To answer the topic question. It depends on a couple things for me.
If the consoles all require a constant Internet connection, that's an automatic dealbreaker for me. My Internet cuts out randomly on a regular basis, so it would be a pain to play a game for a couple hours, and lose all that progress because it randomly boots me off. Not to mention requiring a constant connection is a terrible idea in concept, because your game servers are going to be under a heavy load 24/7. Without enough servers, you'll be running into the same situation that the creators of the new SimCity are currently having problems with (the game randomly stops working due to server issues and players lose hours of work as a result, and can't log on to play the game they spent 60 bucks on). And this is a company that generally knows what they're doing when it comes to making games. This is not a good sign, folks...
Second, the one install per game might sound like a good anti-piracy measure, at least in theory. But anyone who knows anything about video games, knows that when a game is updated, problems can happen that force the player to reinstall (like if the power goes out midway through the process). If there is going to be a one install per game policy across the board, there'd BETTER be a guarantee that those problems will never happen, it had better be IN WRITING, and there had better be COMPENSATION if it DOES happen. Otherwise, my future game library will be relegated to handhelds, Nintendo and table-tops.
Last edited by SBaby; 8th March 2013 at 3:04 AM.
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