The Arceus Holy Grail Wars
The time has come to raise steel against steel and test which of the chosen will become the victor in the 'Holy Grail Wars' style tournament. Seven chosen masters must summon servants of various classes to aid them in battle and pitch them against other masters. The goal is for a single master to remain standing as the victor, who will be granted any wish they desire from the Arceus Holy Grail.
The Mediator, Maverick Alberton a priest of the Arceus Holy Church in Castelia city observed the wish of the god himself that humanity would be granted one wish. As this was only a single wish, and there were many humans with conflicting desires Arceus suggested that they should do battle with each other to see of whom is worthy to expend the wish. The victor could claim anything they so desired, even something as selfish as ruling the world, but there is a price.
Seven members must be selected for the war. These people are chosen when they find one of the seven magic artefacts dotted around the city of Castelia. Each one represents a Pokemon and a potential servant they can use in battle. These will summon special Pokemon to aid them in battle, and the artefact will transform into a special Celestial Pokeball that will contain them. Their power is several times that of a normal Pokemon and they must do battle with the other chosen masters. This will begin the selection process of the best candidate. Masters must either defeat the foe servants completely, force the foe to expel all three command seals or kill the foe master. Tactics and strategy play a key role in the Grail Wars over sheer force and power. Co-operating with Masters is legal and can also help change the tide.
But something is amiss... the Mediator remains quiet and the morals of the war itself is questioned, but winning the War is the only way to discover Arceus's intentions.
You will be dealing with a select amount of moves for your Servant Pokemon, as well as their class boons. Your Master will also gain their own skills they can use, a type specialty, to use to their advantage. All typing resistances and weaknesses apply, so bear in mind who you select as well as the skills you will gain. You will not be able to use any others. The goal of the RP is up to you. What is the wish your character desires the most? Be careful what you wish for.
If you didn't know this is a mix of the Pokemon Trainer/Battling system, but instead mixed with 'Fate/Stay Night', 'Fate/Zero' and all subsequent names that make use of the Holy Grail Wars rules in their plot. Unlike arena based combat, the entire of Castelia City is the main grounds for the tournament.
(It is highly recommended you read this!)
Mediator Maverick Alberton:- The Mediator is the person that watches over the Holy Grail Wars and ensures no set rules are broken. They also protect masters who have lost their servants. This is covered more in the Rules section. The Mediator is a non player character that I will be using in the RP itself.
Master:-A master is a human pokemon trainer that you will be playing selected by the Holy Grail. They will receive command seals and a servant to aid them in battle. They do not have the power to fight an opposing servant. They will also acquire a type specialty, allowing them to use minor skills to help them on their way.
Servant:- Servants are powerful Pokemon bound to one of the seven character class names.
Celestial Pokeball:-This is the Pokeball which will contain your Servant Pokemon.
Command Seals:- Each Master is given a set of three Command Seals with multiple purposes. They can be used to force their servant to do something that they would normally refuse to do, such as attack an enemy while knowing they are outnumbered. It can also be used to teleport the servant to the masters location, no matter where they are, saving them from a potential fall or certain death. Finally, it can also be used to allow the Servant to use their 'Noble Phantasm' without limit.
Noble Phantasm:- A Noble Phantasm is the limit break of your Servant. You can select a skill from your pokemon's moveset to function as this Noble Phantasm along with it's effects. I will provide some examples of Noble Phantasms below, be creative when creating it.
Reality Marbles:- A magic plane of terrain that accommodates a servant's special skill. Not all of them have them, it is more of it's own type of skill, but in the case that any are used, I've wrote down some priorities.
-Servant's type is better than opposing servant.
-Servants Sp.Atk rating is a higher grade than the opposing servant
-The Masters typing is greater than the opposing servant
If there are more complications, then I'll add more priorities. Thanks for bringing this up.
1. This is a 7 member tournament and the battle takes place over several days.
2. Fighting may only be permitted during night time. Masters can fight other masters alone.
3. One servant class per sign up. If the class is taken, choose another one.
4. If you use up all three command spells, you are OUT of the wars. You can still act in the story, but you can no longer participate for the Grail.
5. Masters can be killed. If a master is killed, their Servant will vanish. Masters are always weaker against Servants, so be cautious of this rule. Noble Phantasms on enemy masters => death.
6. Co-operating with other masters is allowed. If you see one player as a threat, you can team up with another master to defeat him. Just don't expect the two servants to get along very well, and make sure the Master you're working with doesn't end up stabbing you in the back.
7. Masters may engage in their daily lives during the day time.
8. No god-modding. Servants will be given statistics to judge their outcome in battle. Luck, tactics and strategy is also helps factor the battle outcome.
