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Thread: Please rate my team for the upcoming pokemon tournament

  1. #1
    Join Date
    Feb 2013
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    Default Please rate my team for the upcoming pokemon tournament

    I'm entering the world pokemon video game tournament in April and I was wondering what people think of my team. Let me know if I should remove anyone and add a different type. All the Pokemon here are EV trained for either Attack or Special Attack.

    Dragonite-Outrage, Earthquake, Fire ZPunch, Thunder Punch
    Alakazam-Metronome, Energy Ball, Psychic, Shadow Ball
    Porygon-Z-Psychic, Thunderbolt, Ice Beam, Dark Pulse
    Rhyperior-Earthquake, Megahorn, Stone Edge, Hammer Arm
    Blaziken-Blaze Kick, Hi Jump Kick, Brave Bird, Earthquake
    Magnezone-Thunderbolt, Volt Switch, Flash Cannon, Signal Beam

    These are some other Pokemon that I have considered:

    Chandelure-Flamethrower, Psychic, Shadow Ball, Energy Ball
    Glaceon-Ice Beam, Blizzard, Shadow Ball, Water Pulse
    Tyranitar-Earthquake, Crunch, Iron Head, Stone Edge
    Charizard-Blast Burn, Flamethrower, Dragon Pulse, Air Slash
    Scizor-Iron head, Slash, X-Scissor, Superpower
    Registeel-Superpower, Earthquake, Thunderbolt, Hammer Arm
    Togekiss-Aura Sphere, Metronome, Thunderbolt, Psychic
    Magmortar-Psychic, Flamethrower, Thunderbolt, Fire Blast

    I was also considering EV training my Zapdos, Snorlax, Vaporeon, Garchomp or Regigas. I have a lot of other Pokemon if you have any other ideas. Thanks for any help.

  2. #2
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    Default

    you need to include evs, nature, and a description in a format like this

    pokemon@item
    nature
    ability
    evs
    -move 1
    -move 2
    -move 3
    -move 4

    2-3 sentence description



  3. #3
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    For EVs, I'll list them in the order they appear in the game: Attack, Defense, Special Attack, Special Defense, Speed
    Dragonite-Draco Plate
    Naughty
    Inner Focus
    EVs: 353, 236, 251, 207, 215
    Outrage
    Earthquake
    Fire ZPunch
    Thunder Punch

    Alakazam-Twistedspoon
    Mild Nature
    Synchonize
    EVs: 155, 113, 393, 189, 281
    Metronome
    Energy Ball
    Shadow Ball
    Psychic

    Magnezone-Magnet (Lv. 74)
    Lonely Nature
    Sturdy
    EVs: 154, 180, 233, 147, 126
    Volt Switch
    Thunderbolt
    Signal Beam
    Flash Cannon

    Porygon-Z-Wise Glasses (Lv. 67)
    Calm Nature
    Download
    EVs: 124, 135, 243, 124, 136
    Psychic
    Thunderbolt
    Ice Beam
    Dark Pulse

    Blaziken-Charcoal
    Impish Nature
    Blaze
    EVs: 285, 201, 254, 160, 216 (Not yet EV trained)
    Blaze Kick
    Earthquake
    Hi Jump Kick
    Brave Bird

    Rhyperior-Wide Lens
    Mild Nature
    Solid Rock
    EVs: 363, 261, 140, 139, 155
    Earthquake
    Megahorn
    Hammer Arm
    Stone Edge

  4. #4
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    Default

    Quote Originally Posted by pyromaniac720 View Post
    For EVs, I'll list them in the order they appear in the game: Attack, Defense, Special Attack, Special Defense, Speed
    Dragonite-Draco Plate
    Naughty
    Inner Focus
    EVs: 353, 236, 251, 207, 215
    Outrage
    Earthquake
    Fire ZPunch
    Thunder Punch

