Ok, so its been a while, but Im getting back onto the competitive screen. I havent entirely familiarized myself with the current metagame so try not to shout at me too much Though constructive criticism is always welcome.
I've had varied success with this team so far.
Espeon w/Choice Specs
252sp atk 252spd 4hp
Hidden Power Fighting
This is my usual lead if I see a potential stealth rock lead on the opponents team. I like this Espeon as not only does it work as an excellent wall breaker, w/ magic bounce and trick, but it can also be used to cripple physical attackers, by tricking on specs, if used correctly. On top of all this because of the specs he can hit pretty hard with full neutral coverage, and a powerful STAB attack.
252Hp 232Sp Def 24Spd
This is usually my other option for a lead, to get up SR early. He also acts as my Special Wall and paralyser. I've considered a few other moves such as psychic and leech seed, but this is what I went with, but I can be persuaded otherwise.
Thunderus-T w/Choice Scarf
252sp atk 252 spd
This guy is my powerful revenge killer, outspeeding the majority of the Metagame. He is also here to deal with the threat of Choiced Electivires that my physical wall struggles to deal with, as well as outspeeding scarfed Salamences, Haxorus', Jirachi and Hydreigon.
Alomomola w/ Leftovers
252HP 252Def 4Atk
Yes, you are reading this correctly. I cannot understand for the life of me why this guy is in the NU tier. I see him as the physical version of Blissey being able to tank almost any physical hit, and with very few physical electric and grass moves, it is hard to hit him there. Not only that he also has the ability to wish pass, and with his HUGE Hp he is able to almost fully heal all of my offensive pokemon. But Im not finished there, he also gets the ability regenerator, so when your opponent thinks they are about to kill this tank simply switch out to recover a large amount of health.
Haxorus w/Lum Berry
252atk 252spd 4hp
Haxorus is my late game sweeper, with his monstrous attack after just 1DD he can pretty much 2HKO anything that doesnt resist him. After SR and toxic damage it becomes a 1HKO. Lum Berry is to either recover from Outrage, or prevent crippling status like paralysis or sleep. I've put Superpower over low kick as I've found it really helps to power through those Ferrothorns which Low Kick just does not have the same effect.
Infernape w/Choice Scarf
252Atk 252Spd 4Hp
This is my second revenge killer of the team on the physical side, having a great movepool, dual STAB and being the second part of my u-turn volt switch combo. This guy also works well breaking through common walls such as Ferrothorn and Blissey. And even has the power to act as a late game sweeper..
Thanks for taking your time to read, and please leave any improvements below