Seek and Destroy
Heatran @ Passho Berry
Flash Fire - Timid
252 Speed, 252 Sp. Atk, 4 HP
-Hidden Power (Fighting)
"Scannin' the scene in the city tonight
We're lookin' for you, to start up the fight
There's an evil feelin' in our brains
But it's nothin' new, no, it drives us insane!"
I've always loved Flame Charge Heatran, but this is a Sun team, and there's no reason NOT to use Heatran as a weather trapper. To be honest, when I first saw this set, I was skeptical, but then I tried it. It kicks ***. Politoed gets raped when I cancel his Rain and trap it with Magma Storm. Similarly, Specially Defensive Tyranitar gets 2HKO'd by Hidden Power (Fighting) after I cancel his precious Sp. Def boost and trap it with Magma Storm. Magma Storm is a great move as it traps the opponent's weather starter and prevents it from switching out. After that I use Sunny Day to cancel out their weather and then Solarbeam Politoed out of existance and murder Tyranitar with Hidden Power (Fighting). Abomasnow and Hippowdown are jokes, with the former's double Fire weakness and the latter's pitiful Sp. Def, in fact Hippowdon I can go straight for the kill on with one of my other sweepers. Oh, and I'm using Passho Berry to survive an attack from Politoed while I trap it.
Ninetales @ Life Orb
Drought - Timid
252 Speed, 252 Sp. Atk, 4 HP
-Hidden Power (Ice)
"They want us to tell them what to burn into the groove
So we're just gonna sit here and let them make the first move"
So, after Heatran has eliminated opposing weather starters, I need some permanent weather of my own. In spite of what it says on Smogon, I want my weather starter to maintain some offensive presence, since I don't really need to win weather wars with it. Nasty Plot gives me a decent Sp. Atk stat after which I can fire off powerful Fire Blasts, using Solarbeam to crush Water types and Hidden Power Ice for Dragons. Opposing Fire types are still a problem, but there's an app... Well, a Dugtrio for that.
The Last Goodbye
Dugtrio @ Focus Sash
Arena Trap - Jolly
252 Attack, 252 Sp. Atk, 4 HP
"I shake my head, I don't know what to say
I see my chance to turn and walk away
I will not be a part of this romance
I just can't take that chance because
I see my opportunity to shout
The Last Goodbye"
Dugtrio's got a simple job; trap opposing Fire types and absolutely destroy them. He also helps KO Tyranitar that carry Superpower. Earthquake is a good STAB that hurts Fire types a lot, and Reversal + Focus Sash is a pretty cool gimmick. Sucker Punch is priority I guess. And then Momento is why I love Dugtrio so much. After he does his job, I can sacrifice him to give a sweeper a free turn to set up.
Unsafe At Any Speed
Charizard @ Choice Scarf
Solar Power - Timid
252 Sp. Atk, 252 Speed, 4 HP
-Hidden Power (Ground)
"What moves beyond these walls
Won't get far without abusing all the laws
I'll tell you why -
We are unsafe at any speed!"
OMG HE'S USING CHARIZARD WHAT A NOOB!!!
No, really, this thing kicks ***. Hands down the funnest revengekiller I've ever used, plus it's ****ing amazing to say "haha, I swept your team with Charizard". Despite being generally terrible including a double Rock weakness, Charizard has a redeeming quality; Solar Power allows him to get a boost equivelant to Choice Specs at the cost of the same HP loss of a Life Orb. This lets him run a Choice Scarf and pretty much kill stuff. Fire Blast is his primary weapon. A STAB base 120 power move boosted by Solar Power and the Sun HURTS, even things that resist it. In fact, the other moves are really just filler, besides Hidden Power (Ground) to hit Heatran and his Flash Fire buddies.
Terrakion @ Leftovers
Justified - Jolly
252 Speed, 252 Attack, 4 HP
"Bloodstains! Speed kills! Fast cars! Cheap thrills!
Rich Girls! Fine wine! I've lost my sense, I've lost control, I've lost my mind!"
Terrakion gives me some physical muscle and generally sweeps stuff. His powerful STAB Close Combats can rip through entire teams all on his own. After realizing how much is weak to this monster, I decided to use it myself. Substutite blocks status and makes him harder to revengekill, after which he can set up a Sword's Dance to make his great Attack insane. Close Combat and Stone Edge get nearly perfect coverage, only missing out on obscure lower-tier threats like Golurk.
A Cry For Help In A World Gone Mad
Claydol @ Leftovers
Levitate - Relaxed
252 HP, 128 Defence, 128 Sp. Def
And sometimes when you lie to me, sometimes I lie to you
And there isn't a thing you could possibly do
All these half-destroyed lives aren't as bad as they seem
Then I see blood and I hear people SCREAM
And I wake up, and it's just another bad dream
As suggested by Soul_Fly, Claydol solves my spinner problem perfectly with very balanced bulk. Earthquake and Ice Beam give him a little bit of offensive presence as well, hurting things that are weak to it. Stealth Rock is Stealth Rock (Derp) and then Rapid Spin is why I'm carrying him in the first place. No big long description for this one, I'm still getting the hang of using it.
So that's it, enjoy!