Welcome to my first ever RMT, Memento Mori. This team is special to me
because it is the first team with Sand that's ever stuck to me. My good
friends like TrainerChris and jirachiuser1 have given me Sand teams in the
past, yet this one fit my play style the most (because I made it). Now,
without further ado, let's get on with the team!
Spoiler:- Teambuilding Process:
At first, I started with my 'core'. Having success with my recent Banded Kyurem-B on a weatherless team, and upon getting wrecked by Suhnny due to his Special set, I decided to try the Pokemon some more. I also had Landorus-T on there to act as a physical wall for Fighting types and Steel Types. Besides, Kyurem-B can take on Hidden Power Ice and Water Type moves that endanger Lando.
Next up, I wanted to take care of a pesky Pokemon that I run into all the time: Latios. Tyranitar, as pointed out by Trainerchris, is the perfect counter to Latios, especially a Special Defense set. Tyranitar also works well as a special wall in general, and as a counter to Starmie and Celebi as well.
Tentacruel was my next choice to go along with my current team. I thought of how Stealth Rock was a pain for Kyurem-B, and how Terrakion is also a pain when Landorus is gone, so I added this guy. My main purpose for him is to Rapid Spin and to force a switch, and maybe even be used as bait for Latios.
Finally, I added my standard supports in almost all of my teams. Keldeo-R and Jirachi provide me with a more offensive approach upon entering a battle, with Jirachi scouting and Keldeo late sweeping.
*Changes are bolded*
@
Trait: Teravolt | Nature: Hasty
EVs: 60 HP | 100 Atk | 108 SAtk | 240 Spd
Substitute | Earth Power | Fusion Bolt | Ice Beam
Spoiler:- Alternate:
Mr. John (Kyurem-B) @ Leftovers
Trait: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Lonely Nature (+Atk, -Def)
- Substitute
- Outrage/Dragon Claw (Outrage is preferred, damage wise.)
- Fusion Bolt - Ice Beam
Kyurem-B is the main point for making this team. During my teambuilding
sessions, I've tried different sets, starting with Special Kyurem-B.
However, after using the special set, I noticed how his Special Attack,
even when boosted with EV's, failed in comparison to his Attack. So I
thought, Why not utilize this gift of such monstrous stats? With 200
EV's on Attack and with no boost with Nature, his Attack is still a
monstrous 426. And so I tried it out against a few people. After creating a
4-attack set, I realized how many people switch out when they're weak
to Kyurem. Even people with Landorus out switch just to be safe. So I
later added Substitute as a way to keep the momentum going. Freeze
Shock is a two turn move, and so Substitute helps Kyurem use it. And if
they ever switch out to someone who resists Ice, there is still a 30%
chance that they'll get Paralyzed, which is the same percentage for Scald
Burns. Overall, Kyurem-B is a Pokemon that should be used more in the
metagame, but with Mach Punch Breloom and Bullet Punch Scizor, Kyurem-
B can't rise up to its true potential.
@
Trait: Intimidate | Nature: Naughty
EVs: 252 Atk | 4 SAtk | 252 Spd
Rock Polish | Earthquake | Stone Edge | Hidden Power [Ice]
This set is so far my favorite out of all that I've tried with Lando-T. I've
seen some with Swords Dance + Rock Polish, and in my opinion, that set is
too overkill. Landorus' 427 Attack can OHKO most of his threats with a +2
Speed backup. I see Landorus-T transform into a kamikaze during battle,
with his health depleting while doing as much damage as possible. But, I
don't let him die too quickly, especially if I need him against Physical
sweepers. I chose Adamant over Naughty to keep him stronger against
Special attacks; even for those who don't affect him as much.
Some calcs from Pokemonshowdown's One vs All calculator
(not the standard format for these calcs but oh well):
vs Politoed [Scarf Set]: Earthquake - 99.37 - 117.39%
vs Keldeo [Scarf set & CM Set]: Earthquake - 85.49 - 101.23%
vs Landorus-T [Standard Set]: HP Ice - 80.21 - 95.93%
vs Thundurus-T [Standard Set]: Stone Edge - 150.5 - 177.25%
@
Trait: Sand Stream | Nature: Sassy
EVs: 252 HP | 4 SAtk | 252 SDef
Crunch | Pursuit | Stealth Rock | Fire Blast
Tyranitar is, and always has been, the king of weather. I even admit it,
and I'm a Rain abuser normally. Every time I face a Tyranitar, I always
encounter different sets. Some may argue that Hippowdon is the better
Sand summoner, but I will only agree to that when Hippowdon can
compete with Tyranitar's movepool. Crunch can always leave a mark to
those weak to it, even if his Attack isn't boosted. Pursuit is there, and no
explanation should be necessary. Now, Fire Blast. I use Fire Blast over
Superpower or Stone Edge because I seriously cannot stand being walled
by Skarmory and Forretress. To those running stall and feel as if it is wise
to 'wall' this Tyranitar with those two Pokemon, they have another thing
coming.
Look at that monster. Rampaging around a city like it's nothing. Tentacruel
is my second go-to guy for walling physical attackers. Keldeo is also
walled by Tentacruel, which is usually a support in Rain teams. Toxic is
there to tire down an enemy, even those with Natural Cure. starmie and
Celebi are going to switch sooner or later once they're being destroyed
slowly by Toxic. Substitute can outrun a Spore from a Jolly Breloom,
though it isn't much help against that specific Pokemon due to Bullet Seed.
It can, however, leave me with 2 chances to burn him with Scald once I
predict a Spore. Tentacruel is also used as bait for the most part, since I
can lure a Latios in, or an Earthquake from a Pokemon. And with my
current Pokemon so far, Tentacruel is well protected against its threats.
@
Trait: Serene Grace | Nature: Jolly
EVs: 4 HP | 252 Atk | 252 Spd Zen Headbutt | Ice Punch | Iron Head | U-Turn
Jirachi acts as my scout and my offensive backup plan. When all else fails,
Iron Head spam prevails. At least, it does most of the time. U-Turn not
only allows me to switch into a counter without wasting a turn upon an
opponent switch in, I can also find out the set of an opponent based on
their action against Jirachi. I'm having thoughts about changing it to Zen
Headbutt over U-Turn, because I always find trouble later in the game
against the likes of Tentacruel and Keldeo.
@
Trait: Justified | Nature: Timid
EVs: 4 HP | 252 SAtk | 252 Spd
Surf | Hydro Pump | Secret Sword | Hidden Power [Ice]
I use the standard Keldeo Scarf set in almost all of my teams. The reason
for that is because Rain or no Rain, Keldeo can manage to late sweep.
Hydro Pump is usually my go-to move unless I know that Surf can handle
it. Keldeo also acts as a bait for Celebi and, again, Latios/Latias. Usually, if
I predict correctly, I can trap the Pokemon into switching, only to end up
using Pursuit with Tyranitar. Keldeo is also my counter to other Scarfers,
because my other Pokemon are weak to late sweeping Scarfers as well.
And so concludes my RMT, and I seriously hope that I receive strong
feedback. This team, if anything, is not flawless. But then again, that's the
point of making RMTs; not to show off your superior teambuilding skills,
but to receive feedback from your peers in hopes of improving your team.
Special thanks to jirachiuser1 for encouraging me to make an RMT for this
specific team; to Trainerchris for constantly testing my teams, especially
this one; for dewhinifier and mcdanger for promising to give me a helpful
feedback (let's hope).
And for your team-stealing needs
Spoiler:- Importable:
HTML Code:
(Landorus-T) (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Rock Polish
- Earthquake
- Stone Edge
- Hidden Power [Ice]
(Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
(Keldeo-R) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
(Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Toxic
- Rapid Spin
- Scald
(Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Zen Headbutt
- Ice Punch
- U-turn
- Iron Head
(Kyurem-B) @ Leftovers
Trait: Teravolt
EVs: 68 HP / 100 Atk / 108 SAtk / 240 Spd
Hasty Nature (+Spd, -Def)
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam
Last edited by Extroph; 20th March 2013 at 6:40 PM.
Consider changing your kyu b set to a mixed one. Freeze shock isn't a great move especially when the opponent can use that turn to set up on you. Try lonely/hasty nature, 252 atk/4 sp atk/252 spd and replacing freeze shock with ice beam.
