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  1. #1
    Join Date
    Oct 2011
    The Netherlands

    Default Changing of the Guards [UU]

    Changing of the Guards by The Gaslight Anthem

    Hello people

    This time I decdided to play UU for a time. It is centered about two strong fighters: Medicham and Mienshao. It peaked 1224 on PO, which is prettty good for me, considering I'm one of P4L's hax magnets :3 Please help improving

    Togekiss (F) @ Leftovers
    Trait: Serene Grace
    EVs: 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Nasty Plot
    - Roost
    - Air Slash
    - Flamethrower

    Togekiss is the replacement for Snorlax, who didn't do its job too well. Offensive, non paraflinching Togekiss is the new member of the team, with Nasty Plot as an excellent set up move. Air Slash is the STAB move of choice, which still does have a nice flinching chance. Flamethrower is for accurate coverage, while Roost keeps me healthy. Thanks for suggesting this SilverAngel

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Scald
    - Roar
    - Rest
    - Sleep Talk

    Next up, the physical wall of the team. The event shiny Suicune. Again a ResTalker for the same reason as Snorlax, with pretty much the same moves as well. Scald for STAB and a burn chance, Roar to phaze.

    Azelf @ Choice Scarf
    Trait: Levitate
    EVs: 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Trick
    - Stealth Rock
    - PsyShock
    - U-Turn

    Azelf, the SR setter, is not the lead. It mostly comes in to take a poison, Trick the wall to render it useless, TWave it, so the scarf loses effect, set up Stealth Rocks as the opponent switches, Paralyze the new opponent, and , if there is no spinner on the opponents team, explode in its face. If there is a spinner, I prefer to blow up against it, so Rapid Spin wont have its effect, and it'll be taken out next turn. TWave being replaced with PsyShock, to give it more use, besides exploding, as well as taking out Heracross, which are a major threat. U-Turn is added to set up SR more often, when needed, as well as keeping firing of strong PsyShocks.

    Mienshao (M) @ Life Orb
    Trait: Regenerator
    EVs: 252 Atk / 4 Def / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Aura Sphere
    - Swords Dance
    - Hidden Power [Ice]
    - U-Turn

    Here is guard n° 1. Mienshao. Because the Fake Out + U-Turn or scarfed set is so mainstream and expected, I take advantage of the free turn I get, while the opponent switches, to set up a Sub, then Dance as mauch as possible, and choose the right move to take out the enemy. HJK is the most powerful STAB with SE for coverage. This Mienshao now is specially offensive, so it can handle its main counters a lot better. Aura Sphere is the STAB move, with Grass Knot and HP Ice as coverage. U-Turn for scouting and keeping the momentum going. Once again thank you SilverAngel

    Weavile (M) @ Focus Sash
    Trait: Pickpocket
    EVs: 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Ice Shard
    - Beat Up
    - Ice Punch
    - Low Kick

    Finally, here is the lead of the team. Beat Up Weavile gets rid of most other leads and often gets to take out half a team. SD is to double the attack stat, Beat Up is the primary move to damage the opponent and KO even through Sturdy/Focus Sash/Sub. Ice Punch is good for taking out Tornadus and Dragons, as well as the omnipresent Gligar. Low Kick finally adds coverage and kills Snorlax. Pickpocket is nice for stealing the item of the opponent, who should've KO'ed me, if I didn't have my sash. Ice Shard > SD for revene killing, as well as killing Flygon.

    Medicham (M) @ Choice Scarf
    Trait: Pure Power
    EVs: 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Hi Jump Kick
    - Ice Punch
    - Psycho Cut
    - ThunderPunch

    The second guard Medicham is the revenge killer and late-game sweeper of the team. Because of the Choice Scarf, it outspeeds nearly everything unscarfed. HJK again is the main STAB move, dealing an insane amount of damage. Ice Punch and ThunderPunch give the cool BoltBeam coverage, but physically. Psycho Cut is for a reliable and high-crit ratio secondary STAB move.

    Please rate and comment. I'm open to suggestions, but the guards have to stay. Thank you for reading!
    Last edited by SkyDriver; 24th February 2013 at 12:00 PM.
    Goodbye Serebiiforums, I will not visit you anymore. I want to be free~

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