Page 2 of 2 FirstFirst 12
Results 26 to 28 of 28

Thread: How to win the weather war

  1. #26
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,381

    Default

    Now that I think of it, I use a slightly different Ninetails set then most people. I want it to survive, but I don't want it to be a sitting duck...and that is what defensive Ninetails seems to be for me. It just can't handle enough pokemon, so I run an offensive set meant to survive.

    Yeah, the idea sounds silly, but it works surprisingly well. I use a combination of protect and leftovers. Each time it comes in, if it has taken any damage at all, it uses protect on the next turn. The recovery is not much, but it definitely helps. If my opponent swaps out, it's even better, since protect will fail and I can use it again for two rounds of free leftovers recovery. If a Politoed, Tyranitar, or Hippowdown figures this out and tries to swap in as it uses protect, I try this one or two more times, then use Will-o-Wisp as they swap it(though Toxic would work to). As soon as the weather war is one, I have the Ninetales EVed for offense, so I start throwing around STAB, sun boosted Fire Blast, hopefully putting a dent in even pokemon that resist it. That attack has 135 power when resisted, so it hits relatively hard, considering that Ninetails only has 81 base special attack.

    The only problem is that it struggles to really swap into anything...but can't that be said about all Ninetales sets?
    Venemo Oscuridad - 6 Battles
    My Secret Base, Version 2.

  2. #27
    Join Date
    Dec 2012
    Location
    Fallen Far From the Sky
    Posts
    835

    Default

    Quote Originally Posted by amzfishman View Post
    So I like OU and have built a team that's fairly succesful (38-19... not great but not all that bad.) I want to try out a weather team, specifically rain. I just want to know what I should do if someone else is using a rain team and gets their weather off instead of mine.
    There must be a way to do this. How?
    Hazards and there are sometimes when its obvious the other person is going to switch them in.
    Eliminate it right then and there.
    Or put them in a situation where they have to sacrifice their weather inducer
    [img]http://i41.*******.com/2m2fivq.png[/img]
    Lovely Art by Equal-to-Heaven
    Join the Pokemon Anime Style Battling League!
    |PASBL|FB|Manga|A little something to watch|Art|
    [img]http://i42.*******.com/2lw4umr.gif[/img]

  3. #28
    Join Date
    Jun 2011
    Location
    under the scarlet sky
    Posts
    1,106

    Default

    hazards, status, burn is the best as it does more then toxic unless it stays in for 3 turns, and forcing it out/pursuit trapping



Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •