Apollo, Volcarona w/ Fire Gem
Ability: Flame body
EVs: 255sp attack, 255 spe
Fire gem to boost his fire attacks.Hurricane is there in case a rain team decides to mess around with me. Also, my team can also function under rain, so Apollo can also be useful then. Since he is so frail (0 IVs in HP and defense, I checked >.<), I partner him with Togekiss so it can have some free turns. That, or he goes with chandelure, and when he uses heat wave chandelure, who is slower, can gain that spA boost before hitting the oppenent.
Garchomp w/rocky helmet
Ability: rough skin
EVs: 255 att, 255 spe
Rocky helmet to stack up with his rough skin and punish anyone daring to fake out my garchomp. Earthquake and Dragon claw are standard attacks, while rockslide is there because I can't think of another good enough coverage move..
Chandelure w/focus sash
Ability: flash fire
EV: 200hp, 255spA, 55spe
The trick room guy. I hide him in the back. Since he is immune to fire, normal and fighting, opponents would probably hesitate to use any of those three types.
Togekiss w/sitrus berry
Ability: serene grace
EV: 128hp, 128def, 126spA, 100spd, 28spe
Enough bulk to take a bunch of hits when using follow me, roost to heal off. Sitrus to help him stay alive longer.
Gastrodon w/rindo berry
Ability: storm drain
EV: 128hp, 128def, 126spA, 126spD
Abuser of trick room. I don't pick him unless I see that my opponent has a team full of fast sweepers, or a rain team. Scald to inflict burns.
Tyrannitar w/chople berry
EV: 255hp, 255spA
Another trick room abuser. Special attacker for the surprise factor. She is my favourite purely because no opponent expects to see unnerve spA tyrannitar and rough skin garchomp on the same team, and therefore I can fool them into picking a team designed to combat a sand stream ttar and sand veil gchomp. Then they're in for a nasty surprise! Tyrannitar and garchomp are never put together on the same 4 pokemon team because one's catered to trick room and one is not. But having them in team preview really messes up the opponent.
I struggled really hard to pick this team, simply because there were so many others I wanted to use. These are my 3 backups that I won't be using, but if people think they're better they might replace my current team members:
Adamant, intimidate, no EVs yet
Supporter to cripple physical attackers. I haven't done anything to him so far, he's still a little magikarp. He might go well with volcarona, having decent speed and setting up a rain dance for hurricane if some fighting type comes onto the scene. And intimidate always helps beef up my moth's frailness
Hasty, levitate, 180spD, 75spA, 255spe
Helping hand goes great with garchomp's earthquake, taking no damage with levitate. Bulky to tank hits and revive allies. Psychic for fighting types. Unfortunately since my synchroniser failed to give her a calm nature when I SR'd for shininess, she's stuck with a hasty nature.
Cresselia w/sitrus berry
Quirky, levitate, 255def, 255spD
Bad nature because when I first started playing pokemon I didn't know anything about natures. Icy wind to slow down opponents that have on-par speed with the rest of my team, otherwise a trick room. Helping hand for the boost.