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Thread: Trick Room team

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  1. #1
    Join Date
    Nov 2010
    Location
    McSalty's
    Posts
    315

    Default Trick Room team

    Hello serebii people :3 I made this team recently for a region lock tourney and, i am thinking about taking a bit further (so pokemon out of unova can be used too now)
    Team building process(no pictures prepare to be bored):
        Spoiler:- Team Building Process:


    Dionysys (Ferrothorn) (M) @ Choice Band
    Trait: Iron Barbs
    EVs: 252 Atk / 248 HP / 8 SDef
    Brave Nature
    IVs: 0 Spd
    - Gyro Ball
    - Power Whip
    - Bulldoze
    - Spikes

    Most people seeing this team expect a classic ferro lead thinking that they can set up on it. Along came choice banded sets. When reun or Victini sets up the trick room for ferro, it dishes out massive damage with ease. Stab Power Whip and Gyro ball both make for good moves on ferro in tr. Bulldoze is incase i see something like a magnezone on the otherteam or something else that resists ferro (such as an opposing one)

    Athena (Reuniclus) (F) @ Life Orb
    Trait: Magic Guard
    EVs: 192 HP / 64 Def / 252 SAtk
    Quiet Nature
    IVs: 0 Spd
    - Trick Room
    - Psychic
    - Focus Blast
    - Shadow Ball

    Rueniclus is my Trick room setter. It sets up trick room then, can either stand in and tank a hit or two (taking a pokemon or 2 with it) Then Flee into something more threatening such as conk or Haxorus. Psychic is good STAB and deals fair damage, Focus blast is to hit the pokemon that would otherwise destroy reun (Ferrothorns Gengars).

    Ares (Conkeldurr) (M) @ Leftovers
    Trait: Iron Fist
    EVs: 120 HP / 252 Atk / 136 SDef
    Brave Nature
    IVs: 0 Spd
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Ice Punch

    Conk is a Fantastic attacker, with low base speed and an extremely high base attack it makes the perfect trickroom candidate. It can set up bulk up easily while taking a hit or 2 from incoming pokemon the destroy everything with drain punch for recovery and ice punch. (thinking Payback > Machpunch(mach not needed in trick room))

    Hephestus (Victini) @ Flame Plate
    Trait: Victory Star
    EVs: 252 Atk / 248 HP / 8 Def
    Brave Nature
    IVs: 0 Spd
    - Trick Room
    - V-create
    - Bolt Strike
    - Brick Break

    Victini works quite well in trick room using high powered moves such as V-Create and Bolt Strike. V-Create lowers speed even further helping it go faster than other Ferros or slow pokemon that would otherwise put trick room as an advantage to the other team.

    Hermes (Haxorus) (M) @ Life Orb
    Trait: Mold Breaker
    EVs: 36 HP / 252 Atk / 220 Def
    Brave Nature
    IVs: 0 Spd
    - Swords Dance
    - Outrage
    - Earthquake
    - Taunt

    To be honest, I dont really know why i have haxorus on this team, its high attack helps a lot. With dropping its speed IVS and giving it a brave nature, swords dance works well with it. Use swords dance once and your pretty much set in Trick room.

    Posiden (Jellicent) @ Choice Specs
    Trait: Water Absorb
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature
    IVs: 0 Spd
    - Water Spout
    - Shadow Ball
    - Surf
    - Energy Ball

    Even though i barely have any hazards on using jeli as a spin blocker was a fun idea I thought. Also in trick room with dropped speed IVS Suprisingly A choiced jeli works well dishing out 50% on not very effective hits and sometimes, 100% on neutral hits.

    Anyway I hope you like the team Any comments/critisizems would be apriciated. Thanks :3




    Claimed the electric dog that is Jolteon
    Pokemon X FC: 1349-5515-1443
        Spoiler:- credits:

  2. #2
    Join Date
    Feb 2008
    Location
    Frisco, Dallas, Texas
    Posts
    2,162

    Default

    Stealth Rock is the most important hazard, so I'd use it over Spikes on Ferrothorn.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

  3. #3
    Join Date
    May 2012
    Posts
    304

    Default

    I would also suggest another Trick Room user. Having only two might not be enough xD. I would change Jelli's set to a SpD wall, and give it Trick Room!
    Jellicent@Leftovers
    EVS: 252 HP; 252 SpD; 4 SpA
    Nature: Calm
    Trait: Water Absorb
    -Scald
    -Trick Room
    -Recover
    -Ice Beam/Will-o-Wisp/Shadow Ball
    Credit to Astral Shadow!

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