
King Squee (M) @
Trait: Storm Drain | Bold Nature
EVs: 252 HP | 108 Def | 28 SAtk | 120 SDef
Earth Power | Icy Wind | Recover | Scald
King Squee; I have no clue why but my good friend xSilentOmenx named him
King Squee. I thought it was cute, so I lived with it. That's how he got his nickname.
There are
two common spreads for Gastrodon, Offensive and Defensive Gastrodon.
I decided to hit in between the two. While having the defensive EV spread,
I opted to allow King Squee to be a bit more offensive with the Expert Belt.
I originally wanted Stockpile > Scald, but Omen forgot, and I decided I could use
an extra Water move. Gastrodon are the perfect Pokemon to have the move
Scald anyways, so it worked well. Icy Wind allows for some Speed control, Earth
Power to attack Steel types (die Heatran), and finally, Recover allows Gastrodon
to stay alive.

Cheshire @

Trait: Levitate | Modest Nature
EVs: 46 HP | 252 SAtk | 212 Spd
Thunderbolt | Leaf Storm |
Thunder Wave | Protect
Look at that grin; how do you
not see the
Cheshire cat?
Almost the same spread as my Rotom-Heat. I opted for the Modest Nature to let
Cheshire hit as hard as possible, as it's Speed is fairly decent in VGC. I chose for
the switch because I needed a sure-fire way to deal with Rain. Rotom-H did not
offer that comfort, whereas Rotom-C definitely does. I went with Electric Gem
Thunderbolt because Leaf Storm on its own is already really hard hitting, and
Thunderbolt did not have that same effect. So the boost really helps. I wanted
Will-O-Wisp because it allows my team to take hits better, and certain Pokemon
like Garchomp, and Excadrill are immune to Thunder Wave anyways, preventing
it from being able to do its job. Instead of slowing them down, I could instead just
simply cripple them. And Protect so that it can pretty much stay in an extra turn
after Leaf Storm, thwarting my opponent's attempt at predicting me.

Sol (F) @

Trait: Flame Body | Modest Nature
EVs: 220 HP | 164 SAtk | 104 SDef | 20 Spd
Bug Buzz | Heat Wave | Rage Powder | Protect
Sol is a Norse sun goddess, which fits with Volcarona's Pokedex description.
The EV Spread optimizes Sol's bulk. I didn't invest much in her Speed or Defense,
because her base Speed already has her faster than most Pokemon of the
common Pokemon, and her Speed is unfortunately not what she needs, and
nothing I do will save her from a Rock Slide, while other moves don't really harm
her so bad. I opted to use Bug Gem to help her OHKO Cresselia with Bug Buzz,
while Heat Wave is a great move for spread damage. Ragepowder allows her to let
Garchomp either set up Swords Dance
or KO a Dragon type that would be
faster. Protect is much needed due to her weakness to Rock, allowing her to stay
in an extra turn, while also protecting her from Garchomp's Earthquake.

Radioactiv (M) @

Trait: Sand Veil | Jolly Nature
EVs: 36 HP / 116 Atk / 4 Def / 196 SDef / 156 Spd
Dragon Claw | Earthquake | Rock Slide | Swords Dance
Aaron Zheng, 2 time National Champion VGC Winner, has a Garchomp named
Radioactve. Radioactive a song from Imagine Dragon's
Night Vision album,
and the chorus goes "Welcome to the new age." Seeing as Garchomp is the first
overused Pokemon I'm using seriously, I figured Aaron's nickname was most
fitting.
The spread, however, is more akin to Ray Rizzo's (3 time Worlds VGC Champion)
bulky Garchomp spread. Garchomp is still a really hard hitter, but now can take a
Timid Latios's Draco Meteor, which is amazing. I can't remember if Ray Rizzo used
Swords Dance as well, but after talking with Omen, he convinced me that Swords
Dance+Dragon Claw was much more beneficial than Hone Claws+Dragon Rush. I
lose the fancy finesse, but I trade consistency for it.
I opted to use Sand Veil over Rough Skin because I won't be consistently hit by
Physical moves, whereas I'm very likely to come up against Sand teams.
Moves are pretty self-explanatory. Dragon Claw is great STAB plus Anti-dragon,
Rock Slide is great against the Kamis, Zapdos, Togekiss, and VOLCARONA, and
Earthquake is another great STAB.

Edward (M) @

Trait: Guts | Adamant Nature
EVs: 144 HP | 204 Atk | 160 SDef
Wide Guard | Drain Punch | Ice Punch | Rock Slide
I watched Hansel and Gretel: Witchhunters last night with my dad, and one of
the trolls were named Edward. This troll looked amazing similar to Conkeldurr,
plus had the same characteristic; slow and powerful. So the name stuck.
I feel that Fighting types are really important in VGC. The sheer power and
possible coverage they offer is just immensely helpful, especially considering the
common Pokemon used. I tested out Machamp a while back, but I decided in the
end that I liked Conkeldurr more for the sheer bulk it offered, not to mention
being slightly more powerful. Its Speed allows me to have some room to play
against Trick Room teams, while Guts allows it to soak up status, no problem.
With this EV spread, Edward can take a Psyshock from Cresselia, as well as live
through powerful special hits, all while still being able to hit hack hard.
I love using Ice Gem+Ice Punch. I feel like pretty much no one expects it, and it
offers some really good coverage. Rock Slide was replaced with Mach Punch for a
while, but I opted to go back to it when I ended up against a Chandelure and
couldn't do anything. Volcarona and Thundurus can be annoying too. Drain Punch
is just really good STAB that helps it survive longer, and KO Pokemon weak to it.
And finally, something I really enjoy on Edward, and part of the reason I'm
using it over Scrafty; Wide Guard. Great tech against spread moves, and allows
him to stay in on Garchomp's Earthquake, while also protecting against Blizzards,
Muddy Waters, Rock Slides, or Heat Waves.

North (M) @

Trait: Torrent | Modest Nature
EVs: 220 HP / 108 Def / 176 SAtk / 4 SDef
Hydro Pump | Grass Knot | Blizzard | Protect
The oldest member of my team. North is what they called Santa Clause in
Rise of
the Guardian and the name just stuck with me for Empoleon. I really like the name.