Credit to Equal to Heaven and Extroph
Personally, I find Venusaur to be a real pain in the rear to face. Double Speed, Attack, and Special attack are what it makes it so deadly. It may suffer from the moveslot syndrome, but Grass/Fire/Poison also has some surprisingly good coverage. Part of what makes it so deadly is you also never know what it's running. Should you send in Latios, hoping it doesn't have Sludge Bomb or Sleep Powder, or should you send in Heatran in hopes of it not having Earthquake?
And can Caturne OHKO Venusaur? I don't think it can, but the damage calculator I normally use isn't working.
at which point I start wondering how fast cacturne is
I think Breloom is overrated, if the opponent has a team that mostly outspeeds it, it has a good chance it might never set up
Also, the one-counter argument has annoyed me since the beginning of time itself...okay, so it loses to Volc. Big deal. Blaziken loses to Slowbro, and look where it is now. Kyogre loses to Ferrothorn. Darkrai losses to choice scarf Primape. If you're going to argue that a pokemon is bad, at least say why it's bad, not just "it loses to this pokemon in particular".
Though, besides the use of spore, the guy is relatively easy to check. You just need an offensive pokemon who resist fighting.
Anyway, I think Breloom can be a huge pain in the *** for unprepared teams, but if you're prepared for it, it's relatively easy to handle. If you have a offensive pokemon that outspeeds (not that hard) and isn't weak to fighting, you can check it.
Spoiler:- CC stuff:
As far as Breloom goes all you need is a sleep fodder and any dragon with a secondary typing to resist fighting type moves, which isn't hard at all in ou. Or make your team outspeed breloom, which isn't hard to do either with a more offensive team (a lot of bulky/ wallish pokemon can do it to)
The trick to using Breloom seems to just be weakening the enemy team. Latios can check it if it's healthy...but if it's at 50% health or under, it actually is KOed by +2 mach punch.
Seems like a good cleaner for a volt turn team to me, as pretty much ever member of the opposing team will be weak by the late game.
6) Landorus-I (Specially Based)
...and more. Anyways, moving off of Breloom.
I've also found Jolteon hard to use. It's in OU, but why? I'm actually not very sure what role it has...
Credit to Equal to Heaven and Extroph
I agree with you on the Jolteon thing. I don't really here much talk of it being great and what not but the fact that it is in OU and I have really never found much good use for it might let it fall into the overrated category.
Considering 39% of all Jolteon run specs and 24% run life orb as of last month with over 75% of all Jolteon running volt switch, I'd say it would be for the abuse of a really fast hard hitting volt switcher. To be fair though, Jolteon is the 36 th on the usage ladder, so it's not like anyone is overhyping it.
I've also never really been a fan of Lucario, sure it has good mixed attacking stats Nd moves that compensate for it's speed, but it's just not bulky enough for that speed stat IMO.
*All usage statistics were taken off of the feb 2k13 smogon thread
It's the definition of a speedy Volt Switcher.
Jolteon is in OU because it is very fast. I mean, it outspeeds a lot of Choice Scarfers designed to revenge-kill it and it has a pretty good Special Attack stat to use with it's lightning fast speed (no pun intended). Hardly anything can catch up to it, even Choice Scarfers if Jolteon is running a Modest nature, if it is running Quick Feet w/ Burn Orb. It can also use a pretty good pseudo-BoltBeam combo and Volt Turn. Pretty much the only things that can catch and KO before it Volt Switches out reliably it are Breloom and Scizor with their priority Mach Punches and those require Jolteon to have prior damage before it goes down.
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