One thing i noticed i though is weird is that for a sand team is very lati@s weak, as he can KO 4/6 and one has to be careful switching in in fear of hp fire, tho its managable.
Sub mixed kyurem puts a lot of pressure on your team with ice beam, fusion bolt, and earth power, being able to 2hko rachi and tentacruel, while OHKOing keldeo and lando, and kyurem b and ttar are 3hkos
Landorus i is another big threat as he OHKOs kyurem if he hasnt subbed, ttar, rachi, lando t, and tentacruel, while keldeo just evades a OHKO taking 93% at the most. Thunderus therian falls in a similar area as he can also OHKO most of the team bar rachi who takes a good amount of damage. However, as far as major threats go thats it, at certain times keldeo can give you trouble, especially cm keldeo, as well as breloom and tornadus i.
Most of the threats are fixed with latias but i cant really suggest switching something out as all are important, but the best choice to replace would be tentacruel, but you`ll lose a spinner, weakening kyurem b. Jirachi could be removed but then you have no outrage sponge and increases your lati weakness so i`ll leave it up to you if you want to make a change that can effect the synergy and effectiveness of the team.
I will suggest switching freeze shock to ice beam only because the charge period can be a problem and would force the pokemon your trying to kill away while ice beam will get the kill, which is very important as it lets you beat lando and thunderus a bit easier as well as breloom
Spoiler:- credit:
userbars credit to prohawk
CC userbar credit to emerald goblin
Hey Ex, looking good right there! I would suggest Ice beam over Freeze shock because freeze shock sucks, its really easy to play around.
Here is my suggestion for K-BLAK set:
Mr. John (Kyurem-B) @ Leftovers
Trait: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Lonely Nature (+Atk, -Def)
- Substitute
- Outrage/Dragon Claw (Outrage is preferred, damage wise.)
- Fusion Bolt
- Ice Beam
Also just to point out the potential weaknesses. CB Terrakion might be a pain in the neck for this team to handle, especially when paired with T-wave Celebi than can easily cripple your scarfers. LO Mamoswine is also one of the big threat if it manages to caught you off guard with an excellent prediction which is uncommon, but keep an eye on it!
Overall its a solid team, good luck!
Consider changing your kyu b set to a mixed one. Freeze shock isn't a great move especially when the opponent can use that turn to set up on you. Try lonely/hasty nature, 252 atk/4 sp atk/252 spd and replacing freeze shock with ice beam.
Originally Posted by Eliteknight
Great team you have here Exo overall the synergy looks good.
two small changea.
on keldo and Lando ensure the ivs are:
31/30/30/31/31/31
and Freeze shock to ice beam on kyurem
Originally Posted by mcdanger
Probably the best set up rmt i`ve seen here
One thing i noticed i though is weird is that for a sand team is very lati@s weak, as he can KO 4/6 and one has to be careful switching in in fear of hp fire, tho its managable.
Sub mixed kyurem puts a lot of pressure on your team with ice beam, fusion bolt, and earth power, being able to 2hko rachi and tentacruel, while OHKOing keldeo and lando, and kyurem b and ttar are 3hkos
Landorus i is another big threat as he OHKOs kyurem if he hasnt subbed, ttar, rachi, lando t, and tentacruel, while keldeo just evades a OHKO taking 93% at the most. Thunderus therian falls in a similar area as he can also OHKO most of the team bar rachi who takes a good amount of damage. However, as far as major threats go thats it, at certain times keldeo can give you trouble, especially cm keldeo, as well as breloom and tornadus i.
Most of the threats are fixed with latias but i cant really suggest switching something out as all are important, but the best choice to replace would be tentacruel, but you`ll lose a spinner, weakening kyurem b. Jirachi could be removed but then you have no outrage sponge and increases your lati weakness so i`ll leave it up to you if you want to make a change that can effect the synergy and effectiveness of the team.
I will suggest switching freeze shock to ice beam only because the charge period can be a problem and would force the pokemon your trying to kill away while ice beam will get the kill, which is very important as it lets you beat lando and thunderus a bit easier as well as breloom
Originally Posted by AnakBae
Hey Ex, looking good right there! I would suggest Ice beam over Freeze shock because freeze shock sucks, its really easy to play around.
Here is my suggestion for K-BLAK set:
Mr. John (Kyurem-B) @ Leftovers
Trait: Teravolt
EVs: 4 HP / 252 Atk / 252 Spd
Lonely Nature (+Atk, -Def)
- Substitute
- Outrage/Dragon Claw (Outrage is preferred, damage wise.)
- Fusion Bolt - Ice Beam
Also just to point out the potential weaknesses. CB Terrakion might be a pain in the neck for this team to handle, especially when paired with T-wave Celebi than can easily cripple your scarfers. LO Mamoswine is also one of the big threat if it manages to caught you off guard with an excellent prediction which is uncommon, but keep an eye on it!
Overall its a solid team, good luck!
Thank you for all the nice rates guys! Freeze Shock HAS been a pain to handle, and sometimes Freeze Shock isn't even used (due to my fear of making Kyurem worthless for one complete turn). I've never tried, nor considered, Mixed Kyurem, though it is looking good as an alternative.
@mcdanger: I've never really seen Latias using this team, so I never considered it being a threat until you brought it up. I'm thinking of other alternatives to counteract that problem, though I'll keep the team aside from Kyurem as it is for now. I actually realized that Earth Power could also take care of pesky Rotom-W without needing to rely on just Fusion Bolt.
@AnakBae: The set looks good! I'll try it as well as Mixed Kyurem, and see which one plays along with the team's synergy more. As for CB Terrakion, I'm sure if I handle it right with Landorus-T, I could beat it. And as for Mamoswine, I think Jirachi and Keldeo can take care of him offensively, though I know what you mean with it being a threat ; I don't have a go-to switch in for him.
The only thing I would change is making Lonely nature to Lonely so HP Ice is more powerful. If you can't change it thats fine. But other than that it is a very solid team.
Overall very strong team, I can't really help with this since mcdanger has already covered it, another problem I could see is stall being able to hold this team off, but! it would have to be a very good stall and you dont get to see them much.
This is a really nice team and RMT Ex. Pretty much everything has been covered, so i just have one suggestion:
Go Zen Headbutt>Fire Punch on Jirachi. Fire Punch really doesn't hurt anything your team doesn't have covered. Scizor is stopped by Tentacruel, Keldeo, and to some extent Landorus-t. It doesn't do much against forretress, and gives him a chance to set up hazards and rapid spin. Fire Punch won't do well against Ferrothorn either except for the burn factor. If Ferro runs Protect/Leech Seed it will probable stall you out with fire punch. If it has T-wave, you'll be throwing away scarfrachi. Zen Headbutt on the other hand, will give you a way to outspeed and kill CM Keldeo with boosts after rocks I believe (even without rocks you'll also have scarf keldeo), Specs Keldeo (same as before), and a weakened Tentacruel, and you can hit the random Conkeldurr who could hurt this team with Tentacruel gone. Hope this helps Ex!
Hey Extroph, great team you have here and as I promised here’s my rate!
First, as others already pointed out you are weak to both physical and special Landorus since it can OHKO all of your team members with the correct move. To fix this I would suggest Bronzong>Jirachi with a set like this:
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
This is a better choice for your team because you already have a great revenge killer in Scarf Keldeo. Bronzong allows you to tank Outrages and wall both sets of Lando I and Lando T which your team desperately needs.
Since Bronzong has Stealth Rocks now, I would suggest Superpower> Stealth Rock on Tyranitar for hitting Terrakion hard on the switch.
Another small change would be Protect>Substitute on Tentacruel. Since you’re using Tentacruel in the sand and it’s your only resist for strong water attacks, it loses a lot of HP every time you use Substitute. Protect will let you stall Toxic turns without wasting HP. When against a rain team, Protect also lets you regain more HP which is useful when Tentacruel is your only answer to rain threats like Keldeo.
GL with the team and thnx for the shoutout! :]
Last edited by jirachiuser1; 22nd March 2013 at 6:41 AM.
It looks like an amazing team, I've tested it and it seems to be extremely solid.
One niggling thing, I'd reccomend taking 60 evs out of speed, and putting them into Sp.atk, so there is a small chance you can OHKO Lando-T.
Overall, amazing team, and it's a shitty change, but it could be useful!