flip, Level 8 Victories: 16
White Geonet: All countries completed!!! (130), 505 Trade Locations (of 513)
The Last Ten: Locations
Arunachel Pradesh, India * Dadra & Nager Hall, India *
Henan, China * Himachal Pradesh, India * Lakshadweep, India
Lubusz, Poland * Madhya Pradesh, India *
Shaanxi, China() * Sikkim, India
Pokeathlon Pokedex: 493/493- COMPLETED!!! (01-05-13)
Psychic Pokemons have powers from their mind. They overused their brain along the years and on that way they didn't need to focus on body anymore. That is probably why most of the psychic Pokemons have low defenses and Attack (most of them, not all). Psychic Pokemon's moves are associated with the use of the mind, not with magic. They're not magical.
Light type is so the opposite of dark. Light vanish darkness, and vice versa. Light type would be associated with goodness, purity, magic, mystic, etc. They're not light because they're intelligent, they're light because they spread good feelings, basically. Cresselia, currently psychic type, would be a light type as she is said to vanish darkness caused by Darkrai (which is a dark type).
Many Pokemons that are associated with magic, purity, goodness, light, were given the psychic as type in spite of many of them don't use the mind to generate their powers. But as there isn't a light type, they were given the closest type to it. I have always thought on light type since Gen II, as a counterpart for dark.
Sigh. Because apparently nobody actually knows that the Dark pe is nonexistant, I'll say it.
The Dark Type doesn't really exist innJapan (eg: game hat created the game) it's named the Evil type. What is opposite to Evil? Justice, which is represented by Fighting/Psychic type.
Plus, the opposite of evil would be holy or saint, and Justice isn't indeed represented by any specific type (much less a double type).
Last edited by Ditto B1tch; 25th January 2013 at 2:21 PM.
the only type i could think of being unnecesarry, is ground (being pretty close to rock) but i dont want it gone by any means.
#AlphaSapphireI am one of Jehovah's Witnesses.
If you have a question about my religion, or wish to discuss my religion, the Bible, or anything related to this topic, feel free to PM or VM me, take a look at the information in my profile or visit our official website.
Lets just all go and clump types into the original TCG types
Nature-Bug, Poison, Grass,
Water-Water, Ice, some Dragons
Earthen-Fighting, Rock, Ground
Fire-Fire, Some Dragons, some Ground
Night-Dark, some Ghosts
Colorless-Dragon, Normal, Flying
I wish Poison had another type it could beat (besides grass)
But otherwise, nothing needs to be added or removed.
Let's just cut it to four classic alchemical elements [fire,earth,air,water+add some 5th element like Chaos/Magic/Spirit] and call that a day XD *I've got my own mons that work like that, but even then, elements are split depending on speciality and moveset*
I absolutely LOVE Raichu.
flamefire. They're eaten by birdsFlyings. Otherwise, we'd have superstrong bugs.
And about the names: it's what comes off the tongue (in English) the easiest.