    Alakazam-Twistedspoon
    Mild Nature
    Synchonize
    EVs: 155, 113, 393, 189, 281
    Metronome
    Energy Ball
    Shadow Ball
    Psychic

    Magnezone-Magnet (Lv. 74)
    Lonely Nature
    Sturdy
    EVs: 154, 180, 233, 147, 126
    Volt Switch
    Thunderbolt
    Signal Beam
    Flash Cannon

    Porygon-Z-Wise Glasses (Lv. 67)
    Calm Nature
    Download
    EVs: 124, 135, 243, 124, 136
    Psychic
    Thunderbolt
    Ice Beam
    Dark Pulse

    Blaziken-Charcoal
    Impish Nature
    Blaze
    EVs: 285, 201, 254, 160, 216 (Not yet EV trained)
    Blaze Kick
    Earthquake
    Hi Jump Kick
    Brave Bird

    Rhyperior-Wide Lens
    Mild Nature
    Solid Rock
    EVs: 363, 261, 140, 139, 155
    Earthquake
    Megahorn
    Hammer Arm
    Stone Edge
    Those aren't EVs; they are stats.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

  5. #5
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    Default

    So then what do you mean by EVs?

  6. #6
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    I'll give you an example of what we'd like to see, ripped from one of my own RMTs:

    Xatu @ Leftovers
    Trait: Magic Bounce
    Calm Nature (+SpD, -Atk)
    EVs: 248 HP / 204 SpD / 56 Spe
    - Roost
    - Heat Wave
    - Thunder Wave
    - U-Turn

    Xatu is here for team support. It's also the only SpD I have on this entire team, which has been slightly problematic but not as much as I had expected. I run no hazards of my own, but Xatu can, with good prediction, both deny my opponent theirs and give me some to work with. Roost prolongs Xatu's life and this reliable recovery is one advantage over Espeon. Heat Wave is for beating Forretress and Ferrothorn, especially Ferrothorn. Thunder Wave is for making Haxorus's job easier, and U-Turn gets me out. Xatu makes a nice Illusion bluff too, since no one wants to leave their spiker in against a Magic Bouncer. It gives me a free turn to boost and those boosts can easily be turned into a sweep. Xatu absolutely blew me away with its performance on this team. I've used it before and I know it's great if it's used right, but I was a bit concerned about it in the CAP metagame. I didn't need to worry though - it did great. And there's nothing Fidgit can do to it either.

    This was from an old CAP RMT I did. I went into more detail than was necessary, usually 2-3 sentences is enough, but this is the format you want.


    As for your team, this looks a lot more like a Singles team than a VGC team. You have no Spe control, no Priority, no Protect. 4 attacks on everything bar Alakazam, and Metronome there is terrible. I don't really see much synergy anywhere. Poke by Poke:

    Dragonite... needs a new set. And a new item. I'm gonna recommend:

    Dragonite @ Haban Berry
    Trait: Multiscale
    Adamant Nature (+Atk, -SpA)
    EVs: 204 HP / 252 Atk / 52 Spe
    - Dragon Claw
    - Extremespeed
    - Fire Punch
    - Protect

    I don't go so in-depth when I rate, so expect skeleton descriptions. Pretty much, Haban Berry, Multiscale and 204 HP guarantees you survive Life Orb Latios's Draco Meteor. Dragon Claw is your STAB, main attack. Use it often. It's only resisted by Steels, all of which bar Heatran are hurt by Fire Punch. Extremespeed is for revenge-killing. It goes before all other priority attacks besides Fake Out. Protect is a staple in VGC. Best move in the tier. It stalls for Leftovers recovery, stalls out TR, protects you from spread moves, stalls out Tailwind, blocks Fake Out, wastes the opponent's Gems, etc.


