So this is a team that I am planning on building, but it's gonna be quite the team to build, so I wanted to get everyone's opinion on it before I do too much. It entails a kind of complicated strategy, so please read every Pokemon's stats and my description of my strategy at the bottom and leave your opinions! Thanks!
Ninetails @Wide Lens
Trait: Drought (DW)
EV: 4 HP, 252 Sp Def, 252 Spd
EV: 4 HP, 252 Atk, 252 Spd
Drifblim @Quick Claw
EV: 252 HP, 128 Defense, 128 Special Defense
Trait: Contrary (DW)
EV: 252 HP, 128 Def, 128 Sp Def
EV: 248 HP, 4 Def, 252 Sp Atk, 4 Sp Def
Trait: Justified (DW)
EV: 248 HP,252 Atk, 8 Sp Def
My strategy with this complicated, so try and stay with me here... This team will only run Double-Battles. I lead with Ninetails and Jumpluff. Both will use their Sleep-Inducing attacks. Upon doing do, Jumpluff switches out with U-Turn with Drifblim taking it's place while Ninetails uses Dream Eater. Drifblim begins Stockpiling, and Ninetails must Confuse both opposing Pokemon. Even if they switch out, this gives a free turn for Drifblim to load up on Stockpile. Once it is done with Stockpile, Put both opposing Pokemon to sleep again. Drifblim Baton Passes to Shuckle, who will now have freakishly high defenses, and Ninetails switches out to Beheeyem. Beheeyem uses Trick Room and Shuckle uses Power Trick. Since Shuckle is the slowest Pokemon in the game (aside from Munchlax), it is guarenteed to attack first with this amazingly high attack stat. Rock Slide gets STAB, but Earthquake does give more coverage in the case that both Pokemon are resistant to Rock. Beheeyem now uses Nasty Plot, and then can assist Shuckle in a sweep, since it is also rather low on Speed. It's attacks do cover Fighting and Water, so this covers most things not hit too hard by Shuckle. On the turn that Trick Room will ware off, use Power Trick again (unless you are about to finish off the opposing team). This way, you won't be hit hard by a Physical attack on the next turn that you will move last in. So now, repeat the cycle. If Beheeyem faints, send in Gallade.
I'm also debating Taunt or Nasty Plot? A Wide Guard user would counter this team quickly but Nasty Plot is useful as well..