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Thread: Underrated Threat of the Week - Sharpedo

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    Default Underrated Threat of the Week - Sharpedo

    While its easy to be mainstream and use standard teams, some of the best teams are ones that think outside of the box, and make use of underrated threats. This thread, a new pokemon will be the topic for a week and we`ll discuss move sets, its viability in other tiers, not just OU, how to deal with it, and the support it needs to be effective. I will be choosing a new pokemon every week but people can pm me ideas for pokemon they want to see and discuss. At the end of the week i will summarize the weeks discussion of viability, movesets, and support and archive it for people that are curious about previous pokemon, cause looking through a thread is a pain.

    This week the threat, another UU threat



    Kingdra, the anti rain pokemon, kingdra shares typing with only palkia making his type unique in OU

    Discuss!

    Previous Threats
        Spoiler:- Durant:


        Spoiler:- Sharpedo:
    Last edited by McDanger; 23rd September 2013 at 6:03 PM. Reason: I HATE CENTRED TEXT!



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    @Life orb
    Jolly
    Hustle
    252att/248spe/8hp
    X-scissor
    Iron head
    Rock slide
    Superpower


    The main set that Durant will use no matter what tier you’re playing in. X-scissor for stab and to ruin most pokemon coming in. Iron head is another stab which can ruin many mons adding in the amazing flinch chance allows Durant to inflict more damage. Rock slide, is to cover flying types. Superpower, destroys steels, rock, dark and ice, the sheer power of Durant combine with superpower is able to OHKO or 2hko most of the metagame.

    Calcs vs Common Walls.
        Spoiler:- Calcs:


    Durants shortcommings include its terrible spdef stat and the accuracy loss from hustle. However many of durants counters can be defeated by durant the main way to take out durant is to
    1) Have it miss the attack that would ko.
    2) Status Durant
    3) Outspeed and revenge kill.
    Last edited by Eliteknight; 11th September 2013 at 1:32 AM.


    Credits to Sworn for the Banner, buttons to astral shadow, Drac Buttons to EG

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    Durant has a nice niche in OU being about to outspeed terrakion and keldeo with his unique speed of 109, leaving the only unboosted thing that can outpace him the lati twins, both of which have to think before switching in in fear of x scissor and iron head. As elite said, hustle is a pain because the accuracy drop, but gives you a +1 attack boost giving him an attack of 475 with jolly, a flat attack higher then deoxys attack (459) so its a fair trade imo.
    As far as moves, durant has a nice selection with iron head and x scissor for stabs and rocks slide, superpower, and thunder fang so he can have nice coverage. In OU however he basically has to use thunder fang for keldeo, tho he can use superpower but doesnt ko and you have to switch out after.
    Durant has strong competition with scizor for a slot on a team, however durants higher speed lets him check threats that scizor struggles with, ex keldeo and jellicent but has to use hone claws to boost his attack, and is often to frail to get more then 1 boost. His low special defense and low hp makes him fairly easy to be revenged by priority unlike scizor and lacks u turn to scout. However durant excels as a wall breaker with his raw power, speed, and coverage. This is liked by terrakion as durant smashes jellicent, skarmory, and landorus therian and can cripple latios/latias that try to switch in.



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    I used durant on a team once
    Durant (M) @ Life Orb
    Trait: Hustle
    EVs: 8 HP / 252 Atk / 248 Spd
    Jolly Nature (+Spd, -SAtk)
    - Hone Claws
    - Iron Head
    - Thunder Fang
    - Superpower
    enough speed to outspeed max speed base 108s, hone claws basically negates the accuracy problem while adding to the amazing attack power.
    I used it on a sand team that had no problems with celebi so with ttar taking care of lati@s x-scissor was kind of useless. I think thunder fang 2hkos skarm at +1 which is cool. It also helps against tenta, jelli, gyra, and keldeo. It isn't exactly easy setting up so if you don't want to bother with that x-scissor > hone claws works too but i'm gonna have some calcs that show how awesome hone claws is. Having something with SR helps a ton and pokemon that stop fast special attackers like scarf keldeo, starmie, and gengar are needed to pull off a sweep.
        Spoiler:- calcs that show hone claws rocks:

    I might add more latter, i haven't played much pokemon lately so feel free to point out the many flaws this post probably has,

    Credit to the amazing Lunar <3 and EG and BH :3

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    Threat will be changed tomorrow, so last day to post about durant



  6. #6

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    Durant @Choice Scarf
    Jolly
    Hustle
    252atk 8hp 248spe
    -Iron Head
    -X-Scissor
    -Thunder Fang
    -Superpower
    This set works as a revenge killer, and also a counter to common offensive threats in today's metagame. Ohkos celebi, Ttar, lati@s, 2hkos slowbro, high chance of ohko'ing Breloom after rocks and a layer of spikes, and is just a general cleaner.

    I'd post calcs but I gtg soon.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

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    New threat this week is Sharpedo, discuss



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    Yes finally, the Shark Pokémon comes to life!


    Sharpedo @ Life Orb
    Trait: Speed Boost
    EVs: 148 Atk / 252 SAtk / 108 Spd
    Rash Nature
    - Crunch
    - Hydro Pump
    - Zen Headbutt / Ice Beam
    - Protect

    I do not care what anyone says, but this is THE set for Sharpedo, IMO. It's just perfect. Sharpedo's stats literally scream late-game sweeper. EVs are a bit odd, but easily explainable. The EVs and nature are specialized to take advantage of Speed Boost; with 148 Speed EVs and a neutral nature, Sharpedo can outspeed Adamant Gyarados at +0, and after two boosts, it outruns almost every OU Pokemon. Something to keep in mind is that Sharpedo lacks the ability to outspeed standard Venusaur in the sun and Choice Scarf Latios at +2, so it's key to be at +3 before attempting to attack said threats. Now, Hydro Pump, the first move up on the set, is the main STAB move here, hits hard against Physically Defensive Hippowdon as well as Physically Defensive Skarmory as the they switch in on the bully shark, expecting it to be a full Physical set. Crunch allows Sharpedo to nail the lines of Gengar, Latios, Latias, Reuniclus, & a whole lot of other Psychic types for super-effective damage. Zen Headbutt is an interesting option if you wish to hit Keldeo, Toxicroak, & Virizion, otherwise, Ice Beam hits the likes of Dragon types such as Dragonite, Hydreigon, & even Tangrowth. Finally, Protect is used to gain a free Speed Boost & should always be used the first turn Sharpedo is out to ensure it bypasses Choice Scarf users.

        Spoiler:- Some calculations for good measure:
    Last edited by Cherche; 17th September 2013 at 2:10 AM.

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    Quote Originally Posted by Dr. Ciel View Post
    Yes finally, the Shark Pokémon comes to life!


    Sharpedo @ Life Orb
    Trait: Speed Boost
    EVs: 148 Atk / 252 SAtk / 108 Spd
    Rash Nature
    - Crunch
    - Hydro Pump
    - Zen Headbutt / Ice Beam
    - Protect

    I do not care what anyone says, but this is THE set for Sharpedo, IMO. It's just perfect. Sharpedo's stats literally scream late-game sweeper. EVs are a bit odd, but easily explainable. The EVs and nature are specialized to take advantage of Speed Boost; with 148 Speed EVs and a neutral nature, Sharpedo can outspeed Adamant Gyarados at +0, and after two boosts, it outruns almost every OU Pokemon. Something to keep in mind is that Sharpedo lacks the ability to outspeed standard Venusaur in the sun and Choice Scarf Latios at +2, so it's key to be at +3 before attempting to attack said threats. Now, Hydro Pump, the first move up on the set, is the main STAB move here, hits hard against Physically Defensive Hippowdon as well as Physically Defensive Skarmory as the they switch in on the bully shark, expecting it to be a full Physical set. Crunch allows Sharpedo to nail the lines of Gengar, Latios, Latias, Reuniclus, & a whole lot of other Psychic types for super-effective damage. Zen Headbutt is an interesting option if you wish to hit Keldeo, Toxicroak, & Virizion, otherwise, Ice Beam hits the likes of Dragon types such as Dragonite, Hydreigon, & even Tangrowth. Finally, Protect is used to gain a free Speed Boost & should always be used the first turn Sharpedo is out to ensure it bypasses Choice Scarf users.

        Spoiler:- Some calculations for good measure:
    I like that set tho i feel waterfall may be better then hydro pump because the accuracy for one, and most things that get hit with hydro pump outside of skarmory are going to take waterfall for more damage.

    The biggest problem sharpedo faces in OU is its terrable defenses, and its weakness to fighting, making breloom a big threat with mach punch, and keldeo if it doesnt have zen headbutt. The fact of keldeo in OU forcing it run zen headbutt, taking away from his coverage, making it harder for him to break through steel threats like jirachi and skarmory. Because of that, sharpedo demands a fair amount of team support to check said threats, and others like ferrothorn, and scizor, thus magnezone is a nice partner, as well as latias to check breloom. Of course, rain is nice as it ups his stab damage.



  10. #10

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    Oh hey cool my set was used.

    I'll edit in my set as soon as I finish working out all the kinks.
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    Discussion for sharpedo is over, new threat is kingdra, discuss


    Kingdra @ Lum Berry
    Trait: Swift Swim
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Rest
    - Dragon Dance
    - Outrage
    - Waterfall

    I used this set a lot when i first started as i was often rain or sun weak, tho atm i didnt know cause i was terrible lol. This set is still excellent as it turns the ever common rain against the opponent, giving kingdra a lot of chances to boost. This set separates itself from special kingdra with its ability to boost, making it less dependent on rain, as well as lets it run another item other then a life orb, giving it more longevity. With its two stabs being resisted only by ferrothorn adn empoleon, who is never seen in OU, Kingdra can ripe huge holes in unprepared teams as its hard to wall because its high speed in the rain, bulk, and decent attack. The main let down is this set doesnt carry rain dance like special kingdra, making it slower as it needs 2 turns to get to the same speed, but keeps the speed unlike special kingdra.
    Last edited by McDanger; 23rd September 2013 at 7:53 PM.

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    Kingdra, while having recovered from a huge blow due to the Drizzle + Swift Swim ban, is back to raise even more hell against Rain teams, due to it's very unique typing. The prevalence of Rain teams in OU just makes Kingdra all the more powerful. Here's a set that I've been using since the era of DPP.


    Kingdra @ Choice Specs
    Trait: Swift Swim
    EVs: 28 HP / 252 SpA / 228 Spe
    Modest Nature
    - Draco Meteor
    - Hydro Pump
    - Dragon Pulse / Ice Beam
    - Surf / Ice Beam

    I remember using this set way back in DPP, when Kingdra was actually in the OU tier, wrecking the meta, like nobody has even seen before. With a Choice Specs, Kingdra gets automatic wallbreaking power right off the bat, dealing huge damage with it's amazing dual STAB combination. With the given EV spread, Kingdra reaches a Special Attack of 475.5 & a Speed stat of 526, given Drizzle is in effect, so that alone is nothing to laugh about. Draco Meteor does huge damage to just about everything that doesn't resist it & 2HKOing most threats that think that they can switch into this behemoth. Hydro Pump is another powerful move that provides fantastic coverage along with Draco Meteor, putting dents in things that even resist it. Dragon Pulse & Surf are solid alternatives on this set, if you don't want to be locked into Draco Meteor at -2, or if you don't want to rely on Hydro Pumps infamous accuracy. Ice Beam is a solid option to use over either of the latter two moves, 2HKOing Special Defensive Celebi, while also doing a ton of damage to Amoonguss.

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    Kingdra is easily one of the best counters to rain teams thanks to its Dragon typing, especially its SubDD set because it can set up a Substitute on very many rain threats thanks to its quadruple resistance to Water-type moves and can set up Dragon Dances with impunity. If Ferrothorn is removed from the game there's not much the rain team can do.

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