    Alakazam: In all honesty, this one's also pretty bad. Twistedspoon is a terrible item, Metronome is a terrible move, Synchronize should never be used over Magic Guard. I'm gonna suggest:

    Alakazam @ Focus Sash
    Trait: Magic Guard
    Timid Nature (+Spe, -Atk)
    EVs: 4 HP / 252 SpA / 252 Spe
    - Psyshock
    - Shadow Ball
    - Focus Blast
    - Protect

    Focus Sash guarantees you survive a hit. Psyshock gets STAB and hits Def instead of SpD. I've always had more success with that than with Psychic. Shadow Ball and Focus Blast get perfect neutral coverage. Protect is a staple in VGC.


    Magnezone doesn't seem great for VGC, what with the Ground problem, Fire problem and pitiful coverage, but I'm not changing out your mons on this rate. Just fixing their sets. Anyway:

    Magnezone @ Electric Gem
    Trait: Sturdy
    Modest Nature (+SpA, -Spe)
    EVs: 252 HP / 4 Def / 252 SpA
    - Discharge
    - Hidden Power Ice
    - Thunder Wave
    - Protect

    Electric Gem + Discharge with Rhyperior as a partner is awesome. HP Ice hits opposing Dragons. Thunder Wave supports the team. Protect is a VGC standard.


    Porygon-Z's in the same boat as the others... It's fine in VGC, but this set isn't. Try:

    Porygon-Z @ Normal Gem
    Trait: Adaptability
    Modest Nature (+SpA, - Atk)
    EVs: 252 HP / 4 Def / 252 SpA
    - Tri Attack
    - Dark Pulse
    - Ice Beam
    - Protect

    Normal Gem can be Dark Gem if you really want the boosted spread move, but Normal is usually a lot better, especially alongside Adaptability. Tri Attack is STAB, doubled by Adaptability. Dark Pulse is your spread damage. Ice Beam for Dragons, Protect is standard. Worth noting is that VGC Normal Gem Adaptability Porygon-Z is the ONLY viable Hyper Beam user in any tier. It will demolish something every time it uses Hyper Beam, but the cooldown is still problematic and because of this Tri Attack is still, in my opinion, better. The only reason it works is because every time it's used something dies, but Porygon-Z hardly ever lives to fire off a second because of the recharge.


    Blaziken, bad item, bad trait, bad set, sounds familiar...

    Blaziken @ Life Orb
    Trait: Speed Boost
    Adamant Nature (+Atk, -Spe)
    EVs: 4 HP / 252 Atk / 252 Spe
    - Flare Blitz
    - Sky Uppercut
    - Rock Slide
    - Protect

    LO boosts your damage. Flare Blitz and Sky Uppercut are your STABs. Rock Slide is spread damage. Protect is standard.


    Rhyperior needs TR support (and a different set) to work really well, but I think it can be okay outside TR. Provided you aren't playing a Rain team anyway. Although any Water move will OHKO regardless, more than likely, especially Gem-enhanced. But, I said I wouldn't replace anything, so.... I guess it can somewhat-counter opposing TR teams?

    Rhyperior @ Ground Gem
    Trait: Solid Rock
    Brave Nature (+Atk, -Spe)
    EVs: 252 HP / 252 Atk / 4 SpD (0 Spe IVs)
    - Earthquake
    - Rock Slide
    - Megahorn
    - Protect

    QuakeSlide STAB, awesome. Gem enhances EQ. Megahorn just hurts things. Protect is standard. EVs, IVs and Nature hit minimum Spe (101) to out-slow many TR threats. This can be called pseudo-Spe control I guess, but you had nothing that sets up Tailwind or TR well so I'd have had to replace something for that, which I didn't have time to spare for thinking about. I barely finished this before my study hall ended XD. I'll take a look again and edit this with replacement options, but for now I'll leave it at this.
    "Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."

    - Smogon's Castform analysis

  7. #7

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    Quote Originally Posted by pyromaniac720 View Post
    So then what do you mean by EVs?
    Serebii just so happens to have a page on EVs right here: http://www.serebii.net/games/evs.shtml
    Competitive/IGRMT Mod and one of the writers for the PotW.

    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

  8. #8
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