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Thread: First RMT (it's about damn time)

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  1. #1
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    Default First RMT (it's about damn time)

    Just posted this over at smogon, but want to maximize the number the number of rates I get, so I thought I'd post here to. Keep in mind, I'm not the best with team building, but I play this team well. This is the main team that got me to 1584 on PO (I used two other teams for a couple matches on that same alt). On to the rates please.

    Tyranitar @ Choice Band
    Trait: Sand Stream
    EVs: 252 Atk / 124 HP / 132 Spe
    Adamant Nature
    - Stone Edge
    - Pursuit
    - Crunch
    - Superpower


    Running choice band on T-tar allows me to do a minimum of 95% to Deo-D, making them fall after residual damage from sandstorm. This allows only one layer of hazards to be laid, which is nice. It also allows more damage to be dealt to Heatran, Skarmory, SubToxic Gliscor, and Ferrothorn...which need to be as weak as possible for Salamence to sweep. He also checks Lati@s by pursuit trapping them. He also eases pressure from Venusar, which poses a fair threat after he falls. Pursuit also does 75% to Jellicent and OHKO's Starmie with no switch.


    Terrakion @ Life Orb
    Trait: Justified
    EVs: 252 Spd / 252 Atk / 4 SpD
    Jolly Nature
    - Close Combat
    - Taunt
    - Stone Edge
    - Swords Dance

    Taunt is run for the prevention hazards from Deo-D, Forretress, and Skarmory leads. It also keeps Hippowdon and Skarm from being able to recover health, a thing which can be a major pain in the ***. SubToxic Gliscor (big threat when played smart) is another set harmed by taunts function. LO on Terra makes for a sure OHKO (with no SD boosts) on Ferrothorn, which is nice. Both Keldeo and Latios are demoshiled by CC and stone edge respectively, after rocks. SD allows for pressure to be put on defensive teams and makes a flat-out sweep possible after Lati@s and opposing scarfers are down.


    Salamence @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 252 Spd / 4 SpA
    Naughty Nature
    - Earthquake
    - Outrage
    - Fire Blast
    - Dragon Claw
    Naughty nature makes it possible to take down Gyarados and Rotom-W in one shot after rocks. Dragon Claw is for situations in which I don't want to lock myself into outrage and set myself up for an easy kill. Fire blast is for hitting steel-types on the switch. Not much else to mention here. This guy just sweeps.


    Keldeo-Resolute @ Leftovers
    Trait: Justified
    EVs: 252 SAtk / 252 Spd / 4 HP
    Timid Nature
    - Calm Mind
    - Hydro Pump
    - HP Ice
    - Secret Sword
    I run HP ice in place of HP ghost since Jellicent, Starmie, and Lati@s are anihillated by T-tar. HP ice hits all the same threats that HP ghost does in addition to hitting Salamence, Dragonite, Garchomp, and Venusaur hard. It's also nice to be able to take down Gliscor and the Landorus forms without having to worry about a miss from Hydro Pump.


    Landorus-Therian (M) @ Choice Scarf
    Trait: Intimidate
    EVs: 252 HP / 100 Def / 156 Spe
    Naive Nature
    - Stealth
    - U-turn
    - HP Ice
    - Earthquake
    A defensive leftovers spread on Lando gives me the option of stealth rock and more bulk so that Terrakion can't buzz-saw its way through my team as easily. The 156 EV's in speed allow me to outrun Lucario and Heatran, while at the same time providing enough defense to soften the blow from hard-hitting physical attackers. HP ice is certain to bring Gliscor down to just enough so that he can't set up a substitute. By hitting other Lando and Gliscor with an HP ice, I make it far easier for Salamence to sweep.


    Rotom-Wash @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 28 SAtk / 228 SDef
    Calm Nature
    - Will-O-Wisp
    - Hydro Pump
    - Volt Switch
    - Pain Split
    Rotom-W. Standard set. Hydro Pump for STAB. Volt-switch for STAB and maintaing momentum. WoW is great for crippling physical sweepers that pose a threat. Pain Split for recovery, hydro pump for STAB/opposing rain abuse. This guy is an excellent check to opposing weather teams and special attackers overall. I run calm over modest because this team appreciates the defenses more than it does the un-needed extra power that modest provides. The special attack investment makes it so that Gliscor is OHKO'd, so modest is not needed. The rest of the set is self-explanatory.
    Last edited by Psilo; 13th February 2013 at 2:00 PM.

  2. #2
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    nice team, few things
    breloom seems to really hurt this team as well as landorus i once rotom is dead. Rival keldeos are a problem as well as you lack a solid check/counter.

    Only thing i would change is switch salamence for latias to help with landorus, breloom, and keldeo, and add ice beam on ttar, as he`ll bait in lando i, and he lives earth power and fb with a chople berry



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    Thanks for the rate. Testing Latias over mence.

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    Change T Tars nature to jolly. I hate when you look at an RMT and your already annoyed with natures by the first mon :/


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    Very nice!
    But I see Ferrothorn being a real annoyance if Keldeo isn't boosted yet and if Terrakion can't KO it.
    If you plan on running Latias give it HP Fire/Fighting.
    Is there a reason for Hasty on Tyranitar instead of Jolly?
    I don't see you running any special moves on it.

    EDIT:
    Quote Originally Posted by Dragonicwari View Post
    Change T Tars nature to jolly.
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    Ferro has never really been an issue as a CC from Terra is a sure OHKO thanks to choice band. He's also dealt with on the switch by mence with fire blast. As for T-tar, it's supposed to be sassy. I just imported a different variation on this team from ps and forgot to change the nature lol. Thanks for catching that.

    Jolly doesn't really serve many purposes with that spread :s
    Last edited by Psilo; 11th February 2013 at 11:23 PM.

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    Stone edge serves almost no purpose on moxie mence, and dragon claw would be a better option for when confusion can't be risked or you don't want to get locked in. X scissor is normally used over sacred sword because terrakions defneses don't matter and no one boosts defense except baton passers. I would advise surf over hydro on keldeo because of the boosts of calm mind removing the real need for extra power.
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    Quote Originally Posted by Magicmonkey View Post
    Stone edge serves almost no purpose on moxie mence, and dragon claw would be a better option for when confusion can't be risked or you don't want to get locked in. X scissor is normally used over sacred sword because terrakions defneses don't matter and no one boosts defense except baton passers. I would advise surf over hydro on keldeo because of the boosts of calm mind removing the real need for extra power.
    Well, maybe if it was a bulky set of some sort, but I'd imagine this Keldeo to only aim for one boost before it starts trying to sweep. I'd personally suggest keeping Hydro Pump.

    Scarfmence in general preform two jobs; they both sweep and protect the team from boosted sweepers. Though, I can say from experience, dragon claw can be nifty in some situations, thinks to Moxie's attack boost. It's not something I think is that big of a deal, but I'd replace Earthquake for it. This team has Tyranitar, Rotom-W, Sand Boosted Terrakion, Landerous, and Keldeo. I don't think handling Heatran is a priority.
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    I alternate between stone edge and dragon claw on mence. Stone edge is more situational, but it's saved me a good number of times. X scissor is what I ran on Terra before eq, and I rarely noticed any benefit from it. I'm thinking I may go back to EQ. Also tried surf on Keldeo, but I benefited more from the extra power than I did from the rise in accuracy.

    Good point Zach. Switching eq on mence for dragon claw.

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    It also looks like toxic damage can be annoying to half the team. MoxieMence wants to stay in to MoxieSweep. Keldeo, is running a Calm Mind Set, Tyrannitar is Tyrannitar, and Rotom-W won't enjoy it either. SubToxic Gliscor could stall you out on Toxic damage if he plays it safely. Personally, I'd go with a SubCM set with Keldeo. While you would be completely walled by Jellicent, you can get past Tentacruel, who walls nearly all other Keldeo sets. You would also be pseudo-immune to status.

    Also, you have no spinner. A Sand Rush Sandslash could work over Landorus-T or another pokemon. I can see why you would want to keep it, as Landorus can keep racking up Intimidate drops and VoltTurn momentum, so I'm not sure what you could use for a spinner. Anyone?
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    Mence is almost always for only 2 or so turns after the others have paved his way, so I haven't had much use for a spinner. I already tried subCM Keldeo and swapped sub for HP ghost as it benefited me more. The utility that lando provides is a must on this team :/
    SubToxic Gliscor has never been much of a concern since I account for it by preserving Keldeo.

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    So the others pave the way for MoxieMence. Okay, then status isn't a problem. Well, your team seems solid other than a lack of a rapid spinner. Parashufflers would (probably not) do a number to the team, as Dragonite can tank hits from nearly everything with Multiscale, really. Just Thunder Wave, Roost until the opponent is parahaxed, and shuffle away. Of course, unless the opponent utilizes a troll team like me, you won't have to worry about what I just said. Just food for thought.
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        Spoiler:- Really big post that just leads to me agreeing with everyone for you to drop something for latios:


    Just add latios... I'm to lazy to do the calcs for mix ape at this point in time
    Last edited by Dragonicwari; 12th February 2013 at 2:21 AM.


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    Quote Originally Posted by Dragonicwari View Post
        Spoiler:- conserving space:
    Well, with that thought, is there any specific role Keldeo is preforming for you team? Anything that it in specific counters/checks? If not, Latios could be added, since it laughs at Leaf Storm, outspeeds and OHKOs Chomp, and hits Infernape with STAB Psyshock. If you don't want to much of a change, you can run a Calm Mind Latios, or if you want something more defensive, Latias.

    Latios @ Leftovers
    252 Sp.att/252 Speed
    Timid
    -Calm Mind
    -Dragon Pulse
    -Psyshock
    -Hidden Power Fire

    Latios @ Choice Specs
    -Draco Meteor
    -Psyshock
    -Hidden Power Fire/Dragon Pulse/Trick
    -Surf

    It takes a hefty amount from Celebi's U-turn though, even if it's a timid one, so you better play it carefully.

    Of course, you could use Latios's sister for a less offensive approach as well.

    http://www.smogon.com/bw/pokemon/latias

    The offensive set seems good for what you need.
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    Leaf Storm from Celebi will kill Mamoswine, as Mamoswine is weak to grass. Oh, wait, Ice Shard. CM Reuniclus could wall it. Also, Ferrothon walls it. Just use Protect to see if it runs Hidden Power Fire. Ferrothorn can also wall Garchomp, and has Gyro Ball for Subs. Infernape is harder. I'm not sure what to use.
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    Hey man, this is a very nice team! However, you seem to have an issue with Choice Scarf Terrakion. It outspeeds every one of your pogeys, and will wreck majorly late game after sr damage and other things. Your only check is Landorus-t, but i dont think that can take repeated stone edges and sr damage. To fix this, I second the suggestion of Latias>Mence. Latias will provide greater utility, imo, by also taking out opposing keldeo, who also seem to give you problems. It also forms a coveted psychic/fighting/dark core, and from experience, latias goes great with the musketeer core.

    alternatively, you could change it to deoxys-d, as a full layer of spikes would really help this team, as well as t-wave support for keldeo and terrakion. however, you lose out on dragon-STAB, as well as a solid defense to the musketeers. idk, but everything's been said really. I'll update if i see anything new.

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    guys hes already trying a lati, stop spamming use latios,
    dragon your calcs are bias imo, x scissor destroyes celebi, which sub chomp cant stomach band CC, plus lando comes in and intimidates it before the sub goes up and then kills it, plus keldeo OHKOs it with HP ice. And no one scarfs a celebi, it was a thing in genesect OU, but jirachi is superior

    Silverangel: toxic giscor is destroyed by keldeo and rotom wash

    and everyone seems to forget the leafstorm`s power is halved after the first use

    thus putting the damage output on ttar to 23-27% while ttar can crunch/pursuit it

    overall for his team latias is superior to latios because of its bulk. 110 sp attack is still fantastic, remember tornadus therian? Its added bulk lets it be a 3hko from CC on scarfed terra, 2-3hko from stone edge, while taking ~50% from LO hp ice from modest thuderus therian/landorus i, while latios takes ~70%



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    Evidently you tested the team danger. You said what I would have and more. Swapping mence for either the standard offensive life orb set on latias.

  19. #19
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    I tested this team quite a bit, and it seems to show a lot of promise. There were issues though. Lead Deoxys D basically shuts your team down getting a layer of Stealth Rocks and Spikes almost regardless of what you do. Terrakion was also a problem as Landorus T can't take many hits with those EVs, being in danger of being erased by even Scarf Terrakion Stone Edge. Sub Toxic Gliscor basically 6-0ed if it played smart.

    Try Choice Band on Tyranitar. Running Choice Band allows you to do 95% minimum to those stupid Deoxys D, OHKOing them with sandstorm. It also steps up the pressure on things like Sub Toxic Gliscor, Skarmory, Ferrothorn, and Heatran all of whom are good to weaken or kill before Salamence sweeps. TTar also guarantees the elimination of Lati@s, Jellicent, and helps against Venusaur so Keldeo has an easier time wrecking. If you are careful CB TTar can even shred a Jolteon or Scarf Rotom W which really helps Keldeo.

    Choice Band Terrakion is fine and can stay if you want. Another option is Life Orb + Swords Dance / Taunt. Taunt prevents Deoxys D, Skarmory, Forretress etc from setting up Spikes on you while you keep Skarm / Hippowdon from Recovering. You can also keep that ****ing dickhole Sub Toxic Gliscor from beating you too by Taunting his Sub, or just overpowering it with LO Stone Edges. Life Orb lets you take Ferrothorn out in one shot and punishes basically everything you hit. For example Keldeo and Latios are both OHKOed with rocks and sandstorm. Swords Dance puts pressure on defensive teams and flat out sweeps if TTar preys upon Lati@s and the scarfer is dead. You can also run Protect to scout scarfers and Band Scizor.

    Salamence is fine, but run Naughty. You miss out on the speed tie with Scarf Jirachi but you beat pretty much the same things otherwise. Naughty gets the KO on Gyarados and Rotom W after Stealth Rocks along with other things. Also Dragon Claw > Stone Edge. Your team doesn't particularly fear Dragonite, Gyarados, or Volcarona and Outrage smashes them all anyway. I kept wishing I had Dragon Claw when I needed Salamence to get a kill but had to Outrage instead too early and was revenge killed. This team works very well with Scarf Salamence, though I had some trouble bringing down opposing Scarf Keldeo and Terrakion.

    Keldeo works but run HP Ice > HP Ghost. You lose out on beating Jellicent and Starmie but this doesn't matter because Tyranitar smashes them so hard. No-switch Pursuit does around 75% to Jellicent and OHKOs Starmie so they die pretty much regardless. HP Ice hits everything else HP Ghost does but it also helps beat Salamence (you survive Scarfmence Outrage), Dragonite, Venusaur, and Garchomp. It also lets you beat Gliscor / Landorus without resorting to Hydro Pump (it will miss).

    Landorus T is a fun Scarfer but it doesn't cover too much that you can't otherwise handle. A more defensive Leftovers spread gives you Stealth Rocks and more bulk so Terrakion can't blast its way through you. Try Stealth Rock / Earthquake / U-turn / Hidden Power Ice Naive with 252 HP / 100 Def / 156 Spd. This lets you outrun Lucario and Heatran while having enough defense to counter most physical attackers. HP Ice does JUST enough damage that Gliscor can't set up a Sub so if it switches in on SR or EQ you can ruin it. By HP Ice-ing Gliscor or other Landorus you can further help Salamence sweep.

    Rotom W is fine but run Calm. You can run speed if you want but don't bother with Modest. Gliscor outruns you and Subs until Hydro Pump misses. If you absolutely need the OHKO 28 SP Attack EVs will do that, but you do not need Modest.


    That's a lot to take in at once so here's the importable with all the changes.

        Spoiler:- team:


    Another thing you can try is Scarfing Terrakion and running LO Intimidate mixmence. The reason for this is that there are many Scarf Terrakion and Scarf Keldeo around now and they both make a Salamence sweep very difficult. I actually suggest running those two sets but I didn't want to take away from the Scarfmence sweep thing you have.

    One last thing is possibly running Focus Sash + Stealth Rocks > Swords Dance on Terrakion and using Spikes HP Ice Forretress > Landorus. Forry can spin to protect Salamence and with enough Spikes even the bulky Steels won't survive an Earthquake. Spikes also wear down Scarf Terrakion and Scarf Keldeo so you might actually manage a Salamence sweep against them.

  20. #20
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    ^about HP ice

    You could also use Icy Wind to soften up switch ins that could outspeed you. However, you will lose 15BP. Using Ocy Wind will also open another hidden power coverage move, but as you use Calm Mind, that won't really matter.
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    Quote Originally Posted by Blue Harvest View Post
    I tested this team quite a bit, and it seems to show a lot of promise. There were issues though. Lead Deoxys D basically shuts your team down getting a layer of Stealth Rocks and Spikes almost regardless of what you do. Terrakion was also a problem as Landorus T can't take many hits with those EVs, being in danger of being erased by even Scarf Terrakion Stone Edge. Sub Toxic Gliscor basically 6-0ed if it played smart.

