It started out a sandstorm team, that got added to modified until eventually I had this. I am not sure how competitive it is, but I have a lot better luck with this than the original team. I was wondering if anyone had any tips? This is on white, so at the moment I can't access the white2/black 2 move tutor, though any tips involving move tutor moves would still be appreciated, for later on.
Ev's: 252 Def/252 Hp/4 Atk
Nature: Gentle (+Sp.def -Def)
She sets up sandstorm, which benefits her, Aggron, and Exadrill. (also would benefit aron, but that really doesn't matter) and it doesn't damage anyone on my team other than Jellicent, who can recover away the damage. she also get's stab on rockslide. Ice fang is there to hit common dragons, flyers and ground types super effectively. Her EV spread, and rest/chesto berry combo is so that she can act as a wall, while still dealing substantial damage. I didn't put any EV's into speed because I figure that Tyranitar will hit close to last every time anyway, and they would be better spent on the defenses. Her nature is not good for psychical defense, however she was my first pokemon with "outstanding potential" IV's, and has quite high defence IV's, so I figure it's still a good deal.
Ability: water absorb
Ev's: 252 Hp/252 Sp.atk/ 4 Def
Nature: Serious (neutral)
Jellicent is there to take on water and fighting that could otherwise lay waist to most of my team. shadow ball and scald mean that he can hit most foes for neutral damage, and blizzard is there for it's super effective damage on some very common types. the wide lens is there to help blizzard's awful accuracy. His Ev's give him some survivability, along with recover, and also nice sp.atk capability.
EV's: 252 Hp/100 Def/56 Sp.def/100 Sp.atk
Nature: Quiet(+Sp. atk -Spe)
Power split allows him to take some steam from sweepers. cosmic power raises defenses, this needs little explanation. psychic is there to take out fighting types, and earthquake is pretty self explanatory.
Ability: sand rush
EV's: 252 Atk/252 Spe/4 Hp
Nature: careful (+Sp.def -Sp. atk)
Physical sweeper, good type coverage, and if the other team has a different weather set up, he can use sandstorm, and hopefully keep things in my favor.
Aron (lvl 1) @ Shell Bell
Nature: Brave(+Atk -Spe)
He is probably the best pokemon I've used. sturdy keeps him from being 1 hit KO'd, and then endeavor brings the foe down to where just the damage from sandstorm can kill them. of course if the opponent knows this guy's function, he can attack with both pokemon, but I find most battles I'm in, people don't know how to deal with him. and even if they do, that's at least two attacks that otherwise would have hit someone else. he also heals with the shell bell to full hp if he uses endeavor, so... just awesome.
Aggron@ Air balloon
ability: Rock head
EV's: 252 Hp/ 156 Atk/ 100 Def
Nature: Impish(+Def -Sp.atk)
Aggron's head smash is like death itself had a kid, and that kid was a rock type move. Also iron head for rock types, but is rarely used, mostly Aggron is there to head smash. dragon tail gets rid of undesirable match up's, and thunder wave is helpful at slowing down potential threats. Air balloon gives him ground immunity until it pops, and makes him usable alongside the 3 earthquake users on the team.