9. Servants can recover by going to a pokemon center, but recover faster by killing innocent victims. (Don't be too graphic with this!)
Other Vital Infomation
Masters are granted one of 17 type specialties. Here are their properties. Each type gains a strength to their typing, all resistances of that type and all weaknesses of that type. If a master is resistant to another master, only the servant can kill him. Choose carefully.
Fire:- Allows them to use simple fire magic. Reserved by Lost Requiem
Grass:- Allows them to heal light wounds.
Bug:- Can leech life from opponents with a hand gesture.
Rock:- Can create deadly stalagmite from the ground.
Water:- Allows them to breathe underwater.
Flying:- Allows them to hover in the air and create winds. No higher that 4 metres. Reserved by SpyroxPikachu
Electric:- Uses Electric spells. Reserved by AJ2000
Psychic:- Can read the users mind. This skill is at the cost of major fatigue. They can also bend weak objects with their mind.
Ground:- Create earthquakes, cause mudslides.
Dragon:- They can survive a single physical blow at the cost of major fatigue. They can hover, but not as quickly as a Flying Specialist. Reserved by Samantha Sparks
Ghost:- Enter a stealth-like state for 2 minutes. Only a Caster class or a master of an effective type can see you. Reserved by Nythe
Fighting:- Increases physical strength.
Steel:- Survive against one fatal blow by a 'not very effective' or 'resisted' typing. Increased physical defense.
Dark:- Make a victim berserk for a short amount of time.
Normal:- Create illusions. Reserved by Apollo77
Poison:- Can grant the victim a deadly poison within them, making them unable to act for a period of time.
Ice:- Can stun or slow foes in a block of ice.
You must select a class for your Pokemon Servant. This is what you will refer them to during the RP, unless your Pokemon's identity is revealed. Their real pokemon name will remain unknown. Each class has a specific perk that can help change the outcome of the battle. Selecting the right pokemon for the right class is paramount.
Saber:- Exceeds in Strength and Physical Defense, deadly in close ranged combat. Obedient and will follow the master closely. Reserved by Lost Requiem
Archer:- Can act independantly from the Master and shoot from afar. Good attack power. Bad at melee range. They can often disagree with their master at times, making them difficult to control. Reserved by Nythe
Caster:- Information gatherer. Generally weak in power, they rely on spells and tricks to win. They are best at collecting information about the other masters, using that as their trump card. Good magical power overall, weakest defenses.
Assassin:- A class that can also act independently. They gain stealth boons, being able to hide in the shadows. Reserved by SpyroxPikachu
Lancer:- The Lancer class excels in a balance of speed and power. They can scout the battlefield in search of dangers and traps quite easily.Reserved by Apollo77
Rider:- Boasts the fastest speed and can help their master travel to locations in mere moments. Don't be fooled, they can fight well too. Reserved by Samantha Sparks
Beserker:- A near uncontrollable class but gives the best power in the game. Reserved by AJ2000
Sign Up Sheet:-
Example Sign up Form:-
(You must complete both the Master and Servant forms. One type per master, one class per servant.)
Type Specialty:- (Scroll up to Type Specialties and select a special skill for your Master)
Appearance:- (A text description or an image from a generator will do fine.)
Their Greatest Desire:-
Biography:- (What happened to them before this point? How were they selected to be a Master?)
Strengths:- (What are they good at?)
Weaknesses:- (We don't want a mary-sue, make them believable.)
Pokemon:- (What species of Pokemon?) Eg. Dusknoir
Type:- eg. Ghost
Gender:- (If it has one) Eg. Male
Class:- (Select one of the 7 character classes.) Eg. Assassin
Moveset:- (Select only three moves it knows. The fourth will be saved as it's Noble Phantasm below.)
Noble Phantasm:- (Limit Break skill. It does not have to be an existing pokemon move!) eg. Castle of Illusion:- Endless Night
Noble Phantasm Type:- Ghost
Noble Phantasm Description:- eg.The victim is placed in a magic hall of a black void dimension, were their soul is repeatedly ravaged by Chandelures and Gengars.
Statistics:- (From grade A to F, no straight A's no all Cs and higher. Those will be auto rejected.)
Attack:- D (Hand to hand combat.)
Defense:- B (Defense in melee combat)
Special Attack:- C (Noble Phantasm strength)
Special Defense:- A (Noble Phantasm resistance and spell resistance)
Speed:- F (Ability to outpace an opponent.)
Luck:- D (Factor important to weak servants, can allow them to overpower stronger servants.)
The War will begin once I have selected 7 Masters. If this goes well then I may do more rounds in the future. Looking forward to this!
1. Alex Ganston and Beserker - AJ2000
2. Scott Williams and Archer - Nythe