    Try Choice Band on Tyranitar. Running Choice Band allows you to do 95% minimum to those stupid Deoxys D, OHKOing them with sandstorm. It also steps up the pressure on things like Sub Toxic Gliscor, Skarmory, Ferrothorn, and Heatran all of whom are good to weaken or kill before Salamence sweeps. TTar also guarantees the elimination of Lati@s, Jellicent, and helps against Venusaur so Keldeo has an easier time wrecking. If you are careful CB TTar can even shred a Jolteon or Scarf Rotom W which really helps Keldeo.

    Choice Band Terrakion is fine and can stay if you want. Another option is Life Orb + Swords Dance / Taunt. Taunt prevents Deoxys D, Skarmory, Forretress etc from setting up Spikes on you while you keep Skarm / Hippowdon from Recovering. You can also keep that ****ing dickhole Sub Toxic Gliscor from beating you too by Taunting his Sub, or just overpowering it with LO Stone Edges. Life Orb lets you take Ferrothorn out in one shot and punishes basically everything you hit. For example Keldeo and Latios are both OHKOed with rocks and sandstorm. Swords Dance puts pressure on defensive teams and flat out sweeps if TTar preys upon Lati@s and the scarfer is dead. You can also run Protect to scout scarfers and Band Scizor.

    Salamence is fine, but run Naughty. You miss out on the speed tie with Scarf Jirachi but you beat pretty much the same things otherwise. Naughty gets the KO on Gyarados and Rotom W after Stealth Rocks along with other things. Also Dragon Claw > Stone Edge. Your team doesn't particularly fear Dragonite, Gyarados, or Volcarona and Outrage smashes them all anyway. I kept wishing I had Dragon Claw when I needed Salamence to get a kill but had to Outrage instead too early and was revenge killed. This team works very well with Scarf Salamence, though I had some trouble bringing down opposing Scarf Keldeo and Terrakion.

    Keldeo works but run HP Ice > HP Ghost. You lose out on beating Jellicent and Starmie but this doesn't matter because Tyranitar smashes them so hard. No-switch Pursuit does around 75% to Jellicent and OHKOs Starmie so they die pretty much regardless. HP Ice hits everything else HP Ghost does but it also helps beat Salamence (you survive Scarfmence Outrage), Dragonite, Venusaur, and Garchomp. It also lets you beat Gliscor / Landorus without resorting to Hydro Pump (it will miss).

    Landorus T is a fun Scarfer but it doesn't cover too much that you can't otherwise handle. A more defensive Leftovers spread gives you Stealth Rocks and more bulk so Terrakion can't blast its way through you. Try Stealth Rock / Earthquake / U-turn / Hidden Power Ice Naive with 252 HP / 100 Def / 156 Spd. This lets you outrun Lucario and Heatran while having enough defense to counter most physical attackers. HP Ice does JUST enough damage that Gliscor can't set up a Sub so if it switches in on SR or EQ you can ruin it. By HP Ice-ing Gliscor or other Landorus you can further help Salamence sweep.

    Rotom W is fine but run Calm. You can run speed if you want but don't bother with Modest. Gliscor outruns you and Subs until Hydro Pump misses. If you absolutely need the OHKO 28 SP Attack EVs will do that, but you do not need Modest.

    Another thing you can try is Scarfing Terrakion and running LO Intimidate mixmence. The reason for this is that there are many Scarf Terrakion and Scarf Keldeo around now and they both make a Salamence sweep very difficult. I actually suggest running those two sets but I didn't want to take away from the Scarfmence sweep thing you have.
    All pokes replaced by

    Metapod @ Choice Specs
    Trait: Snow Warning
    EVs: 252 HP / 252 SpA / 4 Spd
    Modest Nature
    - Roar of Time
    - Spacial Rend
    - Tackle
    - Splash


    All are things I've tried, just never in unison. I like the way these sets play off one another though. Cheers =)
    Thanks for being so thorough.
    Last edited by Psilo; 12th February 2013 at 3:18 PM.

  22. #22
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    Your landorus set doesn't match the description... Actually a lot of your sets don't match your descriptions for some reason. (Such as saying you have a calm rotom instead of a modest like your set describes)


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    fixed .

  24. #24
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    Well, home from school but to be honest there isn't really anything I can see here that no one else has already suggested. A very nice team!
    Last edited by loco1234; 14th February 2013 at 1:38 AM.
    "Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

    - Smogon's Castform analysis

  25. #25
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    Bumping. The team functions very well, so thanks for the input BH. If anyone else has any input to add, feel free. Here's a match with Sir Sparkbeat, knight of the clan they call Battle Rhythm, a strong user indeed.

    http://www.pokemonshowdown.com/replay/ou9848052

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