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Thread: The Nazi Zombies Club V3

  1. #26
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    Wait, you were banned? What for? And welcome to the club.

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
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  2. #27
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    Quote Originally Posted by DucksGoMooful View Post
    Wait, you were banned? What for?
    Best I not mention it. Anyway:

    http://mp1st.com/2013/03/27/rumor-bl...ience-to-date/

    This interesting piece of information has me really intrigued, especially the part about "most terrifying zombies experience to date". I don't see how they can make Zombies really scary, although there are are occasional times where the last zombie quietly sneaks up on you and you jump to the ceiling.

    And on the title, "Mob of the Dead", it sounds really bland and uncreative to me. Almost as bad as Moon. Like, sh*t they could have at least made it "Moon" in german.

    Edit: Checked Moon in German and it is "Mond" so I don't blame them actually :P
    Last edited by Mister_SGG; 5th April 2013 at 2:40 AM.

  3. #28
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    So after seeing the gameplay trailer for Mob of the Dead, what do you all think? How do you think the Afterlife mechanic will function? What kind of buildables do you think we'll see?

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  4. #29
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    My favourite thing off the bat is that it is set in an older time period than ever before, which is interesting as this will affect what kind of weapons are found. We already know the Tommy gun is back and the AK47 has made an appearance, which is awesome. Personally I was hoping for the PPSH, but instead we have the same boring-ass modern weapons. Some more cool things:

    -The whole Purgatory/afterlife thing seems okay, but a little confusing and to be honest I really hope it doesn't become a recurring thing.

    -The Boss Zombie looks... uh, challenging, but possibly even more annoying than George -_-

    -New perk, seems good, but I'm curious as to how long the shock is an instant-kill or if it always is. If the latter is true it seems very OP.

  5. #30
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    Quote Originally Posted by Ignika View Post
    -The Boss Zombie looks... uh, challenging, but possibly even more annoying than George -_-
    Is that even possible?
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  6. #31
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    Quote Originally Posted by the3rdH0kage View Post
    Is that even possible?
    Well, he comes and deactivates perks as well as closing the box while you're using it, so in short,

    Yes.

  7. #32
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    Hey, the achievements have been posted for Mob of the Dead.
    http://www.callofduty.com/message/414325125
    I'm really looking forward to what this map will have to offer. Also, according to the wiki, there's no PhD Flopper this time around either.

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
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    Ibanez RG7862FR87689.55(pi*sqrt(5x+(y^2)-(z/8)))

  8. #33
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    Name: Totodile is Beast
    PSN/Xbox Live Name (Please specify): Ricksterroo (2nd account)
    Favourite WaW/BO1 map: Kino der Toten (havent whipped out BO1 for a long time)
    Favourite BO2 map: Mob Of The Dead
    Highest round you made it to (and the map you did it on): 52, Town, Old XBLA

    I just realized this skimming through this thread. DIE RISE WAS A TEST FOR MOB OF THE DEAD!

    Think about it. Sliquifier? Almost the acidgat.
    Who's Who? Afterlives.
    The roof in Die Rise takes a ton of effort to get to. Um, Mob of the dead much?
    No idea where the hell the box is. Mob of the fricking dead!
    Minions? The guard in mob of the dead!

    Mob of the dead is a creative new map, yet Die Rise was a remake. This just clicked.

    Pokemon X Round 2


  9. #34
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    Quote Originally Posted by Totodile is BEAST View Post
    I just realized this skimming through this thread. DIE RISE WAS A TEST FOR MOB OF THE DEAD!

    Think about it. Sliquifier? Almost the acidgat.
    Who's Who? Afterlives.
    The roof in Die Rise takes a ton of effort to get to. Um, Mob of the dead much?
    No idea where the hell the box is. Mob of the fricking dead!
    Minions? The guard in mob of the dead!

    Mob of the dead is a creative new map, yet Die Rise was a remake. This just clicked.
    Hmm...I don't know. It's a bit of a stretch. I can definitely see the similarities, but I'm going to have to go negative on this one. I'm pretty sure that MotD would have been in development at around the same time as Die Rise (maybe a few weeks later), so they would have had the ideas going on at the same time. The Minions/Guard is a huge stretch, so I don't think that's even close enough to even mention. The "No idea where the hell the box is" makes total sense and the roof as well. Who's Who's is pretty close, but the Sliquifier, again, is not that much similar. A bit, but not a ton.

