
Originally Posted by
ShoesThief
So i'm not too heavy into online battling but I wanted to see what you guys thought of my team. So here they are!
Emboar/Waddles: Lev 73 @ Leftovers
Ability:Blaze
Nature: Gentle
Hp 273/ Att 226/ Def 106/ Sp. Att 164/ Sp. Def 116/ Sped 134
Moves:
Flamethrower
Scald
Wild Charge
Brick Break / Focus Blast
A mixed set because you need some more special support on your team. There's no need for multiple moves of the same type on a Pokemon unless they each serve a distinct purpose; in your case, they didn't, so just stick with Flamethrower. Scald to hit Rock- and Ground-types, and Wild Charge is a powerful move to hit Water-types. You want to go with Wild Charge as although it has recoil, its high power means you'll be able to do heavy damage to Water-types, who are a big threat to you. Your choice on Brick Break or Focus Blast.
Beartic/Volibear: Lev 67
Item: Muscle Band
Ability: Snow Cloak
Nature: Bashful
Hp 241/ Att 172/ Def 118/ Sp. Att 111/ Sp. Def 136/ Sped 96
Moves:
Hone Claws
Rock Slide
Icicle Crash
Superpower / Brick Break
Hail damages the rest of your team so it's best not to use it. Again, no need for multiple Ice-type moves on the same Pokemon, and definitely don't go with Sheer Cold (or any other OHKO moves) as they're so unreliable. Hone Claws to boost Attack and Accuracy. Icicle Crash for STAB and Rock Slide + Fighting move for good coverage. Superpower's -Atk effect sort of works against your Hone Claws boosting so you might want to go with Brick Break.
Sawsbuck/Apollo: Lev 65 @ Life Orb
Ability: Serene Grace
Nature: Lax
Hp 206/ Att 166/ Def 116/ Sp. Att 102/ Sp. Def 96/ Sped 158
Moves:
Swords Dance
Horn Leech
Megahorn / Double Edge
Jump Kick
Swords Dance for boosting; Nature Power isn't too reliable. Jump Kick to hit Steel-types; the recoil from Jump Kick and Life Orb (as well as Double Edge should you use it) can be healed off using Horn Leech.
Excadrill/Ressetti: Lev 65 @ Life Orb
Ability: Sand Force
Nature: Docile
Hp 241/ Att 221/ Def 102/ Sp. Att 89/ Sp. Def 114/ Sped 153
Moves:
Earthquake
Swords Dance
Rock Slide
X-Scissor
Again, no need for two Ground-type moves, and Steel-type moves, although getting a STAB boost on Excadrill, don't do much in terms of coverage. Swords Dance for boosting, Earthquake as your Ground-type move as it's reliable and powerful, Rock Slide for good coverage and X-Scissor to hit Grass-types. Love the nickname btw.
Keldeo: Lev 51
Item: Leftovers
Ability: Justified
Nature: Naive
Hp 164/ Att 87/ Def 97/ Sp. Att 140/ Sp. Def 96/ Sped 141
Moves:
Secret Sword
Calm Mind
Surf
Icy Wind
Not too sure why you're using Swords Dance when only 1/3 of your damaging moves are physical. Go with Calm Mind - I've given you a fully Special set as your team is very physical atm. Surf is a reliable STAB move to use and Icy Wind for coverage.
Sigilyph/Neth: Lev 51
Item: Wise Glasses
Ability:Wonder Skin
Nature: Docile
Hp 149/ Att 75/ Def 93/ Sp. Att 116/ Sp. Def 97/ Sped 110
Moves:
Heatwave
Fly / Charge Beam / Calm Mind
Air Slash
Psychic
Psychic > Psywave as it's more reliable. Air Slash for a Special STAB (Fly shouldn't be used in-battle on Sigilyph as Sigilyph has a low Attack stat) and Heat Wave to hit Steel-types. If you can do away with Fly, go with Charge Beam or Calm Mind, both of which can be used for boosting.
Thanks for looking over my team and telling me what you think. Also I don't know what Items to give them. If you guys have ideas that'd be awesome!