Results 1 to 2 of 2

Thread: Black 2 RMT Please!

  1. #1
    Join Date
    Jan 2013
    Location
    Chicago Suburbs
    Posts
    28

    Default Black 2 RMT Please!

    So i'm not too heavy into online battling but I wanted to see what you guys thought of my team. So here they are!

    Emboar/Waddles: Lev 73
    Ability:Blaze
    Nature: Gentle
    Hp 273/ Att 226/ Def 106/ Sp. Att 164/ Sp. Def 116/ Sped 134

    Moves:
    Flamethrower
    Flare Blitz
    Roar
    Heat Crash

    Beartic/Volibear: Lev 67
    Item: Lucky Egg
    Ability: Snow Cloak
    Nature: Bashful
    Hp 241/ Att 172/ Def 118/ Sp. Att 111/ Sp. Def 136/ Sped 96

    Moves:
    Hail
    Sheer Cold
    Icicle Crash
    Superpower

    Sawsbuck/Apollo: Lev 65
    Ability: Serene Grace
    Nature: Lax
    Hp 206/ Att 166/ Def 116/ Sp. Att 102/ Sp. Def 96/ Sped 158

    Moves:
    Nature Power
    Horn Leech
    Megahorn
    Faint Attack

    Excadrill/Ressetti: Lev 65
    Ability: Sand Force
    Nature: Docile
    Hp 241/ Att 221/ Def 102/ Sp. Att 89/ Sp. Def 114/ Sped 153

    Moves:
    Earthquake
    Bulldoze
    Metal Claw
    Horn Drill

    Keldeo: Lev 51
    Ability: Justified
    Nature: Naive
    Hp 164/ Att 87/ Def 97/ Sp. Att 140/ Sp. Def 96/ Sped 141

    Moves:
    Secret Sword
    Sword Dance
    Hydro Pump
    Aqua Jet

    Sigilyph/Neth: Lev 51
    Item: Exp Share
    Ability:Wonder Skin
    Nature: Docile
    Hp 149/ Att 75/ Def 93/ Sp. Att 116/ Sp. Def 97/ Sped 110

    Moves:
    Psywave
    Fly
    Sky Attack
    Psychic

    Thanks for looking over my team and telling me what you think. Also I don't know what Items to give them. If you guys have ideas that'd be awesome!
        Spoiler:- Credit:

  2. #2
    Join Date
    Oct 2008
    Location
    Melbourne, Australia
    Posts
    2,427

    Default

    Quote Originally Posted by ShoesThief View Post
    So i'm not too heavy into online battling but I wanted to see what you guys thought of my team. So here they are!

    Emboar/Waddles: Lev 73 @ Leftovers
    Ability:Blaze
    Nature: Gentle
    Hp 273/ Att 226/ Def 106/ Sp. Att 164/ Sp. Def 116/ Sped 134

    Moves:
    Flamethrower
    Scald
    Wild Charge
    Brick Break / Focus Blast

    A mixed set because you need some more special support on your team. There's no need for multiple moves of the same type on a Pokemon unless they each serve a distinct purpose; in your case, they didn't, so just stick with Flamethrower. Scald to hit Rock- and Ground-types, and Wild Charge is a powerful move to hit Water-types. You want to go with Wild Charge as although it has recoil, its high power means you'll be able to do heavy damage to Water-types, who are a big threat to you. Your choice on Brick Break or Focus Blast.

    Beartic/Volibear: Lev 67
    Item: Muscle Band
    Ability: Snow Cloak
    Nature: Bashful
    Hp 241/ Att 172/ Def 118/ Sp. Att 111/ Sp. Def 136/ Sped 96

    Moves:
    Hone Claws
    Rock Slide
    Icicle Crash
    Superpower / Brick Break

    Hail damages the rest of your team so it's best not to use it. Again, no need for multiple Ice-type moves on the same Pokemon, and definitely don't go with Sheer Cold (or any other OHKO moves) as they're so unreliable. Hone Claws to boost Attack and Accuracy. Icicle Crash for STAB and Rock Slide + Fighting move for good coverage. Superpower's -Atk effect sort of works against your Hone Claws boosting so you might want to go with Brick Break.

    Sawsbuck/Apollo: Lev 65 @ Life Orb
    Ability: Serene Grace
    Nature: Lax
    Hp 206/ Att 166/ Def 116/ Sp. Att 102/ Sp. Def 96/ Sped 158

    Moves:
    Swords Dance
    Horn Leech
    Megahorn / Double Edge
    Jump Kick

    Swords Dance for boosting; Nature Power isn't too reliable. Jump Kick to hit Steel-types; the recoil from Jump Kick and Life Orb (as well as Double Edge should you use it) can be healed off using Horn Leech.

    Excadrill/Ressetti: Lev 65 @ Life Orb
    Ability: Sand Force
    Nature: Docile
    Hp 241/ Att 221/ Def 102/ Sp. Att 89/ Sp. Def 114/ Sped 153

    Moves:
    Earthquake
    Swords Dance
    Rock Slide
    X-Scissor


    Again, no need for two Ground-type moves, and Steel-type moves, although getting a STAB boost on Excadrill, don't do much in terms of coverage. Swords Dance for boosting, Earthquake as your Ground-type move as it's reliable and powerful, Rock Slide for good coverage and X-Scissor to hit Grass-types. Love the nickname btw.

    Keldeo: Lev 51
    Item: Leftovers
    Ability: Justified
    Nature: Naive
    Hp 164/ Att 87/ Def 97/ Sp. Att 140/ Sp. Def 96/ Sped 141

    Moves:
    Secret Sword
    Calm Mind
    Surf
    Icy Wind

    Not too sure why you're using Swords Dance when only 1/3 of your damaging moves are physical. Go with Calm Mind - I've given you a fully Special set as your team is very physical atm. Surf is a reliable STAB move to use and Icy Wind for coverage.

    Sigilyph/Neth: Lev 51
    Item: Wise Glasses
    Ability:Wonder Skin
    Nature: Docile
    Hp 149/ Att 75/ Def 93/ Sp. Att 116/ Sp. Def 97/ Sped 110

    Moves:
    Heatwave
    Fly / Charge Beam / Calm Mind
    Air Slash
    Psychic

    Psychic > Psywave as it's more reliable. Air Slash for a Special STAB (Fly shouldn't be used in-battle on Sigilyph as Sigilyph has a low Attack stat) and Heat Wave to hit Steel-types. If you can do away with Fly, go with Charge Beam or Calm Mind, both of which can be used for boosting.

    Thanks for looking over my team and telling me what you think. Also I don't know what Items to give them. If you guys have ideas that'd be awesome!
    Comments in bold. Hope this helps!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •