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It would be nice to catch fainted pokemon but then legendaries would be an easy catch
1) Irl, if you were to KO someone, they'd become dead weight, making them harder to capture.
2) In the anime, where they CAN catch fainted Pokemon, they usually don't gain EXP (what they do have regarding experience is very loose nonetheless), so in the game, you can't have both, one or the other.
As some people already said, It'd remove the challenge from the game. HOWEVER! In pokemon BW There was a capture-rate timer that was very helpful, Say.. If you spent a whole bunch of pokeballs trying to catch a pokemon only to fail misserably, Randomly the pokeball (Regardless what kind of pokeball) would make a different sound and instantly catch the pokemon (Regardless the pokemon, Including legendaries). This feature should've been kept in BW2.
Also, it's still in B2/W2.
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Or if you try and catch it when it is knocked out and you fail, somehow, it will have half health: keeps it somewhat harder since pokemon could knock you out and you can try and catch fainted pokemon
Critical capture is more common than you think, Unlike shinies. Finishing white 2 and not seeing a single critical chance speaks for itself. I'm just saying...
The pokemon world of created by a giant magical llama and 10 year olds can defeat and tame creatures with god-like powers. Your question is invalid.
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It would be so funny to see a practically dead Pokemon just lying on the ground on your screen as you throw things at it.
But no, it would be way too easy to catch things, and what would happen if you didn't want to catch it?
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hmm... when I restarted my diamond game again and try to capture the legendaries I really couldn't capture them -.-
on my black 2 I captured zekrom with a single quick ball. why is this? are there better odd's in the newer games to catch pokemon?
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Though beating Zekrom to a pulp, then reviving him and battling N with it might intimidate him a little :P
Is sleep condition is better than the others for catching pokemon? Or just the same.
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