    And what do you mean? Die Rise was a remake? Lol.

    Oh yeah, welcome to the club :P
    EDIT: Also I put your name in as Xbox, hope that that's correct.
    Last edited by DucksGoMooful; 14th May 2013 at 12:31 AM.

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
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  10. #35
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    Quote Originally Posted by Totodile is BEAST View Post
    I just realized this skimming through this thread. DIE RISE WAS A TEST FOR MOB OF THE DEAD!

    Think about it. Sliquifier? Almost the acidgat.
    Acidgat shoots liquid, but the raygun and winter's howl looked similar. Was one a test for the other? no.
    Who's Who? Afterlives.
    Because being a trippy version of yourself makes you a ghost
    The roof in Die Rise takes a ton of effort to get to. Um, Mob of the dead much?
    So was the top deck of the boat on Call of the dead being copied? What about the rooftop lunar lander on Ascension? Or maybe the roof of the diner in Tranzit?
    No idea where the hell the box is. Mob of the fricking dead!
    the box on die rise always spawns in the same spot. Not to hard to get to, just not worth going for. Mob of the dead's box is usually in the warden's office. little harder to reach, but not too bad.
    Minions? The guard in mob of the dead!
    No. Not at all. The jumping nova crawlers are just the nova crawlers from Kino, Five, and the phasing crawlers from Moon. the guards were meant to be a toned down version of Romero. A dev who worked on the mob said that the map was trying to be inspired by Call of the dead (hence the similar name and mappack progression). Not trying to bring you down, just my point of view.

    Mob of the dead is a creative new map, yet Die Rise was a remake. This just clicked.
    So jumping down flights of elevators, being able to jump across areas of a zombie map, sliding down slabs of concrete, and the implementation of elevators is uncreative? I admit it wasn't too innovative, but it did take some creativity. Mob of the dead was quite creative as well however. By this logic, you could say moon was a test for tranzit as a large map. Technically, all the maps are tests. Especially Nacht as it was the first map. Verrückt was the first perk map as well as with traps. Isn't that a test? Is the random perk locations of Shi No Numa a test for future maps? What about the teleporters and pack a punch on Der Riese. It's all arguable, but I don't see how Die Rise correlates directly as a test for Alcatraz Island's Hell Hole (Cookie for whoever gets that one)
    Just my opinion.

  11. #36
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    Quote Originally Posted by AJ View Post
    It's all arguable, but I don't see how Die Rise correlates directly as a test for Alcatraz Island's Hell Hole (Cookie for whoever gets that one)
    The flaming pit thing you throw the Tomahawk into to get the Hell's Redeemer? Gimme mah cookie.


    Totodile man, we're not trying to shut you down, but your theory doesn't make a whole lot of sense. Sorry

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
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  12. #37
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    Quote Originally Posted by DucksGoMooful View Post
    The flaming pit thing you throw the Tomahawk into to get the Hell's Redeemer? Gimme mah cookie.


    Totodile man, we're not trying to shut you down, but your theory doesn't make a whole lot of sense. Sorry
    That as well as the fact of the hell hounds. Also the bodies in the showers. And well.... this gives all the other hell references in the map. Also what ducks said about your idea. It was a good theory, just doesn't really have any grounds or basis.

  13. #38
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    So what do you guys think of the new map, "Buried", coming out in the Vengeance DLC pack? And there's also the new version of the Ray Gun, the Ray Gun Mark 2 (Iron Man much?).

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
    Ibanez needs a less retarded naming structure.
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  14. #39
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    So Buried is the stuff. I got it and immediatly played it, got to about Round 20 and then got swarmed while looking for the box (It was up in the room with Quick-Revive). Didn't know about the mansion/banshees, or the maze so I didn't Pack-A-Punch. But still great map. I played it with some friends and we got to about Round 25 in a 4 player game. Best moment I freed the Gaint and got the bowl of candy on R4 with the LSAT, gave the Gaint the candy and he started just kicking Zombies in the face randomly. So funny, and Ray Gun Mark 2 is the Collest Gun Evar!!!!!!!!!!
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  15. #40
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    Yeah, I went to a friend's house a couple days ago and there were about 5 of us wanting to play. The first time I went into the mansion it was pretty creepy, because I knew they would be chasing me but they just kept popping up in front of me, very scary. I like the map, it just feels like there's too much to do, like, you have to jump through all these hoops to do anything. Still enjoyable though.

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
    Ibanez needs a less retarded naming structure.
    Ibanez RG7862FR87689.55(pi*sqrt(5x+(y^2)-(z/8)))

  16. #41
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    Me and my brother did a few rounds of Buried and we unlocked the mansion, killed the mistress ghosts, lost all of our money (but we banked about 10k each in the bank). Teleport back to the top and go back to the town, get our money and roll back up to the mansion thinking there isn't any ghosts (I had already gotten the golden perk). and we get swarmed and lose all our money again. Sucksw but we made it to about 21. So not that bad.
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  17. #42
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    Okay so it's basically been confirmed (not really but sort of) that the Zombies map in DLC 4 will
    [spoiler]take place in Northern France (Paris) and feature the original cast of characters.[/spoiler]
    But what about the rest of the map pack? What do you guys think the other maps will be? More, new Zombies maps? The return of older maps (which ones?)? 4 multiplayer maps?

    Apparently the trailer is coming Thursday, so what do you guys think?

    Join the Nazi Zombies Club V3 today!
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    Ibanez needs a less retarded naming structure.
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  18. #43
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    http://www.youtube.com/watch?v=-6Xrm...ure=youtu.be&a

    the last map. They are always right, just take a look at their history. A video on alcatraz much before mob was released. They knew where Buried was before it came out. They have gotten nearly every zombie "theory" of there's right much before the maps are out. The Giant aka Der Riese is the key to the final map so called Le Tombeuax. The original characters are back and it's in pre WW2. Rictofen still works on teleportation and Maxis.........we never knew exactly he did after working with zombies. Nor before...the giant?

  19. #44
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    Quote Originally Posted by AJ View Post
    http://www.youtube.com/watch?v=-6Xrm...ure=youtu.be&a

    the last map. They are always right, just take a look at their history. A video on alcatraz much before mob was released. They knew where Buried was before it came out. They have gotten nearly every zombie "theory" of there's right much before the maps are out. The Giant aka Der Riese is the key to the final map so called Le Tombeuax. The original characters are back and it's in pre WW2. Rictofen still works on teleportation and Maxis.........we never knew exactly he did after working with zombies. Nor before...the giant?
    Interesting stuff. I'm getting myself pretty excited for this

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
    Ibanez needs a less retarded naming structure.
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  20. #45
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    A friend told me that someone got into the coding of BLOPS2 and there was coding for a 5th Map Pack. But idk how true that is.
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  21. #46
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    I doubt it, because then the people with season passes (myself included) would be pretty upset that they weren't getting it for free. I would think, but I have no idea

    Join the Nazi Zombies Club V3 today!
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    Quote Originally Posted by Seref
    Ibanez needs a less retarded naming structure.
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  22. #47
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    Quote Originally Posted by the3rdH0kage View Post
    A friend told me that someone got into the coding of BLOPS2 and there was coding for a 5th Map Pack. But idk how true that is.
    there were 5.


    1. Nuketown Zombies

    2. Revolution

    3. Uprising

    4. Vengeance

    5. TBA

  23. #48
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    ooohhh yeah forgot about NZ. and DucksGoMooful, is that a Magic card in your sig? lol
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  24. #49
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    ...maybe.

    AJ, Nuketown doesn't really count as a map pack, it was just a single thing, almost a micro-transaction.

    Join the Nazi Zombies Club V3 today!
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    Ibanez needs a less retarded naming structure.
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  25. #50
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    Quote Originally Posted by DucksGoMooful View Post
    ...maybe.

    AJ, Nuketown doesn't really count as a map pack, it was just a single thing, almost a micro-transaction.
    Not even close to a micro-transaction. An entire zombies map, small as it is, counts as a map. And that was the reason that the 5 dlc rumor started.

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